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-rw-r--r--src/ai/ai_gui.cpp9
-rw-r--r--src/framerate_gui.cpp25
-rw-r--r--src/network/network_gui.cpp9
-rw-r--r--src/widgets/dropdown.cpp8
-rw-r--r--src/window.cpp2
5 files changed, 35 insertions, 18 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 101a97d0a..4b248f5ef 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -29,6 +29,7 @@
#include "../widgets/dropdown_func.h"
#include "../hotkeys.h"
#include "../core/geometry_func.hpp"
+#include "../guitimer_func.h"
#include "ai.hpp"
#include "ai_gui.hpp"
@@ -286,7 +287,7 @@ struct AISettingsWindow : public Window {
bool clicked_increase; ///< Whether we clicked the increase or decrease button.
bool clicked_dropdown; ///< Whether the dropdown is open.
bool closing_dropdown; ///< True, if the dropdown list is currently closing.
- int timeout; ///< Timeout for unclicking the button.
+ GUITimer timeout; ///< Timeout for unclicking the button.
int clicked_row; ///< The clicked row of settings.
int line_height; ///< Height of a row in the matrix widget.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
@@ -505,7 +506,7 @@ struct AISettingsWindow : public Window {
if (new_val != old_val) {
this->ai_config->SetSetting(config_item.name, new_val);
this->clicked_button = num;
- this->timeout = 5;
+ this->timeout.SetInterval(150);
}
} else if (!bool_item && !config_item.complete_labels) {
/* Display a query box so users can enter a custom value. */
@@ -568,9 +569,9 @@ struct AISettingsWindow : public Window {
this->vscroll->SetCapacityFromWidget(this, WID_AIS_BACKGROUND);
}
- virtual void OnTick()
+ virtual void OnRealtimeTick(uint delta_ms)
{
- if (--this->timeout == 0) {
+ if (this->timeout.Elapsed(delta_ms)) {
this->clicked_button = -1;
this->SetDirty();
}
diff --git a/src/framerate_gui.cpp b/src/framerate_gui.cpp
index 7e8e5f34f..908cf81c0 100644
--- a/src/framerate_gui.cpp
+++ b/src/framerate_gui.cpp
@@ -15,9 +15,9 @@
#include "window_gui.h"
#include "table/sprites.h"
#include "strings_func.h"
-#include "debug.h"
#include "console_func.h"
#include "console_type.h"
+#include "guitimer_func.h"
#include "widgets/framerate_widget.h"
@@ -295,7 +295,7 @@ static const NWidgetPart _framerate_window_widgets[] = {
struct FramerateWindow : Window {
bool small;
- uint32 next_update;
+ GUITimer next_update;
struct CachedDecimal {
StringID strid;
@@ -339,21 +339,24 @@ struct FramerateWindow : Window {
this->InitNested(number);
this->small = this->IsShaded();
this->UpdateData();
+ this->next_update.SetInterval(100);
}
- virtual void OnTick()
+ virtual void OnRealtimeTick(uint delta_ms)
{
+ bool elapsed = this->next_update.Elapsed(delta_ms);
+
/* Check if the shaded state has changed, switch caption text if it has */
if (this->small != this->IsShaded()) {
this->small = this->IsShaded();
this->GetWidget<NWidgetLeaf>(WID_FRW_CAPTION)->SetDataTip(this->small ? STR_FRAMERATE_CAPTION_SMALL : STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
- this->next_update = 0;
+ elapsed = true;
}
- if (_realtime_tick >= this->next_update) {
+ if (elapsed) {
this->UpdateData();
this->SetDirty();
- this->next_update = _realtime_tick + 100;
+ this->next_update.SetInterval(100);
}
}
@@ -527,7 +530,7 @@ static const NWidgetPart _frametime_graph_window_widgets[] = {
struct FrametimeGraphWindow : Window {
int vertical_scale; ///< number of TIMESTAMP_PRECISION units vertically
int horizontal_scale; ///< number of half-second units horizontally
- uint32 next_scale_update; ///< realtime tick for next scale update
+ GUITimer next_scale_update; ///< interval for next scale update
PerformanceElement element; ///< what element this window renders graph for
