diff options
-rw-r--r-- | Makefile | 4 | ||||
-rw-r--r-- | ai.c | 6 | ||||
-rw-r--r-- | aircraft_cmd.c | 4 | ||||
-rw-r--r-- | airport.c | 4 | ||||
-rw-r--r-- | airport.h | 4 | ||||
-rw-r--r-- | airport_gui.c | 8 | ||||
-rw-r--r-- | clear_cmd.c | 5 | ||||
-rw-r--r-- | command.c | 2 | ||||
-rw-r--r-- | command.h | 2 | ||||
-rw-r--r-- | console_cmds.c | 4 | ||||
-rw-r--r-- | disaster_cmd.c | 27 | ||||
-rw-r--r-- | dock_gui.c | 14 | ||||
-rw-r--r-- | economy.c | 24 | ||||
-rw-r--r-- | engine.c | 22 | ||||
-rw-r--r-- | engine.h | 8 | ||||
-rw-r--r-- | fileio.c | 9 | ||||
-rw-r--r-- | fileio.h | 10 | ||||
-rw-r--r-- | functions.h | 68 | ||||
-rw-r--r-- | gfx.c | 23 | ||||
-rw-r--r-- | gfx.h | 18 | ||||
-rw-r--r-- | graph_gui.c | 18 | ||||
-rw-r--r-- | gui.h | 74 | ||||
-rw-r--r-- | hal.h | 20 | ||||
-rw-r--r-- | industry_cmd.c | 14 | ||||
-rw-r--r-- | industry_gui.c | 6 | ||||
-rw-r--r-- | intro_gui.c | 8 | ||||
-rw-r--r-- | landscape.c | 24 | ||||
-rw-r--r-- | main_gui.c | 32 | ||||
-rw-r--r-- | misc.c | 145 | ||||
-rw-r--r-- | misc_gui.c | 22 | ||||
-rw-r--r-- | music_gui.c | 22 | ||||
-rw-r--r-- | network.c | 8 | ||||
-rw-r--r-- | network.h | 2 | ||||
-rw-r--r-- | network_data.h | 2 | ||||
-rw-r--r-- | network_gui.c | 4 | ||||
-rw-r--r-- | network_server.c | 4 | ||||
-rw-r--r-- | oldloader.c | 4 | ||||
-rw-r--r-- | order.h | 2 | ||||
-rw-r--r-- | order_cmd.c | 6 | ||||
-rw-r--r-- | players.c | 22 | ||||
-rw-r--r-- | queue.c | 3 | ||||
-rw-r--r-- | queue.h | 2 | ||||
-rw-r--r-- | rail_cmd.c | 4 | ||||
-rw-r--r-- | rail_gui.c | 18 | ||||
-rw-r--r-- | road_cmd.c | 2 | ||||
-rw-r--r-- | road_gui.c | 18 | ||||
-rw-r--r-- | roadveh_cmd.c | 2 | ||||
-rw-r--r-- | saveload.c | 70 | ||||
-rw-r--r-- | saveload.h | 12 | ||||
-rw-r--r-- | sdl.c | 2 | ||||
-rw-r--r-- | settings.c | 6 | ||||
-rw-r--r-- | settings_gui.c | 18 | ||||
-rw-r--r-- | ship_cmd.c | 2 | ||||
-rw-r--r-- | signs.c | 10 | ||||
-rw-r--r-- | signs.h | 2 | ||||
-rw-r--r-- | smallmap_gui.c | 4 | ||||
-rw-r--r-- | spritecache.c | 17 | ||||
-rw-r--r-- | station.h | 2 | ||||
-rw-r--r-- | station_cmd.c | 16 | ||||
-rw-r--r-- | station_gui.c | 2 | ||||
-rw-r--r-- | strings.c | 15 | ||||
-rw-r--r-- | subsidy_gui.c | 2 | ||||
-rw-r--r-- | terraform_gui.c | 2 | ||||
-rw-r--r-- | texteff.c | 18 | ||||
-rw-r--r-- | town.h | 6 | ||||
-rw-r--r-- | town_cmd.c | 22 | ||||
-rw-r--r-- | town_gui.c | 4 | ||||
-rw-r--r-- | train_cmd.c | 6 | ||||
-rw-r--r-- | tree_cmd.c | 10 | ||||
-rw-r--r-- | ttd.c | 67 | ||||
-rw-r--r-- | unix.c | 8 | ||||
-rw-r--r-- | unmovable_cmd.c | 2 | ||||
-rw-r--r-- | vehicle.c | 28 | ||||
-rw-r--r-- | vehicle.h | 16 | ||||
-rw-r--r-- | vehicle_gui.c | 2 | ||||
-rw-r--r-- | vehicle_gui.h | 2 | ||||
-rw-r--r-- | viewport.c | 27 | ||||
-rw-r--r-- | viewport.h | 12 | ||||
-rw-r--r-- | water_cmd.c | 2 | ||||
-rw-r--r-- | window.c | 32 | ||||
-rw-r--r-- | window.h | 12 |
81 files changed, 617 insertions, 595 deletions
@@ -299,13 +299,13 @@ CC_VERSION = $(shell $(CC) -dumpversion | cut -c 1,3) # GNU make can only test for (in)equality # this is a workaround to test for >= ifeq ($(shell if test $(CC_VERSION) -ge 29; then echo true; fi), true) - CFLAGS += -O -Wall -Wno-multichar -Wsign-compare + CFLAGS += -O -Wall -Wno-multichar -Wsign-compare -Wstrict-prototypes endif ifeq ($(shell if test $(CC_VERSION) -ge 30; then echo true; fi), true) CFLAGS += -W -Wno-unused-parameter endif ifeq ($(shell if test $(CC_VERSION) -ge 34; then echo true; fi), true) - CFLAGS += -Wdeclaration-after-statement + CFLAGS += -Wdeclaration-after-statement -Wold-style-definition endif CDEFS=-DWITH_REV @@ -413,12 +413,14 @@ typedef struct FoundRoute { void *to; } FoundRoute; -static Town *AiFindRandomTown() { +static Town *AiFindRandomTown(void) +{ Town *t = GetTown(RandomRange(_total_towns)); return (t->xy != 0) ? t : NULL; } -static Industry *AiFindRandomIndustry() { +static Industry *AiFindRandomIndustry(void) +{ Industry *i = GetIndustry(RandomRange(_total_industries)); return (i->xy != 0) ? i : NULL; } diff --git a/aircraft_cmd.c b/aircraft_cmd.c index 58168db9b..0724c81f8 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -537,7 +537,7 @@ void OnNewDay_Aircraft(Vehicle *v) InvalidateWindowClasses(WC_AIRCRAFT_LIST); } -void AircraftYearlyLoop() +void AircraftYearlyLoop(void) { Vehicle *v; @@ -1875,7 +1875,7 @@ void UpdateOilRig( void ) } // need to be called to load aircraft from old version -void UpdateOldAircraft() +void UpdateOldAircraft(void) { Station *st; Vehicle *v_oldstyle; @@ -22,7 +22,7 @@ static byte AirportTestFTA(const AirportFTAClass *Airport); /*static void AirportPrintOut(const AirportFTAClass *Airport, const bool full_report); static byte AirportBlockToString(uint32 block);*/ -void InitializeAirports() +void InitializeAirports(void) { // country airport CountryAirport = malloc(sizeof(AirportFTAClass)); @@ -97,7 +97,7 @@ void InitializeAirports() Oilrig = Heliport; // exactly the same structure for heliport/oilrig, so share state machine } -void UnInitializeAirports() +void UnInitializeAirports(void) { AirportFTAClass_Destructor(CountryAirport); AirportFTAClass_Destructor(CityAirport); @@ -44,8 +44,8 @@ typedef struct AirportFTA { struct AirportFTA *next_in_chain; // possible extra movement choices from this position } AirportFTA; -void InitializeAirports(); -void UnInitializeAirports(); +void InitializeAirports(void); +void UnInitializeAirports(void); const AirportFTAClass* GetAirport(const byte airport_type); #endif /* AIRPORT_H */ diff --git a/airport_gui.c b/airport_gui.c index f5537ecc7..107b493d9 100644 --- a/airport_gui.c +++ b/airport_gui.c @@ -14,7 +14,7 @@ static byte _selected_airport_type; -static void ShowBuildAirportPicker(); +static void ShowBuildAirportPicker(void); void CcBuildAirport(bool success, uint tile, uint32 p1, uint32 p2) @@ -124,7 +124,7 @@ static const WindowDesc _air_toolbar_desc = { BuildAirToolbWndProc }; -void ShowBuildAirToolbar() +void ShowBuildAirToolbar(void) { if (_current_player == OWNER_SPECTATOR) return; DeleteWindowById(WC_BUILD_TOOLBAR, 0); @@ -232,12 +232,12 @@ static const WindowDesc _build_airport_desc = { BuildAirportPickerWndProc }; -static void ShowBuildAirportPicker() +static void ShowBuildAirportPicker(void) { AllocateWindowDesc(&_build_airport_desc); } -void InitializeAirportGui() +void InitializeAirportGui(void) { _selected_airport_type = AT_SMALL; _last_built_aircraft_depot_tile = 0; diff --git a/clear_cmd.c b/clear_cmd.c index 110750041..6c0c9829d 100644 --- a/clear_cmd.c +++ b/clear_cmd.c @@ -729,7 +729,7 @@ static void TileLoop_Clear(uint tile) MarkTileDirtyByTile(tile); } -void GenerateClearTile() +void GenerateClearTile(void) { int i,j; uint tile,tile_new; @@ -801,7 +801,8 @@ static void ChangeTileOwner_Clear(uint tile, byte old_player, byte new_player) return; } -void InitializeClearLand() { +void InitializeClearLand(void) +{ _opt.snow_line = _patches.snow_line_height * 8; } @@ -385,7 +385,7 @@ error: return res; } -int32 GetAvailableMoneyForCommand() +int32 GetAvailableMoneyForCommand(void) { uint pid = _current_player; if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int @@ -183,6 +183,6 @@ int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc); int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); bool IsValidCommand(uint cmd); -int32 GetAvailableMoneyForCommand(); +int32 GetAvailableMoneyForCommand(void); #endif /* COMMAND_H */ diff --git a/console_cmds.c b/console_cmds.c index 7d4e927cb..12619cb0a 100644 --- a/console_cmds.c +++ b/console_cmds.c @@ -140,7 +140,7 @@ DEF_CONSOLE_CMD(ConScrollToTile) } extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); -extern void BuildFileList(); +extern void BuildFileList(void); extern void SetFiosType(const byte fiostype); /* Load a file-number from current dir */ @@ -1167,7 +1167,7 @@ DEF_CONSOLE_CMD(ConSet) { /* debug commands and variables */ /* ****************************************** */ -void IConsoleDebugLibRegister() +void IConsoleDebugLibRegister(void) { // debugging variables and functions extern bool _stdlib_con_developer; /* XXX extern in .c */ diff --git a/disaster_cmd.c b/disaster_cmd.c index 16c0a523d..528019f63 100644 --- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -694,10 +694,10 @@ void OnNewDay_DisasterVehicle(Vehicle *v) // not used } -typedef void DisasterInitProc(); +typedef void DisasterInitProc(void); // Zeppeliner which crashes on a small airport -static void Disaster0_Init() +static void Disaster0_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(), *u; Station *st; @@ -730,7 +730,7 @@ static void Disaster0_Init() } } -static void Disaster1_Init() +static void Disaster1_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(), *u; int x; @@ -753,7 +753,7 @@ static void Disaster1_Init() } } -static void Disaster2_Init() +static void Disaster2_Init(void) { Industry *i, *found; Vehicle *v,*u; @@ -789,7 +789,7 @@ static void Disaster2_Init() } } -static void Disaster3_Init() +static void Disaster3_Init(void) { Industry *i, *found; Vehicle *v,*u,*w; @@ -831,7 +831,7 @@ static void Disaster3_Init() } } -static void Disaster4_Init() +static void Disaster4_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(), *u; int x,y; @@ -856,7 +856,7 @@ static void Disaster4_Init() } // Submarine type 1 -static void Disaster5_Init() +static void Disaster5_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(); int x,y; @@ -877,7 +877,7 @@ static void Disaster5_Init() } // Submarine type 2 -static void Disaster6_Init() +static void Disaster6_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(); int x,y; @@ -897,7 +897,7 @@ static void Disaster6_Init() v->age = 0; } -static void Disaster7_Init() +static void Disaster7_Init(void) { Industry *i; int maxloop = 15; @@ -954,7 +954,7 @@ static const DisasterYears _dis_years[8] = { }; -static void DoDisaster() +static void DoDisaster(void) { byte buf[8]; byte year = _cur_year; @@ -973,12 +973,12 @@ static void DoDisaster() } -static void ResetDisasterDelay() +static void ResetDisasterDelay(void) { _disaster_delay = (int)(Random() & 0x1FF) + 730; } -void DisasterDailyLoop() +void DisasterDailyLoop(void) { if (--_disaster_delay != 0) return; @@ -989,7 +989,8 @@ void DisasterDailyLoop() DoDisaster(); } -void StartupDisasters() { +void StartupDisasters(void) +{ ResetDisasterDelay(); } diff --git a/dock_gui.c b/dock_gui.c index aa9d01e25..5aed706f6 100644 --- a/dock_gui.c +++ b/dock_gui.c @@ -10,8 +10,8 @@ #include "sound.h" #include "command.h" -static void ShowBuildDockStationPicker(); -static void ShowBuildDocksDepotPicker(); +static void ShowBuildDockStationPicker(void); +static void ShowBuildDocksDepotPicker(void); static byte _ship_depot_direction; @@ -202,7 +202,7 @@ static const WindowDesc _build_docks_toolbar_desc = { BuildDocksToolbWndProc }; -void ShowBuildDocksToolbar() +void ShowBuildDocksToolbar(void) { if (_current_player == OWNER_SPECTATOR) return; DeleteWindowById(WC_BUILD_TOOLBAR, 0); @@ -278,12 +278,12 @@ static const WindowDesc _build_dock_station_desc = { BuildDockStationWndProc }; -static void ShowBuildDockStationPicker() +static void ShowBuildDockStationPicker(void) { AllocateWindowDesc(&_build_dock_station_desc); } -static void UpdateDocksDirection() +static void UpdateDocksDirection(void) { if (_ship_depot_direction != 0) { SetTileSelectSize(1, 2); @@ -349,14 +349,14 @@ static const WindowDesc _build_docks_depot_desc = { }; -static void ShowBuildDocksDepotPicker() +static void ShowBuildDocksDepotPicker(void) { AllocateWindowDesc(&_build_docks_depot_desc); UpdateDocksDirection(); } -void InitializeDockGui() +void InitializeDockGui(void) { _ship_depot_direction = 0; } @@ -584,7 +584,7 @@ StringID GetNewsStringBankrupcy(NewsItem *ni) return 0; } -static void PlayersGenStatistics() +static void PlayersGenStatistics(void) { Station *st; Player *p; @@ -633,7 +633,7 @@ static void AddSingleInflation(int32 *value, uint16 *frac, int32 amt) *value += (int32)(tmp >> 16) + (low >> 16); } -static void AddInflation() +static void AddInflation(void) { int i; int32 inf = _economy.infl_amount * 54; @@ -661,7 +661,7 @@ static void AddInflation() InvalidateWindow(WC_PAYMENT_RATES, 0); } -static void PlayersPayInterest() +static void PlayersPayInterest(void) { Player *p; int interest = _economy.interest_rate * 54; @@ -680,7 +680,7 @@ static void PlayersPayInterest() } } -static void HandleEconomyFluctuations() +static void HandleEconomyFluctuations(void) { if (_opt.diff.economy == 0) return; @@ -756,7 +756,7 @@ static const int32 _price_base[NUM_PRICES] = { 1000000, // build_industry }; -void StartupEconomy() +void StartupEconomy(void) { int i; @@ -988,7 +988,7 @@ void RemoteSubsidyAdd(Subsidy *s_new) InvalidateWindow(WC_SUBSIDIES_LIST, 0); } -static void SubsidyMonthlyHandler() +static void SubsidyMonthlyHandler(void) { Subsidy *s; Pair pair; @@ -1068,7 +1068,7 @@ static const byte _subsidies_desc[] = { SLE_END() }; -static void Save_SUBS() +static void Save_SUBS(void) { int i; Subsidy *s; @@ -1082,7 +1082,7 @@ static void Save_SUBS() } } -static void Load_SUBS() +static void Load_SUBS(void) { int index; while ((index = SlIterateArray()) != -1) @@ -1473,7 +1473,7 @@ int LoadUnloadVehicle(Vehicle *v) return result; } -void