diff options
39 files changed, 485 insertions, 626 deletions
diff --git a/projects/generate b/projects/generate index e218d9634..dc43f6be0 100755 --- a/projects/generate +++ b/projects/generate @@ -40,7 +40,7 @@ file_prefix="..\\\\src\\\\" safety_check() { li="" - for i in `cat $1 | grep -v "#" | xargs -n 1 basename | sort`; do + for i in `cat $1 | grep -v "#\|ottdres.rc\|win32.cpp\|win32_v.cpp" | xargs -n 1 basename | sort`; do if [ "$li" = "$i" ]; then echo " !! ERROR !!" echo "" diff --git a/projects/openttd.vcproj b/projects/openttd.vcproj index 899464bf8..de6df4f63 100644 --- a/projects/openttd.vcproj +++ b/projects/openttd.vcproj @@ -968,12 +968,24 @@ Name="Blitters" Filter=""> <File + RelativePath=".\..\src\blitter\32bpp_base.cpp"> + </File> + <File + RelativePath=".\..\src\blitter\32bpp_base.hpp"> + </File> + <File RelativePath=".\..\src\blitter\32bpp_simple.cpp"> </File> <File RelativePath=".\..\src\blitter\32bpp_simple.hpp"> </File> <File + RelativePath=".\..\src\blitter\8bpp_base.cpp"> + </File> + <File + RelativePath=".\..\src\blitter\8bpp_base.hpp"> + </File> + <File RelativePath=".\..\src\blitter\8bpp_debug.cpp"> </File> <File @@ -992,7 +1004,10 @@ RelativePath=".\..\src\blitter\8bpp_simple.hpp"> </File> <File - RelativePath=".\..\src\blitter\blitter.hpp"> + RelativePath=".\..\src\blitter\base.hpp"> + </File> + <File + RelativePath=".\..\src\blitter\factory.hpp"> </File> <File RelativePath=".\..\src\blitter\null.cpp"> @@ -1021,31 +1036,6 @@ </File> </Filter> <Filter - Name="Renderer" - Filter=""> - <File - RelativePath=".\..\src\renderer\32bpp.cpp"> - </File> - <File - RelativePath=".\..\src\renderer\32bpp.hpp"> - </File> - <File - RelativePath=".\..\src\renderer\8bpp.cpp"> - </File> - <File - RelativePath=".\..\src\renderer\8bpp.hpp"> - </File> - <File - RelativePath=".\..\src\renderer\null.cpp"> - </File> - <File - RelativePath=".\..\src\renderer\null.hpp"> - </File> - <File - RelativePath=".\..\src\renderer\renderer.hpp"> - </File> - </Filter> - <Filter Name="NewGRF" Filter=""> <File diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index 93f7d1241..e58eb48b2 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -1512,6 +1512,14 @@ Name="Blitters" > <File + RelativePath=".\..\src\blitter\32bpp_base.cpp" + > + </File> + <File + RelativePath=".\..\src\blitter\32bpp_base.hpp" + > + </File> + <File RelativePath=".\..\src\blitter\32bpp_simple.cpp" > </File> @@ -1520,6 +1528,14 @@ > </File> <File + RelativePath=".\..\src\blitter\8bpp_base.cpp" + > + </File> + <File + RelativePath=".\..\src\blitter\8bpp_base.hpp" + > + </File> + <File RelativePath=".\..\src\blitter\8bpp_debug.cpp" > </File> @@ -1544,7 +1560,11 @@ > </File> <File - RelativePath=".\..\src\blitter\blitter.hpp" + RelativePath=".\..\src\blitter\base.hpp" + > + </File> + <File + RelativePath=".\..\src\blitter\factory.hpp" > </File> <File @@ -1581,38 +1601,6 @@ </File> </Filter> <Filter - Name="Renderer" - > - <File - RelativePath=".\..\src\renderer\32bpp.cpp" - > - </File> - <File - RelativePath=".\..\src\renderer\32bpp.hpp" - > - </File> - <File - RelativePath=".\..\src\renderer\8bpp.cpp" - > - </File> - <File - RelativePath=".\..\src\renderer\8bpp.hpp" - > - </File> - <File - RelativePath=".\..\src\renderer\null.cpp" - > - </File> - <File - RelativePath=".\..\src\renderer\null.hpp" - > - </File> - <File - RelativePath=".\..\src\renderer\renderer.hpp" - > - </File> - </Filter> - <Filter Name="NewGRF" > <File diff --git a/source.list b/source.list index f45e6ab09..e64b20c8b 100644 --- a/source.list +++ b/source.list @@ -293,15 +293,20 @@ ai/trolly/shared.cpp ai/trolly/trolly.cpp # Blitters +blitter/32bpp_base.cpp +blitter/32bpp_base.hpp blitter/32bpp_simple.cpp blitter/32bpp_simple.hpp +blitter/8bpp_base.cpp +blitter/8bpp_base.hpp blitter/8bpp_debug.cpp blitter/8bpp_debug.hpp blitter/8bpp_optimized.cpp blitter/8bpp_optimized.hpp blitter/8bpp_simple.cpp blitter/8bpp_simple.hpp -blitter/blitter.hpp +blitter/base.hpp +blitter/factory.hpp blitter/null.cpp blitter/null.hpp @@ -314,15 +319,6 @@ spriteloader/png.hpp #end spriteloader/spriteloader.hpp -# Renderer -renderer/32bpp.cpp -renderer/32bpp.hpp -renderer/8bpp.cpp -renderer/8bpp.hpp -renderer/null.cpp -renderer/null.hpp -renderer/renderer.hpp - # NewGRF newgrf.cpp newgrf_canal.cpp diff --git a/src/blitter/32bpp_base.cpp b/src/blitter/32bpp_base.cpp new file mode 100644 index 000000000..a3211a02a --- /dev/null +++ b/src/blitter/32bpp_base.cpp @@ -0,0 +1,125 @@ +#include "../stdafx.h" +#include "../gfx.h" +#include "32bpp_base.hpp" + +void *Blitter_32bppBase::MoveTo(const void *video, int x, int y) +{ + return (uint32 *)video + x + y * _screen.pitch; +} + +void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 color) +{ + *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color); +} + +void Blitter_32bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color) +{ + uint32 *dst = (uint32 *)video + x + y * _screen.pitch; + if (*dst == 0) *dst = LookupColourInPalette(color); +} + +void Blitter_32bppBase::SetHorizontalLine(void *video, int width, uint8 color) +{ + uint32 *dst = (uint32 *)video; + uint32 color32 = LookupColourInPalette(color); + + for (; width > 0; width--) { + *dst = color32; + dst++; + } +} + +void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, uint8 color) +{ + int dy; + int dx; + int stepx; + int stepy; + int frac; + + dy = (y2 - y) * 2; + if (dy < 0) { + dy = -dy; + stepy = -1; + } else { + stepy = 1; + } + + dx = (x2 - x) * 2; + if (dx < 0) { + dx = -dx; + stepx = -1; + } else { + stepx = 1; + } + + this->SetPixel(video, x, y, color); + if (dx > dy) { + frac = dy - (dx >> 1); + while (x != x2) { + if (frac >= 0) { + y += stepy; + frac -= dx; + } + x += stepx; + frac += dy; + this->SetPixel(video, x, y, color); + } + } else { + frac = dx - (dy >> 1); + while (y != y2) { + if (frac >= 0) { + x += stepx; + frac -= dy; + } + y += stepy; + frac += dx; + this->SetPixel(video, x, y, color); + } + } +} + +void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) +{ + int direction = (height < 0) ? -1 : 1; + uint32 *dst = (uint32 *)video; + uint32 *usrc = (uint32 *)src; + + height = abs(height); + for (; height > 0; height--) { + memcpy(dst, usrc, width * sizeof(uint32)); + usrc += src_pitch * direction; + dst += _screen.pitch * direction; + } +} + +void Blitter_32bppBase::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) +{ + int direction = (height < 0) ? -1 : 1; + uint32 *udst = (uint32 *)dst; + uint32 *src = (uint32 *)video; + + height = abs(height); + for (; height > 0; height--) { + memcpy(udst, src, width * sizeof(uint32)); + src += _screen.pitch * direction; + udst += dst_pitch * direction; + } +} + +void Blitter_32bppBase::MoveBuffer(void *video_dst, const void *video_src, int width, int height) +{ + uint32 *dst = (uint32 *)video_dst; + uint32 *src = (uint32 *)video_src; + + for (; height > 0; height--) { + memmove(dst, src, width * sizeof(uint32)); + src += _screen.pitch; + dst += _screen.pitch; + } +} + +int Blitter_32bppBase::BufferSize(int width, int height) +{ + return width * height * sizeof(uint32); +} diff --git a/src/renderer/32bpp.hpp b/src/blitter/32bpp_base.hpp index 7f0283754..85ce07062 100644 --- a/src/renderer/32bpp.hpp +++ b/src/blitter/32bpp_base.hpp @@ -1,18 +1,23 @@ /* $Id$ */ -/** @file 32bpp.hpp */ +/** @file 32bpp_base.hpp */ -#ifndef RENDERER_32BPP_HPP -#define RENDERER_32BPP_HPP +#ifndef BLITTER_32BPP_BASE_HPP +#define BLITTER_32BPP_BASE_HPP -#include "renderer.hpp" +#include "base.hpp" -class Renderer_32bpp : public Renderer { +class Blitter_32bppBase : public Blitter { public: + /* virtual */ uint8 GetScreenDepth() { return 32; } +// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); +// /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); +// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ void *MoveTo(const void *video, int x, int y); /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); /* virtual */ void SetHorizontalLine(void *video, int width, uint8 color); + /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color); /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch); /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height); @@ -25,11 +30,4 @@ public: } }; -class FRenderer_32bpp: public RendererFactory<FRenderer_32bpp> { -public: - /* virtual */ const char *GetName() { return "32bpp"; } - - /* virtual */ Renderer *CreateInstance() { return new Renderer_32bpp(); } -}; - -#endif /* RENDERER_32BPP_HPP */ +#endif /* BLITTER_32BPP_BASE_HPP */ diff --git a/src/blitter/32bpp_simple.cpp b/src/blitter/32bpp_simple.cpp index c858736cf..3dc5ee096 100644 --- a/src/blitter/32bpp_simple.cpp +++ b/src/blitter/32bpp_simple.cpp @@ -3,7 +3,6 @@ #include "../gfx.h" #include "../debug.h" #include "../table/sprites.h" -#include "../renderer/32bpp.hpp" #include "32bpp_simple.hpp" static FBlitter_32bppSimple iFBlitter_32bppSimple; @@ -108,7 +107,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo if (src->m == 0) { if (src->a != 0) *dst = ComposeColorRGBA(src->r, src->g, src->b, src->a, *dst); } else { - if (bp->remap[src->m] != 0) *dst = ComposeColorPA(Renderer_32bpp::LookupColourInPalette(bp->remap[src->m]), src->a, *dst); + if (bp->remap[src->m] != 0) *dst = ComposeColorPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst); } break; @@ -176,7 +175,7 @@ Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::Alloc for (int i = 0; i < sprite->height * sprite->width; i++) { if (dst[i].m != 0) { /* Pre-convert the mapping channel to a RGB value */ - uint color = Renderer_32bpp::LookupColourInPalette(dst[i].m); + uint color = this->LookupColourInPalette(dst[i].m); dst[i].r = GB(color, 16, 8); dst[i].g = GB(color, 8, 8); dst[i].b = GB(color, 0, 8); diff --git a/src/blitter/32bpp_simple.hpp b/src/blitter/32bpp_simple.hpp index cafaaab00..a8d6d1d58 100644 --- a/src/blitter/32bpp_simple.hpp +++ b/src/blitter/32bpp_simple.hpp @@ -5,27 +5,20 @@ #ifndef BLITTER_32BPP_SIMPLE_HPP #define BLITTER_32BPP_SIMPLE_HPP -#include "blitter.hpp" +#include "32bpp_base.hpp" +#include "factory.hpp" -class Blitter_32bppSimple : public Blitter { +class Blitter_32bppSimple : public Blitter_32bppBase { public: - /* virtual */ uint8 GetScreenDepth() { return 32; } - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); - /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); - - /* virtual */ const char *GetRenderer() { return "32bpp"; } }; class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> { public: /* virtual */ const char *GetName() { return "32bpp-simple"; } - /* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; } - /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); } }; diff --git a/src/blitter/8bpp_base.cpp b/src/blitter/8bpp_base.cpp new file mode 100644 index 000000000..e745ee627 --- /dev/null +++ b/src/blitter/8bpp_base.cpp @@ -0,0 +1,129 @@ +#include "../stdafx.h" +#include "../gfx.h" +#include "8bpp_base.hpp" + +void Blitter_8bppBase::DrawColorMappingRect(void *dst, int width, int height, int pal) +{ + const uint8 *ctab = GetNonSprite(pal) + 1; + + do { + for (int i = 0; i != width; i++) *((uint8 *)dst + i) = ctab[((uint8 *)dst)[i]]; + dst = (uint8 *)dst + _screen.pitch; + } while (height--); +} + +void *Blitter_8bppBase::MoveTo(const void *video, int x, int y) +{ + return (uint8 *)video + x + y * _screen.pitch; +} + +void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8 color) +{ + *((uint8 *)video + x + y * _screen.pitch) = color; +} + +void Blitter_8bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color) +{ + uint8 *dst = (uint8 *)video + x + y * _screen.pitch; + if (*dst == 0) *dst = color; +} + +void Blitter_8bppBase::SetHorizontalLine(void *video, int width, uint8 color) +{ + memset(video, color, width); +} + +void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, uint8 color) +{ + int dy; + int dx; + int stepx; + int stepy; + int frac; + + dy = (y2 - y) * 2; + if (dy < 0) { + dy = -dy; + stepy = -1; + } else { + stepy = 1; + } + + dx = (x2 - x) * 2; + if (dx < 0) { + dx = -dx; + stepx = -1; + } else { + stepx = 1; + } + + this->SetPixel(video, x, y, color); + if (dx > dy) { + frac = dy - (dx / 2); + while (x != x2) { + if (frac >= 0) { + y += stepy; + frac -= dx; + } + x += stepx; + frac += dy; + this->SetPixel(video, x, y, color); + } + } else { + frac = dx - (dy / 2); + while (y != y2) { + if (frac >= 0) { + x += stepx; + frac -= dy; + } + y += stepy; + frac += dx; + this->SetPixel(video, x, y, color); + } + } +} + +void Blitter_8bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) +{ + int direction = (height < 0) ? -1 : 1; + uint8 *dst = (uint8 *)video; + uint8 *usrc = (uint8 *)src; + + height = abs(height); + for (; height > 0; height--) { + memcpy(dst, usrc, width); + usrc += src_pitch * direction; + dst += _screen.pitch * direction; + } +} + +void Blitter_8bppBase::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) +{ + int direction = (height < 0) ? -1 : 1; + uint8 *udst = (uint8 *)dst; + uint8 *src = (uint8 *)video; + + height = abs(height); + for (; height > 