diff options
-rw-r--r-- | misc.c | 2 | ||||
-rw-r--r-- | openttd.c | 51 | ||||
-rw-r--r-- | order_cmd.c | 8 | ||||
-rw-r--r-- | saveload.c | 30 | ||||
-rw-r--r-- | saveload.h | 22 | ||||
-rw-r--r-- | station_cmd.c | 7 | ||||
-rw-r--r-- | texteff.c | 3 | ||||
-rw-r--r-- | vehicle.c | 8 |
8 files changed, 79 insertions, 52 deletions
@@ -811,7 +811,7 @@ static void Load_MAP2(void) SlArray(buf, lengthof(buf), /* In those versions the m2 was 8 bits */ - _sl_version < 5 ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16 + CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16 ); for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j]; } @@ -1130,22 +1130,22 @@ bool AfterLoadGame(uint version) Player *p; // in version 2.1 of the savegame, town owner was unified. - if (version <= 0x200) ConvertTownOwner(); + if (CheckSavegameVersionOldStyle(2, 1)) ConvertTownOwner(); // from version 4.1 of the savegame, exclusive rights are stored at towns - if (version <= 0x400) UpdateExclusiveRights(); + if (CheckSavegameVersionOldStyle(4, 1)) UpdateExclusiveRights(); // from version 4.2 of the savegame, currencies are in a different order - if (version <= 0x401) UpdateCurrencies(); + if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies(); - // from version 6.0 of the savegame, signs have an "owner" - if (version <= 0x600) UpdateSignOwner(); + // from version 6.1 of the savegame, signs have an "owner" + if (CheckSavegameVersionOldStyle(6, 1)) UpdateSignOwner(); /* In old version there seems to be a problem that water is owned by OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current - (0x402) version, so I just check when versions are older, and then + (4.3) version, so I just check when versions are older, and then walk through the whole map.. */ - if (version <= 0x402) { + if (CheckSavegameVersionOldStyle(4, 3)) { TileIndex tile = TileXY(0, 0); uint w = MapSizeX(); uint h = MapSizeY(); @@ -1172,12 +1172,12 @@ bool AfterLoadGame(uint version) AfterLoadVehicles(); // Update all waypoints - if (version < 0x0C00) FixOldWaypoints(); + if (CheckSavegameVersion(12)) FixOldWaypoints(); UpdateAllWaypointSigns(); // in version 2.2 of the savegame, we have new airports - if (version <= 0x201) UpdateOldAircraft(); + if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft(); UpdateAllStationVirtCoord(); @@ -1205,12 +1205,12 @@ bool AfterLoadGame(uint version) vp->virtual_width = vp->width << vp->zoom; vp->virtual_height = vp->height << vp->zoom; - // in version 4.0 of the savegame, is_active was introduced to determine + // in version 4.1 of the savegame, is_active was introduced to determine // if a player does exist, rather then checking name_1 - if (version <= 0x400) CheckIsPlayerActive(); + if (CheckSavegameVersionOldStyle(4, 1)) CheckIsPlayerActive(); - // the void tiles on the southern border used to belong to a wrong class. - if (version <= 0x402) UpdateVoidTiles(); + // the void tiles on the southern border used to belong to a wrong class (pre 4.3). + if (CheckSavegameVersionOldStyle(4, 3)) UpdateVoidTiles(); // If Load Scenario / New (Scenario) Game is used, // a player does not exist yet. So create one here. @@ -1222,10 +1222,13 @@ bool AfterLoadGame(uint version) DoZoomInOutWindow(ZOOM_NONE, w); // update button status MarkWholeScreenDirty(); - //In 5.1, Oilrigs have been moved (again) - if (version <= 0x500) UpdateOilRig(); + // In 5.1, Oilrigs have been moved (again) + if (CheckSavegameVersionOldStyle(5, 1)) UpdateOilRig(); - if (version <= 0x600) { + /* In version 6.1 we put the town index in the map-array. To do this, we need + * to use m2 (16bit big), so we need to clean m2, and that is where this is + * all about ;) */ + if (CheckSavegameVersionOldStyle(6, 1)) { BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) { if (IsTileType(tile, MP_HOUSE)) { _m[tile].m4 = _m[tile].m2; @@ -1247,12 +1250,16 @@ bool AfterLoadGame(uint version) } END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0); } - if (version < 0x900) { + /* From version 9.0, we update the max passengers of a town (was sometimes negative + * before that. */ + if (CheckSavegameVersion(9)) { Town *t; FOR_ALL_TOWNS(t) UpdateTownMaxPass(t); } - if (version < 0xF00) { + /* From version 15.0, we moved a semaphore bit from bit 