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-rw-r--r--src/unmovable_cmd.cpp95
1 files changed, 39 insertions, 56 deletions
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index a1daae73c..5ddb76b78 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -41,7 +41,7 @@
*/
static CommandCost DestroyCompanyHQ(PlayerID pid, uint32 flags)
{
- Player* p = GetPlayer(pid);
+ Player *p = GetPlayer(pid);
if (flags & DC_EXEC) {
TileIndex t = p->location_of_house;
@@ -153,7 +153,6 @@ CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsOwnedLandTile(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
-
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) DoClearSquare(tile);
@@ -169,7 +168,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
switch (GetUnmovableType(ti->tile)) {
case UNMOVABLE_TRANSMITTER:
case UNMOVABLE_LIGHTHOUSE: {
- const DrawTileSeqStruct* dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
+ const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
DrawClearLandTile(ti, 2);
@@ -206,20 +205,17 @@ static void DrawTile_Unmovable(TileInfo *ti)
break;
default: {
- const DrawTileSeqStruct* dtss;
- const DrawTileSprites* t;
- SpriteID palette;
-
assert(IsCompanyHQ(ti->tile));
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
- palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
+ SpriteID palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
- t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
+ const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
DrawGroundSprite(t->ground.sprite, palette);
if (IsInvisibilitySet(TO_STRUCTURES)) break;
+ const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
AddSortableSpriteToDraw(
dtss->image.sprite, palette,
@@ -286,14 +282,13 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
{
- uint level; // HQ level (depends on company performance) in the range 1..5.
-
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
- level = GetCompanyHQSize(tile) + 1;
+ /* HQ level (depends on company performance) in the range 1..5. */
+ uint level = GetCompanyHQSize(tile) + 1;
/* Top town building generates 10, so to make HQ interesting, the top
* type makes 20. */
@@ -326,18 +321,16 @@ static void AnimateTile_Unmovable(TileIndex tile)
static void TileLoop_Unmovable(TileIndex tile)
{
- uint level; // HQ level (depends on company performance) in the range 1..5.
- uint32 r;
-
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
- level = GetCompanyHQSize(tile) + 1;
+ /* HQ level (depends on company performance) in the range 1..5. */
+ uint level = GetCompanyHQSize(tile) + 1;
assert(level < 6);
- r = Random();
+ uint r = Random();
/* Top town buildings generate 250, so the top HQ type makes 256. */
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
@@ -381,54 +374,42 @@ static bool IsRadioTowerNearby(TileIndex tile)
void GenerateUnmovables()
{
- int i, li, j, loop_count;
- TileIndex tile;
- uint h;
- uint maxx;
- uint maxy;
-
if (_opt.landscape == LT_TOYLAND) return;
/* add radio tower */
- i = ScaleByMapSize(1000);
- j = ScaleByMapSize(15); // maximum number of radio towers on the map
- li = ScaleByMapSize1D((Random() & 3) + 7);
- SetGeneratingWorldProgress(GWP_UNMOVABLE, j + li);
+ int radiotowser_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
+ int lighthouses_to_build = _opt.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
+ SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotowser_to_build + lighthouses_to_build);
- do {
- tile = RandomTile();
+ for (uint i = ScaleByMapSize(1000); i != 0; i--) {
+ TileIndex tile = RandomTile();
+
+ uint h;
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
if (IsRadioTowerNearby(tile)) continue;
+
MakeTransmitter(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
- if (--j == 0) break;
+ if (--radiotowser_to_build == 0) break;
}
- } while (--i);
+ }
if (_opt.landscape == LT_TROPIC) return;
/* add lighthouses */
- i = li;
- maxx = MapMaxX();
- maxy = MapMaxY();
- loop_count = 0;
- do {
- uint32 r;
- DiagDirection dir;
- int perimeter;
-
-restart:
- /* Avoid infinite loops */
- if (++loop_count > 1000) break;
-
- r = Random();
+ uint maxx = MapMaxX();
+ uint maxy = MapMaxY();
+ for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) {
+ uint r = Random();
/* Scatter the lighthouses more evenly around the perimeter */
- perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
+ int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
+ DiagDirection dir;
for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
}
+ TileIndex tile;
switch (dir) {
default:
case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
@@ -436,17 +417,19 @@ restart:
case DIAGDIR_SW: tile = TileXY(0, r % maxy); break;
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break;
}
- j = 20;
- do {
- if (--j == 0) goto restart;
- tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
- } while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)));
-
- assert(tile == TILE_MASK(tile));
- MakeLighthouse(tile);
- IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
- } while (--i);
+ for (int j = 0; j < 20; j++) {
+ uint h;
+ if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
+ MakeLighthouse(tile);
+ IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
+ lighthouses_to_build--;
+ assert(tile == TILE_MASK(tile));
+ break;
+ }
+ tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
+ }
+ }
}
static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)