diff options
-rw-r--r-- | src/script/api/game/game_window.hpp.sq | 20 | ||||
-rw-r--r-- | src/script/api/generate_widget.awk | 115 | ||||
-rwxr-xr-x | src/script/api/generate_widget.sh | 24 | ||||
-rw-r--r-- | src/script/api/script_window.hpp | 2937 | ||||
-rw-r--r-- | src/script/api/template/template_window.hpp.sq | 8 |
5 files changed, 1700 insertions, 1404 deletions
diff --git a/src/script/api/game/game_window.hpp.sq b/src/script/api/game/game_window.hpp.sq index aaf593aba..2b68e71c3 100644 --- a/src/script/api/game/game_window.hpp.sq +++ b/src/script/api/game/game_window.hpp.sq @@ -38,6 +38,7 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_WINDOW_START, "WN_NETWORK_WINDOW_START"); SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_STATUS_WINDOW_JOIN, "WN_NETWORK_STATUS_WINDOW_JOIN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, "WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NONE, "WC_NONE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MAIN_WINDOW, "WC_MAIN_WINDOW"); SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MAIN_TOOLBAR, "WC_MAIN_TOOLBAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WC_STATUS_BAR, "WC_STATUS_BAR"); @@ -496,6 +497,7 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GP_ABORT, "WID_GP_ABORT"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_PANEL, "WID_GL_PANEL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SCROLLBAR, "WID_GL_SCROLLBAR"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_CAPTION, "WID_GQ_CAPTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_QUESTION, "WID_GQ_QUESTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTONS, "WID_GQ_BUTTONS"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTON_1, "WID_GQ_BUTTON_1"); @@ -595,6 +597,10 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_TEXT, "WID_Q_TEXT"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_NO, "WID_Q_NO"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_YES, "WID_Q_YES"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_CAPTION, "WID_TF_CAPTION"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_BACKGROUND, "WID_TF_BACKGROUND"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_VSCROLLBAR, "WID_TF_VSCROLLBAR"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_HSCROLLBAR, "WID_TF_HSCROLLBAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_LIST_LEFT, "WID_MTS_LIST_LEFT"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_PLAYLIST, "WID_MTS_PLAYLIST"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_LIST_RIGHT, "WID_MTS_LIST_RIGHT"); @@ -641,10 +647,10 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_MATRIX, "WID_NCL_MATRIX"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SCROLLBAR, "WID_NCL_SCROLLBAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_DETAILS, "WID_NCL_DETAILS"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_TEXTFILE, "WID_NCL_TEXTFILE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SELECT_ALL, "WID_NCL_SELECT_ALL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SELECT_UPDATE, "WID_NCL_SELECT_UPDATE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_UNSELECT, "WID_NCL_UNSELECT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_TEXTFILE, "WID_NCL_TEXTFILE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_OPEN_URL, "WID_NCL_OPEN_URL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_CANCEL, "WID_NCL_CANCEL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_DOWNLOAD, "WID_NCL_DOWNLOAD"); @@ -780,10 +786,6 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SHOW_APPLY, "WID_NS_SHOW_APPLY"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SP_PROGRESS_BAR, "WID_SP_PROGRESS_BAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SP_PROGRESS_TEXT, "WID_SP_PROGRESS_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_CAPTION, "WID_TF_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_BACKGROUND, "WID_TF_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_VSCROLLBAR, "WID_TF_VSCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_HSCROLLBAR, "WID_TF_HSCROLLBAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_PANEL, "WID_N_PANEL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_TITLE, "WID_N_TITLE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_HEADLINE, "WID_N_HEADLINE"); @@ -975,11 +977,14 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_SCREENSHOT_DROPDOWN, "WID_GO_SCREENSHOT_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_DROPDOWN, "WID_GO_BASE_GRF_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_STATUS, "WID_GO_BASE_GRF_STATUS"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_TEXTFILE, "WID_GO_BASE_GRF_TEXTFILE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_DESCRIPTION, "WID_GO_BASE_GRF_DESCRIPTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_SFX_DROPDOWN, "WID_GO_BASE_SFX_DROPDOWN"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_SFX_TEXTFILE, "WID_GO_BASE_SFX_TEXTFILE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_SFX_DESCRIPTION, "WID_GO_BASE_SFX_DESCRIPTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_DROPDOWN, "WID_GO_BASE_MUSIC_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_STATUS, "WID_GO_BASE_MUSIC_STATUS"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_TEXTFILE, "WID_GO_BASE_MUSIC_TEXTFILE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_DESCRIPTION, "WID_GO_BASE_MUSIC_DESCRIPTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_LVL_EASY, "WID_GD_LVL_EASY"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_LVL_MEDIUM, "WID_GD_LVL_MEDIUM"); @@ -989,9 +994,14 