diff options
-rw-r--r-- | src/ai/api/ai_abstractlist.hpp | 4 | ||||
-rw-r--r-- | src/ai/api/ai_airport.hpp | 8 | ||||
-rw-r--r-- | src/ai/api/ai_bridge.hpp | 4 | ||||
-rw-r--r-- | src/ai/api/ai_cargo.hpp | 32 | ||||
-rw-r--r-- | src/ai/api/ai_company.hpp | 8 | ||||
-rw-r--r-- | src/ai/api/ai_engine.hpp | 16 | ||||
-rw-r--r-- | src/ai/api/ai_event_types.hpp | 12 | ||||
-rw-r--r-- | src/ai/api/ai_group.hpp | 16 | ||||
-rw-r--r-- | src/ai/api/ai_grouplist.hpp | 2 | ||||
-rw-r--r-- | src/ai/api/ai_marine.hpp | 2 | ||||
-rw-r--r-- | src/ai/api/ai_order.hpp | 6 | ||||
-rw-r--r-- | src/ai/api/ai_road.hpp | 2 | ||||
-rw-r--r-- | src/ai/api/ai_town.hpp | 33 | ||||
-rw-r--r-- | src/ai/api/ai_tunnel.hpp | 2 | ||||
-rw-r--r-- | src/ai/api/ai_vehicle.hpp | 16 |
15 files changed, 81 insertions, 82 deletions
diff --git a/src/ai/api/ai_abstractlist.hpp b/src/ai/api/ai_abstractlist.hpp index 55a4559f8..d99791fd4 100644 --- a/src/ai/api/ai_abstractlist.hpp +++ b/src/ai/api/ai_abstractlist.hpp @@ -21,8 +21,8 @@ public: /** Type of sorter */ enum SorterType { - SORT_BY_VALUE, ///< Sort the list based on the value of the item. - SORT_BY_ITEM, ///< Sort the list based on the item itself. + SORT_BY_VALUE, //!< Sort the list based on the value of the item. + SORT_BY_ITEM, //!< Sort the list based on the item itself. }; private: diff --git a/src/ai/api/ai_airport.hpp b/src/ai/api/ai_airport.hpp index 88d208043..245661364 100644 --- a/src/ai/api/ai_airport.hpp +++ b/src/ai/api/ai_airport.hpp @@ -62,10 +62,10 @@ public: static bool IsHangarTile(TileIndex tile); /** - * Checks whether the given tile is actually a tile with a airport. + * Checks whether the given tile is actually a tile with an airport. * @param tile The tile to check. * @pre AIMap::IsValidTile(tile). - * @return True if and only if the tile has a airport. + * @return True if and only if the tile has an airport. */ static bool IsAirportTile(TileIndex tile); @@ -128,7 +128,7 @@ public: static bool BuildAirport(TileIndex tile, AirportType type, StationID station_id); /** - * Removes a airport. + * Removes an airport. * @param tile Any tile of the airport. * @pre AIMap::IsValidTile(tile). * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY @@ -151,7 +151,7 @@ public: * @param tile The tile to check. * @param type The AirportType to check. * @return The amount of noise added to the nearest town. - * @note The noise will be added to the town with TownID GetNearestTown(itle, type). + * @note The noise will be added to the town with TownID GetNearestTown(tile, type). */ static int GetNoiseLevelIncrease(TileIndex tile, AirportType type); diff --git a/src/ai/api/ai_bridge.hpp b/src/ai/api/ai_bridge.hpp index befb7a02a..f53ee2339 100644 --- a/src/ai/api/ai_bridge.hpp +++ b/src/ai/api/ai_bridge.hpp @@ -121,8 +121,8 @@ public: * @pre 'start' and 'end' are in a straight line, i.e. * AIMap::GetTileX(start) == AIMap::GetTileX(end) or * AIMap::GetTileY(start) == AIMap::GetTileY(end). - * @pre vehicle_type == AIVehicle::VEHICLE_ROAD || (vehicle_type == AIVehicle::VEHICLE_RAIL && - * AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())) || vehicle_type == AIVehicle::VEHICLE_WATER. + * @pre vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_WATER || + * (vehicle_type == AIVehicle::VT_RAIL && AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())). * @exception AIError::ERR_ALREADY_BUILT * @exception AIError::ERR_AREA_NOT_CLEAR * @exception AIError::ERR_LAND_SLOPED_WRONG diff --git a/src/ai/api/ai_cargo.hpp b/src/ai/api/ai_cargo.hpp index c8f8a04dd..381f4f7e2 100644 --- a/src/ai/api/ai_cargo.hpp +++ b/src/ai/api/ai_cargo.hpp @@ -18,28 +18,28 @@ public: * The classes of cargo (from newgrf_cargo.h). */ enum CargoClass { - CC_PASSENGERS = 1 << 0, ///< Passengers - CC_MAIL = 1 << 1, ///< Mail - CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers) - CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds) - CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit) - CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper) - CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber) - CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit) - CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.) - CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) + CC_PASSENGERS = 1 << 0, //!