PlayersMonthlyLoop() +void PlayersMonthlyLoop(void) { PlayersGenStatistics(); if (_patches.inflation) @@ -1611,14 +1611,14 @@ int32 CmdBuyCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2) } // Prices -static void SaveLoad_PRIC() +static void SaveLoad_PRIC(void) { SlArray(&_price, NUM_PRICES, SLE_INT32); SlArray(&_price_frac, NUM_PRICES, SLE_UINT16); } // Cargo payment rates -static void SaveLoad_CAPR() +static void SaveLoad_CAPR(void) { SlArray(&_cargo_payment_rates, NUM_CARGO, SLE_INT32); SlArray(&_cargo_payment_rates_frac, NUM_CARGO, SLE_UINT16); @@ -1635,7 +1635,7 @@ static const byte _economy_desc[] = { }; // Economy variables -static void SaveLoad_ECMY() +static void SaveLoad_ECMY(void) { SlObject(&_economy, &_economy_desc); } @@ -50,7 +50,7 @@ byte _local_cargo_id_landscape[NUM_CID] = { void ShowEnginePreviewWindow(int engine); -void DeleteCustomEngineNames() +void DeleteCustomEngineNames(void) { uint i; StringID old; @@ -64,13 +64,13 @@ void DeleteCustomEngineNames() _vehicle_design_names &= ~1; } -void LoadCustomEngineNames() +void LoadCustomEngineNames(void) { // XXX: not done */ DEBUG(misc, 1) ("LoadCustomEngineNames: not done"); } -static void SetupEngineNames() +static void SetupEngineNames(void) { uint i; @@ -81,7 +81,7 @@ static void SetupEngineNames() LoadCustomEngineNames(); } -static void AdjustAvailAircraft() +static void AdjustAvailAircraft(void) { uint16 date = _date; byte avail = 0; @@ -116,7 +116,7 @@ static void CalcEngineReliability(Engine *e) } } -void AddTypeToEngines() +void AddTypeToEngines(void) { Engine *e; uint32 counter = 0; @@ -139,7 +139,7 @@ void AddTypeToEngines() } } -void StartupEngines() +void StartupEngines(void) { Engine *e; const EngineInfo *ei; @@ -653,7 +653,7 @@ void AcceptEnginePreview(Engine *e, int player) InvalidateWindowClasses(WC_BUILD_VEHICLE); } -void EnginesDailyLoop() +void EnginesDailyLoop(void) { Engine *e; int i,num; @@ -781,7 +781,7 @@ static void NewVehicleAvailable(Engine *e) } } -void EnginesMonthlyLoop() +void EnginesMonthlyLoop(void) { Engine *e; @@ -876,7 +876,7 @@ static const byte _engine_desc[] = { SLE_END() }; -static void Save_ENGN() +static void Save_ENGN(void) { Engine *e; int i; @@ -886,7 +886,7 @@ static void Save_ENGN() } } -static void Load_ENGN() +static void Load_ENGN(void) { int index; while ((index = SlIterateArray()) != -1) { @@ -894,7 +894,7 @@ static void Load_ENGN() } } -static void LoadSave_ENGS() +static void LoadSave_ENGS(void) { SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID); } @@ -80,8 +80,8 @@ enum { }; -void AddTypeToEngines(); -void StartupEngines(); +void AddTypeToEngines(void); +void StartupEngines(void); extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; @@ -130,8 +130,8 @@ void DrawAircraftEngineInfo(int engine, int x, int y, int maxw); void AcceptEnginePreview(Engine *e, int player); -void LoadCustomEngineNames(); -void DeleteCustomEngineNames(); +void LoadCustomEngineNames(void); +void DeleteCustomEngineNames(void); enum { @@ -1,5 +1,6 @@ #include "stdafx.h" #include "ttd.h" +#include "fileio.h" #if defined(UNIX) || defined(__OS2__) #include <ctype.h> // required for tolower() #endif @@ -21,7 +22,7 @@ typedef struct { static Fio _fio; // Get current position in file -uint32 FioGetPos() +uint32 FioGetPos(void) { return _fio.pos + (_fio.buffer - _fio.buffer_start) - FIO_BUFFER_SIZE; } @@ -42,7 +43,7 @@ void FioSeekToFile(uint32 pos) FioSeekTo(pos & 0xFFFFFF, SEEK_SET); } -byte FioReadByte() +byte FioReadByte(void) { if (_fio.buffer == _fio.buffer_end) { _fio.pos += FIO_BUFFER_SIZE; @@ -64,13 +65,13 @@ void FioSkipBytes(int n) } -uint16 FioReadWord() +uint16 FioReadWord(void) { byte b = FioReadByte(); return (FioReadByte() << 8) | b; } -uint32 FioReadDword() +uint32 FioReadDword(void) { uint b = FioReadWord(); return (FioReadWord() << 16) | b; @@ -3,11 +3,11 @@ void FioSeekTo(uint32 pos, int mode); void FioSeekToFile(uint32 pos); -uint32 FioGetPos(); -byte FioReadByte(); -uint16 FioReadWord(); -uint32 FioReadDword(); -void FioCloseAll(); +uint32 FioGetPos(void); +byte FioReadByte(void); +uint16 FioReadWord(void); +uint32 FioReadDword(void); +void FioCloseAll(void); void FioOpenFile(int slot, const char *filename); void FioReadBlock(void *ptr, uint size); void FioSkipBytes(int n); diff --git a/functions.h b/functions.h index 0a97ef0ae..12e2b9e20 100644 --- a/functions.h +++ b/functions.h @@ -16,7 +16,7 @@ void DoClearSquare(uint tile); void CDECL ModifyTile(uint tile, uint flags, ...); void SetMapExtraBits(uint tile, byte flags); uint GetMapExtraBits(uint tile); -void RunTileLoop(); +void RunTileLoop(void); uint GetPartialZ(int x, int y, int corners); uint GetSlopeZ(int x, int y); @@ -58,10 +58,10 @@ static inline Point RemapCoords2(int x, int y) byte *GetString(byte *buffr, uint16 string); void InjectDparam(int amount); -int32 GetParamInt32(); -int GetParamInt16(); -int GetParamInt8(); -int GetParamUint16(); +int32 GetParamInt32(void); +int GetParamInt16(void); +int GetParamInt8(void); +int GetParamUint16(void); /* clear_land.c */ @@ -117,13 +117,13 @@ void NORETURN CDECL error(const char *str, ...); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) uint DoRandomRange(uint max, uint line, char *file); #else - uint32 Random(); + uint32 Random(void); uint RandomRange(uint max); #endif -void InitPlayerRandoms(); +void InitPlayerRandoms(void); -uint32 InteractiveRandom(); /* Used for random sequences that are not the same on the other end of the multiplayer link */ +uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ uint InteractiveRandomRange(uint max); void SetDate(uint date); @@ -131,21 +131,21 @@ void SetDate(uint date); void DrawPlayerFace(uint32 face, int color, int x, int y); /* texteff.c */ -void MoveAllTextEffects(); +void MoveAllTextEffects(void); void AddTextEffect(StringID msg, int x, int y, uint16 duration); -void InitTextEffects(); +void InitTextEffects(void); void DrawTextEffects(DrawPixelInfo *dpi); -void InitTextMessage(); -void DrawTextMessage(); +void InitTextMessage(void); +void DrawTextMessage(void); void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...); -void UndrawTextMessage(); -void TextMessageDailyLoop(); +void UndrawTextMessage(void); +void TextMessageDailyLoop(void); bool AddAnimatedTile(uint tile); void DeleteAnimatedTile(uint tile); -void AnimateAnimatedTiles(); -void InitializeAnimatedTiles(); +void AnimateAnimatedTiles(void); +void InitializeAnimatedTiles(void); /* tunnelbridge_cmd.c */ bool CheckTunnelInWay(uint tile, int z); @@ -158,18 +158,18 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, /* network.c */ void NetworkUDPClose(void); -void NetworkStartUp(); +void NetworkStartUp(void); void NetworkShutDown(void); void NetworkGameLoop(void); void NetworkUDPGameLoop(void); bool NetworkServerStart(void); bool NetworkClientConnectGame(const byte* host, unsigned short port); -void NetworkReboot(); -void NetworkDisconnect(); +void NetworkReboot(void); +void NetworkDisconnect(void); void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); /* misc_cmd.c */ -void PlaceTreesRandomly(); +void PlaceTreesRandomly(void); uint GetTileDist(TileIndex xy1, TileIndex xy2); uint GetTileDist1D(TileIndex xy1, TileIndex xy2); @@ -206,7 +206,7 @@ void DeleteWindowByClass(WindowClass cls); void SetObjectToPlaceWnd(int icon, byte mode, Window *w); void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumber window_num); -void ResetObjectToPlace(); +void ResetObjectToPlace(void); bool ScrollWindowToTile(TileIndex tile, Window * w); bool ScrollWindowTo(int x, int y, Window * w); @@ -230,8 +230,8 @@ uint GetRoadBitsByTile(TileIndex tile); int GetTownRadiusGroup(Town *t, uint tile); void ShowNetworkChatQueryWindow(byte desttype, byte dest); void ShowNetworkGiveMoneyWindow(byte player); -void ShowNetworkNeedGamePassword(); -void ShowNetworkNeedCompanyPassword(); +void ShowNetworkNeedGamePassword(void); +void ShowNetworkNeedCompanyPassword(void); void ShowRenameWaypointWindow(Waypoint *cp); int FindFirstBit(uint32 x); void ShowHighscoreTable(int difficulty, int8 rank); @@ -252,11 +252,11 @@ enum SaveOrLoadMode { int SaveOrLoad(const char *filename, int mode); -void AfterLoadTown(); -void AskExitGame(); -void AskExitToGameMenu(); +void AfterLoadTown(void); +void AskExitGame(void); +void AskExitToGameMenu(void); -void RedrawAutosave(); +void RedrawAutosave(void); StringID RemapOldStringID(StringID s); @@ -274,21 +274,21 @@ void ShowSaveLoadDialog(int mode); void ttd_strlcpy(char *dst, const char *src, size_t len); // callback from drivers that is called if the game size changes dynamically -void GameSizeChanged(); +void GameSizeChanged(void); bool FileExists(const char *filename); bool ReadLanguagePack(int index); -void InitializeLanguagePacks(); +void InitializeLanguagePacks(void); byte *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize); int GetLanguageList(char **languages, int max); -void CheckSwitchToEuro(); +void CheckSwitchToEuro(void); -void LoadFromConfig(); -void SaveToConfig(); +void LoadFromConfig(void); +void SaveToConfig(void); int ttd_main(int argc, char* argv[]); -byte GetOSVersion(); +byte GetOSVersion(void); -void DeterminePaths(); +void DeterminePaths(void); char * CDECL str_fmt(const char *str, ...); #endif /* FUNCTIONS_H */ @@ -1483,9 +1483,9 @@ static void GfxScalePalette(int pal, byte scaling) } #endif -void DoPaletteAnimations(); +void DoPaletteAnimations(void); -void GfxInitPalettes() +void GfxInitPalettes(void) { int pal = _use_dos_palette?1:0; memcpy(_cur_palette, _palettes[pal], 256*3); @@ -1499,7 +1499,7 @@ void GfxInitPalettes() #define EXTR2(p,q) (((uint16)(~_timer_counter * (p)) * (q)) >> 16) #define COPY_TRIPLET do {d[0]=s[0+j]; d[1]=s[1+j]; d[2]=s[2+j];d+=3;}while(0) -void DoPaletteAnimations() +void DoPaletteAnimations(void) { const byte *s; byte *d; @@ -1612,7 +1612,7 @@ void DoPaletteAnimations() } -void LoadStringWidthTable() +void LoadStringWidthTable(void) { int i; byte *b; @@ -1633,7 +1633,7 @@ void LoadStringWidthTable() } } -void ScreenSizeChanged() +void ScreenSizeChanged(void) { // check the dirty rect if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width; @@ -1643,7 +1643,7 @@ void ScreenSizeChanged() _cursor.visible = false; } -void UndrawMouseCursor() +void UndrawMouseCursor(void) { if (_cursor.visible) { _cursor.visible = false; @@ -1656,7 +1656,7 @@ void UndrawMouseCursor() } } -void DrawMouseCursor() +void DrawMouseCursor(void) { int x,y,w,h; @@ -1739,7 +1739,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom) _video_driver->make_dirty(left, top, right-left, bottom-top); } -void DrawDirtyBlocks() +void DrawDirtyBlocks(void) { byte *b = _dirty_blocks; int x=0,y=0; @@ -1845,7 +1845,7 @@ void SetDirtyBlocks(int left, int top, int right, int bottom) } while (--height); } -void MarkWholeScreenDirty() +void MarkWholeScreenDirty(void) { SetDirtyBlocks(0, 0, _screen.width, _screen.height); } @@ -1914,7 +1914,7 @@ static void SetCursorSprite(uint cursor) cv->dirty = true; } -static void SwitchAnimatedCursor() +static void SwitchAnimatedCursor(void) { CursorVars *cv = &_cursor; const uint16 *cur; @@ -1930,7 +1930,8 @@ static void SwitchAnimatedCursor() SetCursorSprite(sprite); } -void CursorTick() { +void CursorTick(void) +{ CursorVars *cv = &_cursor; if (cv->animate_timeout && !