diff options
-rw-r--r-- | src/network/network_gui.cpp | 2 | ||||
-rw-r--r-- | src/settings_type.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 8c16f4ddc..1aa201183 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -305,7 +305,7 @@ protected: } public: - NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH, desc) + NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH, desc) { this->widget[NGWW_CLIENTS].left = this->widget[NGWW_NAME].right + 1; this->widget[NGWW_MAPSIZE].left = this->widget[NGWW_NAME].right + 1; diff --git a/src/settings_type.h b/src/settings_type.h index e3f52600d..56015dc08 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -119,7 +119,7 @@ struct NetworkSettings { char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for rconsole (server side) bool server_advertise; ///< advertise the server to the masterserver uint8 lan_internet; ///< search on the LAN or internet for servers - char client_name[NETWORK_NAME_LENGTH]; ///< name of the player (as client) + char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client) char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query char network_id[NETWORK_UNIQUE_ID_LENGTH]; ///< semi-unique ID of the client |