2 to bit 3 in m4, making + * room for PBS. While doing that, clean some blocks that should be empty, for PBS. */ + if (CheckSavegameVersion(15)) { BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) { if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && HASBIT(_m[tile].m4, 2)) { CLRBIT(_m[tile].m4, 2); @@ -1264,7 +1271,9 @@ bool AfterLoadGame(uint version) } END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0); } - if (version < 0x1000) { + /* From version 16.0, we included autorenew on engines, which are now saved, but + * of course, we do need to initialize them for older savegames. */ + if (CheckSavegameVersion(16)) { FOR_ALL_PLAYERS(p) { EngineID i; @@ -1288,7 +1297,7 @@ bool AfterLoadGame(uint version) /* In version 16.1 of the savegame, trains became aware of station lengths need to initialized to the invalid state players needs to set renew_keep_length too */ - if (version < 0x1001) { + if (CheckSavegameVersionOldStyle(16, 1)) { Vehicle *v; FOR_ALL_PLAYERS(p) { p->renew_keep_length = false; @@ -1306,7 +1315,7 @@ bool AfterLoadGame(uint version) * waypoints to make way for storing the index in m2. The custom graphics * id which was stored in m4 is now saved as a grf/id reference in the * waypoint struct. */ - if (version < 0x1100) { + if (CheckSavegameVersion(17)) { Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { diff --git a/order_cmd.c b/order_cmd.c index 6e8f176ca..64c7878e0 100644 --- a/order_cmd.c +++ b/order_cmd.c @@ -1129,13 +1129,13 @@ static void Save_ORDR(void) static void Load_ORDR(void) { - if (_sl_full_version <= 0x501) { - /* Version older than 0x502 did not have a ->next pointer. Convert them + if (CheckSavegameVersionOldStyle(5, 2)) { + /* Version older than 5.2 did not have a ->next pointer. Convert them (in the old days, the orderlist was 5000 items big) */ uint len = SlGetFieldLength(); uint i; - if (_sl_version < 5) { + if (CheckSavegameVersion(5)) { /* Pre-version 5 had an other layout for orders (uint16 instead of uint32) */ uint16 orders[5000]; @@ -1151,7 +1151,7 @@ static void Load_ORDR(void) AssignOrder(GetOrder(i), UnpackVersion4Order(orders[i])); } - } else if (_sl_full_version <= 0x501) { + } else if (CheckSavegameVersionOldStyle(5, 2)) { uint32 orders[5000]; len /= sizeof(uint32); diff --git a/saveload.c b/saveload.c index dfd0d6709..dc7485eac 100644 --- a/saveload.c +++ b/saveload.c @@ -29,14 +29,12 @@ #include <setjmp.h> enum { - SAVEGAME_MAJOR_VERSION = 17, - SAVEGAME_MINOR_VERSION = 1, + SAVEGAME_VERSION = 18, - SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION }; -byte _sl_version; /// the major savegame version identifier -uint16 _sl_full_version; /// the full version of the savegame +uint16 _sl_version; /// the major savegame version identifier +byte _sl_minor_version; /// the minor savegame version, DO NOT USE! typedef void WriterProc(uint len); typedef uint ReaderProc(void); @@ -1136,7 +1134,7 @@ static void *IntToReference(uint index, SLRefType rt) { /* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, * and should be loaded like that */ - if (rt == REF_VEHICLE_OLD && _sl_full_version >= ((4 << 8) | 4)) + if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) rt = REF_VEHICLE; /* No need to look up NULL pointers, just return immediately */ @@ -1312,7 +1310,7 @@ static void* SaveFileToDisk(void *arg) /* We have written our stuff to memory, now write it to file! */ hdr[0] = fmt->tag; - hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8)); + hdr[1] = TO_BE32(SAVEGAME_VERSION << 16); if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed"); if (!fmt->init_write()) SlError("cannot initialize compressor"); @@ -1426,7 +1424,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) return AbortSaveLoad(); } - _sl_version = SAVEGAME_MAJOR_VERSION; + _sl_version = SAVEGAME_VERSION; BeforeSaveGame(); SlSaveChunks(); @@ -1453,23 +1451,27 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) DEBUG(misc, 0) ("Unknown savegame type, trying to load it as the buggy format."); rewind(_sl.fh); _sl_version = version = 0; - _sl_full_version = 0; + _sl_minor_version = 0; fmt = _saveload_formats + 1; // LZO break; } if (fmt->tag == hdr[0]) { // check version number - version = TO_BE32(hdr[1]) >> 8; + _sl_version = version = TO_BE32(hdr[1]) >> 