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-rw-r--r--src/network/core/core.h21
-rw-r--r--src/network/core/tcp_admin.cpp2
-rw-r--r--src/network/core/tcp_game.cpp4
-rw-r--r--src/network/network.cpp4
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/network/network_server.cpp16
6 files changed, 25 insertions, 24 deletions
diff --git a/src/network/core/core.h b/src/network/core/core.h
index aac36080f..37948ad52 100644
--- a/src/network/core/core.h
+++ b/src/network/core/core.h
@@ -20,16 +20,17 @@ void NetworkCoreShutdown();
/** Status of a network client; reasons why a client has quit */
enum NetworkRecvStatus {
- NETWORK_RECV_STATUS_OKAY, ///< Everything is okay
- NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur
- NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs
- NETWORK_RECV_STATUS_SAVEGAME, ///< Something went wrong (down)loading the savegame
- NETWORK_RECV_STATUS_CONN_LOST, ///< The connection is 'just' lost
- NETWORK_RECV_STATUS_MALFORMED_PACKET, ///< We apparently send a malformed packet
- NETWORK_RECV_STATUS_SERVER_ERROR, ///< The server told us we made an error
- NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full
- NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us
- NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done querying the server
+ NETWORK_RECV_STATUS_OKAY, ///< Everything is okay.
+ NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur.
+ NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs.
+ NETWORK_RECV_STATUS_SAVEGAME, ///< Something went wrong (down)loading the savegame.
+ NETWORK_RECV_STATUS_CLIENT_QUIT, ///< The connection is lost gracefully. Other clients are already informed of this leaving client.
+ NETWORK_RECV_STATUS_MALFORMED_PACKET, ///< We apparently send a malformed packet.
+ NETWORK_RECV_STATUS_SERVER_ERROR, ///< The server told us we made an error.
+ NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full.
+ NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us.
+ NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done querying the server.
+ NETWORK_RECV_STATUS_CONNECTION_LOST, ///< The connection is lost unexpectedly.
};
/** Forward declaration due to circular dependencies */
diff --git a/src/network/core/tcp_admin.cpp b/src/network/core/tcp_admin.cpp
index c72583f55..36daae4a1 100644
--- a/src/network/core/tcp_admin.cpp
+++ b/src/network/core/tcp_admin.cpp
@@ -41,7 +41,7 @@ NetworkAdminSocketHandler::~NetworkAdminSocketHandler()
NetworkRecvStatus NetworkAdminSocketHandler::CloseConnection(bool error)
{
delete this;
- return NETWORK_RECV_STATUS_CONN_LOST;
+ return NETWORK_RECV_STATUS_CLIENT_QUIT;
}
/**
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index eb53db5ac..771ea37b1 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -48,10 +48,10 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
_networking = false;
ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
- return NETWORK_RECV_STATUS_CONN_LOST;
+ return NETWORK_RECV_STATUS_CLIENT_QUIT;
}
- return this->CloseConnection(error ? NETWORK_RECV_STATUS_SERVER_ERROR : NETWORK_RECV_STATUS_CONN_LOST);
+ return this->CloseConnection(NETWORK_RECV_STATUS_CONNECTION_LOST);
}
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 4fdbdab73..2186cb8a1 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -585,13 +585,13 @@ void NetworkClose(bool close_admins)
}
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
- cs->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
+ cs->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
ServerNetworkGameSocketHandler::CloseListeners();
ServerNetworkAdminSocketHandler::CloseListeners();
} else if (MyClient::my_client != nullptr) {
MyClient::SendQuit();
- MyClient::my_client->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
+ MyClient::my_client->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
TCPConnecter::KillAll();
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index f827c5735..501449705 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -656,7 +656,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
p->Recv_string(name, sizeof(name));
if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
- if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
+ if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CLIENT_QUIT;
/* The server validates the name when receiving it from clients, so when it is wrong
* here something went really wrong. In the best case the packet got malformed on its
* way too us, in the worst case the server is broken or compromised. */
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index e8266a84f..eccf80f78 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -256,7 +256,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
*/
if (this->sock == INVALID_SOCKET) return status;
- if (status != NETWORK_RECV_STATUS_CONN_LOST && status != NETWORK_RECV_STATUS_SERVER_ERROR && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) {
+ if (status != NETWORK_RECV_STATUS_CLIENT_QUIT && status != NETWORK_RECV_STATUS_SERVER_ERROR && !this->HasClientQuit() && this->status >= STATUS_AUTHORIZED) {
/* We did not receive a leave message from this client... */
char client_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -893,7 +893,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
p->Recv_string(name, sizeof(name));
playas = (Owner)p->Recv_uint8();
- if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
+ if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CLIENT_QUIT;
/* join another company does not affect these values */
switch (playas) {
@@ -1077,7 +1077,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
CommandPacket cp;
const char *err = this->ReceiveCommand(p, &cp);
- if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
+ if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CLIENT_QUIT;
NetworkClientInfo *ci = this->GetInfo();
@@ -1136,7 +1136,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
/* The client was never joined.. thank the client for the packet, but ignore it */
if (this->status < STATUS_DONE_MAP || this->HasClientQuit()) {
- return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
+ return this->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
this->GetClientName(client_name, lastof(client_name));
@@ -1156,7 +1156,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
NetworkAdminClientError(this->client_id, errorno);
- return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
+ return this->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
@@ -1167,7 +1167,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
/* The client was never joined.. thank the client for the packet, but ignore it */
if (this->status < STATUS_DONE_MAP || this->HasClientQuit()) {
- return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
+ return this->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
this->GetClientName(client_name, lastof(client_name));
@@ -1182,7 +1182,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
NetworkAdminClientQuit(this->client_id);
- return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
+ return this->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p)
@@ -1412,7 +1412,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet
p->Recv_string(client_name, sizeof(client_name));
ci = this->GetInfo();
- if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
+ if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CLIENT_QUIT;
if (ci != nullptr) {
if (!NetworkIsValidClientName(client_name)) {