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-rw-r--r--src/console_cmds.cpp2
-rw-r--r--src/network/network.cpp4
-rw-r--r--src/network/network_server.cpp26
-rw-r--r--src/network/network_type.h4
4 files changed, 18 insertions, 18 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 0756f7266..82638a5cb 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -1635,7 +1635,7 @@ DEF_CONSOLE_CMD(ConCompanies)
if (c->is_ai) {
password_state = "AI";
} else if (_network_server) {
- password_state = StrEmpty(_network_company_states[c->index].password) ? "unprotected" : "protected";
+ password_state = _network_company_states[c->index].password.empty() ? "unprotected" : "protected";
}
char colour[512];
diff --git a/src/network/network.cpp b/src/network/network.cpp
index a66da42bc..b77e0477c 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -601,7 +601,7 @@ void NetworkClose(bool close_admins)
NetworkFreeLocalCommandQueue();
- free(_network_company_states);
+ delete[] _network_company_states;
_network_company_states = nullptr;
InitializeNetworkPools(close_admins);
@@ -896,7 +896,7 @@ bool NetworkServerStart()
DEBUG(net, 5, "Starting listeners for incoming server queries");
NetworkUDPServerListen();
- _network_company_states = CallocT<NetworkCompanyState>(MAX_COMPANIES);
+ _network_company_states = new NetworkCompanyState[MAX_COMPANIES];
_network_server = true;
_networking = true;
_frame_counter = 0;
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index f2a8a5230..1a6012fb1 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -863,7 +863,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED
return this->SendNeedGamePassword();
}
- if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
+ if (Company::IsValidID(ci->client_playas) && !_network_company_states[ci->client_playas].password.empty()) {
return this->SendNeedCompanyPassword();
}
@@ -964,7 +964,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(P
}
const NetworkClientInfo *ci = this->GetInfo();
- if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
+ if (Company::IsValidID(ci->client_playas) && !_network_company_states[ci->client_playas].password.empty()) {
return this->SendNeedCompanyPassword();
}
@@ -985,8 +985,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR
* Also, check the company is still valid - client could be moved to spectators
* in the middle of the authorization process */
CompanyID playas = this->GetInfo()->client_playas;
- if (Company::IsValidID(playas) && !StrEmpty(_network_company_states[playas].password) &&
- strcmp(password, _network_company_states[playas].password) != 0) {
+ if (Company::IsValidID(playas) && !_network_company_states[playas].password.empty() &&
+ _network_company_states[playas].password.compare(password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}
@@ -1467,13 +1467,13 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p)
if (company_id != COMPANY_SPECTATOR && !Company::IsValidHumanID(company_id)) return NETWORK_RECV_STATUS_OKAY;
/* Check if we require a password for this company */
- if (company_id != COMPANY_SPECTATOR && !StrEmpty(_network_company_states[company_id].password)) {
+ if (company_id != COMPANY_SPECTATOR && !_network_company_states[company_id].password.empty()) {
/* we need a password from the client - should be in this packet */
char password[NETWORK_PASSWORD_LENGTH];
p->Recv_string(password, sizeof(password));
/* Incorrect password sent, return! */
- if (strcmp(password, _network_company_states[company_id].password) != 0) {
+ if (_network_company_states[company_id].password.compare(password) != 0) {
DEBUG(net, 2, "Wrong password from client-id #%d for company #%d", this->client_id, company_id + 1);
return NETWORK_RECV_STATUS_OKAY;
}
@@ -1523,7 +1523,7 @@ void NetworkSocketHandler::SendCompanyInformation(Packet *p, const Company *c, c
p->Send_uint16(c->old_economy[0].performance_history);
/* Send 1 if there is a password for the company else send 0 */
- p->Send_bool (!StrEmpty(_network_company_states[c->index].password));
+ p->Send_bool (!_network_company_states[c->index].password.empty());
for (uint i = 0; i < NETWORK_VEH_END; i++) {
p->Send_uint16(stats->num_vehicle[i]);
@@ -1660,15 +1660,15 @@ static void NetworkAutoCleanCompanies()
_network_company_states[c->index].months_empty++;
/* Is the company empty for autoclean_unprotected-months, and is there no protection? */
- if (_settings_client.network.autoclean_unprotected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_unprotected && StrEmpty(_network_company_states[c->index].password)) {
+ if (_settings_client.network.autoclean_unprotected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_unprotected && _network_company_states[c->index].password.empty()) {
/* Shut the company down */
DoCommandP(0, CCA_DELETE | c->index << 16 | CRR_AUTOCLEAN << 24, 0, CMD_COMPANY_CTRL);
IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d with no password", c->index + 1);
}
/* Is the company empty for autoclean_protected-months, and there is a protection? */
- if (_settings_client.network.autoclean_protected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_protected && !StrEmpty(_network_company_states[c->index].password)) {
+ if (_settings_client.network.autoclean_protected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_protected && !_network_company_states[c->index].password.empty()) {
/* Unprotect the company */
- _network_company_states[c->index].password[0] = '\0';
+ _network_company_states[c->index].password.clear();
IConsolePrintF(CC_DEFAULT, "Auto-removed protection from company #%d", c->index + 1);
_network_company_states[c->index].months_empty = 0;
NetworkServerUpdateCompanyPassworded(c->index, false);
@@ -1765,8 +1765,8 @@ void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password,
password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id.c_str(), _settings_game.game_creation.generation_seed);
}
- strecpy(_network_company_states[company_id].password, password, lastof(_network_company_states[company_id].password));
- NetworkServerUpdateCompanyPassworded(company_id, !StrEmpty(_network_company_states[company_id].password));
+ _network_company_states[company_id].password = password;
+ NetworkServerUpdateCompanyPassworded(company_id, !_network_company_states[company_id].password.empty());
}
/**
@@ -2188,7 +2188,7 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
if (!_network_server) return;
_network_company_states[c->index].months_empty = 0;
- _network_company_states[c->index].password[0] = '\0';
+ _network_company_states[c->index].password.clear();
NetworkServerUpdateCompanyPassworded(c->index, false);
if (ci != nullptr) {
diff --git a/src/network/network_type.h b/src/network/network_type.h
index 4dcdd8c03..fb9953695 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -62,8 +62,8 @@ struct NetworkCompanyStats {
/** Some state information of a company, especially for servers */
struct NetworkCompanyState {
- char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the company
- uint16 months_empty; ///< How many months the company is empty
+ std::string password; ///< The password for the company
+ uint16 months_empty; ///< How many months the company is empty
};
struct NetworkClientInfo;