--cv->animate_timeout) SwitchAnimatedCursor(); @@ -53,14 +53,14 @@ void DrawFrameRect(int left, int top, int right, int bottom, int color, int flag uint16 GetDrawStringPlayerColor(byte player); int GetStringWidth(const byte *str); -void LoadStringWidthTable(); +void LoadStringWidthTable(void); void DrawStringMultiCenter(int x, int y, uint16 str, int maxw); void DrawStringMultiLine(int x, int y, uint16 str, int maxw); -void DrawDirtyBlocks(); +void DrawDirtyBlocks(void); void SetDirtyBlocks(int left, int top, int right, int bottom); -void MarkWholeScreenDirty(); +void MarkWholeScreenDirty(void); -void GfxInitPalettes(); +void GfxInitPalettes(void); bool FillDrawPixelInfo(DrawPixelInfo *n, DrawPixelInfo *o, int left, int top, int width, int height); @@ -70,14 +70,14 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); /* spritecache.c */ byte *GetSpritePtr(uint sprite); void GfxInitSpriteMem(byte *ptr, uint32 size); -void GfxLoadSprites(); +void GfxLoadSprites(void); void SetMouseCursor(uint cursor); void SetAnimatedMouseCursor(const uint16 *table); -void CursorTick(); -void DrawMouseCursor(); -void ScreenSizeChanged(); -void UndrawMouseCursor(); +void CursorTick(void); +void DrawMouseCursor(void); +void ScreenSizeChanged(void); +void UndrawMouseCursor(void); bool ChangeResInGame(int w, int h); void ToggleFullScreen(const bool full_screen); diff --git a/graph_gui.c b/graph_gui.c index 463d23598..7c82ad708 100644 --- a/graph_gui.c +++ b/graph_gui.c @@ -272,7 +272,7 @@ static const WindowDesc _graph_legend_desc = { GraphLegendWndProc }; -static void ShowGraphLegend() +static void ShowGraphLegend(void) { AllocateWindowDescFront(&_graph_legend_desc, 0); } @@ -374,7 +374,7 @@ static const WindowDesc _operating_profit_desc = { }; -void ShowOperatingProfitGraph() +void ShowOperatingProfitGraph(void) { if (AllocateWindowDescFront(&_operating_profit_desc, 0)) { InvalidateWindow(WC_GRAPH_LEGEND, 0); @@ -448,7 +448,7 @@ static const WindowDesc _income_graph_desc = { IncomeGraphWndProc }; -void ShowIncomeGraph() +void ShowIncomeGraph(void) { if (AllocateWindowDescFront(&_income_graph_desc, 0)) { InvalidateWindow(WC_GRAPH_LEGEND, 0); @@ -521,7 +521,7 @@ static const WindowDesc _delivered_cargo_graph_desc = { DeliveredCargoGraphWndProc }; -void ShowDeliveredCargoGraph() +void ShowDeliveredCargoGraph(void) { if (AllocateWindowDescFront(&_delivered_cargo_graph_desc, 0)) { InvalidateWindow(WC_GRAPH_LEGEND, 0); @@ -597,7 +597,7 @@ static const WindowDesc _performance_history_desc = { PerformanceHistoryWndProc }; -void ShowPerformanceHistoryGraph() +void ShowPerformanceHistoryGraph(void) { if (AllocateWindowDescFront(&_performance_history_desc, 0)) { InvalidateWindow(WC_GRAPH_LEGEND, 0); @@ -670,7 +670,7 @@ static const WindowDesc _company_value_graph_desc = { CompanyValueGraphWndProc }; -void ShowCompanyValueGraph() +void ShowCompanyValueGraph(void) { if (AllocateWindowDescFront(&_company_value_graph_desc, 0)) { InvalidateWindow(WC_GRAPH_LEGEND, 0); @@ -774,7 +774,7 @@ static const WindowDesc _cargo_payment_rates_desc = { }; -void ShowCargoPaymentRates() +void ShowCargoPaymentRates(void) { AllocateWindowDescFront(&_cargo_payment_rates_desc, 0); } @@ -874,7 +874,7 @@ static const WindowDesc _company_league_desc = { CompanyLeagueWndProc }; -void ShowCompanyLeagueTable() +void ShowCompanyLeagueTable(void) { AllocateWindowDescFront(&_company_league_desc,0); } @@ -1094,7 +1094,7 @@ static const WindowDesc _performance_rating_detail_desc = { PerformanceRatingDetailWndProc }; -void ShowPerformanceRatingDetail() +void ShowPerformanceRatingDetail(void) { AllocateWindowDescFront(&_performance_rating_detail_desc, 0); } @@ -4,30 +4,30 @@ #include "window.h" /* main_gui.c */ -void SetupColorsAndInitialWindow(); +void SetupColorsAndInitialWindow(void); void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2); /* settings_gui.c */ -void ShowGameOptions(); -void ShowGameDifficulty(); -void ShowPatchesSelection(); -void ShowNewgrf(); -void ShowCustCurrency(); +void ShowGameOptions(void); +void ShowGameDifficulty(void); +void ShowPatchesSelection(void); +void ShowNewgrf(void); +void ShowCustCurrency(void); /* graph_gui.c */ -void ShowOperatingProfitGraph(); -void ShowIncomeGraph(); -void ShowDeliveredCargoGraph(); -void ShowPerformanceHistoryGraph(); -void ShowCompanyValueGraph(); -void ShowCargoPaymentRates(); -void ShowCompanyLeagueTable(); -void ShowPerformanceRatingDetail(); +void ShowOperatingProfitGraph(void); +void ShowIncomeGraph(void); +void ShowDeliveredCargoGraph(void); +void ShowPerformanceHistoryGraph(void); +void ShowCompanyValueGraph(void); +void ShowCargoPaymentRates(void); +void ShowCompanyLeagueTable(void); +void ShowPerformanceRatingDetail(void); /* news_gui.c */ -void ShowLastNewsMessage(); -void ShowMessageOptions(); -void ShowMessageHistory(); +void ShowLastNewsMessage(void); +void ShowMessageOptions(void); +void ShowMessageHistory(void); /* traintoolb_gui.c */ void ShowBuildRailToolbar(int index, int button); @@ -42,18 +42,18 @@ void ShowOrdersWindow(Vehicle *v); void ShowRoadVehViewWindow(Vehicle *v); /* road_gui.c */ -void ShowBuildRoadToolbar(); -void ShowBuildRoadScenToolbar(); +void ShowBuildRoadToolbar(void); +void ShowBuildRoadScenToolbar(void); void ShowPlayerRoadVehicles(int player, int station); /* dock_gui.c */ -void ShowBuildDocksToolbar(); +void ShowBuildDocksToolbar(void); void ShowPlayerShips(int player, int station); void ShowShipViewWindow(Vehicle *v); /* aircraft_gui.c */ -void ShowBuildAirToolbar(); +void ShowBuildAirToolbar(void); void ShowPlayerAircraft(int player, int station); /* terraform_gui.c */ @@ -61,16 +61,16 @@ void PlaceProc_DemolishArea(uint tile); void PlaceProc_LowerLand(uint tile); void PlaceProc_RaiseLand(uint tile); void PlaceProc_LevelLand(uint tile); -void ShowTerraformToolbar(); +void ShowTerraformToolbar(void); /* misc_gui.c */ -void PlaceLandBlockInfo(); -void ShowAboutWindow(); -void ShowBuildTreesToolbar(); -void ShowBuildTreesScenToolbar(); -void ShowTownDirectory(); -void ShowIndustryDirectory(); -void ShowSubsidiesList(); +void PlaceLandBlockInfo(void); +void ShowAboutWindow(void); +void ShowBuildTreesToolbar(void); +void ShowBuildTreesScenToolbar(void); +void ShowTownDirectory(void); +void ShowIndustryDirectory(void); +void ShowSubsidiesList(void); void ShowPlayerStations(int player); void ShowPlayerFinances(int player); void ShowPlayerCompany(int player); @@ -81,20 +81,20 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y); void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad); void CheckRedrawStationCoverage(Window *w); -void ShowSmallMap(); -void ShowExtraViewPortWindow(); +void ShowSmallMap(void); +void ShowExtraViewPortWindow(void); void SetVScrollCount(Window *w, int num); void SetVScroll2Count(Window *w, int num); void SetHScrollCount(Window *w, int num); int HandleEditBoxKey(Window *w, int wid, WindowEvent *we); -void ShowCheatWindow(); -void AskForNewGameToStart(); +void ShowCheatWindow(void); +void AskForNewGameToStart(void); void DrawEditBox(Window *w, int wid); void HandleEditBox(Window *w, int wid); -void BuildFileList(); +void BuildFileList(void); void SetFiosType(const byte fiostype); /* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */ @@ -102,7 +102,7 @@ static const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5}; /* network gui */ -void ShowNetworkGameWindow(); +void ShowNetworkGameWindow(void); void ShowChatWindow(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number); /* bridge_gui.c */ @@ -115,9 +115,9 @@ enum { }; bool DoZoomInOutWindow(int how, Window * w); -void ShowBuildIndustryWindow(); +void ShowBuildIndustryWindow(void); void ShowQueryString(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number); -void ShowMusicWindow(); +void ShowMusicWindow(void); /* main_gui.c */ VARDEF byte _newspaper_flag; @@ -3,14 +3,14 @@ typedef struct { char *(*start)(char **parm); - void (*stop)(); + void (*stop)(void); } HalCommonDriver; typedef struct { const char *(*start)(char **parm); - void (*stop)(); + void (*stop)(void); void (*make_dirty)(int left, int top, int width, int height); - int (*main_loop)(); + int (*main_loop)(void); bool (*change_resolution)(int w, int h); } HalVideoDriver; @@ -21,16 +21,16 @@ enum { typedef struct { char *(*start)(char **parm); - void (*stop)(); + void (*stop)(void); } HalSoundDriver; typedef struct { char *(*start)(char **parm); - void (*stop)(); + void (*stop)(void); void (*play_song)(const char *filename); - void (*stop_song)(); - bool (*is_song_playing)(); + void (*stop_song)(void); + bool (*is_song_playing)(void); void (*set_volume)(byte vol); } HalMusicDriver; @@ -83,7 +83,7 @@ enum DriverType { MUSIC_DRIVER = 2, }; -extern void GameLoop(); +extern void GameLoop(void); extern bool _dbg_screen_rect; void LoadDriver(int driver, const char *name); @@ -141,7 +141,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode); // Get a list of scenarios FiosItem *FiosGetScenarioList(int *num, int mode); // Free the list of savegames -void FiosFreeSavegameList(); +void FiosFreeSavegameList(void); // Browse to. Returns a filename w/path if we reached a file. char *FiosBrowseTo(const FiosItem *item); // Get descriptive texts. @@ -153,6 +153,6 @@ void FiosDelete(const char *name); // Make a filename from a name void FiosMakeSavegameName(char *buf, const char *name); -void CreateConsole(); +void CreateConsole(void); #endif /* HAL_H */ diff --git a/industry_cmd.c b/industry_cmd.c index 41455b6b0..ab33e1f4d 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -1096,7 +1096,7 @@ static void ProduceIndustryGoods(Industry *i) } } -void OnTick_Industry() +void OnTick_Industry(void) { Industry *i; @@ -1399,7 +1399,7 @@ static bool CheckIfTooCloseToIndustry(uint tile, int type) return true; } -static Industry *AllocateIndustry() +static Industry *AllocateIndustry(void) { Industry *i; @@ -1614,7 +1614,7 @@ static void PlaceInitialIndustry(byte type, int amount) } } -void GenerateIndustries() +void GenerateIndustries(void) { const byte *b; @@ -1814,7 +1814,7 @@ add_news: } } -void IndustryMonthlyLoop() +void IndustryMonthlyLoop(void) { Industry *i; byte old_player = _current_player; @@ -1843,7 +1843,7 @@ void IndustryMonthlyLoop() } -void InitializeIndustries() +void InitializeIndustries(void) { Industry *i; int j; @@ -1905,7 +1905,7 @@ static const byte _industry_desc[] = { SLE_END() }; -static void Save_INDY() +static void Save_INDY(void) { Industry *ind; @@ -1918,7 +1918,7 @@ static void Save_INDY() } } -static void Load_INDY() +static void Load_INDY(void) { int index; _total_industries = 0; diff --git a/industry_gui.c b/industry_gui.c index 71bcec5bb..a9af53543 100644 --- a/industry_gui.c +++ b/industry_gui.c @@ -264,7 +264,7 @@ static const WindowDesc * const _industry_window_desc[2][4] = { }, }; -void ShowBuildIndustryWindow() +void ShowBuildIndustryWindow(void) { AllocateWindowDescFront(_industry_window_desc[_patches.build_rawmaterial_ind][_opt.landscape],0); } @@ -555,7 +555,7 @@ static int CDECL GeneralIndustrySorter(const void *a, const void *b) return r; } -static void MakeSortedIndustryList() +static void MakeSortedIndustryList(void) { Industry *i; int n = 0; @@ -691,7 +691,7 @@ static const WindowDesc _industry_directory_desc = { -void ShowIndustryDirectory() +void ShowIndustryDirectory(void) { /* Industry List */ Window *w; diff --git a/intro_gui.c b/intro_gui.c index 3af65952c..39d8b124d 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -40,7 +40,7 @@ static const Widget _select_game_widgets[] = { }; extern void HandleOnEditText(WindowEvent *e); -extern void HandleOnEditTextCancel(); +extern void HandleOnEditTextCancel(void); static void SelectGameWndProc(Window *w, WindowEvent *e) { switch(e->event) { @@ -94,7 +94,7 @@ static const WindowDesc _select_game_desc = { SelectGameWndProc }; -void ShowSelectGameWindow() +void ShowSelectGameWindow(void) { AllocateWindowDesc(&_select_game_desc); } @@ -232,7 +232,7 @@ static const WindowDesc _ask_abandon_game_desc = { AskAbandonGameWndProc }; -void AskExitGame() +void AskExitGame(void) { AllocateWindowDescFront(&_ask_abandon_game_desc, 0); } @@ -285,7 +285,7 @@ static const WindowDesc _ask_quit_game_desc = { }; -void AskExitToGameMenu() +void AskExitToGameMenu(void) { AllocateWindowDescFront(&_ask_quit_game_desc, 0); } diff --git a/landscape.c b/landscape.c index 39503a66f..b72fbdd73 100644 --- a/landscape.c +++ b/landscape.c @@ -457,7 +457,7 @@ uint GetMapExtraBits(uint tile) #define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX())) #define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS) -void RunTileLoop() +void RunTileLoop(void) { uint tile; uint count; @@ -483,7 +483,7 @@ void RunTileLoop() _cur_tileloop_tile = tile; } -void InitializeLandscape() +void InitializeLandscape(void) { uint map_size = MapSize(); uint i; @@ -503,7 +503,7 @@ void InitializeLandscape() memset(_map5, 3, map_size); } -void ConvertGroundTilesIntoWaterTiles() +void ConvertGroundTilesIntoWaterTiles(void) { uint tile = 0; int h; @@ -630,7 +630,7 @@ static void GenerateTerrain(int type, int flag) #include "table/genland.h" -static void CreateDesertOrRainForest() +static void CreateDesertOrRainForest(void) { uint tile; const TileIndexDiffC *data; @@ -660,7 +660,7 @@ static void CreateDesertOrRainForest() } } -void GenerateLandscape() +void GenerateLandscape(void) { int i,flag; uint32 r; @@ -709,15 +709,15 @@ void GenerateLandscape() CreateDesertOrRainForest(); } -void OnTick_Town(); -void OnTick_Trees(); -void OnTick_Station(); -void OnTick_Industry(); +void OnTick_Town(void); +void OnTick_Trees(void); +void OnTick_Station(void); +void OnTick_Industry(void); -void OnTick_Players(); -void OnTick_Train(); +void OnTick_Players(void); +void OnTick_Train(void); -void CallLandscapeTick() +void CallLandscapeTick(void) { OnTick_Town(); OnTick_Trees(); diff --git a/main_gui.c b/main_gui.c index b0428f690..299ffbb48 100644 --- a/main_gui.c +++ b/main_gui.c @@ -29,8 +29,8 @@ static const uint MinDate = 0; // 1920-01-01 (MAX_YEAR_BEGIN_REAL) static const uint MaxDate = 29220; // 2000-01-01 -extern void DoTestSave(); -extern void DoTestLoad(); +extern void DoTestSave(void); +extern void DoTestLoad(void); extern bool disable_computer; @@ -41,14 +41,15 @@ static byte _terraform_size = 1; static byte _last_built_railtype; extern void GenerateWorld(int mode); -extern void GenerateIndustries(); -extern void GenerateTowns(); +extern void GenerateIndustries(void); +extern void GenerateTowns(void); -extern uint GetCurrentCurrencyRate(); +extern uint GetCurrentCurrencyRate(void); extern void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2); -void HandleOnEditTextCancel() { +void HandleOnEditTextCancel(void) +{ switch(_rename_what) { #ifdef ENABLE_NETWORK case 4: @@ -364,14 +365,14 @@ void ShowNetworkGiveMoneyWindow(byte player) ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, 1, 0); } -void ShowNetworkNeedGamePassword() +void ShowNetworkNeedGamePassword(void) { _rename_id = NETWORK_GAME_PASSWORD; _rename_what = 4; ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_GAME_PASSWORD_CAPTION, 