diff options
-rw-r--r-- | src/saveload/waypoint_sl.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/saveload/waypoint_sl.cpp b/src/saveload/waypoint_sl.cpp index 501aa86c5..5dac5d8e4 100644 --- a/src/saveload/waypoint_sl.cpp +++ b/src/saveload/waypoint_sl.cpp @@ -190,6 +190,15 @@ static void Ptrs_WAYP() wp->town = ClosestTownFromTile(wp->xy, UINT_MAX); } else if (CheckSavegameVersion(122)) { /* Only for versions 12 .. 122 */ + if (!Town::IsValidID(wp->town_index)) { + /* Upon a corrupted waypoint we'll likely get here. The next step will be to + * loop over all Ptrs procs to NULL the pointers. However, we don't know + * whether we're in the NULL or "normal" Ptrs proc. So just clear the list + * of old waypoints we constructed and then this waypoint (and the other + * possibly corrupt ones) will not be queried in the NULL Ptrs proc run. */ + _old_waypoints.Clear(); + SlErrorCorrupt("Referencing invalid Town"); + } wp->town = Town::Get(wp->town_index); } if (CheckSavegameVersion(84)) { |