< Passengers + CC_MAIL = 1 << 1, //!< Mail + CC_EXPRESS = 1 << 2, //!< Express cargo (Goods, Food, Candy, but also possible for passengers) + CC_ARMOURED = 1 << 3, //!< Armoured cargo (Valuables, Gold, Diamonds) + CC_BULK = 1 << 4, //!< Bulk cargo (Coal, Grain etc., Ores, Fruit) + CC_PIECE_GOODS = 1 << 5, //!< Piece goods (Livestock, Wood, Steel, Paper) + CC_LIQUID = 1 << 6, //!< Liquids (Oil, Water, Rubber) + CC_REFRIGERATED = 1 << 7, //!< Refrigerated cargo (Food, Fruit) + CC_HAZARDOUS = 1 << 8, //!< Hazardous cargo (Nuclear Fuel, Explosives, etc.) + CC_COVERED = 1 << 9, //!< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) }; /** * The effects a cargo can have on a town. */ enum TownEffect { - TE_NONE = 0, ///< This cargo has no effect on a town - TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town - TE_MAIL = 2, ///< This cargo supplies mail to a town - TE_GOODS = 3, ///< This cargo supplies goods to a town - TE_WATER = 4, ///< This cargo supplies water to a town - TE_FOOD = 5, ///< This cargo supplies food to a town + TE_NONE = 0, //!< This cargo has no effect on a town + TE_PASSENGERS = 1, //!< This cargo supplies passengers to a town + TE_MAIL = 2, //!< This cargo supplies mail to a town + TE_GOODS = 3, //!< This cargo supplies goods to a town + TE_WATER = 4, //!< This cargo supplies water to a town + TE_FOOD = 5, //!< This cargo supplies food to a town }; /** diff --git a/src/ai/api/ai_company.hpp b/src/ai/api/ai_company.hpp index 18b0bc0d8..e528a2f95 100644 --- a/src/ai/api/ai_company.hpp +++ b/src/ai/api/ai_company.hpp @@ -56,7 +56,7 @@ public: /** * Get the name of the given company. * @param company The company to get the name for. - * @pre ResolveCompanyID(company) != COMPANY_INVALID + * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The name of the given company. */ static char *GetName(CompanyID company); @@ -73,7 +73,7 @@ public: /** * Get the name of the president of the given company. * @param company The company to get the president's name for. - * @pre ResolveCompanyID(company) != COMPANY_INVALID + * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The name of the president of the given company. */ static char *GetPresidentName(CompanyID company); @@ -124,7 +124,7 @@ public: /** * Gets the current value of the given company. * @param company The company to get the company value of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID + * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The current value of the given company. */ static Money GetCompanyValue(CompanyID company); @@ -132,7 +132,7 @@ public: /** * Gets the bank balance. In other words, the amount of money the given company can spent. * @param company The company to get the bank balance of. - * @pre ResolveCompanyID(company) != COMPANY_INVALID + * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The actual bank balance. */ static Money GetBankBalance(CompanyID company); diff --git a/src/ai/api/ai_engine.hpp b/src/ai/api/ai_engine.hpp index 6fe865327..f28f4ffcd 100644 --- a/src/ai/api/ai_engine.hpp +++ b/src/ai/api/ai_engine.hpp @@ -59,7 +59,7 @@ public: * @param engine_id The engine to check. * @param cargo_id The cargo to check. * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL. + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. * @pre AICargo::IsValidCargo(cargo_id). * @return True if the engine can pull wagons carrying this cargo. * @note This function is not exhaustive; a true here does not mean @@ -135,7 +135,7 @@ public: * Check if an engine is a wagon. * @param engine_id The engine to check. * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL. + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. * @return Whether or