20, 180, WC_SELECT_GAME, 0); } -void ShowNetworkNeedCompanyPassword() +void ShowNetworkNeedCompanyPassword(void) { _rename_id = NETWORK_COMPANY_PASSWORD; _rename_what = 4; @@ -404,7 +405,7 @@ void ShowRenameWaypointWindow(Waypoint *cp) ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, 1, 0); } -static void SelectSignTool() +static void SelectSignTool(void) { if (_cursor.sprite == 0x2D2) ResetObjectToPlace(); @@ -918,7 +919,7 @@ bool DoZoomInOutWindow(int how, Window *w) return true; } -static void MaxZoomIn() +static void MaxZoomIn(void) { while (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0) ) ) {} } @@ -1074,7 +1075,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w) } } -static void ResetLandscape() +static void ResetLandscape(void) { _random_seeds[0][0] = InteractiveRandom(); _random_seeds[0][1] = InteractiveRandom(); @@ -1585,7 +1586,8 @@ static const Widget _scenedit_industry_candy_widgets[] = { int _industry_type_to_place; -static bool AnyTownExists() { +static bool AnyTownExists(void) +{ Town *t; FOR_ALL_TOWNS(t) { if (t->xy) @@ -2372,10 +2374,10 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) { } -void ShowSelectGameWindow(); +void ShowSelectGameWindow(void); extern void ShowJoinStatusWindowAfterJoin(void); -void SetupColorsAndInitialWindow() +void SetupColorsAndInitialWindow(void) { int i; byte *b; @@ -2449,7 +2451,7 @@ void ShowVitalWindows(void) WP(w,def_d).data_1 = -1280; } -void GameSizeChanged() +void GameSizeChanged(void) { RelocateAllWindows(_screen.width, _screen.height); ScreenSizeChanged(); @@ -11,8 +11,8 @@ #include "network_server.h" #include "engine.h" -extern void StartupEconomy(); -extern void InitNewsItemStructs(); +extern void StartupEconomy(void); +extern void InitNewsItemStructs(void); byte _name_array[512][32]; @@ -31,7 +31,7 @@ static inline uint32 ROR(uint32 x, int n) uint32 DoRandom(uint line, char *file) #else -uint32 Random() +uint32 Random(void) #endif { #ifdef RANDOM_DEBUG @@ -72,7 +72,7 @@ uint RandomRange(uint max) } #endif -uint32 InteractiveRandom() +uint32 InteractiveRandom(void) { uint32 t = _random_seeds[1][1]; uint32 s = _random_seeds[1][0]; @@ -85,7 +85,7 @@ uint InteractiveRandomRange(uint max) return (uint16)InteractiveRandom() * max >> 16; } -void InitPlayerRandoms() +void InitPlayerRandoms(void) { int i; for (i=0; i<MAX_PLAYERS; i++) { @@ -150,40 +150,40 @@ void CSleep(int milliseconds) #endif } -void InitializeVehicles(); -void InitializeOrders(); -void InitializeClearLand(); -void InitializeRail(); -void InitializeRailGui(); -void InitializeRoad(); -void InitializeRoadGui(); -void InitializeAirportGui(); -void InitializeDock(); -void InitializeDockGui(); -void InitializeIndustries(); -void InitializeLandscape(); -void InitializeTowns(); -void InitializeTrees(); -void InitializeSigns(); -void InitializeStations(); -static void InitializeNameMgr(); -void InitializePlayers(); -static void InitializeCheats(); - -void GenerateLandscape(); -void GenerateClearTile(); - -void GenerateIndustries(); -void GenerateUnmovables(); -void GenerateTowns(); - -void StartupPlayers(); -void StartupDisasters(); -void GenerateTrees(); - -void ConvertGroundTilesIntoWaterTiles(); - -void InitializeGame() +void InitializeVehicles(void); +void InitializeOrders(void); +void InitializeClearLand(void); +void InitializeRail(void); +void InitializeRailGui(void); +void InitializeRoad(void); +void InitializeRoadGui(void); +void InitializeAirportGui(void); +void InitializeDock(void); +void InitializeDockGui(void); +void InitializeIndustries(void); +void InitializeLandscape(void); +void InitializeTowns(void); +void InitializeTrees(void); +void InitializeSigns(void); +void InitializeStations(void); +static void InitializeNameMgr(void); +void InitializePlayers(void); +static void InitializeCheats(void); + +void GenerateLandscape(void); +void GenerateClearTile(void); + +void GenerateIndustries(void); +void GenerateUnmovables(void); +void GenerateTowns(void); + +void StartupPlayers(void); +void StartupDisasters(void); +void GenerateTrees(void); + +void ConvertGroundTilesIntoWaterTiles(void); + +void InitializeGame(void) { // Initialize the autoreplace array. Needs to be cleared between each game uint i; @@ -319,13 +319,13 @@ byte *GetName(int id, byte *buff) } -static void InitializeCheats() +static void InitializeCheats(void) { memset(&_cheats, 0, sizeof(Cheats)); } -static void InitializeNameMgr() +static void InitializeNameMgr(void) { memset(_name_array, 0, sizeof(_name_array)); } @@ -583,21 +583,21 @@ static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = { OnNewDay_DisasterVehicle, }; -void EnginesDailyLoop(); -void DisasterDailyLoop(); -void PlayersMonthlyLoop(); -void EnginesMonthlyLoop(); -void TownsMonthlyLoop(); -void IndustryMonthlyLoop(); -void StationMonthlyLoop(); +void EnginesDailyLoop(void); +void DisasterDailyLoop(void); +void PlayersMonthlyLoop(void); +void EnginesMonthlyLoop(void); +void TownsMonthlyLoop(void); +void IndustryMonthlyLoop(void); +void StationMonthlyLoop(void); -void PlayersYearlyLoop(); -void TrainsYearlyLoop(); -void RoadVehiclesYearlyLoop(); -void AircraftYearlyLoop(); -void ShipsYearlyLoop(); +void PlayersYearlyLoop(void); +void TrainsYearlyLoop(void); +void RoadVehiclesYearlyLoop(void); +void AircraftYearlyLoop(void); +void ShipsYearlyLoop(void); -void WaypointsDailyLoop(); +void WaypointsDailyLoop(void); static const uint16 _autosave_months[] = { @@ -608,7 +608,7 @@ static const uint16 _autosave_months[] = { 0x001, // every 12 months }; -void IncreaseDate() +void IncreaseDate(void) { const int vehicles_per_day = (1 << (sizeof(_date_fract) * 8)) / 885; uint i; @@ -738,7 +738,7 @@ int FindFirstBit(uint32 value) } -static void Save_NAME() +static void Save_NAME(void) { int i; byte *b = _name_array[0]; @@ -751,7 +751,7 @@ static void Save_NAME() } } -static void Load_NAME() +static void Load_NAME(void) { int index; @@ -776,7 +776,7 @@ static const byte _game_opt_desc[] = { }; // Save load game options -static void SaveLoad_OPTS() +static void SaveLoad_OPTS(void) { SlObject(&_opt, _game_opt_desc); } @@ -804,7 +804,7 @@ static const SaveLoadGlobVarList _date_desc[] = { // Save load date related variables as well as persistent tick counters // XXX: currently some unrelated stuff is just put here -static void SaveLoad_DATE() +static void SaveLoad_DATE(void) { SlGlobList(_date_desc); } @@ -817,16 +817,18 @@ static const SaveLoadGlobVarList _view_desc[] = { {NULL, 0, 0, 0} }; -static void SaveLoad_VIEW() +static void SaveLoad_VIEW(void) { SlGlobList(_view_desc); } -static void SaveLoad_MAPT() { +static void SaveLoad_MAPT(void) +{ SlArray(_map_type_and_height, MapSize(), SLE_UINT8); } -static void SaveLoad_MAP2() { +static void SaveLoad_MAP2(void) +{ if (_sl.version < 5) { /* In those versions the _map2 was 8 bits */ SlArray(_map2, MapSize(), SLE_FILE_U8 | SLE_VAR_U16); @@ -835,28 +837,33 @@ static void SaveLoad_MAP2() { } } -static void SaveLoad_M3LO() { +static void SaveLoad_M3LO(void) +{ SlArray(_map3_lo, MapSize(), SLE_UINT8); } -static void SaveLoad_M3HI() { +static void SaveLoad_M3HI(void) +{ SlArray(_map3_hi, MapSize(), SLE_UINT8); } -static void SaveLoad_MAPO() { +static void SaveLoad_MAPO(void) +{ SlArray(_map_owner, MapSize(), SLE_UINT8); } -static void SaveLoad_MAP5() { +static void SaveLoad_MAP5(void) +{ SlArray(_map5, MapSize(), SLE_UINT8); } -static void SaveLoad_MAPE() { +static void SaveLoad_MAPE(void) +{ SlArray(_map_extra_bits, MapSize() / 4, SLE_UINT8); } -static void Save_CHTS() +static void Save_CHTS(void) { byte count = sizeof(_cheats)/sizeof(Cheat); Cheat* cht = (Cheat*) &_cheats; @@ -869,7 +876,7 @@ static void Save_CHTS() } } -static void Load_CHTS() +static void Load_CHTS(void) { Cheat* cht = (Cheat*) &_cheats; diff --git a/misc_gui.c b/misc_gui.c index 9f0499f32..e9a9e02cb 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -153,7 +153,7 @@ static void Place_LandInfo(uint tile) #endif } -void PlaceLandBlockInfo() +void PlaceLandBlockInfo(void) { if (_cursor.sprite == 0x2CF) { ResetObjectToPlace(); @@ -268,7 +268,7 @@ static const WindowDesc _about_desc = { }; -void ShowAboutWindow() +void ShowAboutWindow(void) { DeleteWindowById(WC_GAME_OPTIONS, 0); AllocateWindowDesc(&_about_desc); @@ -426,12 +426,12 @@ static const WindowDesc _build_trees_scen_desc = { }; -void ShowBuildTreesToolbar() +void ShowBuildTreesToolbar(void) { AllocateWindowDesc(&_build_trees_desc); } -void ShowBuildTreesScenToolbar() +void ShowBuildTreesScenToolbar(void) { AllocateWindowDescFront(&_build_trees_scen_desc, 0); } @@ -1075,7 +1075,7 @@ static const Widget _save_dialog_scen_widgets[] = { }; -void BuildFileList() +void BuildFileList(void) { FiosFreeSavegameList(); if(_saveload_mode==SLD_NEW_GAME || _saveload_mode==SLD_LOAD_SCENARIO || _saveload_mode==SLD_SAVE_SCENARIO) @@ -1084,7 +1084,7 @@ void BuildFileList() _fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode); } -static void DrawFiosTexts() +static void DrawFiosTexts(void) { const char *path; StringID str; @@ -1102,7 +1102,7 @@ static void DrawFiosTexts() #endif -static void MakeSortedSaveGameList() +static void MakeSortedSaveGameList(void) { /* Directories are always above the files (FIOS_TYPE_DIR) * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE) @@ -1352,7 +1352,7 @@ void ShowSaveLoadDialog(int mode) ResetObjectToPlace(); } -void RedrawAutosave() +void RedrawAutosave(void) { SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0)); } @@ -1475,7 +1475,7 @@ static const WindowDesc _select_scenario_desc = { SelectScenarioWndProc }; -void AskForNewGameToStart() +void AskForNewGameToStart(void) { Window *w; @@ -1524,7 +1524,7 @@ int32 ClickChangeClimateCheat(int32 p1, int32 p2) return _opt.landscape; } -extern void EnginesMonthlyLoop(); +extern void EnginesMonthlyLoop(void); // p2 1 (increase) or -1 (decrease) int32 ClickChangeDateCheat(int32 p1, int32 p2) @@ -1759,7 +1759,7 @@ static const WindowDesc _cheats_desc = { }; -void ShowCheatWindow() +void ShowCheatWindow(void) { Window *w; diff --git a/music_gui.c b/music_gui.c index 3c5cdee73..92105668a 100644 --- a/music_gui.c +++ b/music_gui.c @@ -62,7 +62,7 @@ static const int midi_idx[] = { }; -static void SkipToPrevSong() +static void SkipToPrevSong(void) { byte *b = _cur_playlist; byte *p = b; @@ -86,7 +86,7 @@ static void SkipToPrevSong() _song_is_active = false; } -static void SkipToNextSong() +static void SkipToNextSong(void) { byte *b = _cur_playlist, t; @@ -106,7 +106,7 @@ static void MusicVolumeChanged(byte new_vol) _music_driver->set_volume(new_vol); } -static void DoPlaySong() +static void DoPlaySong(void) { char filename[256]; snprintf(filename, sizeof(filename), "%sgm_tt%.2d.gm", @@ -114,12 +114,12 @@ static void DoPlaySong() _music_driver->play_song(filename); } -static void DoStopMusic() +static void DoStopMusic(void) { _music_driver->stop_song(); } -static void SelectSongToPlay() +static void SelectSongToPlay(void) { int i; @@ -142,7 +142,7 @@ static void SelectSongToPlay() } } -static void StopMusic() +static void StopMusic(void) { _music_wnd_cursong = 0; DoStopMusic(); @@ -150,7 +150,7 @@ static void StopMusic() InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9); } -static void PlayPlaylistSong() +static void PlayPlaylistSong(void) { if (_cur_playlist[0] == 0) { SelectSongToPlay(); @@ -164,13 +164,13 @@ static void PlayPlaylistSong() InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9); } -void ResetMusic() +void ResetMusic(void) { _music_wnd_cursong = 1; DoPlaySong(); } -void MusicLoop() +void MusicLoop(void) { if (!msf.btn_down && _song_is_active) { StopMusic(); @@ -299,7 +299,7 @@ static const WindowDesc _music_track_selection_desc = { MusicTrackSelectionWndProc }; -static void ShowMusicTrackSelection() +static void ShowMusicTrackSelection(void) { AllocateWindowDescFront(&_music_track_selection_desc, 0); } @@ -475,7 +475,7 @@ static const WindowDesc _music_window_desc = { MusicWindowWndProc }; -void ShowMusicWindow() +void ShowMusicWindow(void) { AllocateWindowDescFront(&_music_window_desc, 0); } @@ -41,9 +41,9 @@ static byte _network_clients_connected = 0; static uint16 _network_client_index = NETWORK_SERVER_INDEX + 1; /* Some externs / forwards */ -extern void ShowJoinStatusWindow(); -extern void StateGameLoop(); -extern uint GetCurrentCurrencyRate(); +extern void ShowJoinStatusWindow(void); +extern void StateGameLoop(void); +extern uint GetCurrentCurrencyRate(void); // Function that looks up the CI for a given client-index NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index) @@ -878,7 +878,7 @@ void NetworkAddServer(const byte *b) /* Generates the list of manually added hosts from NetworkGameList and * dumps them into the array _network_host_list. This array is needed * by the function that generates the config file. */ -void NetworkRebuildHostList() +void NetworkRebuildHostList(void) { uint i = 0; NetworkGameList *item = _network_game_list; @@ -214,7 +214,7 @@ VARDEF byte _network_playas; // an id to play as.. void ParseConnectionString(const byte **player, const byte **port, byte *connection_string); void NetworkUpdateClientInfo(uint16 client_index); void NetworkAddServer(const byte *b); -void NetworkRebuildHostList(); +void