diff options
-rw-r--r-- | src/saveload/saveload.cpp | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 90e50b40f..2fedb1b9b 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -227,7 +227,8 @@ byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! char _savegame_format[8]; ///< how to compress savegames bool _do_autosave; ///< are we doing an autosave at the moment? -typedef void WriterProc(size_t len); +typedef void DumperProc(size_t len); +typedef void WriterProc(byte *buf, size_t len); typedef size_t ReaderProc(); /** What are we currently doing? */ @@ -257,7 +258,7 @@ struct SaveLoadParams { size_t offs_base; ///< the offset in number of bytes since we started writing data (eg uncompressed savegame size) - WriterProc *write_bytes; ///< savegame writer function + DumperProc *dump_bytes; ///< savegame dumper function ReaderProc *read_bytes; ///< savegame loader function /* When saving/loading savegames, they are always saved to a temporary memory-place @@ -469,7 +470,7 @@ static void SlWriteFill() if (_sl.bufp != NULL) { uint len = _sl.bufp - _sl.buf; _sl.offs_base += len; - if (len) _sl.write_bytes(len); + if (len) _sl.dump_bytes(len); } /* All the data from the buffer has been written away, rewind to the beginning @@ -1732,9 +1733,9 @@ static size_t ReadLZO() return len; } -static void WriteLZO(size_t size) +static void WriteLZO(byte *p, size_t size) { - const lzo_bytep in = _sl.buf; + const lzo_bytep in = p; /* Buffer size is from the LZO docs plus the chunk header size. */ byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32) * 2]; byte wrkmem[LZO1X_1_MEM_COMPRESS]; @@ -1781,9 +1782,9 @@ static size_t ReadNoComp() return fread(_sl.buf, 1, NOCOMP_BUFFER_SIZE, _sl.fh); } -static void WriteNoComp(size_t size) +static void WriteNoComp(byte *buf, size_t size) { - if (fwrite(_sl.buf, 1, size, _sl.fh) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); + if (fwrite(buf, 1, size, _sl.fh) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); } static bool InitNoComp(byte compression) @@ -1932,9 +1933,9 @@ static void WriteZlibLoop(z_streamp z, byte *p, size_t len, int mode) } while (z->avail_in || !z->avail_out); } -static void WriteZlib(size_t len) +static void WriteZlib(byte *buf, size_t len) { - WriteZlibLoop(&_z, _sl.buf, len, 0); + WriteZlibLoop(&_z, buf, len, 0); } static void UninitWriteZlib() @@ -2032,9 +2033,9 @@ static void WriteLZMALoop(lzma_stream *lzma, byte *p, size_t len, lzma_action ac } while (lzma->avail_in || !lzma->avail_out); } -static void WriteLZMA(size_t len) +static void WriteLZMA(byte *buf, size_t len) { - WriteLZMALoop(&_lzma, _sl.buf, len, LZMA_RUN); + WriteLZMALoop(&_lzma, buf, len, LZMA_RUN); } static void UninitWriteLZMA() @@ -2236,18 +2237,15 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded) if (_ts.count != _sl.offs_base) SlErrorCorrupt("Unexpected size of chunk"); while (t >= MEMORY_CHUNK_SIZE) { - _sl.buf = _memory_savegame[i++]; - fmt->writer(MEMORY_CHUNK_SIZE); + fmt->writer(_memory_savegame[i++], MEMORY_CHUNK_SIZE); t -= MEMORY_CHUNK_SIZE; } if (t != 0) { /* The last block is (almost) always not fully filled, so only write away * as much data as it is in there */ - _sl.buf = _memory_savegame[i]; - assert(t == _ts.count % MEMORY_CHUNK_SIZE); - fmt->writer(t); + fmt->writer(_memory_savegame[i], t); } fmt->uninit_write(); @@ -2366,7 +2364,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo if (mode == SL_SAVE) { // SAVE game DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename); - _sl.write_bytes = WriteMem; + _sl.dump_bytes = WriteMem; _sl.excpt_uninit = UnInitMem; InitMem(); |