0; height--) { + memcpy(udst, src, width); + src += _screen.pitch * direction; + udst += dst_pitch * direction; + } +} + +void Blitter_8bppBase::MoveBuffer(void *video_dst, const void *video_src, int width, int height) +{ + uint8 *dst = (uint8 *)video_dst; + uint8 *src = (uint8 *)video_src; + + for (; height > 0; height--) { + memmove(dst, src, width); + src += _screen.pitch; + dst += _screen.pitch; + } +} + +int Blitter_8bppBase::BufferSize(int width, int height) +{ + return width * height; +} diff --git a/src/renderer/8bpp.hpp b/src/blitter/8bpp_base.hpp index a8bb27a48..7ed862ca0 100644 --- a/src/renderer/8bpp.hpp +++ b/src/blitter/8bpp_base.hpp @@ -1,29 +1,27 @@ /* $Id$ */ -/** @file 8bpp.hpp */ +/** @file 8bpp_base.hpp */ -#ifndef RENDERER_8BPP_HPP -#define RENDERER_8BPP_HPP +#ifndef BLITTER_8BPP_BASE_HPP +#define BLITTER_8BPP_BASE_HPP -#include "renderer.hpp" +#include "base.hpp" -class Renderer_8bpp : public Renderer { +class Blitter_8bppBase : public Blitter { public: + /* virtual */ uint8 GetScreenDepth() { return 8; } +// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); + /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); +// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ void *MoveTo(const void *video, int x, int y); /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); /* virtual */ void SetHorizontalLine(void *video, int width, uint8 color); + /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color); /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch); /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height); /* virtual */ int BufferSize(int width, int height); }; -class FRenderer_8bpp: public RendererFactory<FRenderer_8bpp> { -public: - /* virtual */ const char *GetName() { return "8bpp"; } - - /* virtual */ Renderer *CreateInstance() { return new Renderer_8bpp(); } -}; - -#endif /* RENDERER_8BPP_HPP */ +#endif /* BLITTER_8BPP_BASE_HPP */ diff --git a/src/blitter/8bpp_debug.cpp b/src/blitter/8bpp_debug.cpp index e1ad988d3..3a9b52d2a 100644 --- a/src/blitter/8bpp_debug.cpp +++ b/src/blitter/8bpp_debug.cpp @@ -35,16 +35,6 @@ void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL } } -void Blitter_8bppDebug::DrawColorMappingRect(void *dst, int width, int height, int pal) -{ - const uint8 *ctab = GetNonSprite(pal) + 1; - - do { - for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]); - dst = _screen.renderer->MoveTo(dst, 0, 1); - } while (height--); -} - Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; diff --git a/src/blitter/8bpp_debug.hpp b/src/blitter/8bpp_debug.hpp index d3b52988b..9fd2a2d8e 100644 --- a/src/blitter/8bpp_debug.hpp +++ b/src/blitter/8bpp_debug.hpp @@ -5,27 +5,19 @@ #ifndef BLITTER_8BPP_DEBUG_HPP #define BLITTER_8BPP_DEBUG_HPP -#include "blitter.hpp" +#include "8bpp_base.hpp" +#include "factory.hpp" -class Blitter_8bppDebug : public Blitter { +class Blitter_8bppDebug : public Blitter_8bppBase { public: - /* virtual */ uint8 GetScreenDepth() { return 8; } - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - - /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); - /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); - - /* virtual */ const char *GetRenderer() { return "8bpp"; } }; class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> { public: /* virtual */ const char *GetName() { return "8bpp-debug"; } - /* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; } - /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); } }; diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp index 09c5886f0..9af922e30 100644 --- a/src/blitter/8bpp_optimized.cpp +++ b/src/blitter/8bpp_optimized.cpp @@ -102,16 +102,6 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z } } -void Blitter_8bppOptimized::DrawColorMappingRect(void *dst, int width, int height, int pal) -{ - const uint8 *ctab = GetNonSprite(pal) + 1; - - do { - for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]); - dst = _screen.renderer->MoveTo(dst, 0, 1); - } while (height--); -} - Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp index 0c9cb2dee..bbade0080 100644 --- a/src/blitter/8bpp_optimized.hpp +++ b/src/blitter/8bpp_optimized.hpp @@ -5,27 +5,19 @@ #ifndef BLITTER_8BPP_OPTIMIZED_HPP #define BLITTER_8BPP_OPTIMIZED_HPP -#include "blitter.hpp" +#include "8bpp_base.hpp" +#include "factory.hpp" -class Blitter_8bppOptimized : public Blitter { +class Blitter_8bppOptimized : public Blitter_8bppBase { public: - /* virtual */ uint8 GetScreenDepth() { return 8; } - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - - /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); - /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); - - /* virtual */ const char *GetRenderer() { return "8bpp"; } }; class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> { public: /* virtual */ const char *GetName() { return "8bpp-optimized"; } - /* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; } - /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); } }; diff --git a/src/blitter/8bpp_simple.cpp b/src/blitter/8bpp_simple.cpp index 47ebe8fc4..010066f8a 100644 --- a/src/blitter/8bpp_simple.cpp +++ b/src/blitter/8bpp_simple.cpp @@ -48,16 +48,6 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom } } -void Blitter_8bppSimple::DrawColorMappingRect(void *dst, int width, int height, int pal) -{ - const uint8 *ctab = GetNonSprite(pal) + 1; - - do { - for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]); - dst = _screen.renderer->MoveTo(dst, 0, 1); - } while (height--); -} - Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; diff --git a/src/blitter/8bpp_simple.hpp b/src/blitter/8bpp_simple.hpp index 2c848d7c1..589df29f3 100644 --- a/src/blitter/8bpp_simple.hpp +++ b/src/blitter/8bpp_simple.hpp @@ -5,27 +5,19 @@ #ifndef BLITTER_8BPP_SIMPLE_HPP #define BLITTER_8BPP_SIMPLE_HPP -#include "blitter.hpp" +#include "8bpp_base.hpp" +#include "factory.hpp" -class Blitter_8bppSimple : public Blitter { +class Blitter_8bppSimple : public Blitter_8bppBase { public: - /* virtual */ uint8 GetScreenDepth() { return 8; } - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - - /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); - /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); - - /* virtual */ const char *GetRenderer() { return "8bpp"; } }; class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> { public: /* virtual */ const char *GetName() { return "8bpp-simple"; } - /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; } - /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); } }; diff --git a/src/renderer/renderer.hpp b/src/blitter/base.hpp index 7b7ad0f4f..66550d42d 100644 --- a/src/renderer/renderer.hpp +++ b/src/blitter/base.hpp @@ -1,16 +1,64 @@ /* $Id$ */ -/** @file renderer.hpp */ +#ifndef BLITTER_BASE_HPP +#define BLITTER_BASE_HPP -#ifndef RENDERER_HPP -#define RENDERER_HPP +#include "../spritecache.h" +#include "../spriteloader/spriteloader.hpp" -#include <string> -#include <map> +enum BlitterMode { + BM_NORMAL, + BM_COLOUR_REMAP, + BM_TRANSPARENT, +}; -class Renderer { +/** + * How all blitters should look like. Extend this class to make your own. + */ +class Blitter { public: - virtual ~Renderer() { } + struct BlitterParams { + const void *sprite; ///< Pointer to the sprite how ever the encoder stored it + const byte *remap; ///< XXX -- Temporary storage for remap array + + int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst) + int width, height; ///< The width and height in pixels that needs to be drawn to dst + int sprite_width; ///< Real width of the sprite + int sprite_height; ///< Real height of the sprite + int left, top; ///< The offset in the 'dst' in pixels to start drawing + + void *dst; ///< Destination buffer + int pitch; ///< The pitch of the destination buffer + }; + + typedef void *AllocatorProc(size_t size); + + /** + * Get the screen depth this blitter works for. + * This is either: 8, 16, 24 or 32. + */ + virtual uint8 GetScreenDepth() = 0; + + /** + * Draw an image to the screen, given an amount of params defined above. + */ + virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0; + + /** + * Draw a colortable to the screen. This is: the color of the screen is read + * and is looked-up in the palette to match a new color, which then is put + * on the screen again. + * @param dst the destination pointer (video-buffer). + * @param width the width of the buffer. + * @param height the height of the buffer. + * @param pal the palette to use. + */ + virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0; + + /** + * Convert a sprite from the loader to our own format. + */ + virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0; /** * Move the destination pointer the requested amount x and y, keeping in mind @@ -49,6 +97,11 @@ public: virtual void SetHorizontalLine(void *video, int width, uint8 color) = 0; /** + * Draw a line in which ever direction. + */ + virtual void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color) = 0; + + /** * Copy from a buffer to the screen. * @param video The destionation pointer (video-buffer). * @param src The buffer from which the data will be read. @@ -84,82 +137,8 @@ public: * @return The size needed for the buffer. */ virtual int BufferSize(int width, int height) = 0; -}; -/** - * The factory, keeping track of all renderers. - */ -class RendererFactoryBase { -private: - char *name; - typedef std::map<std::string, RendererFactoryBase *> Renderers; - - static Renderers &GetRenderers() - { - static Renderers &s_renderers = *new Renderers(); - return s_renderers; - } - -protected: - /** - * Register a renderer internally, based on his bpp. - * @param name the name of the renderer. - * @note an assert() will be trigger if 2 renderers with the same bpp try to register. - */ - void RegisterRenderer(const char *name) - { - /* Don't register nameless Renderers */ - if (name == NULL) return; - - this->name = strdup(name); - std::pair<Renderers::iterator, bool> P = GetRenderers().insert(Renderers::value_type(name, this)); - assert(P.second); - } - -public: - RendererFactoryBase() : - name(NULL) - { } - - virtual ~RendererFactoryBase() { if (this->name != NULL) GetRenderers().erase(this->name); free(this->name); } - - /** - * Find the requested renderer and return his class-instance. - * @param name the renderer to select. - */ - static Renderer *SelectRenderer(const char *name) - { - if (GetRenderers().size() == 0) return NULL; - - Renderers::iterator it = GetRenderers().begin(); - for (; it != GetRenderers().end(); it++) { - RendererFactoryBase *r = (*it).second; - if (strcasecmp(name, r->name) == 0) { - return r->CreateInstance(); - } - } - return NULL; - } - - /** - * Create an instance of this Renderer-class. - */ - virtual Renderer *CreateInstance() = 0; + virtual ~Blitter() { } }; -/** - * A template factory, so ->GetBpp() works correctly. This because else some compiler will complain. - */ -template <class T> -class RendererFactory: public RendererFactoryBase { -public: - RendererFactory() { this->RegisterRenderer(((T *)this)->GetName()); } - - /** - * Get the name for this renderer. - */ - const char *GetName(); -}; - - -#endif /* RENDERER_HPP */ +#endif /* BLITTER_BASE_HPP */ diff --git a/src/blitter/blitter.hpp b/src/blitter/factory.hpp index 175533df6..a55250071 100644 --- a/src/blitter/blitter.hpp +++ b/src/blitter/factory.hpp @@ -1,77 +1,12 @@ /* $Id$ */ -/** @file blitter.hpp */ +#ifndef BLITTER_FACTORY_HPP +#define BLITTER_FACTORY_HPP -#ifndef BLITTER_HPP -#define BLITTER_HPP - -#include "../spriteloader/spriteloader.hpp" -#include "../spritecache.h" +#include "base.hpp" #include <string> #include <map> -enum BlitterMode { - BM_NORMAL, - BM_COLOUR_REMAP, - BM_TRANSPARENT, -}; - -/** - * How all blitters should look like. Extend this class to make your own. - */ -class Blitter { -public: - struct BlitterParams { - const void *sprite; ///< Pointer to the sprite how ever the encoder stored it - const byte *remap; ///< XXX -- Temporary storage for remap array - - int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst) - int width, height; ///< The width and height in pixels that needs to be drawn to dst - int sprite_width; ///< Real width of the sprite - int sprite_height; ///< Real height of the sprite - int left, top; ///< The offset in the 'dst' in pixels to start drawing - - void *dst; ///< Destination buffer - int pitch; ///< The pitch of the destination buffer - }; - - typedef void *AllocatorProc(size_t size); - - /** - * Get the screen depth this blitter works for. - * This is either: 8, 16, 24 or 32. - */ - virtual uint8 GetScreenDepth() = 0; - - /** - * Draw an image to the screen, given an amount of params defined above. - */ - virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0; - - /** - * Draw a colortable to the screen. This is: the color of the screen is read - * and is looked-up in the palette to match a new color, which then is put - * on the screen again. - * @param dst the destination pointer (video-buffer). - * @param width the width of the buffer. - * @param