NetworkRebuildHostList(void); void NetworkChangeCompanyPassword(const char *str); #endif /* NETWORK_H */ diff --git a/network_data.h b/network_data.h index d8a9956d5..fc17ff73e 100644 --- a/network_data.h +++ b/network_data.h @@ -221,7 +221,7 @@ void NetworkCloseClient(NetworkClientState *cs); void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...); void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs); uint NetworkCalculateLag(const NetworkClientState *cs); -byte NetworkGetCurrentLanguageIndex(); +byte NetworkGetCurrentLanguageIndex(void); NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index); unsigned long NetworkResolveHost(const char *hostname); diff --git a/network_gui.c b/network_gui.c index 1b6c543c2..c8bfeec19 100644 --- a/network_gui.c +++ b/network_gui.c @@ -425,7 +425,7 @@ static const WindowDesc _network_game_window_desc = { NetworkGameWindowWndProc, }; -void ShowNetworkGameWindow() +void ShowNetworkGameWindow(void) { uint i; Window *w; @@ -1330,7 +1330,7 @@ static const WindowDesc _network_join_status_window_desc = { NetworkJoinStatusWindowWndProc, }; -void ShowJoinStatusWindow() +void ShowJoinStatusWindow(void) { DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); _network_join_status = NETWORK_JOIN_STATUS_CONNECTING; diff --git a/network_server.c b/network_server.c index eccf91114..219ba9844 100644 --- a/network_server.c +++ b/network_server.c @@ -1323,7 +1323,7 @@ void NetworkUpdateClientInfo(uint16 client_index) extern void SwitchMode(int new_mode); /* Check if we want to restart the map */ -static void NetworkCheckRestartMap() +static void NetworkCheckRestartMap(void) { if (_network_restart_game_date != 0 && _cur_year + MAX_YEAR_BEGIN_REAL >= _network_restart_game_date) { _docommand_recursive = 0; @@ -1342,7 +1342,7 @@ static void NetworkCheckRestartMap() 1) If a company is not protected, it is closed after 1 year (for example) 2) If a company is protected, protection is disabled after 3 years (for example) (and item 1. happens a year later) */ -static void NetworkAutoCleanCompanies() +static void NetworkAutoCleanCompanies(void) { NetworkClientState *cs; NetworkClientInfo *ci; diff --git a/oldloader.c b/oldloader.c index d96ab3420..b8b9fb155 100644 --- a/oldloader.c +++ b/oldloader.c @@ -525,7 +525,7 @@ typedef struct LoadSavegameState { static LoadSavegameState *_cur_state; -static byte GetSavegameByteFromBuffer() +static byte GetSavegameByteFromBuffer(void) { LoadSavegameState *lss = _cur_state; @@ -544,7 +544,7 @@ static byte GetSavegameByteFromBuffer() return *lss->buffer_cur++; } -static byte DecodeSavegameByte() +static byte DecodeSavegameByte(void) { LoadSavegameState *lss = _cur_state; int8 x; @@ -90,7 +90,7 @@ static inline bool HasOrderPoolFree(uint amount) return false; } -static inline bool IsOrderPoolFull() +static inline bool IsOrderPoolFull(void) { return !HasOrderPoolFree(1); } diff --git a/order_cmd.c b/order_cmd.c index 401e24499..6c016ad76 100644 --- a/order_cmd.c +++ b/order_cmd.c @@ -80,7 +80,7 @@ static void SwapOrders(Order *order1, Order *order2) * @return Order* if a free space is found, else NULL. * */ -static Order *AllocateOrder() +static Order *AllocateOrder(void) { Order *order; @@ -914,7 +914,7 @@ static const byte _order_desc[] = { SLE_END() }; -static void Save_ORDR() +static void Save_ORDR(void) { Order *order; @@ -926,7 +926,7 @@ static void Save_ORDR() } } -static void Load_ORDR() +static void Load_ORDR(void) { if (_sl.full_version <= 0x501) { /* Version older than 0x502 did not have a ->next pointer. Convert them @@ -14,7 +14,7 @@ #include "sound.h" #include "network.h" -extern void StartupEconomy(); +extern void StartupEconomy(void); static const SpriteID cheeks_table[4] = { 0x325, 0x326, @@ -352,7 +352,7 @@ static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1 static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14}; static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255}; -static byte GeneratePlayerColor() +static byte GeneratePlayerColor(void) { byte colors[16], pcolor, t2; int i,j,n; @@ -446,7 +446,7 @@ restart:; extern int GetPlayerMaxRailtype(int p); -static Player *AllocatePlayer() +static Player *AllocatePlayer(void) { Player *p; // Find a free slot @@ -496,13 +496,13 @@ Player *DoStartupNewPlayer(bool is_ai) return p; } -void StartupPlayers() +void StartupPlayers(void) { // The AI starts like in the setting with +2 month max _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; } -static void MaybeStartNewPlayer() +static void MaybeStartNewPlayer(void) { uint n; Player *p; @@ -521,7 +521,7 @@ static void MaybeStartNewPlayer() _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; } -void InitializePlayers() +void InitializePlayers(void) { int i; memset(_players, 0, sizeof(_players)); @@ -530,7 +530,7 @@ void InitializePlayers() _cur_player_tick_index = 0; } -void OnTick_Players() +void OnTick_Players(void) { Player *p; @@ -546,7 +546,7 @@ void OnTick_Players() } } -void RunOtherPlayersLoop() +void RunOtherPlayersLoop(void) { Player *p; @@ -578,7 +578,7 @@ StringID GetPlayerNameString(byte player, byte index) extern void ShowPlayerFinances(int player); -void PlayersYearlyLoop() +void PlayersYearlyLoop(void) { Player *p; @@ -1040,7 +1040,7 @@ static void SaveLoad_PLYR(Player *p) { } } -static void Save_PLYR() +static void Save_PLYR(void) { Player *p; FOR_ALL_PLAYERS(p) { @@ -1051,7 +1051,7 @@ static void Save_PLYR() } } -static void Load_PLYR() +static void Load_PLYR(void) { int index; while ((index = SlIterateArray()) != -1) { @@ -212,7 +212,8 @@ void init_InsSort(Queue* q) { q->freeq = false; } -Queue* new_InsSort() { +Queue* new_InsSort(void) +{ Queue* q = malloc(sizeof(Queue)); init_InsSort(q); q->freeq = true; @@ -113,7 +113,7 @@ int build_Fifo(void* buffer, uint size); void init_InsSort(Queue* q); /* Allocate a new fifo and initializes it. There is no maximum size */ -Queue* new_InsSort(); +Queue* new_InsSort(void); /* * Binary Heap diff --git a/rail_cmd.c b/rail_cmd.c index f2c344e0f..b9256b961 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -777,7 +777,7 @@ static void DoDeleteWaypoint(Waypoint *cp) } // delete waypoints after a while -void WaypointsDailyLoop() +void WaypointsDailyLoop(void) { Waypoint *cp; for(cp = _waypoints; cp != endof(_waypoints); cp++) { @@ -2276,7 +2276,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y) return 0; } -void InitializeRail() +void InitializeRail(void) { _last_built_train_depot_tile = 0; } diff --git a/rail_gui.c b/rail_gui.c index c7ad76405..bd6f37990 100644 --- a/rail_gui.c +++ b/rail_gui.c @@ -26,9 +26,9 @@ struct { static void HandleStationPlacement(uint start, uint end); -static void ShowBuildTrainDepotPicker(); -static void ShowBuildWaypointPicker(); -static void ShowStationBuilder(); +static void ShowBuildTrainDepotPicker(void); +static void ShowBuildWaypointPicker(void); +static void ShowStationBuilder(void); typedef void OnButtonClick(Window *w); @@ -322,7 +322,7 @@ static void DoRailroadTrack(int mode) // This function is more or less a hack because DoRailroadTrack() would otherwise screw up -static void SwapSelection() +static void SwapSelection(void) { TileHighlightData *thd = &_thd; Point pt = thd->selstart; @@ -332,7 +332,7 @@ static void SwapSelection() } -static void HandleAutodirPlacement() +static void HandleAutodirPlacement(void) { TileHighlightData *thd = &_thd; int bit; @@ -865,7 +865,7 @@ static const WindowDesc _station_builder_desc = { StationBuildWndProc }; -static void ShowStationBuilder() +static void ShowStationBuilder(void) { AllocateWindowDesc(&_station_builder_desc); } @@ -932,7 +932,7 @@ static const WindowDesc _build_depot_desc = { BuildTrainDepotWndProc }; -static void ShowBuildTrainDepotPicker() +static void ShowBuildTrainDepotPicker(void) { AllocateWindowDesc(&_build_depot_desc); } @@ -1007,7 +1007,7 @@ static const WindowDesc _build_waypoint_desc = { BuildWaypointWndProc }; -static void ShowBuildWaypointPicker() +static void ShowBuildWaypointPicker(void) { Window *w = AllocateWindowDesc(&_build_waypoint_desc); w->hscroll.cap = 5; @@ -1015,7 +1015,7 @@ static void ShowBuildWaypointPicker() } -void InitializeRailGui() +void InitializeRailGui(void) { _build_depot_direction = 3; _railstation.numtracks = 1; diff --git a/road_cmd.c b/road_cmd.c index 725bc99bd..f043f8a74 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -1142,7 +1142,7 @@ static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player) } } -void InitializeRoad() +void InitializeRoad(void) { _last_built_road_depot_tile = 0; } diff --git a/road_gui.c b/road_gui.c index 5d23b3f04..046eb34f9 100644 --- a/road_gui.c +++ b/road_gui.c @@ -12,9 +12,9 @@ #include "station.h" -static void ShowBusStationPicker(); -static void ShowTruckStationPicker(); -static void ShowRoadDepotPicker(); +static void ShowBusStationPicker(void); +static void ShowTruckStationPicker(void); +static void ShowRoadDepotPicker(void); static bool _remove_button_clicked; static bool _build_road_flag; @@ -302,7 +302,7 @@ static const WindowDesc _build_road_desc = { BuildRoadToolbWndProc }; -void ShowBuildRoadToolbar() +void ShowBuildRoadToolbar(void) { if (_current_player == OWNER_SPECTATOR) return; DeleteWindowById(WC_BUILD_TOOLBAR, 0); @@ -335,7 +335,7 @@ static const WindowDesc _build_road_scen_desc = { BuildRoadToolbWndProc }; -void ShowBuildRoadScenToolbar() +void ShowBuildRoadScenToolbar(void) { AllocateWindowDescFront(&_build_road_scen_desc, 0); } @@ -398,7 +398,7 @@ static const WindowDesc _build_road_depot_desc = { BuildRoadDepotWndProc }; -static void ShowRoadDepotPicker() +static void ShowRoadDepotPicker(void) { AllocateWindowDesc(&_build_road_depot_desc); } @@ -493,7 +493,7 @@ static const WindowDesc _bus_station_picker_desc = { RoadStationPickerWndProc }; -static void ShowBusStationPicker() +static void ShowBusStationPicker(void) { AllocateWindowDesc(&_bus_station_picker_desc); } @@ -519,12 +519,12 @@ static const WindowDesc _truck_station_picker_desc = { RoadStationPickerWndProc }; -static void ShowTruckStationPicker() +static void ShowTruckStationPicker(void) { AllocateWindowDesc(&_truck_station_picker_desc); } -void InitializeRoadGui() +void InitializeRoadGui(void) { _road_depot_orientation = 3; _road_station_picker_orientation = 3; diff --git a/roadveh_cmd.c b/roadveh_cmd.c index 471cd99b7..7d9343faf 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -1509,7 +1509,7 @@ void HandleClickOnRoadVeh(Vehicle *v) ShowRoadVehViewWindow(v); } -void RoadVehiclesYearlyLoop() +void RoadVehiclesYearlyLoop(void) { Vehicle *v; diff --git a/saveload.c b/saveload.c index 4d44f4d3d..6ded90d26 100644 --- a/saveload.c +++ b/saveload.c @@ -22,7 +22,7 @@ enum NeedLengthValues { NL_NONE = 0,NL_WANTLENGTH = 1,NL_CALCLENGTH = 2}; SaverLoader _sl; // fill the input buffer -static void SlReadFill() +static void SlReadFill(void) { uint len = _sl.read_bytes(); assert(len != 0); @@ -32,13 +32,13 @@ static void SlReadFill() _sl.offs_base += len; } -static uint32 SlGetOffs() +static uint32 SlGetOffs(void) { return _sl.offs_base - (_sl.bufe - _sl.bufp); } // flush the output buffer -static void SlWriteFill() +static void SlWriteFill(void) { // flush current buffer? if (_sl.bufp != NULL) { @@ -59,7 +59,7 @@ static void NORETURN SlError(const char *msg) longjmp(_sl.excpt, 0); } -int SlReadByte() +int SlReadByte(void) { if (_sl.bufp == _sl.bufe) SlReadFill(); return *_sl.bufp++; @@ -71,19 +71,19 @@ void SlWriteByte(byte v) *_sl.bufp++ = v; } -static int SlReadUint16() +static int SlReadUint16(void) { int x = SlReadByte() << 8; return x | SlReadByte(); } -static uint32 SlReadUint32() +static uint32 SlReadUint32(void) { uint32 x = SlReadUint16() << 16; return x | SlReadUint16(); } -static uint64 SlReadUint64() +static uint64 SlReadUint64(void) { uint32 x = SlReadUint32(); uint32 y = SlReadUint32(); @@ -108,7 +108,7 @@ static void SlWriteUint64(uint64 x) SlWriteUint32((uint32)x); } -static int SlReadSimpleGamma() +static int SlReadSimpleGamma(void) { int x = SlReadByte(); if (x & 0x80) @@ -131,7 +131,7 @@ static uint SlGetGammaLength(uint i) { return (i>=0x80) ? 