diff options
-rw-r--r-- | src/station_gui.cpp | 77 |
1 files changed, 38 insertions, 39 deletions
diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 4583156ff..eda4b6d84 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -178,7 +178,7 @@ typedef GUIList<const Station*> GUIStationList; */ static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilities, uint32 cargo_filter, bool include_empty) { - if (!(sl->flags & VL_REBUILD)) return; + if (!sl->NeedRebuild()) return; sl->Clear(); @@ -207,9 +207,7 @@ static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilitie } sl->Compact(); - - sl->flags &= ~VL_REBUILD; - sl->flags |= VL_RESORT; + sl->RebuildDone(); } @@ -240,12 +238,14 @@ static void SortStationsList(GUIStationList *sl) /** * The list of stations per player. */ -struct PlayerStationsWindow : public Window, public GUIStationList +struct PlayerStationsWindow : public Window { static Listing station_sort; static byte facilities; static bool include_empty; + GUIStationList stations; + PlayerStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->caption_color = (byte)this->window_number; @@ -303,36 +303,38 @@ struct PlayerStationsWindow : public Window, public GUIStationList this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); this->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty); - this->flags = VL_REBUILD; - this->sort_type = station_sort.criteria; - if (station_sort.order) this->flags |= VL_DESC; - - /* set up resort timer */ - this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; + this->stations.SetListing(station_sort); + this->stations.ForceRebuild(); + this->stations.NeedResort(); this->FindWindowPlacementAndResize(desc); } + ~PlayerStationsWindow() + { + station_sort = this->stations.GetListing(); + } + virtual void OnPaint() { PlayerID owner = (PlayerID)this->window_number; - BuildStationsList(this, owner, facilities, _cargo_filter, include_empty); - SortStationsList(this); + BuildStationsList(&this->stations, owner, facilities, _cargo_filter, include_empty); + SortStationsList(&this->stations); - SetVScrollCount(this, this->Length()); + SetVScrollCount(this, this->stations.Length()); /* draw widgets, with player's name in the caption */ SetDParam(0, owner); SetDParam(1, this->vscroll.count); /* Set text of sort by dropdown */ - this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->sort_type]; + this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->stations.SortType()]; this->DrawWidgets(); /* draw arrow pointing up/down for ascending/descending sorting */ - this->DrawSortButtonState(SLW_SORTBY, this->flags & VL_DESC ? SBS_DOWN : SBS_UP); + this->DrawSortButtonState(SLW_SORTBY, this->stations.IsDescSortOrder() ? SBS_DOWN : SBS_UP); int cg_ofst; int x = 89; @@ -366,11 +368,11 @@ struct PlayerStationsWindow : public Window, public GUIStationList return; } - int max = min(this->vscroll.pos + this->vscroll.cap, this->Length()); + int max = min(this->vscroll.pos + this->vscroll.cap, this->stations.Length()); y = 40; // start of the list-widget for (int i = this->vscroll.pos; i < max; ++i) { // do until max number of stations of owner - const Station *st = *this->Get(i); + const Station *st = this->stations[i]; int x; assert(st->xy != 0); @@ -404,9 +406,9 @@ struct PlayerStationsWindow : public Window, public GUIStationList id_v += this->vscroll.pos; - if (id_v >= this->Length()) return; // click out of list bound + if (id_v >= this->stations.Length()) return; // click out of list bound - const Station *st = *this->Get(id_v); + const Station *st = this->stations[id_v]; /* do not check HasStationInUse - it is slow and may be invalid */ assert(st->owner == (PlayerID)this->window_number || (st->owner == OWNER_NONE && !st->IsBuoy())); @@ -435,7 +437,7 @@ struct PlayerStationsWindow : public Window, public GUIStationList this->LowerWidget(widget); } this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK)); - this->flags |= VL_REBUILD; + this->stations.ForceRebuild(); this->SetDirty(); break; @@ -446,7 +448,7 @@ struct PlayerStationsWindow : public Window, public GUIStationList this->LowerWidget(SLW_FACILALL); facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK; - this->flags |= VL_REBUILD; + this->stations.ForceRebuild(); this->SetDirty(); break; @@ -462,22 +464,20 @@ struct PlayerStationsWindow : public Window, public GUIStationList _cargo_filter = _cargo_mask; include_empty = true; - this->flags |= VL_REBUILD; + this->stations.ForceRebuild(); this->SetDirty(); break; } case SLW_SORTBY: // flip sorting method asc/desc - this->flags ^= VL_DESC; //DESC-flag - station_sort.order = HasBit(this->flags, 0); - this->flags |= VL_RESORT; + this->stations.ToggleSortOrder(); this->flags4 |= 5 << WF_TIMEOUT_SHL; this->LowerWidget(SLW_SORTBY); this->SetDirty(); break; case SLW_SORTDROPBTN: // select sorting criteria dropdown menu - ShowDropDownMenu(this, _station_sort_listing, this->sort_type, SLW_SORTDROPBTN, 0, 0); + ShowDropDownMenu(this, _station_sort_listing, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0); break; case SLW_NOCARGOWAITING: @@ -494,8 +494,8 @@ struct PlayerStationsWindow : public Window, public GUIStationList this->LowerWidget(SLW_NOCARGOWAITING); } - this->flags |= VL_REBUILD; this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); + this->stations.ForceRebuild(); this->SetDirty(); break; @@ -525,8 +525,8 @@ struct PlayerStationsWindow : public Window, public GUIStationList SetBit(_cargo_filter, c); this->LowerWidget(widget); } - this->flags |= VL_REBUILD; this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); + this->stations.ForceRebuild(); this->SetDirty(); } break; @@ -535,22 +535,17 @@ struct PlayerStationsWindow : public Window, public GUIStationList virtual void OnDropdownSelect(int widget, int index) { - if (this->sort_type != index) { - /* value has changed -> resort */ - this->sort_type = index; - station_sort.criteria = this->sort_type; - this->flags |= VL_RESORT; + if (this->stations.SortType() != index) { + this->stations.SetSortType(index); + this->SetDirty(); } - this->SetDirty(); } virtual void OnTick() { if (_pause_game != 0) return; - if (--this->resort_timer == 0) { + if (this->stations.NeedResort()) { DEBUG(misc, 3, "Periodic rebuild station list player %d", this->window_number); - this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; - this->flags |= VL_REBUILD; this->SetDirty(); } } @@ -568,7 +563,11 @@ struct PlayerStationsWindow : public Window, public GUIStationList virtual void OnInvalidateData(int data) { - this->flags |= (data == 0 ? VL_REBUILD : VL_RESORT); + if (data == 0) { + this->stations.ForceRebuild(); + } else { + this->stations.ForceResort(); + } } }; |