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-rw-r--r--src/dock_gui.cpp20
-rw-r--r--src/road_gui.cpp20
2 files changed, 24 insertions, 16 deletions
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index 39237f5ca..9fe8c7875 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -125,15 +125,19 @@ struct BuildDocksToolbarWindow : Window {
if (!can_build) {
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
+ }
- /* Show in the tooltip why this button is disabled. */
- this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
- this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
- this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
- } else {
- this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
- this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
- this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
+ if (_game_mode != GM_EDITOR) {
+ if (!can_build) {
+ /* Show in the tooltip why this button is disabled. */
+ this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
+ this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
+ this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
+ } else {
+ this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
+ this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
+ this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
+ }
}
}
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index b9f59333d..a9781be00 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -315,15 +315,19 @@ struct BuildRoadToolbarWindow : Window {
DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD);
+ }
- /* Show in the tooltip why this button is disabled. */
- this->GetWidget<NWidgetCore>(WID_ROT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
- this->GetWidget<NWidgetCore>(WID_ROT_BUS_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
- this->GetWidget<NWidgetCore>(WID_ROT_TRUCK_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
- } else {
- this->GetWidget<NWidgetCore>(WID_ROT_DEPOT)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT);
- this->GetWidget<NWidgetCore>(WID_ROT_BUS_STATION)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION);
- this->GetWidget<NWidgetCore>(WID_ROT_TRUCK_STATION)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION);
+ if (_game_mode != GM_EDITOR) {
+ if (!can_build) {
+ /* Show in the tooltip why this button is disabled. */
+ this->GetWidget<NWidgetCore>(WID_ROT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
+ this->GetWidget<NWidgetCore>(WID_ROT_BUS_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
+ this->GetWidget<NWidgetCore>(WID_ROT_TRUCK_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
+ } else {
+ this->GetWidget<NWidgetCore>(WID_ROT_DEPOT)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT);
+ this->GetWidget<NWidgetCore>(WID_ROT_BUS_STATION)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION);
+ this->GetWidget<NWidgetCore>(WID_ROT_TRUCK_STATION)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION);
+ }
}
}