diff options
-rw-r--r-- | src/airport.h | 4 | ||||
-rw-r--r-- | src/station_cmd.cpp | 39 |
2 files changed, 21 insertions, 22 deletions
diff --git a/src/airport.h b/src/airport.h index 0f0e8ed36..ac2d369dd 100644 --- a/src/airport.h +++ b/src/airport.h @@ -197,8 +197,4 @@ const AirportFTAClass *GetAirport(const byte airport_type); */ uint32 GetValidAirports(); - -/* Calculate the noise this type airport will generate */ -uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile); - #endif /* AIRPORT_H */ diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 2cfdfe38e..a14c7e35a 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1613,42 +1613,28 @@ static const byte * const _airport_sections[] = { _airport_sections_helistation // Helistation }; -/** Recalculate the noise generated by the airports of each town */ -void UpdateAirportsNoise() -{ - Town *t; - const Station *st; - - FOR_ALL_TOWNS(t) t->noise_reached = 0; - - FOR_ALL_STATIONS(st) { - if (IsAirport(st->xy)) { - st->town->noise_reached += GetAirportNoiseLevelForTown(GetAirport(st->airport_type), st->town->xy, st->xy); - } - } -} /** Get a possible noise reduction factor based on distance from town center. * The further you get, the less noise you generate. * So all those folks at city council can now happily slee... work in their offices * @param afc AirportFTAClass pointer of the class being proposed * @param town_tile TileIndex of town's center, the one who will receive the airport's candidature - * @param tile TileIndex where the new airport might be built + * @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile * @return the noise that will be generated, according to distance */ -uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile) +static uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile) { struct TileIndexDistance { TileIndex index; uint distance; }; - uint distance; - /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town. * So no need to go any further*/ if (afc->noise_level < 2) return afc->noise_level; + uint distance; + /* Find the airport-to-be's closest corner to the town */ if (afc->size_x == 1 && afc->size_y == 1) { distance = DistanceManhattan(town_tile, tile); // ont tile, one corner, it's THE corner @@ -1692,6 +1678,23 @@ uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_til return noise_reduction >= afc->noise_level ? 1 : afc->noise_level - noise_reduction; } + +/** Recalculate the noise generated by the airports of each town */ +void UpdateAirportsNoise() +{ + Town *t; + const Station *st; + + FOR_ALL_TOWNS(t) t->noise_reached = 0; + + FOR_ALL_STATIONS(st) { + if (st->airport_tile != 0) { + st->town->noise_reached += GetAirportNoiseLevelForTown(GetAirport(st->airport_type), st->town->xy, st->airport_tile); + } + } +} + + /** Place an Airport. * @param tile tile where airport will be built * @param flags operation to perform |