diff options
-rw-r--r-- | src/autoreplace_cmd.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index 08638a903..3d939eaee 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -247,13 +247,17 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost) } } else { // flags & DC_EXEC not set CommandCost tmp_move; - if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v) && old_v->Next() != NULL) { - /* Verify that the wagons can be placed on the engine in question. - * This is done by building an engine, test if the wagons can be added and then sell the test engine. */ - DoCommand(old_v->tile, new_engine_type, 3, DC_EXEC, GetCmdBuildVeh(old_v)); - Vehicle *temp = GetVehicle(_new_vehicle_id); - tmp_move = DoCommand(0, (temp->index << 16) | old_v->Next()->index, 1, 0, CMD_MOVE_RAIL_VEHICLE); - DoCommand(0, temp->index, 0, DC_EXEC, GetCmdSellVeh(old_v)); + + if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v)) { + Vehicle *next_veh = IsMultiheaded(old_v) ? old_v->Next()->Next() : old_v->Next(); + if (next_veh != NULL) { + /* Verify that the wagons can be placed on the engine in question. + * This is done by building an engine, test if the wagons can be added and then sell the test engine. */ + DoCommand(old_v->tile, new_engine_type, 3, DC_EXEC, GetCmdBuildVeh(old_v)); + Vehicle *temp = GetVehicle(_new_vehicle_id); + tmp_move = DoCommand(0, (temp->index << 16) | next_veh->index, 1, 0, CMD_MOVE_RAIL_VEHICLE); + DoCommand(0, temp->index, 0, DC_EXEC, GetCmdSellVeh(old_v)); + } } /* Ensure that the player will not end up having negative money while autoreplacing |