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_ACCEPT, "WID_GD_ACCEPT"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_CANCEL, "WID_GD_CANCEL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GD_OPTIONS_START, "WID_GD_OPTIONS_START"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_FILTER, "WID_GS_FILTER"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_OPTIONSPANEL, "WID_GS_OPTIONSPANEL"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_SCROLLBAR, "WID_GS_SCROLLBAR"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_HELP_TEXT, "WID_GS_HELP_TEXT"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_EXPAND_ALL, "WID_GS_EXPAND_ALL"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_COLLAPSE_ALL, "WID_GS_COLLAPSE_ALL"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_LABEL, "WID_GS_RESTRICT_LABEL"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_DROPDOWN, "WID_GS_RESTRICT_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE_DOWN, "WID_CC_RATE_DOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE_UP, "WID_CC_RATE_UP"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE, "WID_CC_RATE"); diff --git a/src/script/api/generate_widget.awk b/src/script/api/generate_widget.awk new file mode 100644 index 000000000..81d9592d7 --- /dev/null +++ b/src/script/api/generate_widget.awk @@ -0,0 +1,115 @@ +# $Id$ + +# This file is part of OpenTTD. +# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + +# +# Awk script to automatically generate the enums in script_window.hpp +# +# The file is scanned for @enum and @endenum tokens, and the content between them is replaced by an enum from a different file. +# +# Example: +# // @enum enumname filename +# ... content here is replaced ... +# // @endenum +# +# The parameter "enumname" specifies the enumeration to extract. This can also be a regular expression. +# The parameter "filename" specifies the relative path to the file, where the enumeration is extracted from. This can also be a glob expression. +# +# + +BEGIN { + skiptillend = 0; +} + +/@enum/ { + print; + add_indent = gensub("[^ ]*", "", "g"); + sub(".*@enum *", ""); + enum = $1; + pattern = $2; + + files = "echo " pattern; + files | getline filelist; + close(files); + + split(filelist, filearray); + count = asort(filearray); + for (i = 1; i <= count; i++) { + active = 0; + active_comment = 0; + comment = ""; + file = filearray[i]; + print add_indent "/* automatically generated from " file " */" + while ((getline < file) > 0) { + sub(rm_indent, ""); + + # Remember possible doxygen comment before enum declaration + if ((active == 0) && (match($0, "/\\*\\*") > 0)) { + comment = add_indent $0; + active_comment = 1; + } else if (active_comment == 1) { + comment = comment "\n" add_indent $0; + } + + # Check for enum match + if (match($0, "^ *enum *" enum " *\\{") > 0) { + rm_indent = $0; + gsub("[^ ]*", "", rm_indent); + active = 1; + if (active_comment > 0) print comment; + active_comment = 0; + comment = ""; + } + + # Forget doxygen comment, if no enum follows + if (active_comment == 2 && $0 != "") { + active_comment = 0; + comment = ""; + } + if (active_comment == 1 && match($0, "\\*/") > 0) active_comment = 2; + + if (active != 0) { + if (match($0, "^ *[A-Za-z0-9_]* *[,=]") > 0) { + # Transform enum values + sub(" *=[^,]*", ""); + sub(" *//", " //"); + + match($0, "^( *)([A-Za-z0-9_]+),(.*)", parts); + enumwidth - length(parts[2]) + + if (parts[3] == "") { + printf "%s%s%-45s= ::%s\n", add_indent, parts[1], parts[2], (parts[2] ",") + } else { + printf "%s%s%-45s= ::%-45s%s\n", add_indent, parts[1], parts[2], (parts[2] ","), parts[3]; + } + } else if ($0 == "") { + print ""; + } else { + print add_indent $0; + } + } + + if (match($0, "^ *\\};") > 0) { + if (active != 0) print ""; + active = 0; + } + } + close(file); + } + + skiptillend = 1; + next; +} + +/@endenum/ { + print; + skiptillend = 0; + next; +} + +{ + if (skiptillend == 0) print; +} diff --git a/src/script/api/generate_widget.sh b/src/script/api/generate_widget.sh new file mode 100755 index 000000000..4bdbc31c7 --- /dev/null +++ b/src/script/api/generate_widget.sh @@ -0,0 +1,24 @@ +#!/bin/bash + +# $Id$ + +# This file is part of OpenTTD. +# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + +# Set neutral locale so sort behaves the same everywhere +LC_ALL=C +export LC_ALL + +# We really need gawk for this! +AWK=gawk + +${AWK} --version > /dev/null 2> /dev/null +if [ "$?" != "0" ]; then + echo "This script needs gawk to run properly" + exit 1 +fi + +${AWK} -f generate_widget.awk script_window.hpp > script_window.tmp +mv script_window.tmp script_window.hpp diff --git a/src/script/api/script_window.hpp b/src/script/api/script_window.hpp index 75583c0d2..a12973a03 100644 --- a/src/script/api/script_window.hpp +++ b/src/script/api/script_window.hpp @@ -82,589 +82,596 @@ */ class ScriptWindow : public ScriptObject { public: - /** - * Window numbers. - */ + // @enum WindowNumberEnum ../../window_type.h + /* automatically generated from ../../window_type.h */ + /** %Window numbers. */ enum WindowNumberEnum { - WN_GAME_OPTIONS_AI = ::WN_GAME_OPTIONS_AI, ///< AI settings. - WN_GAME_OPTIONS_ABOUT = ::WN_GAME_OPTIONS_ABOUT, ///< About window. - WN_GAME_OPTIONS_NEWGRF_STATE = ::WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings. - WN_GAME_OPTIONS_MESSAGE_OPTION = ::WN_GAME_OPTIONS_MESSAGE_OPTION, ///< News settings. - WN_GAME_OPTIONS_GAME_OPTIONS = ::WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options. - WN_GAME_OPTIONS_GAME_DIFFICULTY = ::WN_GAME_OPTIONS_GAME_DIFFICULTY, ///< Game difficulty. - WN_GAME_OPTIONS_GAME_SETTINGS = ::WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings. - WN_QUERY_STRING = ::WN_QUERY_STRING, ///< Query string. - WN_QUERY_STRING_SIGN = ::WN_QUERY_STRING_SIGN, ///< Query string for signs. - WN_CONFIRM_POPUP_QUERY = ::WN_CONFIRM_POPUP_QUERY, ///< Query popup confirm. - WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = ::WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap. - WN_NETWORK_WINDOW_GAME = ::WN_NETWORK_WINDOW_GAME, ///< Network game window. - WN_NETWORK_WINDOW_LOBBY = ::WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window. - WN_NETWORK_WINDOW_CONTENT_LIST = ::WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list. - WN_NETWORK_WINDOW_START = ::WN_NETWORK_WINDOW_START, ///< Network start server. - WN_NETWORK_STATUS_WINDOW_JOIN = ::WN_NETWORK_STATUS_WINDOW_JOIN, ///< Network join status. - WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = ::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status. + WN_GAME_OPTIONS_AI = ::WN_GAME_OPTIONS_AI, ///< AI settings. + WN_GAME_OPTIONS_ABOUT = ::WN_GAME_OPTIONS_ABOUT, ///< About window. + WN_GAME_OPTIONS_NEWGRF_STATE = ::WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings. + WN_GAME_OPTIONS_MESSAGE_OPTION = ::WN_GAME_OPTIONS_MESSAGE_OPTION, ///< News settings. + WN_GAME_OPTIONS_GAME_OPTIONS = ::WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options. + WN_GAME_OPTIONS_GAME_DIFFICULTY = ::WN_GAME_OPTIONS_GAME_DIFFICULTY, ///< Game difficulty. + WN_GAME_OPTIONS_GAME_SETTINGS = ::WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings. + + WN_QUERY_STRING = ::WN_QUERY_STRING, ///< Query string. + WN_QUERY_STRING_SIGN = ::WN_QUERY_STRING_SIGN, ///< Query string for signs. + + WN_CONFIRM_POPUP_QUERY = ::WN_CONFIRM_POPUP_QUERY, ///< Query popup confirm. + WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = ::WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap. + + WN_NETWORK_WINDOW_GAME = ::WN_NETWORK_WINDOW_GAME, ///< Network game window. + WN_NETWORK_WINDOW_LOBBY = ::WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window. + WN_NETWORK_WINDOW_CONTENT_LIST = ::WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list. + WN_NETWORK_WINDOW_START = ::WN_NETWORK_WINDOW_START, ///< Network start server. + + WN_NETWORK_STATUS_WINDOW_JOIN = ::WN_NETWORK_STATUS_WINDOW_JOIN, ///< Network join status. + WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = ::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status. }; - /** - * Window classes. - */ + // @endenum + + // @enum WindowClass ../../window_type.h + /* automatically generated from ../../window_type.h */ + /** %Window classes. */ enum WindowClass { + WC_NONE = ::WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW. + /** - * Main window; Window numbers: + * Main window; %Window numbers: * - 0 = #MainWidgets */ - WC_MAIN_WINDOW = ::WC_MAIN_WINDOW, + WC_MAIN_WINDOW = ::WC_MAIN_WINDOW, /** - * Main toolbar (the long bar at the top); Window numbers: + * Main toolbar (the long bar at the top); %Window numbers: * - 0 = #ToolbarNormalWidgets * - 0 = #ToolbarEditorWidgets */ - WC_MAIN_TOOLBAR = ::WC_MAIN_TOOLBAR, + WC_MAIN_TOOLBAR = ::WC_MAIN_TOOLBAR, /** - * Statusbar (at the bottom of your screen); Window numbers: - * - 0 = #StatusbarWidget + * Statusbar (at the bottom of your screen); %Window numbers: + * - 0 = #StatusbarWidgets */ - WC_STATUS_BAR = ::WC_STATUS_BAR, + WC_STATUS_BAR = ::WC_STATUS_BAR, /** - * Build toolbar; Window numbers: + * Build toolbar; %Window numbers: * - #TRANSPORT_RAIL = #RailToolbarWidgets * - #TRANSPORT_AIR = #AirportToolbarWidgets * - #TRANSPORT_WATER = #DockToolbarWidgets * - #TRANSPORT_ROAD = #RoadToolbarWidgets */ - WC_BUILD_TOOLBAR = ::WC_BUILD_TOOLBAR, + WC_BUILD_TOOLBAR = ::WC_BUILD_TOOLBAR, /** - * Scenario build toolbar; Window numbers: + * Scenario build toolbar; %Window numbers: * - #TRANSPORT_WATER = #DockToolbarWidgets * - #TRANSPORT_ROAD = #RoadToolbarWidgets */ - WC_SCEN_BUILD_TOOLBAR = ::WC_SCEN_BUILD_TOOLBAR, + WC_SCEN_BUILD_TOOLBAR = ::WC_SCEN_BUILD_TOOLBAR, /** - * Build trees toolbar; Window numbers: + * Build trees toolbar; %Window numbers: * - 0 = #BuildTreesWidgets */ - WC_BUILD_TREES = ::WC_BUILD_TREES, + WC_BUILD_TREES = ::WC_BUILD_TREES, /** - * Transparency toolbar; Window numbers: + * Transparency toolbar; %Window numbers: * - 0 = #TransparencyToolbarWidgets */ - WC_TRANSPARENCY_TOOLBAR = ::WC_TRANSPARENCY_TOOLBAR, + WC_TRANSPARENCY_TOOLBAR = ::WC_TRANSPARENCY_TOOLBAR, /** - * Build signal toolbar; Window numbers: + * Build signal toolbar; %Window numbers: * - #TRANSPORT_RAIL = #BuildSignalWidgets */ - WC_BUILD_SIGNAL = ::WC_BUILD_SIGNAL, + WC_BUILD_SIGNAL = ::WC_BUILD_SIGNAL, /** - * Small map; Window numbers: + * Small map; %Window numbers: * - 0 = #SmallMapWidgets */ - WC_SMALLMAP = ::WC_SMALLMAP, + WC_SMALLMAP = ::WC_SMALLMAP, /** - * Error message; Window numbers: + * Error message; %Window numbers: * - 0 = #ErrorMessageWidgets */ - WC_ERRMSG = ::WC_ERRMSG, + WC_ERRMSG = ::WC_ERRMSG, /** - * Tooltip window; Window numbers: + * Tooltip window; %Window numbers: * - 0 = #ToolTipsWidgets */ - WC_TOOLTIPS = ::WC_TOOLTIPS, + WC_TOOLTIPS = ::WC_TOOLTIPS, /** - * Query string window; Window numbers: + * Query string window; %Window numbers: * - #WN_QUERY_STRING = #QueryStringWidgets * - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets */ - WC_QUERY_STRING = ::WC_QUERY_STRING, + WC_QUERY_STRING = ::WC_QUERY_STRING, /** - * Popup with confirm question; Window numbers: + * Popup with confirm question; %Window numbers: * - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets * - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets */ - WC_CONFIRM_POPUP_QUERY = ::WC_CONFIRM_POPUP_QUERY, + WC_CONFIRM_POPUP_QUERY = ::WC_CONFIRM_POPUP_QUERY, /** * Popup with a set of buttons, designed to ask the user a question - * from a GameScript. %Window numbers: - * - uniqueid = #GoalQuestionWidgets + * from a GameScript. %Window numbers: + * - uniqueid = #GoalQuestionWidgets */ - WC_GOAL_QUESTION, - + WC_GOAL_QUESTION = ::WC_GOAL_QUESTION, /** - * Saveload window; Window numbers: + * Saveload window; %Window numbers: * - 0 = #SaveLoadWidgets */ - WC_SAVELOAD = ::WC_SAVELOAD, + WC_SAVELOAD = ::WC_SAVELOAD, /** - * Land info window; Window numbers: + * Land info window; %Window numbers: * - 0 = #LandInfoWidgets */ - WC_LAND_INFO = ::WC_LAND_INFO, + WC_LAND_INFO = ::WC_LAND_INFO, /** - * Drop down menu; Window numbers: + * Drop down menu; %Window numbers: * - 0 = #DropdownMenuWidgets */ - WC_DROPDOWN_MENU = ::WC_DROPDOWN_MENU, + WC_DROPDOWN_MENU = ::WC_DROPDOWN_MENU, /** - * On Screen