diff options
-rw-r--r-- | train_cmd.c | 31 | ||||
-rw-r--r-- | vehicle_gui.c | 26 |
2 files changed, 47 insertions, 10 deletions
diff --git a/train_cmd.c b/train_cmd.c index 4539e83f2..b3273dc68 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -841,13 +841,15 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (src_head->subtype == TS_Front_Engine) UpdateTrainAcceleration(src_head); InvalidateWindow(WC_VEHICLE_DETAILS, src_head->index); + InvalidateWindow(WC_VEHICLE_REFIT, src_head->index); if (dst_head) { if (dst_head->subtype == TS_Front_Engine) UpdateTrainAcceleration(dst_head); InvalidateWindow(WC_VEHICLE_DETAILS, dst_head->index); - /* Update the refit button */ + /* Update the refit button and window */ InvalidateWindowWidget(WC_VEHICLE_VIEW, dst_head->index, 12); + InvalidateWindow(WC_VEHICLE_REFIT, dst_head->index); } /* I added this to so that the refit buttons get updated */ @@ -996,6 +998,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2) /* 5. If the train still exists, update its acceleration, window, etc. */ if (first != NULL && first->subtype == TS_Front_Engine) { InvalidateWindow(WC_VEHICLE_DETAILS, first->index); + InvalidateWindow(WC_VEHICLE_REFIT, first->index); UpdateTrainAcceleration(first); } @@ -1315,21 +1318,41 @@ int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) cost = 0; num = 0; + // newgrf stuff can change graphics when refitting + if (!(flags & DC_EXEC)) + InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + do { /* XXX: We also refit all the attached wagons en-masse if they * can be refitted. This is how TTDPatch does it. TODO: Have * some nice [Refit] button near each wagon. --pasky */ if (!CanRefitTo(v, new_cid)) continue; - if (new_cid != v->cargo_type && v->cargo_cap != 0) { - cost += (_price.build_railvehicle >> 8); - num += v->cargo_cap; + if (v->cargo_cap != 0) { + RailVehicleInfo *rvi = RailVehInfo(v->engine_type); + uint16 amount = rvi->capacity; + CargoID old_cid = rvi->cargo_type; + + /* the capacity depends on the cargo type, a rail vehicle + * can carry twice as much mail/goods as normal cargo, + * and four times as much passengers */ + (old_cid == CT_PASSENGERS) || + (amount <<= 1, old_cid == CT_MAIL || old_cid == CT_GOODS) || + (amount <<= 1, true); + (new_cid == CT_PASSENGERS) || + (amount >>= 1, new_cid == CT_MAIL || new_cid == CT_GOODS) || + (amount >>= 1, true); + + if (new_cid != v->cargo_type) + cost += (_price.build_railvehicle >> 8); + num += amount; if (flags & DC_EXEC) { //autorefitted train cars wants to keep the cargo //it will be checked if the cargo is valid in CmdReplaceVehicle if (!(SkipStoppedInDepotCheck)) v->cargo_count = 0; v->cargo_type = new_cid; + v->cargo_cap = amount; InvalidateWindow(WC_VEHICLE_DETAILS, v->index); } } diff --git a/vehicle_gui.c b/vehicle_gui.c index c83f287ec..ce67dc171 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -165,9 +165,9 @@ void DrawVehicleProfitButton(Vehicle *v, int x, int y) DrawSprite(SPR_BLOT | ormod, x, y); } -/** Draw the list of available refit options. +/** Draw the list of available refit options for a consist. * Draw the list and highlight the selected refit option (if any) - * @param *v vehicle(type) to get the refit-options of + * @param *v first vehicle in consist to get the refit-options of * @param sel selected refit cargo-type in the window * @return the cargo type that is hightlighted, CT_INVALID if none */ @@ -176,6 +176,7 @@ CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel) uint32 cmask; CargoID cid, cargo = CT_INVALID; int y = 25; + const Vehicle* u; #define show_cargo(ctype) { \ byte colour = 16; \ if (sel == 0) { \ @@ -187,10 +188,23 @@ CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel) y += 10; \ } - /* Check if engine has custom refit or normal ones, and get its bitmasked value. - * Now just and it with the bitmasked available cargo on the current landscape, and - * where the bits are set: those are available */ - cmask = (_engine_refit_masks[v->engine_type] != 0) ? _engine_refit_masks[v->engine_type] : _default_refitmasks[v->type - VEH_Train]; + /* Check if vehicle has custom refit or normal ones, and get its bitmasked value. + * If its a train, 'or' this with the refit masks of the wagons. Now just 'and' + * it with the bitmask of available cargo on the current landscape, and + * where the bits are set: those are available */ + cmask = 0; + u = v; + do { + if (_engine_refit_masks[u->engine_type] != 0) { // newgrf custom refit mask + cmask |= _engine_refit_masks[u->engine_type]; + } else if (u->cargo_cap != 0) { + // rail wagons cant be refitted by default + if (v->type != VEH_Train || !(RailVehInfo(u->engine_type)->flags & RVI_WAGON)) + cmask |= _default_refitmasks[v->type - VEH_Train]; + } + u = u->next; + } while (v->type == VEH_Train && u != NULL); + cmask &= _landscape_global_cargo_mask[_opt_ptr->landscape]; /* Check which cargo has been selected from the refit window and draw list */ |