2 : 1; } -inline int SlReadSparseIndex() +inline int SlReadSparseIndex(void) { return SlReadSimpleGamma(); } @@ -141,7 +141,7 @@ inline void SlWriteSparseIndex(uint index) SlWriteSimpleGamma(index); } -inline int SlReadArrayLength() +inline int SlReadArrayLength(void) { return SlReadSimpleGamma(); } @@ -157,7 +157,7 @@ void SlSetArrayIndex(uint index) _sl.array_index = index; } -int SlIterateArray() +int SlIterateArray(void) { int ind; static uint32 next_offs; @@ -249,7 +249,7 @@ void SlSkipBytes(size_t length) } } -uint SlGetFieldLength() +uint SlGetFieldLength(void) { return _sl.obj_len; } @@ -583,7 +583,7 @@ static void SlStubSaveProc2(void *arg) _tmp_proc_1(); } -static void SlStubSaveProc() +static void SlStubSaveProc(void) { SlAutolength(SlStubSaveProc2, NULL); } @@ -623,7 +623,7 @@ static void SlSaveChunk(const ChunkHandler *ch) } } -static void SlSaveChunks() +static void SlSaveChunks(void) { const ChunkHandler *ch; const ChunkHandler * const * chsc; @@ -661,7 +661,7 @@ static const ChunkHandler *SlFindChunkHandler(uint32 id) return NULL; } -static void SlLoadChunks() +static void SlLoadChunks(void) { uint32 id; const ChunkHandler *ch; @@ -686,7 +686,7 @@ static void SlLoadChunks() #include "minilzo.h" -static uint ReadLZO() +static uint ReadLZO(void) { byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8]; uint32 tmp[2]; @@ -731,20 +731,22 @@ static void WriteLZO(uint size) if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed"); } -static bool InitLZO() { +static bool InitLZO(void) +{ _sl.bufsize = LZO_SIZE; _sl.buf = (byte*)malloc(LZO_SIZE); return true; } -static void UninitLZO() { +static void UninitLZO(void) +{ free(_sl.buf); } //******************************************* //******** START OF NOCOMP CODE ************* //******************************************* -static uint ReadNoComp() +static uint ReadNoComp(void) { return fread(_sl.buf, 1, LZO_SIZE, _sl.fh); } @@ -754,14 +756,14 @@ static void WriteNoComp(uint size) fwrite(_sl.buf, 1, size, _sl.fh); } -static bool InitNoComp() +static bool InitNoComp(void) { _sl.bufsize = LZO_SIZE; _sl.buf = (byte*)malloc(LZO_SIZE); return true; } -static void UninitNoComp() +static void UninitNoComp(void) { free(_sl.buf); } @@ -774,7 +776,7 @@ static void UninitNoComp() #include <zlib.h> static z_stream _z; -static bool InitReadZlib() +static bool InitReadZlib(void) { memset(&_z, 0, sizeof(_z)); if (inflateInit(&_z) != Z_OK) return false; @@ -784,7 +786,7 @@ static bool InitReadZlib() return true; } -static uint ReadZlib() +static uint ReadZlib(void) { int r; @@ -809,13 +811,13 @@ static uint ReadZlib() return 4096 - _z.avail_out; } -static void UninitReadZlib() +static void UninitReadZlib(void) { inflateEnd(&_z); free(_sl.buf); } -static bool InitWriteZlib() +static bool InitWriteZlib(void) { memset(&_z, 0, sizeof(_z)); if (deflateInit(&_z, 6) != Z_OK) return false; @@ -851,7 +853,7 @@ static void WriteZlib(uint len) WriteZlibLoop(&_z, _sl.buf, len, 0); } -static void UninitWriteZlib() +static void UninitWriteZlib(void) { // flush any pending output. if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH); @@ -958,13 +960,13 @@ typedef struct { const char *name; uint32 tag; - bool (*init_read)(); + bool (*init_read)(void); ReaderProc *reader; - void (*uninit_read)(); + void (*uninit_read)(void); - bool (*init_write)(); + bool (*init_write)(void); WriterProc *writer; - void (*uninit_write)(); + void (*uninit_write)(void); } SaveLoadFormat; @@ -998,9 +1000,9 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s) } // actual loader/saver function -extern void InitializeGame(); +extern void InitializeGame(void); extern bool AfterLoadGame(uint version); -extern void BeforeSaveGame(); +extern void BeforeSaveGame(void); extern bool LoadOldSaveGame(const char *file); // Save or Load files SL_LOAD, SL_SAVE, SL_OLD_LOAD @@ -1132,13 +1134,13 @@ init_err: return SL_OK; } -bool EmergencySave() +bool EmergencySave(void) { SaveOrLoad("crash.sav", SL_SAVE); return true; } -void DoExitSave() +void DoExitSave(void) { char buf[200]; sprintf(buf, "%s%sexit.sav", _path.autosave_dir, PATHSEP); diff --git a/saveload.h b/saveload.h index 86d41f1c5..edbbdc549 100644 --- a/saveload.h +++ b/saveload.h @@ -3,7 +3,7 @@ #include <setjmp.h> -typedef void ChunkSaveLoadProc(); +typedef void ChunkSaveLoadProc(void); typedef void AutolengthProc(void *arg); typedef struct SaveLoadGlobVarList { @@ -26,7 +26,7 @@ typedef struct { } NullStruct; typedef void WriterProc(uint len); -typedef uint ReaderProc(); +typedef uint ReaderProc(void); typedef uint ReferenceToIntProc(void *v, uint t); typedef void *IntToReferenceProc(uint r, uint t); @@ -62,7 +62,7 @@ typedef struct { uint bufsize; FILE *fh; - void (*excpt_uninit)(); + void (*excpt_uninit)(void); const char *excpt_msg; jmp_buf excpt; // used to jump to "exception handler" } SaverLoader; @@ -159,12 +159,12 @@ enum { void SlSetArrayIndex(uint index); -int SlIterateArray(); +int SlIterateArray(void); void SlArray(void *array, uint length, uint conv); void SlObject(void *object, const void *desc); void SlAutolength(AutolengthProc *proc, void *arg); -uint SlGetFieldLength(); -int SlReadByte(); +uint SlGetFieldLength(void); +int SlReadByte(void); void SlSetLength(uint length); void SlWriteByte(byte v); void SlGlobList(const SaveLoadGlobVarList *desc); @@ -441,7 +441,7 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym) return (key << 16) + sym->unicode; } -void DoExitSave(); +void DoExitSave(void); static int PollEvent(void) { diff --git a/settings.c b/settings.c index 10e68952f..f399433a5 100644 --- a/settings.c +++ b/settings.c @@ -104,7 +104,7 @@ struct IniFile { }; // allocate an inifile object -static IniFile *ini_alloc() +static IniFile *ini_alloc(void) { IniFile *ini; MemoryPool *pool; @@ -981,7 +981,7 @@ static void SaveList(IniFile *ini, const char *grpname, char **list, int len) } } -void LoadFromConfig() +void LoadFromConfig(void) { IniFile *ini = ini_load(_config_file); HandleSettingDescs(ini, load_setting_desc); @@ -991,7 +991,7 @@ void LoadFromConfig() ini_free(ini); } -void SaveToConfig() +void SaveToConfig(void) { IniFile *ini = ini_load(_config_file); HandleSettingDescs(ini, save_setting_desc); diff --git a/settings_gui.c b/settings_gui.c index cb7eb0ead..44998ba6f 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -17,7 +17,7 @@ static uint32 _difficulty_click_b; static byte _difficulty_timeout; extern const StringID _currency_string_list[]; -extern uint GetMaskOfAllowedCurrencies(); +extern uint GetMaskOfAllowedCurrencies(void); static const StringID _distances_dropdown[] = { STR_0139_IMPERIAL_MILES, @@ -55,7 +55,7 @@ static StringID *BuildDynamicDropdown(StringID base, int num) return buf; } -static int GetCurRes() +static int GetCurRes(void) { int i; for(i = 0; i != _num_resolutions; i++) @@ -269,7 +269,7 @@ static const WindowDesc _game_options_desc = { }; -void ShowGameOptions() +void ShowGameOptions(void) { DeleteWindowById(WC_GAME_OPTIONS, 0); AllocateWindowDesc(&_game_options_desc); @@ -328,7 +328,7 @@ void SetDifficultyLevel(int mode, GameOptions *gm_opt) } } -extern void StartupEconomy(); +extern void StartupEconomy(void); enum { GAMEDIFF_WND_TOP_OFFSET = 45, @@ -506,7 +506,7 @@ static const WindowDesc _game_difficulty_desc = { GameDifficultyWndProc }; -void ShowGameDifficulty() +void ShowGameDifficulty(void) { DeleteWindowById(WC_GAME_OPTIONS, 0); /* copy current settings to temporary holding place @@ -715,7 +715,7 @@ static const PatchPage _patches_page[] = { {_patches_ai, lengthof(_patches_ai) }, }; -extern uint GetCurrentCurrencyRate(); +extern uint GetCurrentCurrencyRate(void); static int32 ReadPE(const PatchEntry*pe) { @@ -1154,7 +1154,7 @@ static const WindowDesc _patches_selection_desc = { PatchesSelectionWndProc, }; -void ShowPatchesSelection() +void ShowPatchesSelection(void) { DeleteWindowById(WC_GAME_OPTIONS, 0); AllocateWindowDesc(&_patches_selection_desc); @@ -1281,7 +1281,7 @@ static const WindowDesc _newgrf_desc = { NewgrfWndProc, }; -void ShowNewgrf() +void ShowNewgrf(void) { Window *w; DeleteWindowById(WC_GAME_OPTIONS, 0); @@ -1509,7 +1509,7 @@ static const WindowDesc _cust_currency_desc = { CustCurrencyWndProc, }; -void ShowCustCurrency() +void ShowCustCurrency(void) { Window *w; diff --git a/ship_cmd.c b/ship_cmd.c index 522ba870d..c4787b17d 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -789,7 +789,7 @@ void HandleClickOnShip(Vehicle *v) ShowShipViewWindow(v); } -void ShipsYearlyLoop() +void ShipsYearlyLoop(void) { Vehicle *v; @@ -22,7 +22,7 @@ static void UpdateSignVirtCoords(SignStruct *ss) * Update the coordinates of all signs * */ -void UpdateAllSignVirtCoords() +void UpdateAllSignVirtCoords(void) { SignStruct *ss; @@ -53,7 +53,7 @@ static void MarkSignDirty(SignStruct *ss) * * @return The pointer to the new sign, or NULL if there is no more free space */ -static SignStruct *AllocateSign() +static SignStruct *AllocateSign(void) { SignStruct *s; FOR_ALL_SIGNS(s) @@ -173,7 +173,7 @@ void PlaceProc_Sign(uint tile) * Initialize the signs * */ -void InitializeSigns() +void InitializeSigns(void) { SignStruct *s; int i; @@ -200,7 +200,7 @@ static const byte _sign_desc[] = { * Save all signs * */ -static void Save_SIGN() +static void Save_SIGN(void) { SignStruct *s; @@ -218,7 +218,7 @@ static void Save_SIGN() * Load all signs * */ -static void Load_SIGN() +static void Load_SIGN(void) { int index; while ((index = SlIterateArray()) != -1) { @@ -24,7 +24,7 @@ static inline SignStruct *GetSign(uint index) VARDEF SignStruct *_new_sign_struct; -void UpdateAllSignVirtCoords(); +void UpdateAllSignVirtCoords(void); void PlaceProc_Sign(uint tile); /* misc.c */ diff --git a/smallmap_gui.c b/smallmap_gui.c index ecf7237f4..e86455aa0 100644 --- a/smallmap_gui.c +++ b/smallmap_gui.c @@ -899,7 +899,7 @@ static const WindowDesc _smallmap_desc = { SmallMapWindowProc }; -void ShowSmallMap() +void ShowSmallMap(void) { Window *w; ViewPort *vp; @@ -997,7 +997,7 @@ static const WindowDesc _extra_view_port_desc = { ExtraViewPortWndProc }; -void ShowExtraViewPortWindow() +void ShowExtraViewPortWindow(void) { Window *w, *v; int i = 0; diff --git a/spritecache.c b/spritecache.c index c7f32b4f3..2cec837fc 100644 --- a/spritecache.c +++ b/spritecache.c @@ -82,7 +82,7 @@ static const uint16 * const _slopes_spriteindexes[] = { _slopes_spriteindexes_3, }; -static void CompactSpriteCache(); +static void CompactSpriteCache(void); static void ReadSpriteHeaderSkipData(int num, int load_index) { @@ -409,7 +409,7 @@ static bool HandleCachedSpriteHeaders(const char *filename, bool read) #define S_FREE_MASK 1 #define S_HDRSIZE sizeof(uint32) -static uint32 GetSpriteCacheUsage() +static uint32 GetSpriteCacheUsage(void) { byte *s = _spritecache_ptr; size_t cur_size, tot_size = 0; @@ -425,7 +425,7 @@ static uint32 GetSpriteCacheUsage() } -void IncreaseSpriteLRU() +void IncreaseSpriteLRU(void) { int i; @@ -461,7 +461,7 @@ void IncreaseSpriteLRU() // Called when holes in the sprite cache should be removed. // That is accomplished by moving the cached data. -static void CompactSpriteCache() +static void CompactSpriteCache(void) { byte *s, *t; size_t size, sizeb, cur_size; @@ -519,7 +519,7 @@ static void CompactSpriteCache() } } -static void DeleteEntryFromSpriteCache() +static void DeleteEntryFromSpriteCache(void) { int i; int best = -1; @@ -814,7 +814,7 @@ static bool FileMD5(const MD5File file, bool warn) * If neither are found, Windows palette is assumed. * * (Note: Also checks sample.cat for corruption) */ -void CheckExternalFiles() +void CheckExternalFiles(void) { int i; int dos=0, win=0; // count of files from this version @@ -845,7 +845,7 @@ void CheckExternalFiles() } } -static void LoadSpriteTables() +static void LoadSpriteTables(void) { int i,j; FileList *files; // list of grf files to be loaded. Either Windows files or DOS files @@ -957,7 +957,8 @@ void GfxInitSpriteMem(byte *ptr, uint32 size) } -void GfxLoadSprites() { +void GfxLoadSprites(void) +{ static byte *_sprite_mem; // Need to reload the sprites only if the landscape changed @@ -91,7 +91,7 @@ void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radi TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st); void ShowStationViewWindow(int station); -void UpdateAllStationVirtCoord(); +void UpdateAllStationVirtCoord(void); VARDEF Station _stations[250]; VARDEF uint _stations_size; diff --git a/station_cmd.c b/station_cmd.c index 091205e0e..e856e7f2e 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -137,7 +137,7 @@ static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h) return true; } -static Station *AllocateStation() +static Station *AllocateStation(void) { Station *st, *a_free = NULL; int num_free = 0; @@ -360,7 +360,7 @@ static void UpdateStationVirtCoord(Station *st) } // Update the virtual coords needed to draw the station sign for all stations. -void UpdateAllStationVirtCoord() +void UpdateAllStationVirtCoord(void) { Station *st; FOR_ALL_STATIONS(st) { @@ -2293,7 +2293,7 @@ static void DeleteStation(Station *st) DeleteSubsidyWithStation(index); } -void DeleteAllPlayerStations() +void DeleteAllPlayerStations(void) { Station *st; @@ -2433,7 +2433,7 @@ static void StationHandleSmallTick(Station *st) UpdateStationRating(st); } -void OnTick_Station() +void OnTick_Station(void) { int i; Station *st; @@ -2456,7 +2456,7 @@ void OnTick_Station() } -void StationMonthlyLoop() +void StationMonthlyLoop(void) { } @@ -2772,7 +2772,7 @@ static int32 ClearTile_Station(uint tile, byte flags) { } -void InitializeStations() +void InitializeStations(void) { int i; Station *s; @@ -2874,7 +2874,7 @@ static void SaveLoad_STNS(Station *st) SlObject(&st->goods[i], _goods_desc); } -static void Save_STNS() +static void Save_STNS(void) { Station *st; // Write the stations @@ -2886,7 +2886,7 @@ static void Save_STNS() } } -static void Load_STNS() +static void Load_STNS(void) { int index; while ((index = SlIterateArray()) != -1) { diff --git a/station_gui.c b/station_gui.c index 6a3a74a54..0d8fd0b1e 100644 --- a/station_gui.c +++ b/station_gui.c @@ -73,7 +73,7 @@ static int CDECL StationNameSorter(const void *a, const void *b) return strcmp(buf1, _bufcache); // sort by name } -static void GlobalSortStationList() +static void GlobalSortStationList(void) { const Station *st; uint32 