diff options
-rw-r--r-- | src/build_vehicle_gui.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index bf64a1089..c0472dfbb 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -716,7 +716,6 @@ struct BuildVehicleWindow : Window { } filter; bool descending_sort_order; byte sort_criteria; - bool regenerate_list; bool listview_mode; EngineID sel_engine; EngineID rename_engine; @@ -738,7 +737,6 @@ struct BuildVehicleWindow : Window { this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company; this->sel_engine = INVALID_ENGINE; - this->regenerate_list = false; this->sort_criteria = _last_sort_criteria[type]; this->descending_sort_order = _last_sort_order[type]; @@ -770,6 +768,7 @@ struct BuildVehicleWindow : Window { ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME); } + this->eng_list.ForceRebuild(); this->GenerateBuildList(); // generate the list, since we need it in the next line /* Select the first engine in the list as default when opening the window */ if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0]; @@ -935,10 +934,13 @@ struct BuildVehicleWindow : Window { /* Generate the list of vehicles */ void GenerateBuildList() { + if (!this->eng_list.NeedRebuild()) return; switch (this->vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: this->GenerateBuildTrainList(); + this->eng_list.Compact(); + this->eng_list.RebuildDone(); return; // trains should not reach the last sorting case VEH_ROAD: this->GenerateBuildRoadVehList(); @@ -952,6 +954,9 @@ struct BuildVehicleWindow : Window { } _internal_sort_order = this->descending_sort_order; EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]); + + this->eng_list.Compact(); + this->eng_list.RebuildDone(); } void OnClick(Point pt, int widget) @@ -960,7 +965,7 @@ struct BuildVehicleWindow : Window { case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING: this->descending_sort_order ^= true; _last_sort_order[this->vehicle_type] = this->descending_sort_order; - this->regenerate_list = true; + this->eng_list.ForceRebuild(); this->SetDirty(); break; @@ -1023,15 +1028,12 @@ struct BuildVehicleWindow : Window { virtual void OnInvalidateData(int data) { - this->regenerate_list = true; + this->eng_list.ForceRebuild(); } virtual void OnPaint() { - if (this->regenerate_list) { - this->regenerate_list = false; - this->GenerateBuildList(); - } + this->GenerateBuildList(); uint max = min(this->vscroll.pos + this->vscroll.cap, this->eng_list.Length()); @@ -1094,7 +1096,7 @@ struct BuildVehicleWindow : Window { if (this->sort_criteria != index) { this->sort_criteria = index; _last_sort_criteria[this->vehicle_type] = this->sort_criteria; - this->regenerate_list = true; + this->eng_list.ForceRebuild(); } this->SetDirty(); } |