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-rw-r--r--src/station_gui.cpp77
1 files changed, 38 insertions, 39 deletions
diff --git a/src/station_gui.cpp b/src/station_gui.cpp
index 4583156ff..eda4b6d84 100644
--- a/src/station_gui.cpp
+++ b/src/station_gui.cpp
@@ -178,7 +178,7 @@ typedef GUIList<const Station*> GUIStationList;
*/
static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilities, uint32 cargo_filter, bool include_empty)
{
- if (!(sl->flags & VL_REBUILD)) return;
+ if (!sl->NeedRebuild()) return;
sl->Clear();
@@ -207,9 +207,7 @@ static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilitie
}
sl->Compact();
-
- sl->flags &= ~VL_REBUILD;
- sl->flags |= VL_RESORT;
+ sl->RebuildDone();
}
@@ -240,12 +238,14 @@ static void SortStationsList(GUIStationList *sl)
/**
* The list of stations per player.
*/
-struct PlayerStationsWindow : public Window, public GUIStationList
+struct PlayerStationsWindow : public Window
{
static Listing station_sort;
static byte facilities;
static bool include_empty;
+ GUIStationList stations;
+
PlayerStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->caption_color = (byte)this->window_number;
@@ -303,36 +303,38 @@ struct PlayerStationsWindow : public Window, public GUIStationList
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
this->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty);
- this->flags = VL_REBUILD;
- this->sort_type = station_sort.criteria;
- if (station_sort.order) this->flags |= VL_DESC;
-
- /* set up resort timer */
- this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ this->stations.SetListing(station_sort);
+ this->stations.ForceRebuild();
+ this->stations.NeedResort();
this->FindWindowPlacementAndResize(desc);
}
+ ~PlayerStationsWindow()
+ {
+ station_sort = this->stations.GetListing();
+ }
+
virtual void OnPaint()
{
PlayerID owner = (PlayerID)this->window_number;
- BuildStationsList(this, owner, facilities, _cargo_filter, include_empty);
- SortStationsList(this);
+ BuildStationsList(&this->stations, owner, facilities, _cargo_filter, include_empty);
+ SortStationsList(&this->stations);
- SetVScrollCount(this, this->Length());
+ SetVScrollCount(this, this->stations.Length());
/* draw widgets, with player's name in the caption */
SetDParam(0, owner);
SetDParam(1, this->vscroll.count);
/* Set text of sort by dropdown */
- this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->sort_type];
+ this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->stations.SortType()];
this->DrawWidgets();
/* draw arrow pointing up/down for ascending/descending sorting */
- this->DrawSortButtonState(SLW_SORTBY, this->flags & VL_DESC ? SBS_DOWN : SBS_UP);
+ this->DrawSortButtonState(SLW_SORTBY, this->stations.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
int cg_ofst;
int x = 89;
@@ -366,11 +368,11 @@ struct PlayerStationsWindow : public Window, public GUIStationList
return;
}
- int max = min(this->vscroll.pos + this->vscroll.cap, this->Length());
+ int max = min(this->vscroll.pos + this->vscroll.cap, this->stations.Length());
y = 40; // start of the list-widget
for (int i = this->vscroll.pos; i < max; ++i) { // do until max number of stations of owner
- const Station *st = *this->Get(i);
+ const Station *st = this->stations[i];
int x;
assert(st->xy != 0);
@@ -404,9 +406,9 @@ struct PlayerStationsWindow : public Window, public GUIStationList
id_v += this->vscroll.pos;
- if (id_v >= this->Length()) return; // click out of list bound
+ if (id_v >= this->stations.Length()) return; // click out of list bound
- const Station *st = *this->Get(id_v);
+ const Station *st = this->stations[id_v];
/* do not check HasStationInUse - it is slow and may be invalid */
assert(st->owner == (PlayerID)this->window_number || (st->owner == OWNER_NONE && !st->IsBuoy()));
@@ -435,7 +437,7 @@ struct PlayerStationsWindow : public Window, public GUIStationList
this->LowerWidget(widget);
}
this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
- this->flags |= VL_REBUILD;
+ this->stations.ForceRebuild();
this->SetDirty();
break;
@@ -446,7 +448,7 @@ struct PlayerStationsWindow : public Window, public GUIStationList
this->LowerWidget(SLW_FACILALL);
facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
- this->flags |= VL_REBUILD;
+ this->stations.ForceRebuild();
this->SetDirty();
break;
@@ -462,22 +464,20 @@ struct PlayerStationsWindow : public Window, public GUIStationList
_cargo_filter = _cargo_mask;
include_empty = true;
- this->flags |= VL_REBUILD;
+ this->stations.ForceRebuild();
this->SetDirty();
break;
}
case SLW_SORTBY: // flip sorting method asc/desc
- this->flags ^= VL_DESC; //DESC-flag
- station_sort.order = HasBit(this->flags, 0);
- this->flags |= VL_RESORT;
+ this->stations.ToggleSortOrder();
this->flags4 |= 5 << WF_TIMEOUT_SHL;
this->LowerWidget(SLW_SORTBY);
this->SetDirty();
break;
case SLW_SORTDROPBTN: // select sorting criteria dropdown menu
- ShowDropDownMenu(this, _station_sort_listing, this->sort_type, SLW_SORTDROPBTN, 0, 0);
+ ShowDropDownMenu(this, _station_sort_listing, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0);
break;
case SLW_NOCARGOWAITING:
@@ -494,8 +494,8 @@ struct PlayerStationsWindow : public Window, public GUIStationList
this->LowerWidget(SLW_NOCARGOWAITING);
}
- this->flags |= VL_REBUILD;
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
+ this->stations.ForceRebuild();
this->SetDirty();
break;
@@ -525,8 +525,8 @@ struct PlayerStationsWindow : public Window, public GUIStationList
SetBit(_cargo_filter, c);
this->LowerWidget(widget);
}
- this->flags |= VL_REBUILD;
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
+ this->stations.ForceRebuild();
this->SetDirty();
}
break;
@@ -535,22 +535,17 @@ struct PlayerStationsWindow : public Window, public GUIStationList
virtual void OnDropdownSelect(int widget, int index)
{
- if (this->sort_type != index) {
- /* value has changed -> resort */
- this->sort_type = index;
- station_sort.criteria = this->sort_type;
- this->flags |= VL_RESORT;
+ if (this->stations.SortType() != index) {
+ this->stations.SetSortType(index);
+ this->SetDirty();
}
- this->SetDirty();
}
virtual void OnTick()
{
if (_pause_game != 0) return;
- if (--this->resort_timer == 0) {
+ if (this->stations.NeedResort()) {
DEBUG(misc, 3, "Periodic rebuild station list player %d", this->window_number);
- this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
- this->flags |= VL_REBUILD;
this->SetDirty();
}
}
@@ -568,7 +563,11 @@ struct PlayerStationsWindow : public Window, public GUIStationList
virtual void OnInvalidateData(int data)
{
- this->flags |= (data == 0 ? VL_REBUILD : VL_RESORT);
+ if (data == 0) {
+ this->stations.ForceRebuild();
+ } else {
+ this->stations.ForceResort();
+ }
}
};