height the height of the buffer. - * @param pal the palette to use. - */ - virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0; - - /** - * Convert a sprite from the loader to our own format. - */ - virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0; - - /** - * Get the renderer this class depends on. - */ - virtual const char *GetRenderer() = 0; - - virtual ~Blitter() { } -}; - /** * The base factory, keeping track of all blitters. */ @@ -183,4 +118,4 @@ public: const char *GetName(); }; -#endif /* BLITTER_HPP */ +#endif /* BLITTER_FACTORY_HPP */ diff --git a/src/blitter/null.cpp b/src/blitter/null.cpp index ae1133b20..87b456c4a 100644 --- a/src/blitter/null.cpp +++ b/src/blitter/null.cpp @@ -1,19 +1,9 @@ #include "../stdafx.h" -#include "../zoom.hpp" -#include "../gfx.h" -#include "../functions.h" +#include "../variables.h" #include "null.hpp" static FBlitter_Null iFBlitter_Null; -void Blitter_Null::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) -{ -} - -void Blitter_Null::DrawColorMappingRect(void *dst, int width, int height, int pal) -{ -} - Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; diff --git a/src/blitter/null.hpp b/src/blitter/null.hpp index 5db182cb6..98374f1de 100644 --- a/src/blitter/null.hpp +++ b/src/blitter/null.hpp @@ -5,27 +5,30 @@ #ifndef BLITTER_NULL_HPP #define BLITTER_NULL_HPP -#include "blitter.hpp" +#include "base.hpp" +#include "factory.hpp" class Blitter_Null : public Blitter { public: /* virtual */ uint8 GetScreenDepth() { return 0; } - - /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - - /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); - + /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {}; + /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal) {}; /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); - - /* virtual */ const char *GetRenderer() { return "null"; } + /* virtual */ void *MoveTo(const void *video, int x, int y) { return NULL; }; + /* virtual */ void SetPixel(void *video, int x, int y, uint8 color) {}; + /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color) {}; + /* virtual */ void SetHorizontalLine(void *video, int width, uint8 color) {}; + /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color) {}; + /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) {}; + /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {}; + /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height) {}; + /* virtual */ int BufferSize(int width, int height) { return 0; }; }; class FBlitter_Null: public BlitterFactory<FBlitter_Null> { public: /* virtual */ const char *GetName() { return "null"; } - /* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; } - /* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); } }; diff --git a/src/fontcache.cpp b/src/fontcache.cpp index 7363e4ef8..6ae3dd456 100644 --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -15,7 +15,7 @@ #include "fontcache.h" #include "helpers.hpp" #include "spriteloader/spriteloader.hpp" -#include "blitter/blitter.hpp" +#include "blitter/factory.hpp" #ifdef WITH_FREETYPE diff --git a/src/gfx.cpp b/src/gfx.cpp index f04524fd0..d34aae7a0 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -19,7 +19,7 @@ #include "genworld.h" #include "debug.h" #include "zoom.hpp" -#include "blitter/blitter.hpp" +#include "blitter/factory.hpp" #ifdef _DEBUG bool _dbg_screen_rect; @@ -60,6 +60,7 @@ static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / 8]; void GfxScroll(int left, int top, int width, int height, int xo, int yo) { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); const void *src; void *dst; @@ -70,8 +71,8 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo) if (yo > 0) { /*Calculate pointers */ - dst = _screen.renderer->MoveTo(_screen.dst_ptr, left, top + height - 1); - src = _screen.renderer->MoveTo(dst, 0, -yo); + dst = blitter->MoveTo(_screen.dst_ptr, left, top + height - 1); + src = blitter->MoveTo(dst, 0, -yo); /* Decrease height and increase top */ top += yo; @@ -80,20 +81,20 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo) /* Adjust left & width */ if (xo >= 0) { - dst = _screen.renderer->MoveTo(dst, xo, 0); + dst = blitter->MoveTo(dst, xo, 0); left += xo; width -= xo; } else { - src = _screen.renderer->MoveTo(src, -xo, 0); + src = blitter->MoveTo(src, -xo, 0); width += xo; } /* Negative height as we want to copy from bottom to top */ - _screen.renderer->CopyFromBuffer(dst, src, width, -height, _screen.pitch); + blitter->CopyFromBuffer(dst, src, width, -height, _screen.pitch); } else { /* Calculate pointers */ - dst = _screen.renderer->MoveTo(_screen.dst_ptr, left, top); - src = _screen.renderer->MoveTo(dst, 0, -yo); + dst = blitter->MoveTo(_screen.dst_ptr, left, top); + src = blitter->MoveTo(dst, 0, -yo); /* Decrese height. (yo is <=0). */ height += yo; @@ -101,17 +102,17 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo) /* Adjust left & width */ if (xo >= 0) { - dst = _screen.renderer->MoveTo(dst, xo, 0); + dst = blitter->MoveTo(dst, xo, 0); left += xo; width -= xo; } else { - src = _screen.renderer->MoveTo(src, -xo, 0); + src = blitter->MoveTo(src, -xo, 0); width += xo; } /* the y-displacement may be 0 therefore we have to use memmove, * because source and destination may overlap */ - _screen.renderer->MoveBuffer(dst, src, width, height); + blitter->MoveBuffer(dst, src, width, height); } /* This part of the screen is now dirty. */ _video_driver->make_dirty(left, top, width, height); @@ -120,6 +121,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo) void GfxFillRect(int left, int top, int right, int bottom, int color) { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); const DrawPixelInfo *dpi = _cur_dpi; void *dst; const int otop = top; @@ -142,31 +144,33 @@ void GfxFillRect(int left, int top, int right, int bottom, int color) bottom -= top; assert(bottom > 0); - dst = _screen.renderer->MoveTo(dpi->dst_ptr, left, top); + dst = blitter->MoveTo(dpi->dst_ptr, left, top); if (!HASBIT(color, PALETTE_MODIFIER_GREYOUT)) { if (!HASBIT(color, USE_COLORTABLE)) { do { - _screen.renderer->SetHorizontalLine(dst, right, (uint8)color); - dst = _screen.renderer->MoveTo(dst, 0, 1); + blitter->SetHorizontalLine(dst, right, (uint8)color); + dst = blitter->MoveTo(dst, 0, 1); } while (--bottom); } else { - BlitterFactoryBase::GetCurrentBlitter()->DrawColorMappingRect(dst, right, bottom, GB(color, 0, PALETTE_WIDTH)); + blitter->DrawColorMappingRect(dst, right, bottom, GB(color, 0, PALETTE_WIDTH)); } } else { byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1; do { - for (int i = (bo ^= 1); i < right; i += 2) _screen.renderer->SetPixel(dst, i, 0, (uint8)color); - dst = _screen.renderer->MoveTo(dst, 0, 1); + for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)color); + dst = blitter->MoveTo(dst, 0, 1); } while (--bottom > 0); } } static void GfxSetPixel(int x, int y, int color) { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); const DrawPixelInfo *dpi = _cur_dpi; + if ((x -= dpi->left) < 0 || x >= dpi->width || (y -= dpi->top) < 0 || y >= dpi->height) return; - _screen.renderer->SetPixel(dpi->dst_ptr, x, y, color); + blitter->SetPixel(dpi->dst_ptr, x, y, color); } void GfxDrawLine(int x, int y, int x2, int y2, int color) @@ -934,14 +938,16 @@ void ScreenSizeChanged() void UndrawMouseCursor() { if (_cursor.visible) { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); _cursor.visible = false; - _screen.renderer->CopyFromBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x); + blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x); _video_driver->make_dirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y); } } void DrawMouseCursor() { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); int x; int y; int w; @@ -978,10 +984,10 @@ void DrawMouseCursor() _cursor.draw_pos.y = y; _cursor.draw_size.y = h; - assert(_screen.renderer->BufferSize(w, h) < (int)sizeof(_cursor_backup)); + assert(blitter->BufferSize(w, h) < (int)sizeof(_cursor_backup)); /* Make backup of stuff below cursor */ - _screen.renderer->CopyToBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x); + blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x); /* Draw cursor on screen */ _cur_dpi = &_screen; @@ -1171,6 +1177,7 @@ void MarkWholeScreenDirty() * get some nasty results */ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height) { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); const DrawPixelInfo *o = _cur_dpi; n->zoom = ZOOM_LVL_NORMAL; @@ -1202,7 +1209,7 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh n->top = 0; } - n->dst_ptr = _screen.renderer->MoveTo(o->dst_ptr, left, top); + n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top); n->pitch = o->pitch; if (height > o->height - top) { @@ -7,7 +7,6 @@ #include "openttd.h" #include "zoom.hpp" -#include "renderer/renderer.hpp" enum WindowKeyCodes { WKC_SHIFT = 0x8000, @@ -138,7 +137,6 @@ struct DrawPixelInfo { int left, top, width, height; int pitch; ZoomLevel zoom; - Renderer *renderer; }; struct Colour { diff --git a/src/openttd.cpp b/src/openttd.cpp index 87e4d55c3..4a26c3199 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -64,7 +64,7 @@ #include "newgrf_commons.h" #include "player_face.h" #include "group.h" -#include "blitter/blitter.hpp" +#include "blitter/factory.hpp" #include "bridge_map.h" #include "clear_map.h" diff --git a/src/renderer/32bpp.cpp b/src/renderer/32bpp.cpp deleted file mode 100644 index 1d1d78e6a..000000000 --- a/src/renderer/32bpp.cpp +++ /dev/null @@ -1,77 +0,0 @@ -#include "../stdafx.h" -#include "../gfx.h" -#include "32bpp.hpp" - -static FRenderer_32bpp iFRenderer_32bpp; - -void *Renderer_32bpp::MoveTo(const void *video, int x, int y) -{ - return (uint32 *)video + x + y * _screen.pitch; -} - -void Renderer_32bpp::SetPixel(void *video, int x, int y, uint8 color) -{ - *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color); -} - -void Renderer_32bpp::SetPixelIfEmpty(void *video, int x, int y, uint8 color) -{ - uint32 *dst = (uint32 *)video + x + y * _screen.pitch; - if (*dst == 0) *dst = LookupColourInPalette(color); -} - -void Renderer_32bpp::SetHorizontalLine(void *video, int width, uint8 color) -{ - uint32 *dst = (uint32 *)video; - uint32 color32 = LookupColourInPalette(color); - - for (; width > 0; width--) { - *dst = color32; - dst++; - } -} - -void Renderer_32bpp::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) -{ - int direction = (height < 0) ? -1 : 1; - uint32 *dst = (uint32 *)video; - uint32 *usrc = (uint32 *)src; - - height = abs(height); - for (; height > 0; height--) { - memcpy(dst, usrc, width * sizeof(uint32)); - usrc += src_pitch * direction; - dst += _screen.pitch * direction; - } -} - -void Renderer_32bpp::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) -{ - int direction = (height < 0) ? -1 : 1; - uint32 *udst = (uint32 *)dst; - uint32 *src = (uint32 *)video; - - height = abs(height); - for (; height > 0; height--) { - memcpy(udst, src, width * sizeof(uint32)); - src += _screen.pitch * direction; - udst += dst_pitch * direction; - } -} - -void Renderer_32bpp::MoveBuffer(void *video_dst, const void *video_src, int width, int height) -{ - uint32 *dst = (uint32 *)video_dst; - uint32 *src = (uint32 *)video_src; - - for (; height > 0; height--) { - memmove(dst, src, width * sizeof(uint32)); - src += _screen.pitch; - dst += _screen.pitch; - } -} - -int Renderer_32bpp::BufferSize(int width, int height) -{ - return width * height * sizeof(uint32); -} diff --git a/src/renderer/8bpp.cpp b/src/renderer/8bpp.cpp deleted file mode 100644 index 2f595c6c9..000000000 --- a/src/renderer/8bpp.cpp +++ /dev/null @@ -1,71 +0,0 @@ -#include "../stdafx.h" -#include "../gfx.h" -#include "8bpp.hpp" - -static FRenderer_8bpp iFRenderer_8bpp; - -void *Renderer_8bpp::MoveTo(const void *video, int x, int y) -{ - return (uint8 *)video + x + y * _screen.pitch; -} - -void Renderer_8bpp::SetPixel(void *video, int x, int y, uint8 color) -{ - *((uint8 *)video + x + y * _screen.pitch) = color; -} - -void Renderer_8bpp::SetPixelIfEmpty(void *video, int x, int y, uint8 color) -{ - uint8 *dst = (uint8 *)video + x + y * _screen.pitch; - if (*dst == 0) *dst = color; -} - -void Renderer_8bpp::SetHorizontalLine(void *video, int width, uint8 color) -{ - memset(video, color, width); -} - -void Renderer_8bpp::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) -{ - int direction = (height < 0) ? -1 : 1; - uint8 *dst = (uint8 *)video; - uint8 *usrc = (uint8 *)src; - - height = abs(height); - for (; height > 0; height--) { - memcpy(dst, usrc, width); - usrc += src_pitch * direction; - dst += _screen.pitch * direction; - } -} - -void Renderer_8bpp::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) -{ - int direction = (height < 0) ? -1 : 1; - uint8 *udst = (uint8 *)dst; - uint8 *src = (uint8 *)video; - - height = abs(height); - for (; height > 0; height--) { - memcpy(udst, src, width); - src += _screen.pitch * direction; - udst += dst_pitch * direction; - } -} - -void Renderer_8bpp::MoveBuffer(void *video_dst, const void *video_src, int width, int height) -{ - uint8 *dst = (uint8 *)video_dst; - uint8 *src = (uint8 *)video_src; - - for (; height > 0; height--) { - memmove(dst, src, width); - src += _screen.pitch; - dst += _screen.pitch; - } -} - -int Renderer_8bpp::BufferSize(int width, int height) -{ - return width * height; -} diff --git a/src/renderer/null.cpp b/src/renderer/null.cpp deleted file mode 100644 index fc68feaf2..000000000 --- a/src/renderer/null.