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-rw-r--r--src/settings_internal.h17
-rw-r--r--src/table/misc_settings.ini2
-rw-r--r--src/table/settings.h.preamble4
-rw-r--r--src/table/win32_settings.ini2
4 files changed, 4 insertions, 21 deletions
diff --git a/src/settings_internal.h b/src/settings_internal.h
index 225bb7195..fc8e0a1e3 100644
--- a/src/settings_internal.h
+++ b/src/settings_internal.h
@@ -19,22 +19,16 @@
* @see SettingDescBase
*/
enum SettingDescType : byte {
- /* 4 bytes allocated a maximum of 16 types for GenericType */
- SDT_BEGIN = 0,
SDT_NUMX = 0, ///< any number-type
SDT_BOOLX = 1, ///< a boolean number
SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set
SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set
SDT_INTLIST = 4, ///< list of integers separated by a comma ','
SDT_STDSTRING = 6, ///< \c std::string
- SDT_END,
- /* 9 more possible primitives */
};
-
enum SettingGuiFlag : uint16 {
- /* 1 byte allocated for a maximum of 8 flags
- * Flags directing saving/loading of a variable */
+ /* 2 bytes allocated for a maximum of 16 flags. */
SGF_NONE = 0,
SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
SGF_DISPLAY_ABS = 1 << 1, ///< display absolute value of the setting
@@ -114,15 +108,6 @@ struct SettingDesc {
SettingType GetType() const;
};
-/* NOTE: The only difference between SettingDesc and SettingDescGlob is
- * that one uses global variables as a source and the other offsets
- * in a struct which are bound to a certain variable during runtime.
- * The only way to differentiate between these two is to check if an object
- * has been passed to the function or not. If not, then it is a global variable
- * and save->variable has its address, otherwise save->variable only holds the
- * offset in a certain struct */
-typedef SettingDesc SettingDescGlobVarList;
-
const SettingDesc *GetSettingFromName(const char *name);
bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame = false);
bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgame = false);
diff --git a/src/table/misc_settings.ini b/src/table/misc_settings.ini
index 37994644a..2613b4ddd 100644
--- a/src/table/misc_settings.ini
+++ b/src/table/misc_settings.ini
@@ -16,7 +16,7 @@ extern bool _allow_hidpi_window;
#define WITHOUT_COCOA
#endif
-static const SettingDescGlobVarList _misc_settings[] = {
+static const SettingDesc _misc_settings[] = {
[post-amble]
};
[templates]
diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble
index 826b272d7..6410b0360 100644
--- a/src/table/settings.h.preamble
+++ b/src/table/settings.h.preamble
@@ -23,9 +23,7 @@ static size_t ConvertLandscape(const char *value);
* The macros can be grouped depending on where the config variable is
* stored:
* 1. SDTG_something
- * These are for global variables, so this is the one you will use
- * for a #SettingDescGlobVarList section. Here 'var' refers to a
- * global variable.
+ * These are for global variables. Here 'var' refers to a global variable.
* 2. SDTC_something
* These are for client-only variables. Here the 'var' refers to an
* entry inside _settings_client.
diff --git a/src/table/win32_settings.ini b/src/table/win32_settings.ini
index c3cc45014..963a11df8 100644
--- a/src/table/win32_settings.ini
+++ b/src/table/win32_settings.ini
@@ -9,7 +9,7 @@
#if defined(_WIN32) && !defined(DEDICATED)
extern bool _window_maximize;
-static const SettingDescGlobVarList _win32_settings[] = {
+static const SettingDesc _win32_settings[] = {
[post-amble]
};
#endif /* _WIN32 */