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-rw-r--r--src/station_cmd.cpp6
-rw-r--r--src/unmovable_cmd.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index b1b628bf9..1d9b986c4 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -615,7 +615,7 @@ static int32 ClearTile_Station(TileIndex tile, byte flags);
// Tries to clear the given area. Returns the cost in case of success.
// Or an error code if it failed.
-int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station)
+int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station, bool check_clear = true)
{
int32 cost = 0;
int allowed_z = -1;
@@ -678,7 +678,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
return_cmd_error(STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING);
}
}
- } else {
+ } else if (check_clear) {
int32 ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
@@ -1280,7 +1280,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Do not remove roadtypes! */
rts |= cur_rts;
}
- cost = CheckFlatLandBelow(tile, 1, 1, flags, is_drive_through ? 5 << p1 : 1 << p1, NULL);
+ cost = CheckFlatLandBelow(tile, 1, 1, flags, is_drive_through ? 5 << p1 : 1 << p1, NULL, !build_over_road);
if (CmdFailed(cost)) return cost;
Station *st = NULL;
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index d077a886b..dc3bf1112 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -73,7 +73,7 @@ void UpdateCompanyHQ(Player *p, uint score)
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
-extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station);
+extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station, bool check_clear = true);
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param tile tile where the HQ will be built or relocated to