diff options
-rw-r--r-- | console.c | 175 | ||||
-rw-r--r-- | console_cmds.c | 2 | ||||
-rw-r--r-- | pool.c | 2 |
3 files changed, 90 insertions, 89 deletions
@@ -472,6 +472,88 @@ bool GetArgumentInteger(uint32 *value, const char *arg) return (arg == endptr) ? false : true; } +// * ************************* * // +// * hooking code * // +// * ************************* * // +/** + * General internal hooking code that is the same for both commands and variables + * @param hooks @IConsoleHooks structure that will be set according to + * @param type type access trigger + * @param proc function called when the hook criteria is met + */ +static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc) +{ + if (hooks == NULL || proc == NULL) return; + + switch (type) { + case ICONSOLE_HOOK_ACCESS: + hooks->access = proc; + break; + case ICONSOLE_HOOK_PRE_ACTION: + hooks->pre = proc; + break; + case ICONSOLE_HOOK_POST_ACTION: + hooks->post = proc; + break; + default: NOT_REACHED(); + } +} + +/** + * Handle any special hook triggers. If the hook type is met check if + * there is a function associated with that and if so, execute it + * @param hooks @IConsoleHooks structure that will be checked + * @param type type of hook, trigger that needs to be activated + * @return true on a successfull execution of the hook command or if there + * is no hook/trigger present at all. False otherwise + */ +static bool IConsoleHookHandle(const IConsoleHooks *hooks, IConsoleHookTypes type) +{ + IConsoleHook *proc = NULL; + if (hooks == NULL) return false; + + switch (type) { + case ICONSOLE_HOOK_ACCESS: + proc = hooks->access; + break; + case ICONSOLE_HOOK_PRE_ACTION: + proc = hooks->pre; + break; + case ICONSOLE_HOOK_POST_ACTION: + proc = hooks->post; + break; + default: NOT_REACHED(); + } + + return (proc == NULL) ? true : proc(); +} + +/** + * Add a hook to a command that will be triggered at certain points + * @param name name of the command that the hook is added to + * @param type type of hook that is added (ACCESS, BEFORE and AFTER change) + * @param proc function called when the hook criteria is met + */ +void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc) +{ + IConsoleCmd *cmd = IConsoleCmdGet(name); + if (cmd == NULL) return; + IConsoleHookAdd(&cmd->hook, type, proc); +} + +/** + * Add a hook to a variable that will be triggered at certain points + * @param name name of the variable that the hook is added to + * @param type type of hook that is added (ACCESS, BEFORE and AFTER change) + * @param proc function called when the hook criteria is met + */ +void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc) +{ + IConsoleVar *var = IConsoleVarGet(name); + if (var == NULL) return; + IConsoleHookAdd(&var->hook, type, proc); +} + /** * Perhaps ugly macro, but this saves us the trouble of writing the same function * three types, just with different variables. Yes, templates would be handy. It was @@ -729,6 +811,7 @@ IConsoleVar *IConsoleVarGet(const char *name) */ static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value) { + IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION); switch (var->type) { case ICONSOLE_VAR_BOOLEAN: *(bool*)var->addr = (value != 0); @@ -751,6 +834,7 @@ static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value) default: NOT_REACHED(); } + IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION); IConsoleVarPrintSetValue(var); } @@ -764,7 +848,9 @@ static void IConsoleVarSetStringvalue(const IConsoleVar *var, char *value) { if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return; + IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION); ttd_strlcpy((char*)var->addr, (char*)value, var->size); + IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION); IConsoleVarPrintSetValue(var); // print out the new value, giving feedback return; } @@ -918,88 +1004,6 @@ void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_T IConsoleError("invalid variable assignment"); } -// * ************************* * // -// * hooking code * // -// * ************************* * // -/** - * General internal hooking code that is the same for both commands and variables - * @param hooks @IConsoleHooks structure that will be set according to - * @param type type access trigger - * @param proc function called when the hook criteria is met - */ -static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc) -{ - if (hooks == NULL || proc == NULL) return; - - switch (type) { - case ICONSOLE_HOOK_ACCESS: - hooks->access = proc; - break; - case ICONSOLE_HOOK_PRE_ACTION: - hooks->pre = proc; - break; - case ICONSOLE_HOOK_POST_ACTION: - hooks->post = proc; - break; - default: NOT_REACHED(); - } -} - -/** - * Handle any special hook triggers. If the hook type is met check if - * there is a function associated with that and if so, execute it - * @param hooks @IConsoleHooks structure that will be checked - * @param type type of hook, trigger that needs to be activated - * @return true on a successfull execution of the hook command or if there - * is no hook/trigger present at all. False otherwise - */ -static bool IConsoleHookHandle(IConsoleHooks *hooks, IConsoleHookTypes type) -{ - IConsoleHook *proc = NULL; - if (hooks == NULL) return false; - - switch (type) { - case ICONSOLE_HOOK_ACCESS: - proc = hooks->access; - break; - case ICONSOLE_HOOK_PRE_ACTION: - proc = hooks->pre; - break; - case ICONSOLE_HOOK_POST_ACTION: - proc = hooks->post; - break; - default: NOT_REACHED(); - } - - return (proc == NULL) ? true : proc(); -} - -/** - * Add a hook to a command that will be triggered at certain points - * @param name name of the command that the hook is added to - * @param type type of hook that is added (ACCESS, BEFORE and AFTER change) - * @param proc function called when the hook criteria is met - */ -void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc) -{ - IConsoleCmd *cmd = IConsoleCmdGet(name); - if (cmd == NULL) return; - IConsoleHookAdd(&cmd->hook, type, proc); -} - -/** - * Add a hook to a variable that will be triggered at certain points - * @param name name of the variable that the hook is added to - * @param type type of hook that is added (ACCESS, BEFORE and AFTER change) - * @param proc function called when the hook criteria is met - */ -void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc) -{ - IConsoleVar *var = IConsoleVarGet(name); - if (var == NULL) return; - IConsoleHookAdd(&var->hook, type, proc); -} - /** * Add a callback function to the variable. Some variables need * very special processing, which can only be done with custom code @@ -1109,12 +1113,9 @@ void IConsoleCmdExec(const char *cmdstr) var = IConsoleVarGet(tokens[0]); if (var != NULL) { - if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) { - IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION); + if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) IConsoleVarExec(var, t_index, &tokens[1]); - if (t_index != 0) // value has indeed been changed - IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION); - } + return; } diff --git a/console_cmds.c b/console_cmds.c index 3b2159142..d10c36ebf 100644 --- a/console_cmds.c +++ b/console_cmds.c @@ -1115,7 +1115,7 @@ DEF_CONSOLE_HOOK(ConHookServerName) DEF_CONSOLE_HOOK(ConHookServerAdvertise) { - if (!_network_advertise) + if (!_network_advertise) // remove us from advertising NetworkUDPRemoveAdvertise(); return true; @@ -10,7 +10,7 @@ void CleanPool(MemoryPool *pool) { uint i; - DEBUG(misc, 4)("[Pool] (%s) Cleaing pool..", pool->name); + DEBUG(misc, 4)("[Pool] (%s) Cleaning pool..", pool->name); /* Free all blocks */ for (i = 0; i < pool->current_blocks; i++) |