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-rw-r--r--src/ai/api/ai_industrytype.cpp2
-rw-r--r--src/industry_cmd.cpp20
-rw-r--r--src/industry_gui.cpp4
3 files changed, 12 insertions, 14 deletions
diff --git a/src/ai/api/ai_industrytype.cpp b/src/ai/api/ai_industrytype.cpp
index 86e5269d7..ce19235c8 100644
--- a/src/ai/api/ai_industrytype.cpp
+++ b/src/ai/api/ai_industrytype.cpp
@@ -108,7 +108,7 @@
EnforcePrecondition(false, AIMap::IsValidTile(tile));
uint32 seed = ::InteractiveRandom();
- return AIObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 16) | industry_type, seed, CMD_BUILD_INDUSTRY);
+ return AIObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY);
}
/* static */ bool AIIndustryType::ProspectIndustry(IndustryType industry_type)
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index a485dd75e..a86551aa7 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1671,23 +1671,20 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo
* @param tile tile where industry is built
* @param flags of operations to conduct
* @param p1 various bitstuffed elements
- * - p1 = (bit 0 - 15) - industry type see build_industry.h and see industry.h
- * - p1 = (bit 16 - 31) - first layout to try
+ * - p1 = (bit 0 - 7) - industry type see build_industry.h and see industry.h
+ * - p1 = (bit 8 - 15) - first layout to try
* @param p2 seed to use for variable 8F
* @return index of the newly create industry, or CMD_ERROR if it failed
*/
CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
- IndustryType it = GB(p1, 0, 16);
+ IndustryType it = GB(p1, 0, 8);
if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
const IndustrySpec *indspec = GetIndustrySpec(it);
- const Industry *ind = NULL;
/* Check if the to-be built/founded industry is available for this climate. */
- if (!indspec->enabled) {
- return CMD_ERROR;
- }
+ if (!indspec->enabled) return CMD_ERROR;
/* If the setting for raw-material industries is not on, you cannot build raw-material industries.
* Raw material industries are industries that do not accept cargo (at least for now) */
@@ -1695,6 +1692,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
return CMD_ERROR;
}
+ const Industry *ind = NULL;
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
if (flags & DC_EXEC) {
/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
@@ -1709,7 +1707,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
* because parameter evaluation order is not guaranteed in the c++ standard
*/
tile = RandomTile();
- ind = CreateNewIndustryHelper(tile, p1, flags, indspec, RandomRange(indspec->num_table), p2, founder);
+ ind = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), p2, founder);
if (ind != NULL) {
break;
}
@@ -1720,16 +1718,16 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
} else {
int count = indspec->num_table;
const IndustryTileTable * const *itt = indspec->table;
- int num = GB(p1, 16, 16);
+ int num = GB(p1, 8, 8);
if (num >= count) return CMD_ERROR;
_error_message = STR_ERROR_SITE_UNSUITABLE;
do {
if (--count < 0) return CMD_ERROR;
if (--num < 0) num = indspec->num_table - 1;
- } while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, p1));
+ } while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, it));
- ind = CreateNewIndustryHelper(tile, p1, flags, indspec, num, p2, _current_company);
+ ind = CreateNewIndustryHelper(tile, it, flags, indspec, num, p2, _current_company);
if (ind == NULL) return CMD_ERROR;
}
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 8c33d9282..8cfd50cf7 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -385,7 +385,7 @@ public:
_current_company = OWNER_NONE;
_generating_world = true;
_ignore_restrictions = true;
- success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
+ success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
if (!success) {
SetDParam(0, indsp->name);
ShowErrorMessage(_error_message, STR_ERROR_CAN_T_BUILD_HERE, pt.x, pt.y);
@@ -394,7 +394,7 @@ public:
_ignore_restrictions = false;
_generating_world = false;
} else {
- success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
+ success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
}
/* If an industry has been built, just reset the cursor and the system */