16; + /* Minor is not used anymore from version 18.0, but it is still needed + * in versions before that (4 cases) which can't be removed easy. + * Therefor it is loaded, but never saved (or, it saves a 0 in any scenario). + * So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */ + _sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF; + + DEBUG(misc, 1)("[Savegame] Loading savegame version %d\n", _sl_version); /* Is the version higher than the current? */ - if (version > SAVEGAME_LOADABLE_VERSION) { + if (_sl_version > SAVEGAME_VERSION) { DEBUG(misc, 0) ("Savegame version invalid."); return AbortSaveLoad(); } - - _sl_version = (version >> 8); - _sl_full_version = version; break; } } diff --git a/saveload.h b/saveload.h index eb869f4e8..6a3d2e5e4 100644 --- a/saveload.h +++ b/saveload.h @@ -26,8 +26,8 @@ typedef void AutolengthProc(void *arg); typedef struct SaveLoadGlobVarList { void *address; byte conv; - byte from_version; - byte to_version; + uint16 from_version; + uint16 to_version; } SaveLoadGlobVarList; typedef struct { @@ -51,8 +51,8 @@ typedef enum SLRefType { } SLRefType; -extern byte _sl_version; /// the major savegame version identifier -extern uint16 _sl_full_version; /// the full version of the savegame +extern uint16 _sl_version; /// the major savegame version identifier +extern byte _sl_minor_version; /// the minor savegame version, DO NOT USE! enum { @@ -161,6 +161,20 @@ typedef struct SaveLoad { /* End marker */ #define SLE_END() {SL_END, 0, 0, 0, 0, 0} +/** Checks if the savegame is below major.minor. + */ +static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor) +{ + return (_sl_version < major) || (_sl_version == major && _sl_minor_version < minor); +} + +/** Checks if the savegame is below version. + */ +static inline bool CheckSavegameVersion(uint16 version) +{ + return _sl_version < version; +} + void SlSetArrayIndex(uint index); int SlIterateArray(void); void SlArray(void *array, uint length, VarType conv); diff --git a/station_cmd.c b/station_cmd.c index 8b3fe0e21..31391d077 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -2982,7 +2982,7 @@ static void SaveLoad_STNS(Station *st) SlObject(&st->goods[i], _goods_desc); /* In older versions, enroute_from had 0xFF as INVALID_STATION, is now 0xFFFF */ - if (_sl_full_version < 0x700 && st->goods[i].enroute_from == 0xFF) { + if (CheckSavegameVersion(7) && st->goods[i].enroute_from == 0xFF) { st->goods[i].enroute_from = INVALID_STATION; } } @@ -3022,8 +3022,9 @@ static void Load_STNS(void) st->trainst_h = h; } - if (_sl_full_version < 0x600) { - /* Convert old bus and truck tile to new-ones */ + /* In older versions, we had just 1 tile for a bus/lorry, now we have more.. + * convert, if needed */ + if (CheckSavegameVersion(6)) { if (st->bus_tile_obsolete != 0) { st->bus_stops = AllocateRoadStop(); if (st->bus_stops == NULL) @@ -364,7 +364,8 @@ void InitializeAnimatedTiles(void) static void SaveLoad_ANIT(void) { - if (_sl_version < 6) { + // In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) + if (CheckSavegameVersion(6)) { SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32); } else { SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32); @@ -2354,10 +2354,10 @@ static void Load_VEHS(void) SlObject(v, _veh_descs[SlReadByte()]); /* Old savegames used 'last_station_visited = 0xFF' */ - if (_sl_version < 5 && v->last_station_visited == 0xFF) + if (CheckSavegameVersion(5) && v->last_station_visited == 0xFF) v->last_station_visited = INVALID_STATION; - if (_sl_version < 5) { + if (CheckSavegameVersion(5)) { /* Convert the current_order.type (which is a mix of type and flags, because in those versions, they both were 4 bits big) to type and flags */ v->current_order.flags = (v->current_order.type & 0xF0) >> 4; @@ -2366,7 +2366,7 @@ static void Load_VEHS(void) } /* Check for shared order-lists (we now use pointers for that) */ - if (_sl_full_version < 0x502) { + if (CheckSavegameVersionOldStyle(5, 2)) { FOR_ALL_VEHICLES(v) { Vehicle *u; @@ -2389,7 +2389,7 @@ static void Load_VEHS(void) } /* Connect front and rear engines of multiheaded trains and converts subtype to the new format */ - if (_sl_full_version < 0x1101) { + if (CheckSavegameVersionOldStyle(17, 1)) { ConvertOldMultiheadToNew(); } } |