not the engine is a wagon. */ static bool IsWagon(EngineID engine_id); @@ -145,7 +145,7 @@ public: * @param engine_id The engine to check. * @param track_rail_type The type you want to check. * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VEHICLE_RAIL. + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. * @pre AIRail::IsRailTypeAvailable(track_rail_type). * @return Whether an engine of type 'engine_id' can run on 'track_rail_type'. * @note Even if a train can run on a RailType that doesn't mean that it'll be @@ -158,7 +158,7 @@ public: * @param engine_id The engine to check. * @param track_rail_type Another RailType. * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle::VEHICLE_RAIL. + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. * @pre AIRail::IsRailTypeAvailable(track_rail_type). * @return Whether an engine of type 'engine_id' has power on 'track_rail_type'. */ @@ -168,7 +168,7 @@ public: * Get the RoadType of the engine. * @param engine_id The engine to get the RoadType of. * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_ROAD. + * @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD. * @return The RoadType the engine has. */ static AIRoad::RoadType GetRoadType(EngineID engine_id); @@ -177,7 +177,7 @@ public: * Get the RailType of the engine. * @param engine_id The engine to get the RailType of. * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL. + * @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL. * @return The RailType the engine has. */ static AIRail::RailType GetRailType(EngineID engine_id); @@ -186,7 +186,7 @@ public: * Check if the engine is articulated. * @param engine_id The engine to check. * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_ROAD || GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL. + * @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD || GetVehicleType(engine_id) == AIVehicle::VT_RAIL. * @return True if the engine is articulated. */ static bool IsArticulated(EngineID engine_id); @@ -195,7 +195,7 @@ public: * Get the PlaneType of the engine. * @param engine_id The engine to get the PlaneType of. * @pre IsValidEngine(engine_id). - * @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_AIR. + * @pre GetVehicleType(engine_id) == AIVehicle::VT_AIR. * @return The PlaneType the engine has. */ static AIAirport::PlaneType GetPlaneType(EngineID engine_id); diff --git a/src/ai/api/ai_event_types.hpp b/src/ai/api/ai_event_types.hpp index 2e6c526b4..26ab49010 100644 --- a/src/ai/api/ai_event_types.hpp +++ b/src/ai/api/ai_event_types.hpp @@ -24,12 +24,12 @@ public: * The reasons for vehicle crashes */ enum CrashReason { - CRASH_TRAIN, ///< Two trains collided - CRASH_RV_LEVEL_CROSSING, ///< Road vehicle got under a train - CRASH_RV_UFO, ///< Road vehicle got under a landing ufo - CRASH_PLANE_LANDING, ///< Plane crashed on landing - CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing - CRASH_FLOODED, ///< Vehicle was flooded + CRASH_TRAIN, //!< Two trains collided + CRASH_RV_LEVEL_CROSSING, //!< Road vehicle got under a train + CRASH_RV_UFO, //!< Road vehicle got under a landing ufo + CRASH_PLANE_LANDING, //!< Plane crashed on landing + CRASH_AIRCRAFT_NO_AIRPORT, //!< Aircraft crashed after it found not a single airport for landing + CRASH_FLOODED, //!< Vehicle was flooded }; /** diff --git a/src/ai/api/ai_group.hpp b/src/ai/api/ai_group.hpp index 85202d2f0..dff7b6554 100644 --- a/src/ai/api/ai_group.hpp +++ b/src/ai/api/ai_group.hpp @@ -28,7 +28,7 @@ public: /** * Checks whether the given group is valid. * @param group_id The group to check. - * @pre group_id != DEFAULT_GROUP && group_id != ALL_GROUP. + * @pre group_id != GROUP_DEFAULT && group_id != GROUP_ALL. * @return True if and only if the group is valid. */ static bool IsValidGroup(GroupID group_id); @@ -44,7 +44,7 @@ public: /** * Delete the given group. When the deletion succeeds all vehicles in the - * given group will move to the DEFAULT_GROUP. + * given group will move to the GROUP_DEFAULT. * @param group_id The group to delete. * @pre IsValidGroup(group_id). * @return True if and only if the group was succesfully deleted. @@ -101,7 +101,7 @@ public: * Get the number of engines in a given group. * @param group_id The group to get the number of engines in. * @param engine_id The engine id to count. - * @pre IsValidGroup(group_id) || group_id == ALL_GROUP || group_id == DEFAULT_GROUP. + * @pre IsValidGroup(group_id) || group_id == GROUP_ALL || group_id == GROUP_DEFAULT. * @return The number of engines with id engine_id in the group with id group_id. */ static int32 GetNumEngines(GroupID group_id, EngineID engine_id); @@ -110,11 +110,11 @@ public: * Move a vehicle to a group. * @param group_id The group to move the vehicel to. * @param vehicle_id The vehicle to move to the group. - * @pre IsValidGroup(group_id) || group_id == DEFAULT_GROUP. + * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT. * @pre AIVehicle::IsValidVehicle(vehicle_id). * @return True if and only if the vehicle was succesfully moved to the group. * @note A vehicle can be in only one group at the same time. To remove it from - * a group, move it to another or to DEFAULT_GROUP. Moving the vehicle to the + * a group, move it to another or to GROUP_DEFAULT. Moving the vehicle to the * given group means removing it from another group. */ static bool MoveVehicle(GroupID group_id, VehicleID vehicle_id); @@ -141,7 +141,7 @@ public: * vehicles from all groups that haven't set autoreplace protection. * @param engine_id_old The engine id to start replacing. * @param engine_id_new The engine id to replace with. - * @pre IsValidGroup(group_id) || group_id == ALL_GROUP. + * @pre IsValidGroup(group_id) || group_id == GROUP_ALL. * @pre AIEngine.IsValidEngine(engine_id_new). * @note To stop autoreplacing engine_id_old, call StopAutoReplace(group_id, engine_id_old). */ @@ -151,7 +151,7 @@ public: * Get the EngineID the given EngineID is replaced with. * @param group_id The group to get the replacement from. * @param engine_id The engine that is being replaced. - * @pre IsValidGroup(group_id) || group_id == ALL_GROUP. + * @pre IsValidGroup(group_id) || group_id == GROUP_ALL. * @return The EngineID that is replacing engine_id or an invalid EngineID * in case engine_id is not begin replaced. */ @@ -161,7 +161,7 @@ public: * Stop replacing a certain engine in the specified group. * @param group_id The group to stop replacing the engine in. * @param engine_id The engine id to stop replacing with another engine. - * @pre IsValidGroup(group_id) || group_id == ALL_GROUP. + * @pre IsValidGroup(group_id) || group_id == GROUP_ALL. * @return True if and if the replacing was succesfully stopped. */ static bool StopAutoReplace(GroupID group_id, EngineID engine_id); diff --git a/src/ai/api/ai_grouplist.hpp b/src/ai/api/ai_grouplist.hpp index d97ef85c7..d1cf191f0 100644 --- a/src/ai/api/ai_grouplist.hpp +++ b/src/ai/api/ai_grouplist.hpp @@ -9,7 +9,7 @@ /** * Creates a list of groups of which you are the owner. - * @note Neither AIGroup.ALL_GROUP nor AIGroup.DEFAULT_GROUP is in this list. + * @note Neither AIGroup::GROUP_ALL nor AIGroup::GROUP_DEFAULT is in this list. * @ingroup AIList */ class AIGroupList : public AIAbstractList { diff --git a/src/ai/api/ai_marine.hpp b/src/ai/api/ai_marine.hpp index 6b8223392..24cb40b8a 100644 --- a/src/ai/api/ai_marine.hpp +++ b/src/ai/api/ai_marine.hpp @@ -82,7 +82,7 @@ public: /** * Builds a water depot on tile. * @param tile The tile where the water depot will be build. - * @param front A tile on the same axis with 'tile' as the depot shall be oriented + * @param front A tile on the same axis with 'tile' as the depot shall be oriented. * @pre AIMap::IsValidTile(tile). * @pre AIMap::IsValidTile(front). * @exception AIError::ERR_AREA_NOT_CLEAR diff --git a/src/ai/api/ai_order.hpp b/src/ai/api/ai_order.hpp index 07df6b778..e5b2cd000 100644 --- a/src/ai/api/ai_order.hpp +++ b/src/ai/api/ai_order.hpp @@ -86,7 +86,7 @@ public: /** * Resolves the given