summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/network/network_server.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index d28b818bf..993053469 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -305,7 +305,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
/* static */ bool ServerNetworkGameSocketHandler::AllowConnection()
{
extern byte _network_clients_connected;
- bool accept = _network_clients_connected < MAX_CLIENTS && _network_game_info.clients_on < _settings_client.network.max_clients;
+ bool accept = _network_clients_connected < MAX_CLIENTS;
/* We can't go over the MAX_CLIENTS limit here. However, the
* pool must have place for all clients and ourself. */
@@ -805,6 +805,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
}
+ if (_network_game_info.clients_on >= _settings_client.network.max_clients) {
+ /* Turns out we are full. Inform the user about this. */
+ return this->SendError(NETWORK_ERROR_FULL);
+ }
+
std::string client_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
uint32 newgrf_version = p->Recv_uint32();