diff options
-rw-r--r-- | src/player_gui.cpp | 135 | ||||
-rw-r--r-- | src/window_gui.h | 5 |
2 files changed, 70 insertions, 70 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp index 9f03b5fb3..89b6cbf06 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -48,14 +48,14 @@ enum { static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); -static void DrawPlayerEconomyStats(const Player *p, byte mode) +static void DrawPlayerEconomyStats(const Player *p, bool small) { int x, y, i, j, year; const Money (*tbl)[EXPENSES_END]; Money sum, cost; StringID str; - if (!(mode & 1)) { // normal sized economics window (mode&1) is minimized status + if (!small) { // normal sized economics window /* draw categories */ DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, TC_FROMSTRING); for (i = 0; i != EXPENSES_END; i++) @@ -154,73 +154,89 @@ static const Widget _player_finances_small_widgets[] = { { WIDGETS_END}, }; +struct PlayerFinancesWindow : Window { + bool small; -static void PlayerFinancesWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: { - PlayerID player = (PlayerID)w->window_number; - const Player *p = GetPlayer(player); - - /* Recheck the size of the window as it might need to be resized due to the local player changing */ - int new_height = ((player != _local_player) ? 0 : 12) + ((WP(w, def_d).data_1 != 0) ? 48 : 74 + 10 * EXPENSES_END); - if (w->height != new_height) { - /* Make window dirty before and after resizing */ - w->SetDirty(); - w->height = new_height; - w->SetDirty(); - - w->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player); - w->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player); - } + PlayerFinancesWindow(const WindowDesc *desc, PlayerID player, bool show_small, + bool show_stickied, int top, int left) : + Window(desc, player), + small(show_small) + { + this->caption_color = this->window_number; - /* Borrow button only shows when there is any more money to loan */ - w->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan); + if (show_stickied) this->flags4 |= WF_STICKY; - /* Repay button only shows when there is any more money to repay */ - w->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0); + /* Check if repositioning from default is required */ + if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) { + this->top = top; + this->left = left; + } + } - SetDParam(0, p->index); - SetDParam(1, p->index); - SetDParam(2, LOAN_INTERVAL); - DrawWindowWidgets(w); + virtual void OnPaint() + { + PlayerID player = (PlayerID)this->window_number; + const Player *p = GetPlayer(player); - DrawPlayerEconomyStats(p, (byte)WP(w, def_d).data_1); - } break; + /* Recheck the size of the window as it might need to be resized due to the local player changing */ + int new_height = ((player != _local_player) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END); + if (this->height != new_height) { + /* Make window dirty before and after resizing */ + this->SetDirty(); + this->height = new_height; + this->SetDirty(); - case WE_CLICK: - switch (e->we.click.widget) { - case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ - byte mode = (byte)WP(w, def_d).data_1; - bool stickied = !!(w->flags4 & WF_STICKY); - int oldtop = w->top; ///< current top position of the window before closing it - int oldleft = w->left; ///< current left position of the window before closing it - PlayerID player = (PlayerID)w->window_number; + this->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player); + this->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player); + } - delete w; - /* Open up the (toggled size) Finance window at the same position as the previous */ - DoShowPlayerFinances(player, !HasBit(mode, 0), stickied, oldtop, oldleft); - } - break; + /* Borrow button only shows when there is any more money to loan */ + this->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan); - case PFW_WIDGET_INCREASE_LOAN: /* increase loan */ - DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY)); - break; + /* Repay button only shows when there is any more money to repay */ + this->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0); - case PFW_WIDGET_REPAY_LOAN: /* repay loan */ - DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN)); - break; + SetDParam(0, p->index); + SetDParam(1, p->index); + SetDParam(2, LOAN_INTERVAL); + DrawWindowWidgets(this); + + DrawPlayerEconomyStats(p, this->small); + } + + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ + bool new_mode = !this->small; + bool stickied = !!(this->flags4 & WF_STICKY); + int oldtop = this->top; ///< current top position of the window before closing it + int oldleft = this->left; ///< current left position of the window before closing it + PlayerID player = (PlayerID)this->window_number; + + delete this; + /* Open up the (toggled size) Finance window at the same position as the previous */ + DoShowPlayerFinances(player, new_mode, stickied, oldtop, oldleft); } break; + + case PFW_WIDGET_INCREASE_LOAN: /* increase loan */ + DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY)); + break; + + case PFW_WIDGET_REPAY_LOAN: /* repay loan */ + DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN)); + break; + } } -} +}; static const WindowDesc _player_finances_desc = { WDP_AUTO, WDP_AUTO, 407, 86 + 10 * EXPENSES_END, 407, 86 + 10 * EXPENSES_END, WC_FINANCES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _player_finances_widgets, - PlayerFinancesWndProc + NULL }; static const WindowDesc _player_finances_small_desc = { @@ -228,7 +244,7 @@ static const WindowDesc _player_finances_small_desc = { WC_FINANCES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _player_finances_small_widgets, - PlayerFinancesWndProc + NULL }; /** @@ -246,19 +262,8 @@ static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_sti { if (!IsValidPlayer(player)) return; - Window *w = AllocateWindowDescFront<Window>(show_small ? &_player_finances_small_desc : &_player_finances_desc, player); - if (w != NULL) { - w->caption_color = w->window_number; - WP(w, def_d).data_1 = show_small; - - if (show_stickied) w->flags4 |= WF_STICKY; - - /* Check if repositioning from default is required */ - if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) { - w->top = top; - w->left = left; - } - } + if (BringWindowToFrontById(WC_FINANCES, player)) return; + new PlayerFinancesWindow(show_small ? &_player_finances_small_desc : &_player_finances_desc, player, show_small, show_stickied, top, left); } void ShowPlayerFinances(PlayerID player) diff --git a/src/window_gui.h b/src/window_gui.h index e63716279..b6636e2cc 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -515,11 +515,6 @@ public: /*** End of the event handling ***/ }; -struct def_d { - int16 data_1, data_2, data_3; -}; -assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(def_d)); - enum SortListFlags { VL_NONE = 0, ///< no sort VL_DESC = 1 << 0, ///< sort descending or ascending |