Keyboard; Window numbers: + * On Screen Keyboard; %Window numbers: * - 0 = #OnScreenKeyboardWidgets */ - WC_OSK = ::WC_OSK, + WC_OSK = ::WC_OSK, /** - * Set date; Window numbers: + * Set date; %Window numbers: * - #VehicleID = #SetDateWidgets */ - WC_SET_DATE = ::WC_SET_DATE, + WC_SET_DATE = ::WC_SET_DATE, /** - * AI settings; Window numbers: + * AI settings; %Window numbers: * - 0 = #AISettingsWidgets */ - WC_AI_SETTINGS = ::WC_AI_SETTINGS, + WC_AI_SETTINGS = ::WC_AI_SETTINGS, /** - * NewGRF parameters; Window numbers: + * NewGRF parameters; %Window numbers: * - 0 = #NewGRFParametersWidgets */ - WC_GRF_PARAMETERS = ::WC_GRF_PARAMETERS, + WC_GRF_PARAMETERS = ::WC_GRF_PARAMETERS, /** - * textfile; Window numbers: - * - 0 = #NewGRFTextfileWidgets + * textfile; %Window numbers: + * - 0 = #TextfileWidgets */ - WC_TEXTFILE = ::WC_TEXTFILE, + WC_TEXTFILE = ::WC_TEXTFILE, /** - * Town authority; Window numbers: + * Town authority; %Window numbers: * - #TownID = #TownAuthorityWidgets */ - WC_TOWN_AUTHORITY = ::WC_TOWN_AUTHORITY, + WC_TOWN_AUTHORITY = ::WC_TOWN_AUTHORITY, /** - * Vehicle details; Window numbers: + * Vehicle details; %Window numbers: * - #VehicleID = #VehicleDetailsWidgets */ - WC_VEHICLE_DETAILS = ::WC_VEHICLE_DETAILS, + WC_VEHICLE_DETAILS = ::WC_VEHICLE_DETAILS, /** - * Vehicle refit; Window numbers: + * Vehicle refit; %Window numbers: * - #VehicleID = #VehicleRefitWidgets */ - WC_VEHICLE_REFIT = ::WC_VEHICLE_REFIT, + WC_VEHICLE_REFIT = ::WC_VEHICLE_REFIT, /** - * Vehicle orders; Window numbers: + * Vehicle orders; %Window numbers: * - #VehicleID = #OrderWidgets */ - WC_VEHICLE_ORDERS = ::WC_VEHICLE_ORDERS, + WC_VEHICLE_ORDERS = ::WC_VEHICLE_ORDERS, /** - * Replace vehicle window; Window numbers: + * Replace vehicle window; %Window numbers: * - #VehicleType = #ReplaceVehicleWidgets */ - WC_REPLACE_VEHICLE = ::WC_REPLACE_VEHICLE, + WC_REPLACE_VEHICLE = ::WC_REPLACE_VEHICLE, /** - * Vehicle timetable; Window numbers: + * Vehicle timetable; %Window numbers: * - #VehicleID = #VehicleTimetableWidgets */ - WC_VEHICLE_TIMETABLE = ::WC_VEHICLE_TIMETABLE, + WC_VEHICLE_TIMETABLE = ::WC_VEHICLE_TIMETABLE, /** - * Company colour selection; Window numbers: + * Company colour selection; %Window numbers: * - #CompanyID = #SelectCompanyLiveryWidgets */ - WC_COMPANY_COLOUR = ::WC_COMPANY_COLOUR, + WC_COMPANY_COLOUR = ::WC_COMPANY_COLOUR, /** - * Alter company face window; Window numbers: + * Alter company face window; %Window numbers: * - #CompanyID = #SelectCompanyManagerFaceWidgets */ - WC_COMPANY_MANAGER_FACE = ::WC_COMPANY_MANAGER_FACE, + WC_COMPANY_MANAGER_FACE = ::WC_COMPANY_MANAGER_FACE, /** - * Select station (when joining stations); Window numbers: + * Select station (when joining stations); %Window numbers: * - 0 = #JoinStationWidgets */ - WC_SELECT_STATION = ::WC_SELECT_STATION, + WC_SELECT_STATION = ::WC_SELECT_STATION, /** - * News window; Window numbers: + * News window; %Window numbers: * - 0 = #NewsWidgets */ - WC_NEWS_WINDOW = ::WC_NEWS_WINDOW, + WC_NEWS_WINDOW = ::WC_NEWS_WINDOW, /** - * Town directory; Window numbers: + * Town directory; %Window numbers: * - 0 = #TownDirectoryWidgets */ - WC_TOWN_DIRECTORY = ::WC_TOWN_DIRECTORY, + WC_TOWN_DIRECTORY = ::WC_TOWN_DIRECTORY, /** - * Subsidies list; Window numbers: + * Subsidies list; %Window numbers: * - 0 = #SubsidyListWidgets */ - WC_SUBSIDIES_LIST = ::WC_SUBSIDIES_LIST, + WC_SUBSIDIES_LIST = ::WC_SUBSIDIES_LIST, /** - * Industry directory; Window numbers: + * Industry directory; %Window numbers: * - 0 = #IndustryDirectoryWidgets */ - WC_INDUSTRY_DIRECTORY = ::WC_INDUSTRY_DIRECTORY, + WC_INDUSTRY_DIRECTORY = ::WC_INDUSTRY_DIRECTORY, /** - * News history list; Window numbers: + * News history list; %Window numbers: * - 0 = #MessageHistoryWidgets */ - WC_MESSAGE_HISTORY = ::WC_MESSAGE_HISTORY, + WC_MESSAGE_HISTORY = ::WC_MESSAGE_HISTORY, /** - * Sign list; Window numbers: + * Sign list; %Window numbers: * - 0 = #SignListWidgets */ - WC_SIGN_LIST = ::WC_SIGN_LIST, + WC_SIGN_LIST = ::WC_SIGN_LIST, /** - * AI list; Window numbers: + * AI list; %Window numbers: * - 0 = #AIListWidgets */ - WC_AI_LIST = ::WC_AI_LIST, + WC_AI_LIST = ::WC_AI_LIST, /** - * Goals list; Window numbers: + * Goals list; %Window numbers: * - 0 ; #GoalListWidgets */ - WC_GOALS_LIST = ::WC_GOALS_LIST, + WC_GOALS_LIST = ::WC_GOALS_LIST, /** - * Station list; Window numbers: + * Station list; %Window numbers: * - #CompanyID = #StationListWidgets */ - WC_STATION_LIST = ::WC_STATION_LIST, + WC_STATION_LIST = ::WC_STATION_LIST, /** - * Trains list; Window numbers: + * Trains list; %Window numbers: * - Packed value = #GroupListWidgets / #VehicleListWidgets */ - WC_TRAINS_LIST = ::WC_TRAINS_LIST, + WC_TRAINS_LIST = ::WC_TRAINS_LIST, /** - * Road vehicle list; Window numbers: + * Road vehicle list; %Window numbers: * - Packed value = #GroupListWidgets / #VehicleListWidgets */ - WC_ROADVEH_LIST = ::WC_ROADVEH_LIST, + WC_ROADVEH_LIST = ::WC_ROADVEH_LIST, /** - * Ships list; Window numbers: + * Ships list; %Window numbers: * - Packed value = #GroupListWidgets / #VehicleListWidgets */ - WC_SHIPS_LIST = ::WC_SHIPS_LIST, + WC_SHIPS_LIST = ::WC_SHIPS_LIST, /** - * Aircraft list; Window numbers: + * Aircraft list; %Window numbers: * - Packed value = #GroupListWidgets / #VehicleListWidgets */ - WC_AIRCRAFT_LIST = ::WC_AIRCRAFT_LIST, + WC_AIRCRAFT_LIST = ::WC_AIRCRAFT_LIST, /** - * Town view; Window numbers: + * Town view; %Window numbers: * - #TownID = #TownViewWidgets */ - WC_TOWN_VIEW = ::WC_TOWN_VIEW, + WC_TOWN_VIEW = ::WC_TOWN_VIEW, /** - * Vehicle view; Window numbers: + * Vehicle view; %Window numbers: * - #VehicleID = #VehicleViewWidgets */ - WC_VEHICLE_VIEW = ::WC_VEHICLE_VIEW, + WC_VEHICLE_VIEW = ::WC_VEHICLE_VIEW, /** - * Station view; Window numbers: + * Station view; %Window numbers: * - #StationID = #StationViewWidgets */ - WC_STATION_VIEW = ::WC_STATION_VIEW, + WC_STATION_VIEW = ::WC_STATION_VIEW, /** - * Depot