diff options
-rw-r--r-- | economy.c | 42 | ||||
-rw-r--r-- | openttd.c | 12 | ||||
-rw-r--r-- | players.c | 1 |
3 files changed, 30 insertions, 25 deletions
@@ -244,6 +244,12 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) PlayerID old = _current_player; _current_player = old_player; + /* Temporarily increase the player's money, to be sure that + * removing his/her property doesn't fail because of lack of money */ + if (new_player == OWNER_SPECTATOR) { + GetPlayer(old_player)->money64 = ((uint64)-1)>>1; // jackpot ;p + } + if (new_player == OWNER_SPECTATOR) { Subsidy *s; @@ -255,25 +261,24 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) } /* Take care of rating in towns */ - { Town *t; - if (new_player != OWNER_SPECTATOR) { - FOR_ALL_TOWNS(t) { - /* If a player takes over, give the ratings to that player. */ - if (IsValidTown(t) && HASBIT(t->have_ratings, old_player)) { - if (HASBIT(t->have_ratings, new_player)) { - // use max of the two ratings. - t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]); - } else { - SETBIT(t->have_ratings, new_player); - t->ratings[new_player] = t->ratings[old_player]; - } + if (new_player != OWNER_SPECTATOR) { + Town *t; + FOR_ALL_TOWNS(t) { + /* If a player takes over, give the ratings to that player. */ + if (IsValidTown(t) && HASBIT(t->have_ratings, old_player)) { + if (HASBIT(t->have_ratings, new_player)) { + // use max of the two ratings. + t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]); + } else { + SETBIT(t->have_ratings, new_player); + t->ratings[new_player] = t->ratings[old_player]; } + } - /* Reset ratings for the town */ - if (IsValidTown(t)) { - t->ratings[old_player] = 500; - CLRBIT(t->have_ratings, old_player); - } + /* Reset ratings for the town */ + if (IsValidTown(t)) { + t->ratings[old_player] = 500; + CLRBIT(t->have_ratings, old_player); } } } @@ -435,8 +440,7 @@ static void PlayersCheckBankrupt(Player *p) } #endif /* ENABLE_NETWORK */ - // Convert everything the player owns to NO_OWNER - p->money64 = p->player_money = 100000000; + /* Remove the player */ ChangeOwnershipOfPlayerItems(owner, OWNER_SPECTATOR); // Register the player as not-active p->is_active = false; @@ -771,16 +771,18 @@ void SwitchMode(int new_mode) case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) { - PlayerID i; + Player *p; _opt_ptr = &_opt; _local_player = OWNER_NONE; _generating_world = true; - // delete all players. - for (i = 0; i != MAX_PLAYERS; i++) { - ChangeOwnershipOfPlayerItems(i, OWNER_SPECTATOR); - _players[i].is_active = false; + /* Delete all players */ + FOR_ALL_PLAYERS(p) { + if (p->is_active) { + ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR); + p->is_active = false; + } } _generating_world = false; // delete all stations owned by a player @@ -913,7 +913,6 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Remove the company */ ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR); - p->money64 = p->player_money = 100000000; // XXX - wtf? p->is_active = false; } RemoveAllEngineReplacementForPlayer(p); |