diff options
-rw-r--r-- | src/console_cmds.cpp | 26 |
1 files changed, 8 insertions, 18 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 7d62d3b58..85cfe6199 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -491,16 +491,9 @@ DEF_CONSOLE_CMD(ConPauseGame) return true; } -#ifdef ENABLE_NETWORK - if (_network_dedicated && _settings_client.network.min_active_clients != 0) { - IConsolePrint(CC_WARNING, "Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing."); - return true; - } -#endif /* ENABLE_NETWORK */ - - if (_pause_mode == PM_UNPAUSED) { + if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) { DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); - IConsolePrint(CC_DEFAULT, "Game paused."); + if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused."); } else { IConsolePrint(CC_DEFAULT, "Game is already paused."); } @@ -515,16 +508,13 @@ DEF_CONSOLE_CMD(ConUnPauseGame) return true; } -#ifdef ENABLE_NETWORK - if (_network_dedicated && _settings_client.network.min_active_clients != 0) { - IConsolePrint(CC_WARNING, "Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing."); - return true; - } -#endif /* ENABLE_NETWORK */ - - if (_pause_mode != PM_UNPAUSED) { + if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) { DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); - IConsolePrint(CC_DEFAULT, "Game unpaused."); + if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused."); + } else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) { + IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console."); + } else if (_pause_mode != PM_UNPAUSED) { + IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients."); } else { IConsolePrint(CC_DEFAULT, "Game is already unpaused."); } |