diff options
-rw-r--r-- | src/cheat_type.h | 1 | ||||
-rw-r--r-- | src/saveload/afterload.cpp | 2 | ||||
-rw-r--r-- | src/settings_type.h | 2 | ||||
-rw-r--r-- | src/table/settings.ini | 26 | ||||
-rw-r--r-- | src/tile_type.h | 4 |
5 files changed, 35 insertions, 0 deletions
diff --git a/src/cheat_type.h b/src/cheat_type.h index a345cdd3b..845574772 100644 --- a/src/cheat_type.h +++ b/src/cheat_type.h @@ -36,6 +36,7 @@ struct Cheats { Cheat change_date; ///< changes date ingame Cheat setup_prod; ///< setup raw-material production in game Cheat dummy3; ///< empty cheat (enable running el-engines on normal rail) + Cheat edit_max_hl; ///< edit the maximum heightlevel }; extern Cheats _cheats; diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index cb3eae472..d16b34ddc 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -583,6 +583,8 @@ bool AfterLoadGame() } if (IsSavegameVersionBefore(194)) { + _settings_game.construction.max_heightlevel = 15; + /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */ for (TileIndex t = 0; t < map_size; t++) { _m[t].height = GB(_m[t].type, 0, 4); diff --git a/src/settings_type.h b/src/settings_type.h index c51024c00..0cd9b9b75 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -296,9 +296,11 @@ struct GameCreationSettings { /** Settings related to construction in-game */ struct ConstructionSettings { + uint8 max_heightlevel; ///< maximum allowed heightlevel bool build_on_slopes; ///< allow building on slopes bool autoslope; ///< allow terraforming under things uint16 max_bridge_length; ///< maximum length of bridges + byte max_bridge_height; ///< maximum height of bridges uint16 max_tunnel_length; ///< maximum length of tunnels byte train_signal_side; ///< show signals on left / driving / right side bool extra_dynamite; ///< extra dynamite diff --git a/src/table/settings.ini b/src/table/settings.ini index 3e5a222de..e74b11e52 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -377,6 +377,19 @@ proc = CheckRoadSide ; Construction +[SDT_VAR] +base = GameSettings +var = construction.max_heightlevel +type = SLE_UINT8 +from = 194 +guiflags = SGF_NEWGAME_ONLY | SGF_NO_NETWORK +def = DEF_MAX_HEIGHTLEVEL +min = MIN_MAX_HEIGHTLEVEL +max = MAX_MAX_HEIGHTLEVEL +interval = 1 +strval = STR_JUST_INT +cat = SC_BASIC + [SDT_BOOL] base = GameSettings var = construction.build_on_slopes @@ -496,6 +509,19 @@ strval = STR_CONFIG_SETTING_TILE_LENGTH [SDT_VAR] base = GameSettings +var = construction.max_bridge_height +type = SLE_UINT8 +from = 194 +guiflags = SGF_NO_NETWORK +def = 12 +min = 1 +max = MAX_TILE_HEIGHT +interval = 1 +strval = STR_JUST_COMMA +cat = SC_EXPERT + +[SDT_VAR] +base = GameSettings var = construction.max_tunnel_length type = SLE_UINT16 from = 159 diff --git a/src/tile_type.h b/src/tile_type.h index 34543eb93..7276307af 100644 --- a/src/tile_type.h +++ b/src/tile_type.h @@ -19,6 +19,10 @@ static const uint TILE_HEIGHT = 8; ///< The standard height-diffe static const uint MAX_TILE_HEIGHT = 15; ///< Maximum allowed tile height +static const uint MIN_MAX_HEIGHTLEVEL = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings) +static const uint DEF_MAX_HEIGHTLEVEL = 15; ///< Default maximum allowed heightlevel (in the construction settings) +static const uint MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings) + static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height static const uint DEF_SNOWLINE_HEIGHT = 7; ///< Default snowline height static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height |