order index to the correct index for the given vehicle. - * If the order index was CURRENT_ORDER it will be resolved to the index of + * If the order index was ORDER_CURRENT it will be resolved to the index of * the current order (as shown in the order list). If the order with the * given index does not exist it will return ORDER_INVALID. * @param vehicle_id The vehicle to check the order index for. @@ -118,7 +118,7 @@ public: * @param vehicle_id The vehicle to get the destination for. * @param order_position The order to get the destination for. * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @note Giving CURRENT_ORDER as order_position will give the order that is + * @note Giving ORDER_CURRENT as order_position will give the order that is * currently being executed by the vehicle. This is not necessarily the * current order as given by ResolveOrderPosition (the current index in the * order list) as manual or autoservicing depot orders do not show up @@ -132,7 +132,7 @@ public: * @param vehicle_id The vehicle to get the destination for. * @param order_position The order to get the destination for. * @pre IsValidVehicleOrder(vehicle_id, order_position). - * @note Giving CURRENT_ORDER as order_position will give the order that is + * @note Giving ORDER_CURRENT as order_position will give the order that is * currently being executed by the vehicle. This is not necessarily the * current order as given by ResolveOrderPosition (the current index in the * order list) as manual or autoservicing depot orders do not show up diff --git a/src/ai/api/ai_road.hpp b/src/ai/api/ai_road.hpp index 1e3c84bde..e899af771 100644 --- a/src/ai/api/ai_road.hpp +++ b/src/ai/api/ai_road.hpp @@ -49,7 +49,7 @@ public: }; /** - * Type of road station + * Type of road station. */ enum RoadVehicleType { ROADVEHTYPE_BUS, //!< Build objects useable for busses and passenger trams diff --git a/src/ai/api/ai_town.hpp b/src/ai/api/ai_town.hpp index c132beea3..c6476145b 100644 --- a/src/ai/api/ai_town.hpp +++ b/src/ai/api/ai_town.hpp @@ -72,16 +72,16 @@ public: * Different ratings one could have in a town. */ enum TownRating { - TOWN_RATING_NONE, ///< The company got no rating in the town. - TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town . - TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town. - TOWN_RATING_POOR, ///< The company got an poor rating in the town. - TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town. - TOWN_RATING_GOOD, ///< The company got an good rating in the town. - TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town. - TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town. - TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town. - TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies. + TOWN_RATING_NONE, //!< The company got no rating in the town. + TOWN_RATING_APPALLING, //!< The company got an appalling rating in the town . + TOWN_RATING_VERY_POOR, //!< The company got an very poor rating in the town. + TOWN_RATING_POOR, //!< The company got an poor rating in the town. + TOWN_RATING_MEDIOCRE, //!< The company got an mediocre rating in the town. + TOWN_RATING_GOOD, //!< The company got an good rating in the town. + TOWN_RATING_VERY_GOOD, //!< The company got an very good rating in the town. + TOWN_RATING_EXCELLENT, //!< The company got an excellent rating in the town. + TOWN_RATING_OUTSTANDING, //!< The company got an outstanding rating in the town. + TOWN_RATING_INVALID = -1, //!< The town rating for invalid towns/companies. }; /** @@ -89,16 +89,15 @@ public: */ enum RoadLayout { /* Order IS important, as it matches an in-game value */ - ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads). - ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads). - ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm - ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm - ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns. + ROAD_LAYOUT_ORIGINAL, //!< Original algorithm (min. 1 distance between roads). + ROAD_LAYOUT_BETTER_ROADS, //!