n = 0; @@ -114,14 +114,14 @@ void InjectDparam(int amount) } -int32 GetParamInt32() +int32 GetParamInt32(void) { int32 result = GetDParam(0); memmove(&_decode_parameters[0], &_decode_parameters[1], sizeof(uint32) * (lengthof(_decode_parameters)-1)); return result; } -static int64 GetParamInt64() +static int64 GetParamInt64(void) { int64 result = GetDParam(0) + ((uint64)GetDParam(1) << 32); memmove(&_decode_parameters[0], &_decode_parameters[2], sizeof(uint32) * (lengthof(_decode_parameters)-2)); @@ -129,21 +129,21 @@ static int64 GetParamInt64() } -int GetParamInt16() +int GetParamInt16(void) { int result = (int16)GetDParam(0); memmove(&_decode_parameters[0], &_decode_parameters[1], sizeof(uint32) * (lengthof(_decode_parameters)-1)); return result; } -int GetParamInt8() +int GetParamInt8(void) { int result = (int8)GetDParam(0); memmove(&_decode_parameters[0], &_decode_parameters[1], sizeof(uint32) * (lengthof(_decode_parameters)-1)); return result; } -int GetParamUint16() +int GetParamUint16(void) { int result = GetDParam(0); memmove(&_decode_parameters[0], &_decode_parameters[1], sizeof(uint32) * (lengthof(_decode_parameters)-1)); @@ -259,7 +259,8 @@ static byte *FormatMonthAndYear(byte *buff, uint16 number) return FormatNoCommaNumber(buff, ymd.year + MAX_YEAR_BEGIN_REAL); } -uint GetCurrentCurrencyRate() { +uint GetCurrentCurrencyRate(void) +{ return (&_currency_specs[_opt.currency])->rate; } @@ -777,7 +778,7 @@ bool ReadLanguagePack(int lang_index) { } // make a list of the available language packs. put the data in _dynlang struct. -void InitializeLanguagePacks() +void InitializeLanguagePacks(void) { DynamicLanguages *dl = &_dynlang; int i, j, n, m,def; diff --git a/subsidy_gui.c b/subsidy_gui.c index e2b822eb2..03b806990 100644 --- a/subsidy_gui.c +++ b/subsidy_gui.c @@ -159,7 +159,7 @@ static const WindowDesc _subsidies_list_desc = { }; -void ShowSubsidiesList() +void ShowSubsidiesList(void) { AllocateWindowDescFront(&_subsidies_list_desc, 0); } diff --git a/terraform_gui.c b/terraform_gui.c index 8d3d4ad57..5fa98c504 100644 --- a/terraform_gui.c +++ b/terraform_gui.c @@ -209,7 +209,7 @@ static const WindowDesc _terraform_desc = { -void ShowTerraformToolbar() +void ShowTerraformToolbar(void) { if (_current_player == OWNER_SPECTATOR) return; AllocateWindowDescFront(&_terraform_desc, 0); @@ -87,7 +87,7 @@ void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ... _textmessage_dirty = true; } -void InitTextMessage() +void InitTextMessage(void) { int i; for (i = 0; i < MAX_CHAT_MESSAGES; i++) { @@ -98,7 +98,7 @@ void InitTextMessage() } // Hide the textbox -void UndrawTextMessage() +void UndrawTextMessage(void) { if (_textmessage_visible) { // Sometimes we also need to hide the cursor @@ -135,7 +135,7 @@ void UndrawTextMessage() } // Check if a message is expired every day -void TextMessageDailyLoop() +void TextMessageDailyLoop(void) { int i = 0; while (i < MAX_CHAT_MESSAGES) { @@ -151,7 +151,7 @@ void TextMessageDailyLoop() } // Draw the textmessage-box -void DrawTextMessage() +void DrawTextMessage(void) { int i, j; bool has_message; @@ -250,7 +250,7 @@ static void MoveTextEffect(TextEffect *te) MarkTextEffectAreaDirty(te); } -void MoveAllTextEffects() +void MoveAllTextEffects(void) { TextEffect *te; @@ -260,7 +260,7 @@ void MoveAllTextEffects() } } -void InitTextEffects() +void InitTextEffects(void) { TextEffect *te; @@ -334,7 +334,7 @@ bool AddAnimatedTile(uint tile) return false; } -void AnimateAnimatedTiles() +void AnimateAnimatedTiles(void) { TileIndex *ti; uint tile; @@ -344,12 +344,12 @@ void AnimateAnimatedTiles() } } -void InitializeAnimatedTiles() +void InitializeAnimatedTiles(void) { memset(_animated_tile_list, 0, sizeof(_animated_tile_list)); } -static void SaveLoad_ANIT() +static void SaveLoad_ANIT(void) { SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT16); } @@ -73,15 +73,15 @@ struct Town { uint16 radius[5]; }; -uint32 GetWorldPopulation(); +uint32 GetWorldPopulation(void); void UpdateTownVirtCoord(Town *t); -void InitializeTown(); +void InitializeTown(void); void ShowTownViewWindow(uint town); void DeleteTown(Town *t); void ExpandTown(Town *t); bool GrowTown(Town *t); -Town *CreateRandomTown(); +Town *CreateRandomTown(void); enum { ROAD_REMOVE = 0, diff --git a/town_cmd.c b/town_cmd.c index 9b09c4b7c..54f5f861b 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -203,7 +203,7 @@ static void ChangePopulation(Town *t, int mod) if (_town_sort_order & 2) _town_sort_dirty = true; } -uint32 GetWorldPopulation() +uint32 GetWorldPopulation(void) { uint32 pop; Town *t; @@ -403,7 +403,7 @@ static void TownTickHandler(Town *t) UpdateTownRadius(t); } -void OnTick_Town() +void OnTick_Town(void) { uint i; Town *t; @@ -730,7 +730,7 @@ static int GrowTownAtRoad(Town *t, uint tile) // Generate a random road block // The probability of a straight road // is somewhat higher than a curved. -static int GenRandomRoadBits() +static int GenRandomRoadBits(void) { uint32 r = Random(); int a = r&3, b = (r >> 8) & 3; @@ -948,7 +948,7 @@ static void DoCreateTown(Town *t, TileIndex tile) UpdateTownMaxPass(t); } -static Town *AllocateTown() +static Town *AllocateTown(void) { Town *t; FOR_ALL_TOWNS(t) { @@ -995,7 +995,7 @@ int32 CmdBuildTown(int x, int y, uint32 flags, uint32 p1, uint32 p2) return 0; } -Town *CreateRandomTown() +Town *CreateRandomTown(void) { uint tile; TileInfo ti; @@ -1034,7 +1034,7 @@ static const byte _num_initial_towns[3] = { 11, 23, 46 }; -void GenerateTowns() +void GenerateTowns(void) { uint n; n = _num_initial_towns[_opt.diff.number_towns] + (Random()&7); @@ -1806,7 +1806,7 @@ bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type) return true; } -void TownsMonthlyLoop() +void TownsMonthlyLoop(void) { Town *t; @@ -1824,7 +1824,7 @@ void TownsMonthlyLoop() } } -void InitializeTowns() +void InitializeTowns(void) { Subsidy *s; Town *t; @@ -1917,7 +1917,7 @@ static const byte _town_desc[] = { SLE_END() }; -static void Save_TOWN() +static void Save_TOWN(void) { Town *t; @@ -1929,7 +1929,7 @@ static void Save_TOWN() } } -static void Load_TOWN() +static void Load_TOWN(void) { int index; while ((index = SlIterateArray()) != -1) { @@ -1940,7 +1940,7 @@ static void Load_TOWN() } } -void AfterLoadTown() +void AfterLoadTown(void) { Town *t; FOR_ALL_TOWNS(t) { diff --git a/town_gui.c b/town_gui.c index 1c6c359a0..96922d357 100644 --- a/town_gui.c +++ b/town_gui.c @@ -395,7 +395,7 @@ static int CDECL TownPopSorter(const void *a, const void *b) return r; } -static void MakeSortedTownList() +static void MakeSortedTownList(void) { Town *t; int n = 0; @@ -509,7 +509,7 @@ static const WindowDesc _town_directory_desc = { }; -void ShowTownDirectory() +void ShowTownDirectory(void) { Window *w; diff --git a/train_cmd.c b/train_cmd.c index ec3c72a2f..2881f4f02 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -1234,7 +1234,7 @@ int32 CmdChangeTrainServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2) return 0; } -void OnTick_Train() +void OnTick_Train(void) { _age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1); } @@ -2782,7 +2782,7 @@ void OnNewDay_Train(Vehicle *v) } } -void TrainsYearlyLoop() +void TrainsYearlyLoop(void) { Vehicle *v; @@ -2815,7 +2815,7 @@ void HandleClickOnTrain(Vehicle *v) ShowTrainViewWindow(v); } -void InitializeTrains() +void InitializeTrains(void) { _age_cargo_skip_counter = 1; } diff --git a/tree_cmd.c b/tree_cmd.c index 259e5ea02..eb43c21f9 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -88,7 +88,7 @@ static void DoPlaceMoreTrees(uint tile) } while (--i); } -static void PlaceMoreTrees() +static void PlaceMoreTrees(void) { int i = (Random() & 0x1F) + 25; do { @@ -96,7 +96,7 @@ static void PlaceMoreTrees() } while (--i); } -void PlaceTreesRandomly() +void PlaceTreesRandomly(void) { int i; uint32 r; @@ -126,7 +126,7 @@ void PlaceTreesRandomly() } } -void GenerateTrees() +void GenerateTrees(void) { int i; @@ -568,7 +568,7 @@ static void TileLoop_Trees(uint tile) MarkTileDirtyByTile(tile); } -void OnTick_Trees() +void OnTick_Trees(void) { uint32 r; uint tile; @@ -638,7 +638,7 @@ static void ChangeTileOwner_Trees(uint tile, byte old_player, byte new_player) /* not used */ } -void InitializeTrees() +void InitializeTrees(void) { _trees_tick_ctr = 0; } @@ -30,16 +30,16 @@ #include <stdarg.h> -void IncreaseSpriteLRU(); +void IncreaseSpriteLRU(void); void GenerateWorld(int mode); -void CallLandscapeTick(); -void IncreaseDate(); -void RunOtherPlayersLoop(); -void DoPaletteAnimations(); -void MusicLoop(); -void ResetMusic(); -void InitializeStations(); -void DeleteAllPlayerStations(); +void CallLandscapeTick(void); +void IncreaseDate(void); +void RunOtherPlayersLoop(void); +void DoPaletteAnimations(void); +void MusicLoop(void); +void ResetMusic(void); +void InitializeStations(void); +void DeleteAllPlayerStations(void); extern void SetDifficultyLevel(int mode, GameOptions *gm_opt); extern void DoStartupNewPlayer(bool is_ai); @@ -48,7 +48,7 @@ extern void ShowOSErrorBox(const char *buf); void redsq_debug(int tile); bool LoadSavegame(const char *filename); -extern void HalGameLoop(); +extern void HalGameLoop(void); uint32 _pixels_redrawn; bool _dbg_screen_rect; @@ -110,10 +110,10 @@ char * CDECL str_fmt(const char *str, ...) // NULL midi driver static char *NullMidiStart(char **parm) { return NULL; } -static void NullMidiStop() {} +static void NullMidiStop(void) {} static void NullMidiPlaySong(const char *filename) {} -static void NullMidiStopSong() {} -static bool NullMidiIsSongPlaying() { return true; } +static void NullMidiStopSong(void) {} +static bool NullMidiIsSongPlaying(void) { return true; } static void NullMidiSetVolume(byte vol) {} const HalMusicDriver _null_music_driver = { @@ -133,9 +133,10 @@ static const char *NullVideoStart(char **parm) { _null_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); return NULL; } -static void NullVideoStop() { free(_null_video_mem); } +static void NullVideoStop(void) { free(_null_video_mem); } static void NullVideoMakeDirty(int left, int top, int width, int height) {} -static int NullVideoMainLoop() { +static int NullVideoMainLoop(void) +{ int i = 1000; do { GameLoop(); @@ -158,7 +159,7 @@ const HalVideoDriver _null_video_driver = { // NULL sound driver static char *NullSoundStart(char **parm) { return NULL; } -static void NullSoundStop() {} +static void NullSoundStop(void) {} const HalSoundDriver _null_sound_driver = { NullSoundStart, NullSoundStop, @@ -289,7 +290,7 @@ void LoadDriver(int driver, const char *name) *var = drv; } -static void showhelp() +static void showhelp(void) { char buf[4096], *p; const DriverClass *dc = _driver_classes; @@ -512,7 +513,7 @@ static void UnInitializeDynamicVariables(void) } -void LoadIntroGame() +void LoadIntroGame(void) { char filename[256]; _game_mode = GM_MENU; @@ -546,7 +547,7 @@ void LoadIntroGame() } extern void DedicatedFork(void); -extern void CheckExternalFiles(); +extern void CheckExternalFiles(void); int ttd_main(int argc, char* argv[]) { @@ -775,7 +776,7 @@ static void ShowScreenshotResult(bool b) } -void MakeNewGame() +void MakeNewGame(void) { _game_mode = GM_NORMAL; @@ -807,7 +808,7 @@ void MakeNewGame() MarkWholeScreenDirty(); } -static void MakeNewEditorWorld() +static void MakeNewEditorWorld(void) { _game_mode = GM_EDITOR; @@ -830,10 +831,10 @@ static void MakeNewEditorWorld() MarkWholeScreenDirty(); } -void StartupPlayers(); -void StartupDisasters(); +void StartupPlayers(void); +void StartupDisasters(void); -void StartScenario() +void StartScenario(void) { _game_mode = GM_NORMAL; @@ -1028,7 +1029,7 @@ normal_load: // The state must not be changed from anywhere // but here. // That check is enforced in DoCommand. -void StateGameLoop() +void StateGameLoop(void) { // dont execute the state loop during pause if (_pause) return; @@ -1078,7 +1079,7 @@ void StateGameLoop() _in_state_game_loop = false; } -static void DoAutosave() +static void DoAutosave(void) { char buf[200]; @@ -1103,7 +1104,7 @@ static void DoAutosave() ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0); } -void GameLoop() +void GameLoop(void) { int m; @@ -1178,7 +1179,7 @@ void GameLoop() MusicLoop(); } -void BeforeSaveGame() +void BeforeSaveGame(void) { Window *w = FindWindowById(WC_MAIN_WINDOW, 0); @@ -1189,7 +1190,7 @@ void BeforeSaveGame() } } -void ConvertTownOwner() +void ConvertTownOwner(void) { uint tile; @@ -1208,7 +1209,7 @@ void ConvertTownOwner() } // before savegame version 4, the name of the company determined if it existed -void CheckIsPlayerActive() +void CheckIsPlayerActive(void) { Player *p; FOR_ALL_PLAYERS(p) { @@ -1219,7 +1220,7 @@ void CheckIsPlayerActive() } // since savegame version 4.1, exclusive transport rights are stored at towns -void UpdateExclusiveRights() +void UpdateExclusiveRights(void) { Town *t; FOR_ALL_TOWNS(t) if (t->xy != 0) { @@ -1244,14 +1245,14 @@ byte convert_currency[] = { 18, 2, 20, }; // since savegame version 4.2 the currencies are arranged differently -void UpdateCurrencies() +void UpdateCurrencies(void) { _opt.currency = convert_currency[_opt.currency]; } // up to revision 1413, the invisible tiles at the southern border have not been MP_VOID // even though they should have. This is fixed by this