diff options
-rw-r--r-- | src/settings_internal.h | 17 | ||||
-rw-r--r-- | src/table/misc_settings.ini | 2 | ||||
-rw-r--r-- | src/table/settings.h.preamble | 4 | ||||
-rw-r--r-- | src/table/win32_settings.ini | 2 |
4 files changed, 4 insertions, 21 deletions
diff --git a/src/settings_internal.h b/src/settings_internal.h index 225bb7195..fc8e0a1e3 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -19,22 +19,16 @@ * @see SettingDescBase */ enum SettingDescType : byte { - /* 4 bytes allocated a maximum of 16 types for GenericType */ - SDT_BEGIN = 0, SDT_NUMX = 0, ///< any number-type SDT_BOOLX = 1, ///< a boolean number SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set SDT_INTLIST = 4, ///< list of integers separated by a comma ',' SDT_STDSTRING = 6, ///< \c std::string - SDT_END, - /* 9 more possible primitives */ }; - enum SettingGuiFlag : uint16 { - /* 1 byte allocated for a maximum of 8 flags - * Flags directing saving/loading of a variable */ + /* 2 bytes allocated for a maximum of 16 flags. */ SGF_NONE = 0, SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled SGF_DISPLAY_ABS = 1 << 1, ///< display absolute value of the setting @@ -114,15 +108,6 @@ struct SettingDesc { SettingType GetType() const; }; -/* NOTE: The only difference between SettingDesc and SettingDescGlob is - * that one uses global variables as a source and the other offsets - * in a struct which are bound to a certain variable during runtime. - * The only way to differentiate between these two is to check if an object - * has been passed to the function or not. If not, then it is a global variable - * and save->variable has its address, otherwise save->variable only holds the - * offset in a certain struct */ -typedef SettingDesc SettingDescGlobVarList; - const SettingDesc *GetSettingFromName(const char *name); bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame = false); bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgame = false); diff --git a/src/table/misc_settings.ini b/src/table/misc_settings.ini index 37994644a..2613b4ddd 100644 --- a/src/table/misc_settings.ini +++ b/src/table/misc_settings.ini @@ -16,7 +16,7 @@ extern bool _allow_hidpi_window; #define WITHOUT_COCOA #endif -static const SettingDescGlobVarList _misc_settings[] = { +static const SettingDesc _misc_settings[] = { [post-amble] }; [templates] diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble index 826b272d7..6410b0360 100644 --- a/src/table/settings.h.preamble +++ b/src/table/settings.h.preamble @@ -23,9 +23,7 @@ static size_t ConvertLandscape(const char *value); * The macros can be grouped depending on where the config variable is * stored: * 1. SDTG_something - * These are for global variables, so this is the one you will use - * for a #SettingDescGlobVarList section. Here 'var' refers to a - * global variable. + * These are for global variables. Here 'var' refers to a global variable. * 2. SDTC_something * These are for client-only variables. Here the 'var' refers to an * entry inside _settings_client. diff --git a/src/table/win32_settings.ini b/src/table/win32_settings.ini index c3cc45014..963a11df8 100644 --- a/src/table/win32_settings.ini +++ b/src/table/win32_settings.ini @@ -9,7 +9,7 @@ #if defined(_WIN32) && !defined(DEDICATED) extern bool _window_maximize; -static const SettingDescGlobVarList _win32_settings[] = { +static const SettingDesc _win32_settings[] = { [post-amble] }; #endif /* _WIN32 */ |