diff options
-rw-r--r-- | src/date_type.h | 3 | ||||
-rw-r--r-- | src/genworld_gui.cpp | 6 | ||||
-rw-r--r-- | src/table/settings.h | 8 | ||||
-rw-r--r-- | src/tile_type.h | 2 |
4 files changed, 12 insertions, 7 deletions
diff --git a/src/date_type.h b/src/date_type.h index 5afc925e4..e0481ff49 100644 --- a/src/date_type.h +++ b/src/date_type.h @@ -68,6 +68,9 @@ enum { /** The absolute minimum & maximum years in OTTD */ #define MIN_YEAR 0 +/** The default starting year */ +#define DEF_START_YEAR 1950 + /** * MAX_YEAR, nicely rounded value of the number of years that can * be encoded in a single 32 bits date, about 2^31 / 366 years. diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 1a2f12a4d..adb59522f 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -499,7 +499,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); - this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _settings_newgame.game_creation.landscape != LT_ARCTIC); + this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); @@ -589,7 +589,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->HandleButtonClick(widget); this->SetDirty(); - _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT); + _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); } _left_button_clicked = false; break; @@ -743,7 +743,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case GLAND_SNOW_LEVEL_TEXT: this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT); - _settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT); + _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); break; case GLAND_TOWN_PULLDOWN: diff --git a/src/table/settings.h b/src/table/settings.h index 96dd8c8d7..11a097d38 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -314,7 +314,7 @@ static const SettingDesc _gameopt_settings[] = { /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ SDT_OMANY(GameSettings, game_creation.town_name, SLE_UINT8, 0, 0, 0, 255, _town_names, STR_NULL, NULL, NULL), SDT_OMANY(GameSettings, game_creation.landscape, SLE_UINT8, 0, 0, 0, 3, _climates, STR_NULL, NULL, ConvertLandscape), - SDT_VAR(GameSettings, game_creation.snow_line, SLE_UINT8, 0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, game_creation.snow_line, SLE_UINT8, 0, 0, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, MIN_SNOWLINE_HEIGHT * TILE_HEIGHT, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, 0, STR_NULL, NULL), SDT_CONDNULL( 1, 0, 22), SDTC_CONDOMANY( gui.autosave, SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, _autosave_interval, STR_NULL, NULL), SDT_OMANY(GameSettings, vehicle.road_side, SLE_UINT8, 0, 0, 1, 1, _roadsides, STR_NULL, NULL, NULL), @@ -357,7 +357,7 @@ const SettingDesc _settings[] = { /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ SDT_CONDOMANY(GameSettings, game_creation.town_name, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, _town_names, STR_NULL, NULL, NULL), SDT_CONDOMANY(GameSettings, game_creation.landscape, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 3, _climates, STR_NULL, NULL, ConvertLandscape), - SDT_CONDVAR(GameSettings, game_creation.snow_line, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, game_creation.snow_line, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, MIN_SNOWLINE_HEIGHT * TILE_HEIGHT, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, 0, STR_NULL, NULL), SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, _roadsides, STR_NULL, CheckRoadSide, NULL), SDT_BOOL(GameSettings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_SETTING_BUILDONSLOPES, NULL), @@ -426,9 +426,9 @@ const SettingDesc _settings[] = { SDT_BOOL(GameSettings, economy.bribe, 0, 0, true, STR_CONFIG_SETTING_BRIBE, NULL), SDT_CONDBOOL(GameSettings, economy.exclusive_rights, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_EXCLUSIVE, NULL), SDT_CONDBOOL(GameSettings, economy.give_money, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_GIVE_MONEY, NULL), - SDT_VAR(GameSettings, game_creation.snow_line_height, SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT, NULL), + SDT_VAR(GameSettings, game_creation.snow_line_height, SLE_UINT8, 0, 0, DEF_SNOWLINE_HEIGHT, MIN_SNOWLINE_HEIGHT, DEF_SNOWLINE_HEIGHT, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT, NULL), SDTC_VAR( gui.coloured_news_year, SLE_INT32, 0,NC, 2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_COLOURED_NEWS_YEAR, NULL), - SDT_VAR(GameSettings, game_creation.starting_year, SLE_INT32, 0,NC, 1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_STARTING_YEAR, NULL), + SDT_VAR(GameSettings, game_creation.starting_year, SLE_INT32, 0,NC,DEF_START_YEAR,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_STARTING_YEAR, NULL), SDT_CONDNULL( 4, 0, 104), SDT_BOOL(GameSettings, economy.smooth_economy, 0, 0, true, STR_CONFIG_SETTING_SMOOTH_ECONOMY, NULL), SDT_BOOL(GameSettings, economy.allow_shares, 0, 0, false, STR_CONFIG_SETTING_ALLOW_SHARES, NULL), diff --git a/src/tile_type.h b/src/tile_type.h index 4083dfd67..bd1d62dab 100644 --- a/src/tile_type.h +++ b/src/tile_type.h @@ -21,6 +21,8 @@ enum { TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8) MAX_TILE_HEIGHT = 15, ///< Maximum allowed tile height + MIN_SNOWLINE_HEIGHT = 2, ///< Minimum snowline height + DEF_SNOWLINE_HEIGHT = 7, ///< Default snowline height MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2), ///< Maximum allowed snowline height }; |