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-rw-r--r--src/saveload/afterload.cpp37
-rw-r--r--src/saveload/saveload.h1
-rw-r--r--src/ship_cmd.cpp53
3 files changed, 90 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 872458b25..d0b4723c6 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -55,6 +55,7 @@
#include "../order_backup.h"
#include "../error.h"
#include "../disaster_vehicle.h"
+#include "../ship.h"
#include "saveload_internal.h"
@@ -3045,6 +3046,42 @@ bool AfterLoadGame()
}
}
+ if (IsSavegameVersionBefore(SLV_SHIPS_STOP_IN_LOCKS)) {
+ /* Move ships from lock slope to upper or lower position. */
+ Ship *s;
+ FOR_ALL_SHIPS(s) {
+ /* Suitable tile? */
+ if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
+
+ /* We don't need to adjust position when at the tile centre */
+ int x = s->x_pos & 0xF;
+ int y = s->y_pos & 0xF;
+ if (x == 8 && y == 8) continue;
+
+ /* Test if ship is on the second half of the tile */
+ bool second_half;
+ DiagDirection shipdiagdir = DirToDiagDir(s->direction);
+ switch (shipdiagdir) {
+ default: NOT_REACHED();
+ case DIAGDIR_NE: second_half = x < 8; break;
+ case DIAGDIR_NW: second_half = y < 8; break;
+ case DIAGDIR_SW: second_half = x > 8; break;
+ case DIAGDIR_SE: second_half = y > 8; break;
+ }
+
+ DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
+
+ /* Heading up slope == passed half way */
+ if ((shipdiagdir == slopediagdir) == second_half) {
+ /* On top half of lock */
+ s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
+ } else {
+ /* On lower half of lock */
+ s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
+ }
+ }
+ }
+
/* Station acceptance is some kind of cache */
if (IsSavegameVersionBefore(SLV_127)) {
Station *st;
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 613c9ce51..5c84abc21 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -289,6 +289,7 @@ enum SaveLoadVersion : uint16 {
SLV_SHIP_ROTATION, ///< 204 PR#7065 Add extra rotation stages for ships.
SLV_GROUP_LIVERIES, ///< 205 PR#7108 Livery storage change and group liveries.
+ SLV_SHIPS_STOP_IN_LOCKS, ///< 206 PR#7150 Ship/lock movement changes.
SL_MAX_VERSION, ///< Highest possible saveload version
};
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index 5d3a28b1b..23786c17d 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -550,6 +550,56 @@ static const byte _ship_subcoord[4][6][3] = {
}
};
+/**
+ * Test if a ship is in the centre of a lock and should move up or down.
+ * @param v Ship being tested.
+ * @return 0 if ship is not moving in lock, or -1 to move down, 1 to move up.
+ */
+static int ShipTestUpDownOnLock(const Ship *v)
+{
+ /* Suitable tile? */
+ if (!IsTileType(v->tile, MP_WATER) || !IsLock(v->tile) || GetLockPart(v->tile) != LOCK_PART_MIDDLE) return 0;
+
+ /* Must be at the centre of the lock */
+ if ((v->x_pos & 0xF) != 8 || (v->y_pos & 0xF) != 8) return 0;
+
+ DiagDirection diagdir = GetInclinedSlopeDirection(GetTileSlope(v->tile));
+ assert(IsValidDiagDirection(diagdir));
+
+ if (DirToDiagDir(v->direction) == diagdir) {
+ /* Move up */
+ return (v->z_pos < GetTileMaxZ(v->tile) * (int)TILE_HEIGHT) ? 1 : 0;
+ } else {
+ /* Move down */
+ return (v->z_pos > GetTileZ(v->tile) * (int)TILE_HEIGHT) ? -1 : 0;
+ }
+}
+
+/**
+ * Test and move a ship up or down in a lock.
+ * @param v Ship to move.
+ * @return true iff ship is moving up or down in a lock.
+ */
+static bool ShipMoveUpDownOnLock(Ship *v)
+{
+ /* Moving up/down through lock */
+ int dz = ShipTestUpDownOnLock(v);
+ if (dz == 0) return false;
+
+ if (v->cur_speed != 0) {
+ v->cur_speed = 0;
+ SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
+ }
+
+ if ((v->tick_counter & 7) == 0) {
+ v->z_pos += dz;
+ v->UpdatePosition();
+ v->UpdateViewport(true, true);
+ }
+
+ return true;
+}
+
static void ShipController(Ship *v)
{
uint32 r;
@@ -583,6 +633,8 @@ static void ShipController(Ship *v)
return;
}
+ if (ShipMoveUpDownOnLock(v)) return;
+
if (!ShipAccelerate(v)) return;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
@@ -707,7 +759,6 @@ static void ShipController(Ship *v)
/* update image of ship, as well as delta XY */
v->x_pos = gp.x;
v->y_pos = gp.y;
- v->z_pos = GetSlopePixelZ(gp.x, gp.y);
getout:
v->UpdatePosition();