diff options
-rw-r--r-- | changelog.txt | 108 | ||||
-rw-r--r-- | known-bugs.txt | 4 |
2 files changed, 110 insertions, 2 deletions
diff --git a/changelog.txt b/changelog.txt index bf75edde4..b7d9da825 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,111 @@ +1.11.2 (2021-05-03) +------------------------------------------------------------------------ +Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077) +Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183) +Fix: Query windows could be partially drawn (#9184) +Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182) +Fix #9117: [Fluidsynth] Hang when changing song (#9181) +Fix: String validation could leave invalid UTF-8 encoded strings (#9096) +Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176) +Fix: Crash when extra viewport with zero height has sign in view (#9175) +Fix #9147: Crash when taking screenshots (#9169) +Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163) +Fix #9152: Screenshot success popup window was treated as an error (#9159) +Fix: Fast-forward stuttering when vsync is enabled (#9140) +Fix: [Network, Win32] Network errors were handled badly (#9116) +Fix: [Network] Savegame transfer could stall in rare cases (#9106) +Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098) +Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088) +Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088) +Fix: Do not include regression test AI in bundle (#9068, #9164) +Fix #9062: [Win32] Version in executable was not set to current release version (#9066, #9154) + + +1.11.1 (2021-04-18) +------------------------------------------------------------------------ +Feature: Toggle to enable/disable vsync (#8997) +Feature: Volume controls in the Game Options window, and better defaults (#8943) +Add: Hotkey to focus object and rail filters (#8908) +Add: Better plural support for Romanian (#8936) +Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) +Change: [Win32] Use user UI language setting for initial language selection (#8974) +Change: Make effect volume scale more intuitively (#8945, #8950) +Change: Improve padding of Object & Rail station windows (#8929) +Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047) +Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040) +Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032) +Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) +Fix: Desync when GS unlocks railtype with wagon unlock (#9021) +Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016) +Fix #9008: Validate starting year given on the command line (-t) (#9014) +Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013) +Fix: Improve validation of OpenGL video driver to avoid crashes (#9007) +Fix: Credits scrolled too slowly with larger font sizes (#8994) +Fix #8977: Crash when altering max sprite resolution (#8993) +Fix #8956: Industry disaster news messages showed the wrong location (#8992) +Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990) +Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976) +Fix: [Network] Potential stale client entries in client list (#8959) +Fix: Graphical issues when dragging measurement tooltips (#8951) +Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953) +Fix #8935: [macOS] Crash on save (#8944) +Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926) +Fix: Compiling on armhf (Raspberry Pi) (#8924) + + +1.11.0 (2021-04-01) +------------------------------------------------------------------------ +Feature: Allow setting a custom terrain type to define highest peak (#8891) +Feature: Auto-detect map height limit based on generated map (#8891) +Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891) +Add: Allow setting the highest mountain for heightmaps (#8891) +Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891) +Change: Remove "maximum map height" from the New Game GUI (#8891) +Fix #8803: Only auto-remove signals when rail can be built (#8904) +Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) +Fix #8886: Don't try to resolve folders within tars named '.' (#8893) +Fix: Placing random trees in SE crashes the game (#8892) +Fix #8875: Filter string in station window breaks flow in user interface (#8885) +Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877) +Fix: OpenGL performance with some AMD GPUs (#8876) +Fix: Recompute road/railtype availability after disabling the engine (#8872) +Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868) + + +1.11.0-RC1 (2021-03-14) +------------------------------------------------------------------------ +Feature: Option to (dis-)allow hardware accelerated video drivers (#8819) +Feature: Option to set display refresh rate (#8813) +Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804) +Feature: Allow filtering on name in rail station window (#8706) +Feature: Setting for highest resolution of sprites to use (#8604) +Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830) +Add: Malaysia Ringgit as Currency (#8783) +Add: "Engines only" filter in build train window (#8733) +Change: De-limit framerate window's framerate (#8772) +Change: Clarify what effect town interactions have (#8744) +Change: Don't show global goals in company goal windows (#8709) +Change: Recolour graph windows to brown (#8700) +Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856) +Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852) +Fix #8647: Incorrect drawing order of tram catenary sprites (#8843) +Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835) +Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832) +Fix #8833: Don't reload NewGRFs when we are shutting down (#8830) +Fix: Scale padding between elements the same as other padding (#8829) +Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822) +Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820) +Fix #8817: Keep NewGRF order for object class sorting (#8818) +Fix #8809: Crash when removing airport when hangar window open (#8815) +Fix #8799: Crash when Search Internet in Multiplayer (#8801) +Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792) +Fix #8774: Black screenshots when using 40bpp-blitter (#8791) +Fix: [OSX] Hide dock when entering fullscreen (#8789) +Fix: Bootstrap fails to start on clean install (#8788) +Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782) +Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769) + + 1.11.0-beta2 (2021-02-28) ------------------------------------------------------------------------ Feature: Add setting to limit fast-forward speed (#8766) diff --git a/known-bugs.txt b/known-bugs.txt index be09c970b..4e9e3e9b5 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -1,6 +1,6 @@ OpenTTD's known bugs -Last updated: 2021-02-28 -Release version: 1.11.0-beta2 +Last updated: 2021-04-01 +Release version: 1.11.0 ------------------------------------------------------------------------ |