< Extended original algorithm (min. 2 distance between roads). + ROAD_LAYOUT_2x2, //!< Geometric 2x2 grid algorithm + ROAD_LAYOUT_3x3, //!< Geometric 3x3 grid algorithm + ROAD_LAYOUT_INVALID = -1, //!< The layout for invalid towns. }; /** - * Gets the number of towns. This is different than GetMaxTownID() - * because of the way OpenTTD works internally. + * Gets the number of towns. * @return The number of towns. * @post Return value is always non-negative. */ diff --git a/src/ai/api/ai_tunnel.hpp b/src/ai/api/ai_tunnel.hpp index 2288f2537..f069c5f49 100644 --- a/src/ai/api/ai_tunnel.hpp +++ b/src/ai/api/ai_tunnel.hpp @@ -76,7 +76,7 @@ public: * @param start Where to start the tunnel. * @param vehicle_type The vehicle-type of tunnel to build. * @pre AIMap::IsValidTile(start). - * @pre vehicle_type == AIVehicle::VEHICLE_ROAD || (vehicle_type == AIVehicle::VEHICLE_RAIL && + * @pre vehicle_type == AIVehicle::VT_ROAD || (vehicle_type == AIVehicle::VT_RAIL && * AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())). * @exception AIError::ERR_AREA_NOT_CLEAR * @exception AITunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp index 5c363e4f4..43c993637 100644 --- a/src/ai/api/ai_vehicle.hpp +++ b/src/ai/api/ai_vehicle.hpp @@ -268,7 +268,7 @@ public: * Get the RoadType of the vehicle. * @param vehicle_id The vehicle to get the RoadType of. * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD. + * @pre GetVehicleType(vehicle_id) == VT_ROAD. * @return The RoadType the vehicle has. */ static AIRoad::RoadType GetRoadType(VehicleID vehicle_id); @@ -333,8 +333,8 @@ public: * @pre IsValidVehicle(source_vehicle_id). * @pre source_wagon < GetNumWagons(source_vehicle_id). * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). - * @pre GetVehicleType(source_vehicle_id) == VEHICLE_RAIL. - * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VEHICLE_RAIL. + * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. + * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. * @return Whether or not moving the wagon succeeded. */ static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); @@ -348,8 +348,8 @@ public: * @pre IsValidVehicle(source_vehicle_id). * @pre source_wagon < GetNumWagons(source_vehicle_id). * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). - * @pre GetVehicleType(source_vehicle_id) == VEHICLE_RAIL. - * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VEHICLE_RAIL. + * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. + * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. * @return Whether or not moving the wagons succeeded. */ static bool MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); @@ -454,7 +454,7 @@ public: * Turn the given vehicle so it'll drive the other way. * @param vehicle_id The vehicle to turn. * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD || GetVehicleType(vehicle_id) == VEHICLE_RAIL. + * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. * @return True if and only if the vehicle has started to turn. * @note Vehicles cannot always be reversed. For example busses and trucks need to be running * and not be inside a depot. @@ -475,7 +475,7 @@ public: * Get the length of a the total vehicle in 1/16's of a tile. * @param vehicle_id The vehicle to get the length of. * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == AIVehicle.VEHICLE_ROAD || GetVehicleType(vehicle_id) == AIVehicle.VEHICLE_RAIL. + * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. * @return The length of the engine. */ static int GetLength(VehicleID vehicle_id); @@ -501,7 +501,7 @@ public: * Check if the vehicle is articulated. * @param vehicle_id The vehicle to check. * @pre IsValidVehicle(vehicle_id). - * @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD || GetVehicleType(vehicle_id) == VEHICLE_RAIL. + * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. * @return True if the vehicle is articulated. */ static bool IsArticulated(VehicleID vehicle_id); |