function -void UpdateVoidTiles() +void UpdateVoidTiles(void) { uint i; // create void tiles on the border @@ -34,7 +34,7 @@ static char *_fios_scn_path; static FiosItem *_fios_items; static int _fios_count, _fios_alloc; -static FiosItem *FiosAlloc() +static FiosItem *FiosAlloc(void) { if (_fios_count == _fios_alloc) { _fios_alloc += 256; @@ -243,7 +243,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode) // Free the list of savegames -void FiosFreeSavegameList() +void FiosFreeSavegameList(void) { free(_fios_items); _fios_items = NULL; @@ -370,7 +370,7 @@ const DriverDesc _music_driver_descs[] = { /* GetOSVersion returns the minimal required version of OS to be able to use that driver. Not needed for *nix. */ -byte GetOSVersion() +byte GetOSVersion(void) { return 2; // any arbitrary number bigger than 0 // numbers lower than 2 breaks default music selection on mac @@ -451,7 +451,7 @@ int CDECL main(int argc, char* argv[]) return ttd_main(argc, argv); } -void DeterminePaths() +void DeterminePaths(void) { char *s; diff --git a/unmovable_cmd.c b/unmovable_cmd.c index 5274710c9..9ffc4a235 100644 --- a/unmovable_cmd.c +++ b/unmovable_cmd.c @@ -246,7 +246,7 @@ static bool checkRadioTowerNearby(uint tile) return true; } -void GenerateUnmovables() +void GenerateUnmovables(void) { int i,j; uint tile; @@ -158,7 +158,7 @@ void RedrawWaypointSign(Waypoint *cp) } // Called after load to update coordinates -void AfterLoadVehicles() +void AfterLoadVehicles(void) { Vehicle *v; Waypoint *cp; @@ -202,7 +202,7 @@ static Vehicle *InitializeVehicle(Vehicle *v) return v; } -Vehicle *ForceAllocateSpecialVehicle() +Vehicle *ForceAllocateSpecialVehicle(void) { Vehicle *v; FOR_ALL_VEHICLES_FROM(v, NUM_NORMAL_VEHICLES) { @@ -213,7 +213,7 @@ Vehicle *ForceAllocateSpecialVehicle() } -Vehicle *ForceAllocateVehicle() +Vehicle *ForceAllocateVehicle(void) { Vehicle *v; FOR_ALL_VEHICLES(v) { @@ -226,7 +226,7 @@ Vehicle *ForceAllocateVehicle() return NULL; } -Vehicle *AllocateVehicle() +Vehicle *AllocateVehicle(void) { Vehicle *v; int num; @@ -327,7 +327,7 @@ void UpdateVehiclePosHash(Vehicle *v, int x, int y) } } -void InitializeVehicles() +void InitializeVehicles(void) { Vehicle *v; int i; @@ -385,7 +385,7 @@ int CountVehiclesInChain(Vehicle *v) } -Depot *AllocateDepot() +Depot *AllocateDepot(void) { Depot *dep, *free_dep = NULL; int num_free = 0; @@ -407,7 +407,7 @@ Depot *AllocateDepot() return free_dep; } -Waypoint *AllocateWaypoint() +Waypoint *AllocateWaypoint(void) { Waypoint *cp; @@ -485,7 +485,7 @@ VehicleTickProc *_vehicle_tick_procs[] = { DisasterVehicle_Tick, }; -void CallVehicleTicks() +void CallVehicleTicks(void) { Vehicle *v; @@ -1981,7 +1981,7 @@ static const void *_veh_descs[] = { }; // Will be called when the vehicles need to be saved. -static void Save_VEHS() +static void Save_VEHS(void) { Vehicle *v; // Write the vehicles @@ -1994,7 +1994,7 @@ static void Save_VEHS() } // Will be called when vehicles need to be loaded. -static void Load_VEHS() +static void Load_VEHS(void) { int index; Vehicle *v; @@ -2064,7 +2064,7 @@ static const byte _depot_desc[] = { SLE_END() }; -static void Save_DEPT() +static void Save_DEPT(void) { Depot *d; int i; @@ -2076,7 +2076,7 @@ static void Save_DEPT() } } -static void Load_DEPT() +static void Load_DEPT(void) { int index; while ((index = SlIterateArray()) != -1) { @@ -2095,7 +2095,7 @@ static const byte _waypoint_desc[] = { SLE_END() }; -static void Save_CHKP() +static void Save_CHKP(void) { Waypoint *cp; int i; @@ -2107,7 +2107,7 @@ static void Save_CHKP() } } -static void Load_CHKP() +static void Load_CHKP(void) { int index; while ((index = SlIterateArray()) != -1) { @@ -259,12 +259,12 @@ typedef void VehicleTickProc(Vehicle *v); typedef void *VehicleFromPosProc(Vehicle *v, void *data); void VehicleServiceInDepot(Vehicle *v); -Vehicle *AllocateVehicle(); -Vehicle *ForceAllocateVehicle(); -Vehicle *ForceAllocateSpecialVehicle(); +Vehicle *AllocateVehicle(void); +Vehicle *ForceAllocateVehicle(void); +Vehicle *ForceAllocateSpecialVehicle(void); void UpdateVehiclePosHash(Vehicle *v, int x, int y); void VehiclePositionChanged(Vehicle *v); -void AfterLoadVehicles(); +void AfterLoadVehicles(void); Vehicle *GetLastVehicleInChain(Vehicle *v); Vehicle *GetPrevVehicleInChain(Vehicle *v); Vehicle *GetFirstVehicleInChain(Vehicle *v); @@ -272,14 +272,14 @@ int CountVehiclesInChain(Vehicle *v); void DeleteVehicle(Vehicle *v); void DeleteVehicleChain(Vehicle *v); void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc); -void CallVehicleTicks(); +void CallVehicleTicks(void); -Depot *AllocateDepot(); -Waypoint *AllocateWaypoint(); +Depot *AllocateDepot(void); +Waypoint *AllocateWaypoint(void); void UpdateWaypointSign(Waypoint *cp); void RedrawWaypointSign(Waypoint *cp); -void InitializeTrains(); +void InitializeTrains(void); bool IsTrainDepotTile(TileIndex tile); bool IsRoadDepotTile(TileIndex tile); diff --git a/vehicle_gui.c b/vehicle_gui.c index efaee5306..93cc6c111 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -141,7 +141,7 @@ void SortVehicleList(vehiclelist_d *vl) /* General Vehicle GUI based procedures that are independent of vehicle types */ -void InitializeVehiclesGuiList() +void InitializeVehiclesGuiList(void) { } diff --git a/vehicle_gui.h b/vehicle_gui.h index 46747d6bf..8e33e8ad5 100644 --- a/vehicle_gui.h +++ b/vehicle_gui.h @@ -4,7 +4,7 @@ struct vehiclelist_d; void DrawVehicleProfitButton(Vehicle *v, int x, int y); -void InitializeVehiclesGuiList(); +void InitializeVehiclesGuiList(void); /* sorter stuff */ void RebuildVehicleLists(void); diff --git a/viewport.c b/viewport.c index 96f84e598..d637ec4cb 100644 --- a/viewport.c +++ b/viewport.c @@ -320,7 +320,7 @@ static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y) return pt; } -Point GetTileBelowCursor() +Point GetTileBelowCursor(void) { return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y); } @@ -473,12 +473,12 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, } } -void StartSpriteCombine() +void StartSpriteCombine(void) { _cur_vd->combine_sprites = 1; } -void EndSpriteCombine() +void EndSpriteCombine(void) { _cur_vd->combine_sprites = 0; } @@ -550,7 +550,7 @@ static uint _stored_tile[200]; static int _stored_track[200]; static int _num_stored; -void dbg_store_path() +void dbg_store_path(void) { memcpy(_stored_tile, _pushed_tile, sizeof(_stored_tile)); memcpy(_stored_track, _pushed_track, sizeof(_stored_tile)); @@ -565,7 +565,7 @@ void dbg_push_tile(uint tile, int track) dbg_store_path(); } -void dbg_pop_tile() +void dbg_pop_tile(void) { _num_push--; } @@ -711,7 +711,7 @@ static void DrawTileSelection(const TileInfo *ti) } } -static void ViewportAddLandscape() +static void ViewportAddLandscape(void) { ViewportDrawer *vd = _cur_vd; int x, y, width, height; @@ -1427,7 +1427,7 @@ void MarkTileDirty(int x, int y) ); } -static void SetSelectionTilesDirty() +static void SetSelectionTilesDirty(void) { int y_size, x_size; TileHighlightData *thd = _thd_ptr; @@ -1716,7 +1716,7 @@ void HandleViewportClicked(ViewPort *vp, int x, int y) } } -Vehicle *CheckMouseOverVehicle() +Vehicle *CheckMouseOverVehicle(void) { Window *w; ViewPort *vp; @@ -1738,7 +1738,7 @@ Vehicle *CheckMouseOverVehicle() -void PlaceObject() +void PlaceObject(void) { Point pt; Window *w; @@ -1852,7 +1852,7 @@ static byte GetAutorailHT(int x, int y) } // called regular to update tile highlighting in all cases -void UpdateTileSelection() +void UpdateTileSelection(void) { TileHighlightData *thd = _thd_ptr; Point pt; @@ -1956,7 +1956,7 @@ void VpSetPresizeRange(uint from, uint to) thd->next_drawstyle = HT_RECT; } -void VpStartPreSizing() +void VpStartPreSizing(void) { _thd.selend.x = -1; _special_mouse_mode = WSM_PRESIZE; @@ -2131,7 +2131,7 @@ void VpSelectTilesWithMethod(int x, int y, int method) } // while dragging -bool VpHandlePlaceSizingDrag() +bool VpHandlePlaceSizingDrag(void) { Window *w; WindowEvent e; @@ -2225,6 +2225,7 @@ void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumbe SetMouseCursor(icon); } -void ResetObjectToPlace(){ +void ResetObjectToPlace(void) +{ SetObjectToPlace(0,0,0,0); } diff --git a/viewport.h b/viewport.h index beba02b40..9065527e8 100644 --- a/viewport.h +++ b/viewport.h @@ -17,7 +17,7 @@ void AssignWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, byte zoom); void SetViewportPosition(Window *w, int x, int y); ViewPort *IsPtInWindowViewport(Window *w, int x, int y); -Point GetTileBelowCursor(); +Point GetTileBelowCursor(void); void ZoomInOrOutToCursorWindow(bool in, Window * w); Point GetTileZoomCenterWindow(bool in, Window * w); void UpdateViewportPosition(Window *w); @@ -31,21 +31,21 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par void AddChildSpriteScreen(uint32 image, int x, int y); -void StartSpriteCombine(); -void EndSpriteCombine(); +void StartSpriteCombine(void); +void EndSpriteCombine(void); void HandleViewportClicked(ViewPort *vp, int x, int y); -void PlaceObject(); +void PlaceObject(void); void SetRedErrorSquare(TileIndex tile); void SetTileSelectSize(int w, int h); void SetTileSelectBigSize(int ox, int oy, int sx, int sy); void VpStartPlaceSizing(uint tile, int user); -void VpStartPreSizing(); +void VpStartPreSizing(void); void VpSetPresizeRange(uint from, uint to); void VpSetPlaceSizingLimit(int limit); -Vehicle *CheckMouseOverVehicle(); +Vehicle *CheckMouseOverVehicle(void); enum { VPM_X_OR_Y = 0, diff --git a/water_cmd.c b/water_cmd.c index 15d48d81a..2cfa8fa6d 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -714,7 +714,7 @@ static uint32 VehicleEnter_Water(Vehicle *v, uint tile, int x, int y) return 0; } -void InitializeDock() +void InitializeDock(void) { _last_built_ship_depot_tile = 0; } @@ -663,7 +663,7 @@ Window *FindWindowFromPt(int x, int y) } -void InitWindowSystem() +void InitWindowSystem(void) { IConsoleClose(); memset(&_windows, 0, sizeof(_windows)); @@ -672,7 +672,7 @@ void InitWindowSystem() _active_viewports = 0; } -static void DecreaseWindowCounters() +static void DecreaseWindowCounters(void) { Window *w; @@ -698,12 +698,12 @@ static void DecreaseWindowCounters() } } -Window *GetCallbackWnd() +Window *GetCallbackWnd(void) { return FindWindowById(_thd.window_class, _thd.window_number); } -static void HandlePlacePresize() +static void HandlePlacePresize(void) { Window *w; WindowEvent e; @@ -724,7 +724,7 @@ static void HandlePlacePresize() w->wndproc(w, &e); } -static bool HandleDragDrop() +static bool HandleDragDrop(void) { Window *w; WindowEvent e; @@ -750,7 +750,7 @@ static bool HandleDragDrop() return false; } -static bool HandlePopupMenu() +static bool HandlePopupMenu(void) { Window *w; WindowEvent e; @@ -778,7 +778,7 @@ static bool HandlePopupMenu() return false; } -bool HandleMouseOver() +bool HandleMouseOver(void) { Window *w; WindowEvent e; @@ -811,7 +811,7 @@ bool HandleMouseOver() return true; } -bool HandleWindowDragging() +bool HandleWindowDragging(void) { Window *w; // Get out immediately if no window is being dragged at all. @@ -1069,7 +1069,7 @@ Window *StartWindowSizing(Window *w) } -static bool HandleScrollbarScrolling() +static bool HandleScrollbarScrolling(void) { Window *w; int i; @@ -1115,7 +1115,7 @@ static bool HandleScrollbarScrolling() return false; } -static bool HandleViewportScroll() +static bool HandleViewportScroll(void) { Window *w; ViewPort *vp; @@ -1257,10 +1257,10 @@ static void HandleKeypress(uint32 key) } } -extern void UpdateTileSelection(); -extern bool VpHandlePlaceSizingDrag(); +extern void UpdateTileSelection(void); +extern bool VpHandlePlaceSizingDrag(void); -void MouseLoop() +void MouseLoop(void) { int x,y; Window *w; @@ -1390,7 +1390,7 @@ static int _we4_timer; extern uint32 _pixels_redrawn; -void UpdateWindows() +void UpdateWindows(void) { Window *w; int t; @@ -1481,7 +1481,7 @@ void InvalidateWindowClasses(byte cls) } -void CallWindowTickEvent() +void CallWindowTickEvent(void) { Window *w; for(w=_last_window; w != _windows;) { @@ -1490,7 +1490,7 @@ void CallWindowTickEvent() } } -void DeleteNonVitalWindows() +void DeleteNonVitalWindows(void) { Window *w; for(w=_windows; w!=_last_window;) { @@ -510,7 +510,7 @@ void DispatchMouseWheelEvent(Window *w, uint widget, int wheel); /* window.c */ void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom); void CallWindowEventNP(Window *w, int event); -void CallWindowTickEvent(); +void CallWindowTickEvent(void); void SetWindowDirty(Window *w); Window *FindWindowById(WindowClass cls, WindowNumber number); @@ -555,10 +555,10 @@ Window *AllocateWindowAutoPlace2( void DrawWindowViewport(Window *w); -void InitWindowSystem(); +void InitWindowSystem(void); int GetMenuItemIndex(Window *w, int x, int y); -void MouseLoop(); -void UpdateWindows(); +void MouseLoop(void); +void UpdateWindows(void); void InvalidateWidget(Window *w, byte widget_index); void GuiShowTooltips(uint16 string_id); @@ -575,8 +575,8 @@ void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int butt void HandleButtonClick(Window *w, byte widget); -Window *GetCallbackWnd(); -void DeleteNonVitalWindows(); +Window *GetCallbackWnd(void); +void DeleteNonVitalWindows(void); void DeleteAllNonVitalWindows(void); void HideVitalWindows(void); void ShowVitalWindows(void); |