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "../stdafx.h" -#include "../gfx.h" -#include "null.hpp" - -static FRenderer_Null iFRenderer_Null; - -void *Renderer_Null::MoveTo(const void *video, int x, int y) -{ - return NULL; -} - -void Renderer_Null::SetPixel(void *video, int x, int y, uint8 color) -{ -} - -void Renderer_Null::SetPixelIfEmpty(void *video, int x, int y, uint8 color) -{ -} - -void Renderer_Null::SetHorizontalLine(void *video, int width, uint8 color) -{ -} - -void Renderer_Null::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) -{ -} - -void Renderer_Null::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) -{ -} - -void Renderer_Null::MoveBuffer(void *video_dst, const void *video_src, int width, int height) -{ -} - -int Renderer_Null::BufferSize(int width, int height) -{ - return 0; -} diff --git a/src/renderer/null.hpp b/src/renderer/null.hpp deleted file mode 100644 index 1eb95bbdd..000000000 --- a/src/renderer/null.hpp +++ /dev/null @@ -1,29 +0,0 @@ -/* $Id$ */ - -/** @file null.hpp */ - -#ifndef RENDERER_NULL_HPP -#define RENDERER_NULL_HPP - -#include "renderer.hpp" - -class Renderer_Null : public Renderer { -public: - /* virtual */ void *MoveTo(const void *video, int x, int y); - /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); - /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); - /* virtual */ void SetHorizontalLine(void *video, int width, uint8 color); - /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch); - /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); - /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height); - /* virtual */ int BufferSize(int width, int height); -}; - -class FRenderer_Null: public RendererFactory<FRenderer_Null> { -public: - /* virtual */ const char *GetName() { return "null"; } - - /* virtual */ Renderer *CreateInstance() { return new Renderer_Null(); } -}; - -#endif /* RENDERER_NULL_HPP */ diff --git a/src/screenshot.cpp b/src/screenshot.cpp index 78235553d..c03eab59a 100644 --- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -16,7 +16,7 @@ #include "date.h" #include "string.h" #include "helpers.hpp" -#include "blitter/blitter.hpp" +#include "blitter/factory.hpp" #include "fileio.h" char _screenshot_format_name[8]; @@ -483,8 +483,9 @@ void SetScreenshotFormat(int i) /* screenshot generator that dumps the current video buffer */ static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n) { - void *src = _screen.renderer->MoveTo(_screen.dst_ptr, 0, y); - _screen.renderer->CopyToBuffer(src, buf, _screen.width, n, pitch); + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + void *src = blitter->MoveTo(_screen.dst_ptr, 0, y); + blitter->CopyToBuffer(src, buf, _screen.width, n, pitch); } /* generate a large piece of the world */ diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 25b6e1468..585913c5b 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -25,6 +25,7 @@ #include "town.h" #include "sound.h" #include "variables.h" +#include "blitter/factory.hpp" static const Widget _smallmap_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, @@ -169,20 +170,24 @@ static const LegendAndColour * const _legend_table[] = { static inline void WRITE_PIXELS(void *d, uint32 val) { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); uint8 *val8 = (uint8 *)&val; - _screen.renderer->SetPixel(d, 0, 0, val8[0]); - _screen.renderer->SetPixel(d, 1, 0, val8[1]); - _screen.renderer->SetPixel(d, 2, 0, val8[2]); - _screen.renderer->SetPixel(d, 3, 0, val8[3]); + + blitter->SetPixel(d, 0, 0, val8[0]); + blitter->SetPixel(d, 1, 0, val8[1]); + blitter->SetPixel(d, 2, 0, val8[2]); + blitter->SetPixel(d, 3, 0, val8[3]); } static inline void WRITE_PIXELS_OR(void *d, uint32 val) { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); uint8 *val8 = (uint8 *)&val; - _screen.renderer->SetPixelIfEmpty(d, 0, 0, val8[0]); - _screen.renderer->SetPixelIfEmpty(d, 1, 0, val8[1]); - _screen.renderer->SetPixelIfEmpty(d, 2, 0, val8[2]); - _screen.renderer->SetPixelIfEmpty(d, 3, 0, val8[3]); + + blitter->SetPixelIfEmpty(d, 0, 0, val8[0]); + blitter->SetPixelIfEmpty(d, 1, 0, val8[1]); + blitter->SetPixelIfEmpty(d, 2, 0, val8[2]); + blitter->SetPixelIfEmpty(d, 3, 0, val8[3]); } #define MKCOLOR(x) TO_LE32X(x) @@ -280,7 +285,8 @@ typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough functio */ static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) { - void *dst_ptr_end = _screen.renderer->MoveTo(_screen.dst_ptr, _screen.width, _screen.height - 1); + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + void *dst_ptr_end = blitter->MoveTo(_screen.dst_ptr, _screen.width, _screen.height - 1); do { /* check if the tile (xc,yc) is within the map range */ @@ -290,7 +296,7 @@ static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask); } /* switch to next tile in the column */ - } while (xc++, yc++, dst = _screen.renderer->MoveTo(dst, pitch, 0), --reps != 0); + } while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); } @@ -510,6 +516,7 @@ static void DrawHorizMapIndicator(int x, int y, int x2, int y2) */ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns) { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); DrawPixelInfo *old_dpi; int dx,dy, x, y, x2, y2; void *ptr; @@ -564,7 +571,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town } } - ptr = _screen.renderer->MoveTo(dpi->dst_ptr, -dx - 4, 0); + ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0); x = - dx - 4; y = 0; @@ -598,13 +605,13 @@ skip_column: if (y == 0) { tile_y++; y++; - ptr = _screen.renderer->MoveTo(ptr, 0, 1); + ptr = blitter->MoveTo(ptr, 0, 1); } else { tile_x--; y--; - ptr = _screen.renderer->MoveTo(ptr, 0, -1); + ptr = blitter->MoveTo(ptr, 0, -1); } - ptr = _screen.renderer->MoveTo(ptr, 2, 0); + ptr = blitter->MoveTo(ptr, 2, 0); x += 2; } @@ -650,8 +657,8 @@ skip_column: color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF; /* And draw either one or two pixels depending on clipping */ - _screen.renderer->SetPixel(dpi->dst_ptr, x, y, color); - if (!skip) _screen.renderer->SetPixel(dpi->dst_ptr, x + 