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-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | docs/Readme_Windows_MSVC.md | 70 | ||||
-rw-r--r-- | docs/Readme_Windows_MSVC.txt | 109 |
3 files changed, 71 insertions, 110 deletions
@@ -519,7 +519,7 @@ PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and LZMA (WITH_LZMA) support is enabled by default. For these to work you need their development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg using x86-windows-static and x64-windows-static triplets. -For more help with VS see docs/Readme_Windows_MSVC.txt. +For more help with VS see docs/Readme_Windows_MSVC.md. You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW. Please read the Makefile for more information. diff --git a/docs/Readme_Windows_MSVC.md b/docs/Readme_Windows_MSVC.md new file mode 100644 index 000000000..c60904c72 --- /dev/null +++ b/docs/Readme_Windows_MSVC.md @@ -0,0 +1,70 @@ +# Compiling OpenTTD using Microsoft Visual C++ + +Last updated: 2018-12-27 + +## Supported MSVC compilers + +OpenTTD includes projects for Visual Studio 2015 Update 3 or more recent. +You can download the free Visual Studio Community Edition from Microsoft at +https://visualstudio.microsoft.com/vs/community/. + +## Required files + +### Microsoft platform files + +OpenTTD needs the Platform SDK, if it isn't installed already. This can be +done during installing Visual Studio, by selecting +`Visual C++ MFC for x86 and x64` (and possibly +`Visual C++ ATL for x86 and x64` depending on your version). If not, you +can get it at this location: + +- [MS Windows Platform SDK](http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en) + +Install the SDK by following the instructions as given. + +### OpenTTD dependencies + +Dependencies for OpenTTD on Windows are handled via +[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg +by following the `Quick Start` intructions of their +[README](https://github.com/Microsoft/vcpkg/blob/master/README.md). + +After this, you can install the dependencies OpenTTD needs. We advise to use +the `static` versions, and OpenTTD currently needs the following dependencies: + +- freetype +- liblzma +- libpng +- lzo +- zlib + +To install both the x64 (64bit) and x86 (32bit) variants, you can use: + +```ps +.\vcpkg install freetype:x64-windows-static liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static +.\vcpkg install freetype:x86-windows-static liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static +``` + +## TTD Graphics files + +See section 4.1 of README.md for the required 3rdparty files and how to install them. + +## Compiling + +Open the appropriate `sln` (Solution) file for your version of Visual Studio: + +- VS 2015: projects/openttd_vs140.sln +- VS 2017: projects/openttd_vs141.sln + +Set the build mode to `Release` in +`Build > Configuration manager > Active solution configuration`. +You can now compile. + +If everything works well the binary should be in `objs\Win[32|64]\Release\openttd.exe` +and in `bin\openttd.exe` + +## Problems + +If compilation fails, double-check that you are using the latest github +source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd), +to ask for help. diff --git a/docs/Readme_Windows_MSVC.txt b/docs/Readme_Windows_MSVC.txt deleted file mode 100644 index 00896f00b..000000000 --- a/docs/Readme_Windows_MSVC.txt +++ /dev/null @@ -1,109 +0,0 @@ -Compiling OpenTTD using Microsoft Visual C++ -Last updated: 2018-03-21 --------------------------------------------- -PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!! - - -SUPPORTED MSVC COMPILERS ------------------------- -OpenTTD includes projects for Microsoft Visual Studio 2005 and later. -This is the earliest compiler supported, Visual C++ 2003, Visual C++ 6.0, -or earlier, will not compile OpenTTD. -You can download the free Visual Studio Community Edition from Microsoft. - - -1) REQUIRED FILES ------------------ -You might already have some of the files already installed, so check before -downloading; mostly because the Platform SDK is about 500MB. -Download the following files: - - * openttd-useful.zip (http://binaries.openttd.org/extra/openttd-useful/) - * MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en) - * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) - -...and of course the newest source from svn://svn.openttd.org/trunk - -You need an SVN-client to download the source from subversion: - - * CLI Subversion (http://subversion.tigris.org/) - * GUI TortoiseSVN (http://tortoisesvn.tigris.org/) - - -2) INCLUDES AND LIBRARIES -------------------------- -Put the newly downloaded files in the VC lib\ and include\ directories; where -"C:\Program Files\Microsoft Visual Studio 9.0\VC" is your location of Visual C. -If you are compiling for an x64 system, use the include\ and lib\ directories -from the win64/ folder. - - * openttd-useful.zip\include\* - * afxresh.h - to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Include - - * openttd-useful.zip\lib\* - to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Lib - -Custom directories might be recommended, check 2.2) - - -2.1) INCLUDES AND LIBRARIES - DIRECTX/PLATFORM SDK --------------------------------------------------- -Basically the same procedure as with the useful zip file, providing -you are not using the Microsoft installer. Put the include files in the -include\ directory and the library files to the Lib\ directory. - -It is recommended to use custom directories so you don't overwrite any -default header or library files. - - -2.2) CUSTOM DIRECTORIES ------------------------ -If you have put the above include and/or library files into custom folders, -MSVC will not find them by default. You need to add these paths to VC through: - -Tools > Options > Projects and Solutions > VC++ Directories > show directories for - - * Include files: Add the DirectX/Platform SDK include dir you've created - * Library files: Add the path to the SDK custom lib dir - -NOTE: make sure that the directory for the DirectX SDK is the first one in the -list, above all others, otherwise compilation will most likely fail!! - - -3) TTD GRAPHICS FILES ---------------------- -See section 4.1 of README.md for the required 3rdparty files and how to install them. - - -4) COMPILING ------------- -Open the appropriate "sln" (Solution) file for your version of Visual Studio: - - VS 2005: projects/openttd_vs80.sln - - VS 2008: projects/openttd_vs90.sln - - VS 2010: projects/openttd_vs100.sln - - VS 2015: projects/openttd_vs140.sln -Set the build mode to 'Release' in -Build > Configuration manager > Active solution configuration > select "Release" -Compile... - -If everything works well the binary should be in objs/Win[32|64]/Release/openttd.exe - - -5) EDITING, CHANGING SOURCE CODE --------------------------------- -Set the build mode (back to) 'Debug' -Change the startup project to openttd by right-clicking the 'openttd' project -in the Solution Explorer and selecting 'Set as Startup Project'. The 'openttd' -project should now show up bold instead of 'strgen'. - - -6) PROBLEMS? ------------- -If compilation fails, double-check that you are using the latest SVN (!) -source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd), -to ask about reasons; or just wait. The problem will most likely solve itself -within a few days as the problem is noticed and fixed. - -An up-to-date version of this README can be found on the wiki: -http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions |