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-rw-r--r--src/network/core/udp.c5
-rw-r--r--src/network/core/udp.h57
2 files changed, 62 insertions, 0 deletions
diff --git a/src/network/core/udp.c b/src/network/core/udp.c
index 3e23ca962..5e32ad8e4 100644
--- a/src/network/core/udp.c
+++ b/src/network/core/udp.c
@@ -175,6 +175,8 @@ void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
* The parts must be read in the same order as they are sent!
*/
+ /* Update the documentation in udp.h on changes
+ * to the NetworkGameInfo wire-protocol! */
/* NETWORK_GAME_INFO_VERSION = 4 */
{
@@ -236,6 +238,9 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
* The parts must be read in the same order as they are sent!
*/
+ /* Update the documentation in udp.h on changes
+ * to the NetworkGameInfo wire-protocol! */
+
switch (info->game_info_version) {
case 4: {
GRFConfig *c, **dst = &info->grfconfig;
diff --git a/src/network/core/udp.h b/src/network/core/udp.h
index f0d4ed983..04bf198f9 100644
--- a/src/network/core/udp.h
+++ b/src/network/core/udp.h
@@ -12,6 +12,63 @@
/**
* @file udp.h Basic functions to receive and send UDP packets.
+ *
+ *
+ * *** Requesting game information from a server ***
+ *
+ * This describes the on-the-wire structure of the request and reply
+ * packet of the NetworkGameInfo (see game.h) data.
+ *
+ * --- Points of attention ---
+ * - all > 1 byte integral values are written in little endian,
+ * unless specified otherwise.
+ * Thus, 0x01234567 would be sent as {0x67, 0x45, 0x23, 0x01}.
+ * - all sent strings are of variable length and terminated by a '\0'.
+ * Thus, the length of the strings is not sent.
+ * - years that are leap years in the 'days since X' to 'date' calculations:
+ * (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0))
+ *
+ * --- Request ---
+ * Bytes: Description:
+ * 2 size of the whole packet, in this case 3
+ * 1 type of packet, in this case PACKET_UDP_CLIENT_FIND_SERVER (0)
+ * This packet would look like: { 0x03, 0x00, 0x00 }
+ *
+ * --- Reply ---
+ * Version: Bytes: Description:
+ * all 2 size of the whole packet
+ * all 1 type of packet, in this case PACKET_UDP_SERVER_RESPONSE (1)
+ * all 1 the version of this packet's structure
+ *
+ * 4+ 1 number of GRFs attached (n)
+ * 4+ n * 20 unique identifier for GRF files. Constists of:
+ * - one 4 byte variable with the GRF ID
+ * - 16 bytes (sent sequentially) for the MD5 checksum
+ * of the GRF
+ *
+ * 3+ 4 current game date in days since 1-1-0 (DMY)
+ * 3+ 4 game introduction date in days since 1-1-0 (DMY)
+ *
+ * 2+ 1 maximum number of companies allowed on the server
+ * 2+ 1 number of companies on the server
+ * 2+ 1 maximum number of spectators allowed on the server
+ *
+ * 1+ var string with the name of the server
+ * 1+ var string with the revision of the server
+ * 1+ 1 the language run on the server
+ * (0 = any, 1 = English, 2 = German, 3 = French)
+ * 1+ 1 whether the server uses a password (0 = no, 1 = yes)
+ * 1+ 1 maximum number of clients allowed on the server
+ * 1+ 1 number of clients on the server
+ * 1+ 1 number of spectators on the server
+ * 1 & 2 2 current game date in days since 1-1-1920 (DMY)
+ * 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
+ * 1+ var string with the name of the map
+ * 1+ 2 width of the map in tiles
+ * 1+ 2 height of the map in tiles
+ * 1+ 1 type of map:
+ * (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
+ * 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
*/
///** Sending/receiving of UDP packets **////