view; Window numbers: + * Depot view; %Window numbers: * - #TileIndex = #DepotWidgets */ - WC_VEHICLE_DEPOT = ::WC_VEHICLE_DEPOT, + WC_VEHICLE_DEPOT = ::WC_VEHICLE_DEPOT, /** - * Waypoint view; Window numbers: + * Waypoint view; %Window numbers: * - #WaypointID = #WaypointWidgets */ - WC_WAYPOINT_VIEW = ::WC_WAYPOINT_VIEW, + WC_WAYPOINT_VIEW = ::WC_WAYPOINT_VIEW, /** - * Industry view; Window numbers: + * Industry view; %Window numbers: * - #IndustryID = #IndustryViewWidgets */ - WC_INDUSTRY_VIEW = ::WC_INDUSTRY_VIEW, + WC_INDUSTRY_VIEW = ::WC_INDUSTRY_VIEW, /** - * Company view; Window numbers: + * Company view; %Window numbers: * - #CompanyID = #CompanyWidgets */ - WC_COMPANY = ::WC_COMPANY, + WC_COMPANY = ::WC_COMPANY, /** - * Build object; Window numbers: + * Build object; %Window numbers: * - 0 = #BuildObjectWidgets */ - WC_BUILD_OBJECT = ::WC_BUILD_OBJECT, + WC_BUILD_OBJECT = ::WC_BUILD_OBJECT, /** - * Build vehicle; Window numbers: + * Build vehicle; %Window numbers: * - #VehicleType = #BuildVehicleWidgets * - #TileIndex = #BuildVehicleWidgets */ - WC_BUILD_VEHICLE = ::WC_BUILD_VEHICLE, + WC_BUILD_VEHICLE = ::WC_BUILD_VEHICLE, /** - * Build bridge; Window numbers: + * Build bridge; %Window numbers: * - #TransportType = #BuildBridgeSelectionWidgets */ - WC_BUILD_BRIDGE = ::WC_BUILD_BRIDGE, + WC_BUILD_BRIDGE = ::WC_BUILD_BRIDGE, /** - * Build station; Window numbers: + * Build station; %Window numbers: * - #TRANSPORT_AIR = #AirportPickerWidgets * - #TRANSPORT_WATER = #DockToolbarWidgets * - #TRANSPORT_RAIL = #BuildRailStationWidgets */ - WC_BUILD_STATION = ::WC_BUILD_STATION, + WC_BUILD_STATION = ::WC_BUILD_STATION, /** - * Build bus station; Window numbers: + * Build bus station; %Window numbers: * - #TRANSPORT_ROAD = #BuildRoadStationWidgets */ - WC_BUS_STATION = ::WC_BUS_STATION, + WC_BUS_STATION = ::WC_BUS_STATION, /** - * Build truck station; Window numbers: + * Build truck station; %Window numbers: * - #TRANSPORT_ROAD = #BuildRoadStationWidgets */ - WC_TRUCK_STATION = ::WC_TRUCK_STATION, + WC_TRUCK_STATION = ::WC_TRUCK_STATION, /** - * Build depot; Window numbers: + * Build depot; %Window numbers: * - #TRANSPORT_WATER = #BuildDockDepotWidgets * - #TRANSPORT_RAIL = #BuildRailDepotWidgets * - #TRANSPORT_ROAD = #BuildRoadDepotWidgets */ - WC_BUILD_DEPOT = ::WC_BUILD_DEPOT, + WC_BUILD_DEPOT = ::WC_BUILD_DEPOT, /** - * Build waypoint; Window numbers: + * Build waypoint; %Window numbers: * - #TRANSPORT_RAIL = #BuildRailWaypointWidgets */ - WC_BUILD_WAYPOINT = ::WC_BUILD_WAYPOINT, + WC_BUILD_WAYPOINT = ::WC_BUILD_WAYPOINT, /** - * Found a town; Window numbers: + * Found a town; %Window numbers: * - 0 = #TownFoundingWidgets */ - WC_FOUND_TOWN = ::WC_FOUND_TOWN, + WC_FOUND_TOWN = ::WC_FOUND_TOWN, /** - * Build industry; Window numbers: + * Build industry; %Window numbers: * - 0 = #DynamicPlaceIndustriesWidgets */ - WC_BUILD_INDUSTRY = ::WC_BUILD_INDUSTRY, + WC_BUILD_INDUSTRY = ::WC_BUILD_INDUSTRY, /** - * Select game window; Window numbers: + * Select game window; %Window numbers: * - 0 = #SelectGameIntroWidgets */ - WC_SELECT_GAME = ::WC_SELECT_GAME, + WC_SELECT_GAME = ::WC_SELECT_GAME, /** - * Landscape generation (in Scenario Editor); Window numbers: + * Landscape generation (in Scenario Editor); %Window numbers: * - 0 = #TerraformToolbarWidgets * - 0 = #EditorTerraformToolbarWidgets */ - WC_SCEN_LAND_GEN = ::WC_SCEN_LAND_GEN, + WC_SCEN_LAND_GEN = ::WC_SCEN_LAND_GEN, /** - * Generate landscape (newgame); Window numbers: + * Generate landscape (newgame); %Window numbers: * - GLWM_SCENARIO = #CreateScenarioWidgets * - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets */ - WC_GENERATE_LANDSCAPE = ::WC_GENERATE_LANDSCAPE, + WC_GENERATE_LANDSCAPE = ::WC_GENERATE_LANDSCAPE, /** - * Progress report of landscape generation; Window numbers: + * Progress report of landscape generation; %Window numbers: * - 0 = #GenerationProgressWidgets * - 1 = #ScanProgressWidgets */ - WC_MODAL_PROGRESS = ::WC_MODAL_PROGRESS, + WC_MODAL_PROGRESS = ::WC_MODAL_PROGRESS, /** - * Network window; Window numbers: + * Network window; %Window numbers: * - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets * - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets * - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets * - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets */ - WC_NETWORK_WINDOW = ::WC_NETWORK_WINDOW, + WC_NETWORK_WINDOW = ::WC_NETWORK_WINDOW, /** - * Client list; Window numbers: + * Client list; %Window numbers: * - 0 = #ClientListWidgets */ - WC_CLIENT_LIST = ::WC_CLIENT_LIST, + WC_CLIENT_LIST = ::WC_CLIENT_LIST, /** - * Popup for the client list; Window numbers: + * Popup for the client list; %Window numbers: * - #ClientID = #ClientListPopupWidgets */ - WC_CLIENT_LIST_POPUP = ::WC_CLIENT_LIST_POPUP, + WC_CLIENT_LIST_POPUP = ::WC_CLIENT_LIST_POPUP, /** - * Network status window; Window numbers: + * Network status window; %Window numbers: * - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets * - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets */ - WC_NETWORK_STATUS_WINDOW = ::WC_NETWORK_STATUS_WINDOW, + WC_NETWORK_STATUS_WINDOW = ::WC_NETWORK_STATUS_WINDOW, /** - * Chatbox; Window numbers: + * Chatbox; %Window numbers: * - #DestType = #NetWorkChatWidgets */ - WC_SEND_NETWORK_MSG = ::WC_SEND_NETWORK_MSG, + WC_SEND_NETWORK_MSG = ::WC_SEND_NETWORK_MSG, /** - * Company password query; Window numbers: + * Company password query; %Window numbers: * - 0 = #NetworkCompanyPasswordWidgets */ - WC_COMPANY_PASSWORD_WINDOW = ::WC_COMPANY_PASSWORD_WINDOW, + WC_COMPANY_PASSWORD_WINDOW = ::WC_COMPANY_PASSWORD_WINDOW, /** - * Industry cargoes chain; Window numbers: + * Industry cargoes chain; %Window numbers: * - 0 = #IndustryCargoesWidgets */ - WC_INDUSTRY_CARGOES = ::WC_INDUSTRY_CARGOES, + WC_INDUSTRY_CARGOES = ::WC_INDUSTRY_CARGOES, /** - * Legend for graphs; Window numbers: + * Legend for graphs; %Window numbers: * - 0 = #GraphLegendWidgets */ - WC_GRAPH_LEGEND = ::WC_GRAPH_LEGEND, + WC_GRAPH_LEGEND = ::WC_GRAPH_LEGEND, /** - * Finances of a company; Window numbers: + * Finances of a company; %Window numbers: * - #CompanyID = #CompanyWidgets */ - WC_FINANCES = ::WC_FINANCES, + WC_FINANCES = ::WC_FINANCES, /** - * Income graph; Window numbers: + * Income graph; %Window numbers: * - 0 = #CompanyValueWidgets */ - WC_INCOME_GRAPH = ::WC_INCOME_GRAPH, + WC_INCOME_GRAPH = ::WC_INCOME_GRAPH, /** - * Operating profit graph; Window numbers: + * Operating profit graph; %Window numbers: * - 0 = #CompanyValueWidgets */ - WC_OPERATING_PROFIT = ::WC_OPERATING_PROFIT, + WC_OPERATING_PROFIT = ::WC_OPERATING_PROFIT, /** - * Delivered cargo graph; Window numbers: + * Delivered cargo graph; %Window numbers: * - 0 = #CompanyValueWidgets */ - WC_DELIVERED_CARGO = ::WC_DELIVERED_CARGO, + WC_DELIVERED_CARGO = ::WC_DELIVERED_CARGO, /** - * Performance history graph; Window numbers: + * Performance history graph; %Window numbers: * - 0 = #PerformanceHistoryGraphWidgets */ - WC_PERFORMANCE_HISTORY = ::WC_PERFORMANCE_HISTORY, + WC_PERFORMANCE_HISTORY = ::WC_PERFORMANCE_HISTORY, /** - * Company value graph; Window numbers: + * Company value graph; %Window numbers: * - 0 = #CompanyValueWidgets */ - WC_COMPANY_VALUE = ::WC_COMPANY_VALUE, + WC_COMPANY_VALUE = ::WC_COMPANY_VALUE, /** - * Company league window; Window numbers: + * Company league window; %Window numbers: * - 0 = #CompanyLeagueWidgets */ - WC_COMPANY_LEAGUE = ::WC_COMPANY_LEAGUE, + WC_COMPANY_LEAGUE = ::WC_COMPANY_LEAGUE, /** - * Payment rates graph; Window numbers: + * Payment rates graph; %Window numbers: * - 0 = #CargoPaymentRatesWidgets */ - WC_PAYMENT_RATES = ::WC_PAYMENT_RATES, + WC_PAYMENT_RATES = ::WC_PAYMENT_RATES, /** - * Performance detail window; Window numbers: + * Performance detail window; %Window numbers: * - 0 = #PerformanceRatingDetailsWidgets */ - WC_PERFORMANCE_DETAIL = ::WC_PERFORMANCE_DETAIL, + WC_PERFORMANCE_DETAIL = ::WC_PERFORMANCE_DETAIL, /** - * Company infrastructure overview; Window numbers: + * Company infrastructure overview; %Window numbers: * - #CompanyID = #CompanyInfrastructureWidgets */ - WC_COMPANY_INFRASTRUCTURE = ::WC_COMPANY_INFRASTRUCTURE, + WC_COMPANY_INFRASTRUCTURE = ::WC_COMPANY_INFRASTRUCTURE, /** - * Buyout company (merger); Window numbers: + * Buyout company (merger); %Window numbers: * - #CompanyID = #BuyCompanyWidgets */ - WC_BUY_COMPANY = ::WC_BUY_COMPANY, + WC_BUY_COMPANY = ::WC_BUY_COMPANY, /** - * Engine preview window; Window numbers: + * Engine preview window; %Window numbers: * - #EngineID = #EnginePreviewWidgets */ - WC_ENGINE_PREVIEW = ::WC_ENGINE_PREVIEW, + WC_ENGINE_PREVIEW = ::WC_ENGINE_PREVIEW, /** - * Music window; Window numbers: + * Music window; %Window numbers: * - 0 = #MusicWidgets */ - WC_MUSIC_WINDOW = ::WC_MUSIC_WINDOW, + WC_MUSIC_WINDOW = ::WC_MUSIC_WINDOW, /** - * Music track selection; Window numbers: + * Music track selection; %Window numbers: * - 0 = MusicTrackSelectionWidgets */ - WC_MUSIC_TRACK_SELECTION = ::WC_MUSIC_TRACK_SELECTION, + WC_MUSIC_TRACK_SELECTION = ::WC_MUSIC_TRACK_SELECTION, /** - * Game options window; Window numbers: + * Game options window; %Window numbers: * - #WN_GAME_OPTIONS_AI = #AIConfigWidgets * - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets * - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets @@ -673,73 +680,74 @@ public: * - #WN_GAME_OPTIONS_GAME_DIFFICULTY = #GameDifficultyWidgets * - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets */ - WC_GAME_OPTIONS = ::WC_GAME_OPTIONS, + WC_GAME_OPTIONS = ::WC_GAME_OPTIONS, /** - * Custom currency; Window numbers: + * Custom currency; %Window numbers: * - 0 = #CustomCurrencyWidgets */ - WC_CUSTOM_CURRENCY = ::WC_CUSTOM_CURRENCY, + WC_CUSTOM_CURRENCY = ::WC_CUSTOM_CURRENCY, /** - * Cheat window; Window numbers: + * Cheat window; %Window numbers: * - 0 = #CheatWidgets */ - WC_CHEATS = ::WC_CHEATS, + WC_CHEATS = ::WC_CHEATS, /** - * Extra viewport; Window numbers: + * Extra viewport; %Window numbers: * - Ascending value = #ExtraViewportWidgets */ - WC_EXTRA_VIEW_PORT = ::WC_EXTRA_VIEW_PORT, + WC_EXTRA_VIEW_PORT = ::WC_EXTRA_VIEW_PORT, /** - * Console; Window numbers: + * Console; %Window numbers: * - 0 = #ConsoleWidgets */ - WC_CONSOLE = ::WC_CONSOLE, + WC_CONSOLE = ::WC_CONSOLE, /** - * Bootstrap; Window numbers: + * Bootstrap; %Window numbers: * - 0 = #BootstrapBackgroundWidgets */ - WC_BOOTSTRAP = ::WC_BOOTSTRAP, + WC_BOOTSTRAP = ::WC_BOOTSTRAP, /** - * Highscore; Window numbers: + * Highscore; %Window numbers: * - 0 = #HighscoreWidgets */ - WC_HIGHSCORE = ::WC_HIGHSCORE, + WC_HIGHSCORE = ::WC_HIGHSCORE, /** - * Endscreen; Window numbers: + * Endscreen; %Window numbers: * - 0 = #HighscoreWidgets */ - WC_ENDSCREEN = ::WC_ENDSCREEN, + WC_ENDSCREEN = ::WC_ENDSCREEN, /** - * AI debug window; Window numbers: + * AI debug window; %Window numbers: * - 0 = #AIDebugWidgets */ - WC_AI_DEBUG = ::WC_AI_DEBUG, + WC_AI_DEBUG = ::WC_AI_DEBUG, /** - * NewGRF inspect (debug); Window numbers: + * NewGRF inspect (debug); %Window numbers: * - Packed value = #NewGRFInspectWidgets */ - WC_NEWGRF_INSPECT = ::WC_NEWGRF_INSPECT, + WC_NEWGRF_INSPECT = ::WC_NEWGRF_INSPECT, /** - * Sprite aligner (debug); Window numbers: + * Sprite aligner (debug); %Window numbers: * - 0 = #SpriteAlignerWidgets */ - WC_SPRITE_ALIGNER = ::WC_SPRITE_ALIGNER, + WC_SPRITE_ALIGNER = ::WC_SPRITE_ALIGNER, - WC_INVALID = ::WC_INVALID, ///< Invalid window. + WC_INVALID = ::WC_INVALID, ///< Invalid window. }; + // @endenum /** * The colours in the game which you can use for text and highlights. @@ -810,211 +818,234 @@ public: */ static void Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour); + // @enum .