Dimension graph_size; ///< size of the main graph area (excluding axis labels)
@@ -537,7 +540,7 @@ struct FrametimeGraphWindow : Window {
this->element = (PerformanceElement)number;
this->horizontal_scale = 4;
this->vertical_scale = TIMESTAMP_PRECISION / 10;
- this->next_scale_update = 0;
+ this->next_scale_update.SetInterval(1);
this->InitNested(number);
}
@@ -649,12 +652,12 @@ struct FrametimeGraphWindow : Window {
this->SelectVerticalScale(peak_value);
}
- virtual void OnTick()
+ virtual void OnRealtimeTick(uint delta_ms)
{
this->SetDirty();
- if (this->next_scale_update < _realtime_tick) {
- this->next_scale_update = _realtime_tick + 500;
+ if (this->next_scale_update.Elapsed(delta_ms)) {
+ this->next_scale_update.SetInterval(500);
this->UpdateScale();
}
}
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 3e4a4b050..65ecb3b99 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -31,6 +31,7 @@
#include "../core/geometry_func.hpp"
#include "../genworld.h"
#include "../map_type.h"
+#include "../guitimer_func.h"
#include "../widgets/network_widget.h"
@@ -234,6 +235,7 @@ protected:
Scrollbar *vscroll; ///< vertical scrollbar of the list of servers
QueryString name_editbox; ///< Client name editbox.
QueryString filter_editbox; ///< Editbox for filter on servers
+ GUITimer requery_timer; ///< Timer for network requery
int lock_offset; ///< Left offset for lock icon.
int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
@@ -480,6 +482,8 @@ public:
this->server = this->last_joined;
if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address);
+ this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
+
this->servers.SetListing(this->last_sorting);
this->servers.SetSortFuncs(this->sorter_funcs);
this->servers.SetFilterFuncs(this->filter_funcs);
@@ -903,8 +907,11 @@ public:
this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX);
}
- virtual void OnTick()
+ virtual void OnRealtimeTick(uint delta_ms)
{
+ if (!this->requery_timer.Elapsed(delta_ms)) return;
+ this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
+
NetworkGameListRequery();
}
};
diff --git a/src/widgets/dropdown.cpp b/src/widgets/dropdown.cpp
index f8ddf5569..816e981a1 100644
--- a/src/widgets/dropdown.cpp
+++ b/src/widgets/dropdown.cpp
@@ -14,6 +14,7 @@
#include "../string_func.h"
#include "../strings_func.h"
#include "../window_func.h"
+#include "../guitimer_func.h"
#include "dropdown_type.h"
#include "dropdown_widget.h"
@@ -97,6 +98,7 @@ struct DropdownWindow : Window {
bool drag_mode;
bool instant_close; ///< Close the window when the mouse button is raised.
int scrolling; ///< If non-zero, auto-scroll the item list (one time).
+ GUITimer scrolling_timer; ///< Timer for auto-scroll of the item list.
Point position; ///< Position of the topleft corner of the window.
Scrollbar *vscroll;
@@ -155,6 +157,7 @@ struct DropdownWindow : Window {
this->click_delay = 0;
this->drag_mode = true;
this->instant_close = instant_close;
+ this->scrolling_timer = GUITimer(MILLISECONDS_PER_TICK);
}
~DropdownWindow()
@@ -254,8 +257,11 @@ struct DropdownWindow : Window {
}
}
- virtual void OnTick()
+ virtual void OnRealtimeTick(uint delta_ms)
{
+ if (!this->scrolling_timer.Elapsed(delta_ms)) return;
+ this->scrolling_timer.SetInterval(MILLISECONDS_PER_TICK);
+
if (this->scrolling != 0) {
int pos = this->vscroll->GetPosition();
diff --git a/src/window.cpp b/src/window.cpp
index 7a7a2a182..cd7511353 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -3304,7 +3304,7 @@ void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
}
/**
- * Dispatch OnTick event over all windows
+ * Dispatch OnGameTick event over all windows
*/
void CallWindowGameTickEvent()
{