diff options
-rw-r--r-- | src/lang/english.txt | 2 | ||||
-rw-r--r-- | src/strings.cpp | 31 | ||||
-rw-r--r-- | src/table/gameopt_settings.ini | 2 | ||||
-rw-r--r-- | src/table/settings.ini | 2 |
4 files changed, 21 insertions, 16 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 142cc83f9..b8756049d 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :Default STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s +STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}tiles/day STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp @@ -1678,6 +1679,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a spee STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units (tiles/day) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING2} STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units diff --git a/src/strings.cpp b/src/strings.cpp index f7ef99985..c2edf8e17 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -665,6 +665,7 @@ struct UnitConversion { struct Units { UnitConversion c; ///< Conversion StringID s; ///< String for the unit + unsigned int decimal_places; ///< Number of decimal places embedded in the value. For example, 1 if the value is in tenths, and 3 if the value is in thousandths. }; /** Information about a specific unit system with a long variant. */ @@ -676,16 +677,17 @@ struct UnitsLong { /** Unit conversions for velocity. */ static const Units _units_velocity[] = { - { { 1, 0}, STR_UNITS_VELOCITY_IMPERIAL }, - { { 103, 6}, STR_UNITS_VELOCITY_METRIC }, - { {1831, 12}, STR_UNITS_VELOCITY_SI }, + { { 1, 0}, STR_UNITS_VELOCITY_IMPERIAL, 0 }, + { { 103, 6}, STR_UNITS_VELOCITY_METRIC, 0 }, + { { 1831, 12}, STR_UNITS_VELOCITY_SI, 0 }, + { {37888, 16}, STR_UNITS_VELOCITY_GAMEUNITS, 1 }, }; /** Unit conversions for velocity. */ static const Units _units_power[] = { - { { 1, 0}, STR_UNITS_POWER_IMPERIAL }, - { {4153, 12}, STR_UNITS_POWER_METRIC }, - { {6109, 13}, STR_UNITS_POWER_SI }, + { { 1, 0}, STR_UNITS_POWER_IMPERIAL, 0 }, + { {4153, 12}, STR_UNITS_POWER_METRIC, 0 }, + { {6109, 13}, STR_UNITS_POWER_SI, 0 }, }; /** Unit conversions for weight. */ @@ -704,16 +706,16 @@ static const UnitsLong _units_volume[] = { /** Unit conversions for force. */ static const Units _units_force[] = { - { {3597, 4}, STR_UNITS_FORCE_IMPERIAL }, - { {3263, 5}, STR_UNITS_FORCE_METRIC }, - { { 1, 0}, STR_UNITS_FORCE_SI }, + { {3597, 4}, STR_UNITS_FORCE_IMPERIAL, 0 }, + { {3263, 5}, STR_UNITS_FORCE_METRIC, 0 }, + { { 1, 0}, STR_UNITS_FORCE_SI, 0 }, }; /** Unit conversions for height. */ static const Units _units_height[] = { - { { 3, 0}, STR_UNITS_HEIGHT_IMPERIAL }, // "Wrong" conversion factor for more nicer GUI values - { { 1, 0}, STR_UNITS_HEIGHT_METRIC }, - { { 1, 0}, STR_UNITS_HEIGHT_SI }, + { { 3, 0}, STR_UNITS_HEIGHT_IMPERIAL, 0 }, // "Wrong" conversion factor for more nicer GUI values + { { 1, 0}, STR_UNITS_HEIGHT_METRIC, 0 }, + { { 1, 0}, STR_UNITS_HEIGHT_SI, 0 }, }; /** @@ -1228,8 +1230,9 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg case SCC_VELOCITY: { // {VELOCITY} assert(_settings_game.locale.units_velocity < lengthof(_units_velocity)); - int64 args_array[] = {ConvertKmhishSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY))}; - StringParameters tmp_params(args_array); + unsigned int decimal_places = _units_velocity[_settings_game.locale.units_velocity].decimal_places; + uint64 args_array[] = {ConvertKmhishSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY)), decimal_places}; + StringParameters tmp_params(args_array, decimal_places ? 2 : 1, nullptr); buff = FormatString(buff, GetStringPtr(_units_velocity[_settings_game.locale.units_velocity].s), &tmp_params, last); break; } diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini index d1634e349..08253be93 100644 --- a/src/table/gameopt_settings.ini +++ b/src/table/gameopt_settings.ini @@ -13,7 +13,7 @@ uint8 _old_units; ///< Old units from old s /* Most of these strings are used both for gameopt-backward compatibility * and the settings tables. The rest is here for consistency. */ static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom"; -static const char *_locale_units = "imperial|metric|si"; +static const char *_locale_units = "imperial|metric|si|gameunits"; static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan"; static const char *_climates = "temperate|arctic|tropic|toyland"; static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly"; diff --git a/src/table/settings.ini b/src/table/settings.ini index bba7d61e8..b578d462b 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -2475,7 +2475,7 @@ from = SLV_184 flags = SLF_NO_NETWORK_SYNC guiflags = SGF_MULTISTRING def = 1 -max = 2 +max = 3 full = _locale_units proc = RedrawScreen cat = SC_BASIC |