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-rw-r--r--src/newgrf.cpp8
-rw-r--r--src/settings_type.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp
index 88b3b25a4..14e7dd57a 100644
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -2696,13 +2696,13 @@ static ChangeInfoResult GlobalVarChangeInfo(uint gvid, int numinfo, int prop, By
for (uint j = 0; j < SNOW_LINE_DAYS; j++) {
table[i][j] = buf->ReadByte();
if (_cur.grffile->grf_version >= 8) {
- if (table[i][j] != 0xFF) table[i][j] = table[i][j] * (1 + MAX_TILE_HEIGHT) / 256;
+ if (table[i][j] != 0xFF) table[i][j] = table[i][j] * (1 + _settings_game.construction.max_heightlevel) / 256;
} else {
if (table[i][j] >= 128) {
/* no snow */
table[i][j] = 0xFF;
} else {
- table[i][j] = table[i][j] * (1 + MAX_TILE_HEIGHT) / 128;
+ table[i][j] = table[i][j] * (1 + _settings_game.construction.max_heightlevel) / 128;
}
}
}
@@ -5827,7 +5827,7 @@ bool GetGlobalVariable(byte param, uint32 *value, const GRFFile *grffile)
case 0x20: { // snow line height
byte snowline = GetSnowLine();
- if (_settings_game.game_creation.landscape == LT_ARCTIC && snowline <= MAX_TILE_HEIGHT) {
+ if (_settings_game.game_creation.landscape == LT_ARCTIC && snowline <= _settings_game.construction.max_heightlevel) {
*value = Clamp(snowline * (grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFE);
} else {
/* No snow */
@@ -6484,7 +6484,7 @@ static uint32 GetPatchVariable(uint8 param)
/* The maximum height of the map. */
case 0x14:
- return MAX_TILE_HEIGHT;
+ return _settings_game.construction.max_heightlevel;
/* Extra foundations base sprite */
case 0x15:
diff --git a/src/settings_type.h b/src/settings_type.h
index 0cd9b9b75..9ea98caea 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -278,7 +278,7 @@ struct GameCreationSettings {
uint8 map_y; ///< Y size of map
byte land_generator; ///< the landscape generator
byte oil_refinery_limit; ///< distance oil refineries allowed from map edge
- byte snow_line_height; ///< a number 0-15 that configured snow line height
+ byte snow_line_height; ///< the configured snow line height
byte tgen_smoothness; ///< how rough is the terrain from 0-3
byte tree_placer; ///< the tree placer algorithm
byte heightmap_rotation; ///< rotation director for the heightmap