1, y, color);; + blitter->SetPixel(dpi->dst_ptr, x, y, color); + if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, color); } } } diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 135c7d834..4b46b224b 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -17,7 +17,7 @@ #ifdef WITH_PNG #include "spriteloader/png.hpp" #endif /* WITH_PNG */ -#include "blitter/blitter.hpp" +#include "blitter/factory.hpp" /* Default of 4MB spritecache */ uint _sprite_cache_size = 4; diff --git a/src/texteff.cpp b/src/texteff.cpp index dd73f509d..30f94884b 100644 --- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -16,6 +16,7 @@ #include "string.h" #include "variables.h" #include "table/sprites.h" +#include "blitter/factory.hpp" #include <stdarg.h> /* va_list */ #include "date.h" @@ -126,6 +127,7 @@ void InitTextMessage() void UndrawTextMessage() { if (_textmessage_visible) { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); /* Sometimes we also need to hide the cursor * This is because both textmessage and the cursor take a shot of the * screen before drawing. @@ -161,7 +163,7 @@ void UndrawTextMessage() _textmessage_visible = false; /* Put our 'shot' back to the screen */ - _screen.renderer->CopyFromBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width); + blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width); /* And make sure it is updated next time */ _video_driver->make_dirty(x, y, width, height); @@ -196,6 +198,7 @@ void TextMessageDailyLoop() /** Draw the textmessage-box */ void DrawTextMessage() { + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); if (!_textmessage_dirty) return; /* First undraw if needed */ @@ -221,7 +224,7 @@ void DrawTextMessage() if (width <= 0 || height <= 0) return; /* Make a copy of the screen as it is before painting (for undraw) */ - _screen.renderer->CopyToBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width); + blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width); _cur_dpi = &_screen; // switch to _screen painting diff --git a/src/video/cocoa_v.mm b/src/video/cocoa_v.mm index 950aa2b28..5317ecfa2 100644 --- a/src/video/cocoa_v.mm +++ b/src/video/cocoa_v.mm @@ -1763,9 +1763,6 @@ static void QZ_VideoInit() _cocoa_video_data.cursor_visible = true; - _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); - if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); - /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */ // QZ_RegisterForSleepNotifications(); } diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index 596e55497..cbcbaef3b 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -14,7 +14,7 @@ #include "../variables.h" #include "../genworld.h" #include "../fileio.h" -#include "../blitter/blitter.hpp" +#include "../blitter/factory.hpp" #include "dedicated_v.h" #ifdef BEOS_NET_SERVER @@ -128,8 +128,6 @@ static const char *DedicatedVideoStart(const char * const *parm) _screen.width = _screen.pitch = _cur_resolution[0]; _screen.height = _cur_resolution[1]; - _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); - if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); SetDebugString("net=6"); diff --git a/src/video/null_v.cpp b/src/video/null_v.cpp index 0c1f4715e..d6afc7af4 100644 --- a/src/video/null_v.cpp +++ b/src/video/null_v.cpp @@ -6,7 +6,7 @@ #include "../variables.h" #include "../window.h" #include "../debug.h" -#include "../blitter/blitter.hpp" +#include "../blitter/factory.hpp" #include "null_v.h" static const char* NullVideoStart(const char* const* parm) @@ -16,8 +16,6 @@ static const char* NullVideoStart(const char* const* parm) /* Do not render, nor blit */ DEBUG(misc, 1, "Forcing blitter 'null'..."); BlitterFactoryBase::SelectBlitter("null"); - _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); - if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); return NULL; } diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index 8b851e2d6..3a1f2229e 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -13,8 +13,7 @@ #include "../window.h" #include "../network/network.h" #include "../variables.h" -#include "../blitter/blitter.hpp" -#include "../renderer/renderer.hpp" +#include "../blitter/factory.hpp" #include "sdl_v.h" #include <SDL.h> @@ -205,8 +204,6 @@ static bool CreateMainSurface(int w, int h) _screen.width = newscreen->w; _screen.height = newscreen->h; _screen.pitch = newscreen->pitch / (bpp / 8); - _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); - if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); _sdl_screen = newscreen; InitPalette(); diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 53d02c69f..8d32daab1 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -653,8 +653,6 @@ static bool AllocateDibSection(int w, int h) _screen.width = w; _screen.pitch = ALIGN(w, 4); _screen.height = h; - _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); - if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256); memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256); bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); diff --git a/src/viewport.cpp b/src/viewport.cpp index e23c69622..11f97db7d 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -24,6 +24,7 @@ #include "variables.h" #include "train.h" #include "roadveh.h" +#include "blitter/factory.hpp" #define VIEWPORT_DRAW_MEM (65536 * 2) @@ -1269,7 +1270,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom x = UnScaleByZoom(vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left; y = UnScaleByZoom(vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top; - vd.dpi.dst_ptr = _screen.renderer->MoveTo(old_dpi->dst_ptr, x - old_dpi->left, y - old_dpi->top); + vd.dpi.dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(old_dpi->dst_ptr, x - old_dpi->left, y - old_dpi->top); vd.parent_list = parent_list; vd.eof_parent_list = endof(parent_list); diff --git a/src/window.cpp b/src/window.cpp index bdc8a75f5..ecc18bd40 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -17,6 +17,7 @@ #include "table/sprites.h" #include "genworld.h" #include "helpers.hpp" +#include "blitter/factory.hpp" /* delta between mouse cursor and upper left corner of dragged window */ static Point _drag_delta; @@ -270,7 +271,7 @@ static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right dp->left = left - (*wz)->left; dp->top = top - (*wz)->top; dp->pitch = _screen.pitch; - dp->dst_ptr = _screen.renderer->MoveTo(_screen.dst_ptr, left, top); + dp->dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top); dp->zoom = ZOOM_LVL_NORMAL; CallWindowEventNP(*wz, WE_PAINT); } |