diff options
-rw-r--r-- | src/spritecache.cpp | 45 |
1 files changed, 25 insertions, 20 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp index d4f23d0e0..c77d3c546 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -264,33 +264,37 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail) { - int left = sprite[ZOOM_LVL_NORMAL].x_offs; - int top = sprite[ZOOM_LVL_NORMAL].y_offs; - int right = sprite[ZOOM_LVL_NORMAL].x_offs + sprite[ZOOM_LVL_NORMAL].width; - int bottom = sprite[ZOOM_LVL_NORMAL].y_offs + sprite[ZOOM_LVL_NORMAL].height; - - /* Find combined bounds of all zoom levels.*/ - for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) { + /* Get minimum top left corner coordinates. */ + int min_xoffs = INT32_MAX; + int min_yoffs = INT32_MAX; + for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) { if (HasBit(sprite_avail, zoom)) { - uint8 scaled_1 = ScaleByZoom(1, zoom); - - left = min(left, sprite[zoom].x_offs * scaled_1); - top = min(top, sprite[zoom].y_offs * scaled_1); - right = max(right, (sprite[zoom].x_offs + sprite[zoom].width - 1) * scaled_1); - bottom = max(bottom, (sprite[zoom].y_offs + sprite[zoom].height - 1) * scaled_1); + min_xoffs = min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom)); + min_yoffs = min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom)); } } - /* Pad too small sprites. */ - SetBit(sprite_avail, ZOOM_LVL_NORMAL); + /* Get maximum dimensions taking necessary padding at the top left into account. */ + int max_width = INT32_MIN; + int max_height = INT32_MIN; for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) { if (HasBit(sprite_avail, zoom)) { - int pad_left = sprite[zoom].x_offs - UnScaleByZoom(left, zoom); - int pad_top = sprite[zoom].y_offs - UnScaleByZoom(top, zoom); - int pad_right = UnScaleByZoom(right, zoom) - (sprite[zoom].x_offs + sprite[zoom].width); - int pad_bottom = UnScaleByZoom(bottom, zoom) - (sprite[zoom].y_offs + sprite[zoom].height); + max_width = max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom)); + max_height = max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom)); + } + } - if (pad_left != 0 || pad_right != 0 || pad_top != 0 || pad_bottom != 0) { + /* Pad sprites where needed. */ + for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) { + if (HasBit(sprite_avail, zoom)) { + /* Scaling the sprite dimensions in the blitter is done with rounding up, + * so a negative padding here is not an error. */ + int pad_left = max(0, sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom)); + int pad_top = max(0, sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom)); + int pad_right = max(0, UnScaleByZoom(max_width, zoom) - sprite[zoom].width - pad_left); + int pad_bottom = max(0, UnScaleByZoom(max_height, zoom) - sprite[zoom].height - pad_top); + + if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) { if (!PadSingleSprite(&sprite[zoom], zoom, pad_left, pad_top, pad_right, pad_bottom)) return false; } } @@ -305,6 +309,7 @@ static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, uint ZoomLevel first_avail = static_cast<ZoomLevel>(FIND_FIRST_BIT(sprite_avail)); if (first_avail != ZOOM_LVL_NORMAL) { if (!ResizeSpriteIn(sprite, first_avail, ZOOM_LVL_NORMAL)) return false; + SetBit(sprite_avail, ZOOM_LVL_NORMAL); } /* Pad sprites to make sizes match. */ |