*Widgets ../../widgets/*_widget.h + /* automatically generated from ../../widgets/ai_widget.h */ /** Widgets of the #AIListWindow class. */ enum AIListWidgets { - WID_AIL_CAPTION = ::WID_AIL_CAPTION, ///< Caption of the window. - WID_AIL_LIST = ::WID_AIL_LIST, ///< The matrix with all available AIs. - WID_AIL_SCROLLBAR = ::WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list. - WID_AIL_INFO_BG = ::WID_AIL_INFO_BG, ///< Panel to draw some AI information on. - WID_AIL_ACCEPT = ::WID_AIL_ACCEPT, ///< Accept button. - WID_AIL_CANCEL = ::WID_AIL_CANCEL, ///< Cancel button. + WID_AIL_CAPTION = ::WID_AIL_CAPTION, ///< Caption of the window. + WID_AIL_LIST = ::WID_AIL_LIST, ///< The matrix with all available AIs. + WID_AIL_SCROLLBAR = ::WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list. + WID_AIL_INFO_BG = ::WID_AIL_INFO_BG, ///< Panel to draw some AI information on. + WID_AIL_ACCEPT = ::WID_AIL_ACCEPT, ///< Accept button. + WID_AIL_CANCEL = ::WID_AIL_CANCEL, ///< Cancel button. }; /** Widgets of the #AISettingsWindow class. */ enum AISettingsWidgets { - WID_AIS_CAPTION = ::WID_AIS_CAPTION, ///< Caption of the window. - WID_AIS_BACKGROUND = ::WID_AIS_BACKGROUND, ///< Panel to draw the settings on. - WID_AIS_SCROLLBAR = ::WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings. - WID_AIS_ACCEPT = ::WID_AIS_ACCEPT, ///< Accept button. - WID_AIS_RESET = ::WID_AIS_RESET, ///< Reset button. + WID_AIS_CAPTION = ::WID_AIS_CAPTION, ///< Caption of the window. + WID_AIS_BACKGROUND = ::WID_AIS_BACKGROUND, ///< Panel to draw the settings on. + WID_AIS_SCROLLBAR = ::WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings. + WID_AIS_ACCEPT = ::WID_AIS_ACCEPT, ///< Accept button. + WID_AIS_RESET = ::WID_AIS_RESET, ///< Reset button. }; /** Widgets of the #AIConfigWindow class. */ enum AIConfigWidgets { - WID_AIC_BACKGROUND = ::WID_AIC_BACKGROUND, ///< Window background. - WID_AIC_DECREASE = ::WID_AIC_DECREASE, ///< Decrease the number of AIs. - WID_AIC_INCREASE = ::WID_AIC_INCREASE, ///< Increase the number of AIs. - WID_AIC_NUMBER = ::WID_AIC_NUMBER, ///< Number of AIs. - WID_AIC_GAMELIST = ::WID_AIC_GAMELIST, ///< List with current selected GameScript. - WID_AIC_LIST = ::WID_AIC_LIST, ///< List with currently selected AIs. - WID_AIC_SCROLLBAR = ::WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs. - WID_AIC_MOVE_UP = ::WID_AIC_MOVE_UP, ///< Move up button. - WID_AIC_MOVE_DOWN = ::WID_AIC_MOVE_DOWN, ///< Move down button. - WID_AIC_CHANGE = ::WID_AIC_CHANGE, ///< Select another AI button. - WID_AIC_CONFIGURE = ::WID_AIC_CONFIGURE, ///< Change AI settings button. - WID_AIC_CLOSE = ::WID_AIC_CLOSE, ///< Close window button. - WID_AIC_TEXTFILE = ::WID_AIC_TEXTFILE, ///< Open Script readme, changelog (+1) or license (+2). - WID_AIC_CONTENT_DOWNLOAD = ::WID_AIC_CONTENT_DOWNLOAD, ///< Download content button. + WID_AIC_BACKGROUND = ::WID_AIC_BACKGROUND, ///< Window background. + WID_AIC_DECREASE = ::WID_AIC_DECREASE, ///< Decrease the number of AIs. + WID_AIC_INCREASE = ::WID_AIC_INCREASE, ///< Increase the number of AIs. + WID_AIC_NUMBER = ::WID_AIC_NUMBER, ///< Number of AIs. + WID_AIC_GAMELIST = ::WID_AIC_GAMELIST, ///< List with current selected GameScript. + WID_AIC_LIST = ::WID_AIC_LIST, ///< List with currently selected AIs. + WID_AIC_SCROLLBAR = ::WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs. + WID_AIC_MOVE_UP = ::WID_AIC_MOVE_UP, ///< Move up button. + WID_AIC_MOVE_DOWN = ::WID_AIC_MOVE_DOWN, ///< Move down button. + WID_AIC_CHANGE = ::WID_AIC_CHANGE, ///< Select another AI button. + WID_AIC_CONFIGURE = ::WID_AIC_CONFIGURE, ///< Change AI settings button. + WID_AIC_CLOSE = ::WID_AIC_CLOSE, ///< Close window button. + WID_AIC_TEXTFILE = ::WID_AIC_TEXTFILE, ///< Open AI readme, changelog (+1) or license (+2). + WID_AIC_CONTENT_DOWNLOAD = ::WID_AIC_CONTENT_DOWNLOAD, ///< Download content button. }; /** Widgets of the #AIDebugWindow class. */ enum AIDebugWidgets { - WID_AID_VIEW = ::WID_AID_VIEW, ///< The row of company buttons. - WID_AID_NAME_TEXT = ::WID_AID_NAME_TEXT, ///< Name of the current selected. - WID_AID_SETTINGS = ::WID_AID_SETTINGS, ///< Settings button. - WID_AID_SCRIPT_GAME = ::WID_AID_SCRIPT_GAME, ///< Game Script button. - WID_AID_RELOAD_TOGGLE = ::WID_AID_RELOAD_TOGGLE, ///< Reload button. - WID_AID_LOG_PANEL = ::WID_AID_LOG_PANEL, ///< Panel where the log is in. - WID_AID_SCROLLBAR = ::WID_AID_SCROLLBAR, ///< Scrollbar of the log pannel. - WID_AID_COMPANY_BUTTON_START = ::WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW. - WID_AID_COMPANY_BUTTON_END = ::WID_AID_COMPANY_BUTTON_END, ///< Last possible button in the VIEW. - WID_AID_BREAK_STRING_WIDGETS = ::WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string. - WID_AID_BREAK_STR_ON_OFF_BTN = ::WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string. - WID_AID_BREAK_STR_EDIT_BOX = ::WID_AID_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on. - WID_AID_MATCH_CASE_BTN = ::WID_AID_MATCH_CASE_BTN, ///< Checkbox to use match caching or not. - WID_AID_CONTINUE_BTN = ::WID_AID_CONTINUE_BTN, ///< Continue button. - }; - + WID_AID_VIEW = ::WID_AID_VIEW, ///< The row of company buttons. + WID_AID_NAME_TEXT = ::WID_AID_NAME_TEXT, ///< Name of the current selected. + WID_AID_SETTINGS = ::WID_AID_SETTINGS, ///< Settings button. + WID_AID_SCRIPT_GAME = ::WID_AID_SCRIPT_GAME, ///< Game Script button. + WID_AID_RELOAD_TOGGLE = ::WID_AID_RELOAD_TOGGLE, ///< Reload button. + WID_AID_LOG_PANEL = ::WID_AID_LOG_PANEL, ///< Panel where the log is in. + WID_AID_SCROLLBAR = ::WID_AID_SCROLLBAR, ///< Scrollbar of the log pannel. + WID_AID_COMPANY_BUTTON_START = ::WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW. + WID_AID_COMPANY_BUTTON_END = ::WID_AID_COMPANY_BUTTON_END, ///< Last possible button in the VIEW. + WID_AID_BREAK_STRING_WIDGETS = ::WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string. + WID_AID_BREAK_STR_ON_OFF_BTN = ::WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string. + WID_AID_BREAK_STR_EDIT_BOX = ::WID_AID_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on. + WID_AID_MATCH_CASE_BTN = ::WID_AID_MATCH_CASE_BTN, ///< Checkbox to use match caching or not. + WID_AID_CONTINUE_BTN = ::WID_AID_CONTINUE_BTN, ///< Continue button. + }; + + /* automatically generated from ../../widgets/airport_widget.h */ /** Widgets of the #BuildAirToolbarWindow class. */ enum AirportToolbarWidgets { - WID_AT_AIRPORT = ::WID_AT_AIRPORT, ///< Build airport button. - WID_AT_DEMOLISH = ::WID_AT_DEMOLISH, ///< Demolish button. + WID_AT_AIRPORT = ::WID_AT_AIRPORT, ///< Build airport button. + WID_AT_DEMOLISH = ::WID_AT_DEMOLISH, ///< Demolish button. }; /** Widgets of the #BuildAirportWindow class. */ enum AirportPickerWidgets { - WID_AP_CLASS_DROPDOWN = ::WID_AP_CLASS_DROPDOWN, ///< Dropdown of airport classes. - WID_AP_AIRPORT_LIST = ::WID_AP_AIRPORT_LIST, ///< List of airports. - WID_AP_SCROLLBAR = ::WID_AP_SCROLLBAR, ///< Scrollbar of the list. - WID_AP_LAYOUT_NUM = ::WID_AP_LAYOUT_NUM, ///< Current number of the layout. - WID_AP_LAYOUT_DECREASE = ::WID_AP_LAYOUT_DECREASE, ///< Decrease the layout number. - WID_AP_LAYOUT_INCREASE = ::WID_AP_LAYOUT_INCREASE, ///< Increase the layout number. - WID_AP_AIRPORT_SPRITE = ::WID_AP_AIRPORT_SPRITE, ///< A visual display of the airport currently selected. - WID_AP_EXTRA_TEXT = ::WID_AP_EXTRA_TEXT, ///< Additional text about the airport. - WID_AP_BOTTOMPANEL = ::WID_AP_BOTTOMPANEL, ///< Panel at the bottom. - WID_AP_COVERAGE_LABEL = ::WID_AP_COVERAGE_LABEL, ///< Label if you want to see the coverage. - WID_AP_BTN_DONTHILIGHT = ::WID_AP_BTN_DONTHILIGHT, ///< Don't show the coverage button. - WID_AP_BTN_DOHILIGHT = ::WID_AP_BTN_DOHILIGHT, ///< Show the coverage button. - }; - + WID_AP_CLASS_DROPDOWN = ::WID_AP_CLASS_DROPDOWN, ///< Dropdown of airport classes. + WID_AP_AIRPORT_LIST = ::WID_AP_AIRPORT_LIST, ///< List of airports. + WID_AP_SCROLLBAR = ::WID_AP_SCROLLBAR, ///< Scrollbar of the list. + WID_AP_LAYOUT_NUM = ::WID_AP_LAYOUT_NUM, ///< Current number of the layout. + WID_AP_LAYOUT_DECREASE = ::WID_AP_LAYOUT_DECREASE, ///< Decrease the layout number. + WID_AP_LAYOUT_INCREASE = ::WID_AP_LAYOUT_INCREASE, ///< Increase the layout number. + WID_AP_AIRPORT_SPRITE = ::WID_AP_AIRPORT_SPRITE, ///< A visual display of the airport currently selected. + WID_AP_EXTRA_TEXT = ::WID_AP_EXTRA_TEXT, ///< Additional text about the airport. + WID_AP_BOTTOMPANEL = ::WID_AP_BOTTOMPANEL, ///< Panel at the bottom. + WID_AP_COVERAGE_LABEL = ::WID_AP_COVERAGE_LABEL, ///< Label if you want to see the coverage. + WID_AP_BTN_DONTHILIGHT = ::WID_AP_BTN_DONTHILIGHT, ///< Don't show the coverage button. + WID_AP_BTN_DOHILIGHT = ::WID_AP_BTN_DOHILIGHT, ///< Show the coverage button. + }; + + /* automatically generated from ../../widgets/autoreplace_widget.h */ /** Widgets of the #ReplaceVehicleWindow class. */ enum ReplaceVehicleWidgets { - WID_RV_CAPTION = ::WID_RV_CAPTION, ///< Caption of the window. - WID_RV_LEFT_MATRIX = ::WID_RV_LEFT_MATRIX, ///< The matrix on the left. - WID_RV_LEFT_SCROLLBAR = ::WID_RV_LEFT_SCROLLBAR, ///< The scrollbar for the matrix on the left. - WID_RV_RIGHT_MATRIX = ::WID_RV_RIGHT_MATRIX, ///< The matrix on the right. - WID_RV_RIGHT_SCROLLBAR = ::WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrxi on the right. - WID_RV_LEFT_DETAILS = ::WID_RV_LEFT_DETAILS, ///< Details of the entry on the left. - WID_RV_RIGHT_DETAILS = ::WID_RV_RIGHT_DETAILS, ///< Details of the entry on the right. - WID_RV_START_REPLACE = ::WID_RV_START_REPLACE, ///< Start Replacing button. - WID_RV_INFO_TAB = ::WID_RV_INFO_TAB, ///< Info tab. - WID_RV_STOP_REPLACE = ::WID_RV_STOP_REPLACE, ///< Stop Replacing button. - WID_RV_TRAIN_ENGINEWAGON_TOGGLE = ::WID_RV_TRAIN_ENGINEWAGON_TOGGLE, ///< Button to toggle engines and/or wagons. - WID_RV_TRAIN_FLUFF_LEFT = ::WID_RV_TRAIN_FLUFF_LEFT, ///< The fluff on the left. - WID_RV_TRAIN_RAILTYPE_DROPDOWN = ::WID_RV_TRAIN_RAILTYPE_DROPDOWN, ///< Dropdown menu about the railtype. - WID_RV_TRAIN_FLUFF_RIGHT = ::WID_RV_TRAIN_FLUFF_RIGHT, ///< The fluff on the right. - WID_RV_TRAIN_WAGONREMOVE_TOGGLE = ::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, ///< Button to toggle removing wagons. - }; - + WID_RV_CAPTION = ::WID_RV_CAPTION, ///< Caption of the window. + + /* Left and right matrix + details. */ + WID_RV_LEFT_MATRIX = ::WID_RV_LEFT_MATRIX, ///< The matrix on the left. + WID_RV_LEFT_SCROLLBAR = ::WID_RV_LEFT_SCROLLBAR, ///< The scrollbar for the matrix on the left. + WID_RV_RIGHT_MATRIX = ::WID_RV_RIGHT_MATRIX, ///< The matrix on the right. + WID_RV_RIGHT_SCROLLBAR = ::WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrxi on the right. + WID_RV_LEFT_DETAILS = ::WID_RV_LEFT_DETAILS, ///< Details of the entry on the left. + WID_RV_RIGHT_DETAILS = ::WID_RV_RIGHT_DETAILS, ///< Details of the entry on the right. + + /* Button row. */ + WID_RV_START_REPLACE = ::WID_RV_START_REPLACE, ///< Start Replacing button. + WID_RV_INFO_TAB = ::WID_RV_INFO_TAB, ///< Info tab. + WID_RV_STOP_REPLACE = ::WID_RV_STOP_REPLACE, ///< Stop Replacing button. + + /* Train only widgets. */ + WID_RV_TRAIN_ENGINEWAGON_TOGGLE = ::WID_RV_TRAIN_ENGINEWAGON_TOGGLE, ///< Button to toggle engines and/or wagons. + WID_RV_TRAIN_FLUFF_LEFT = ::WID_RV_TRAIN_FLUFF_LEFT, ///< The fluff on the left. + WID_RV_TRAIN_RAILTYPE_DROPDOWN = ::WID_RV_TRAIN_RAILTYPE_DROPDOWN, ///< Dropdown menu about the railtype. + WID_RV_TRAIN_FLUFF_RIGHT = ::WID_RV_TRAIN_FLUFF_RIGHT, ///< The fluff on the right. + WID_RV_TRAIN_WAGONREMOVE_TOGGLE = ::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, ///< Button to toggle removing wagons. + }; + + /* automatically generated from ../../widgets/bootstrap_widget.h */ /** Widgets of the #BootstrapBackground class. */ enum BootstrapBackgroundWidgets { - WID_BB_BACKGROUND = ::WID_BB_BACKGROUND, ///< Background of the window. + WID_BB_BACKGROUND = ::WID_BB_BACKGROUND, ///< Background of the window. }; /** Widgets of the #BootstrapContentDownloadStatusWindow class. */ enum BootstrapAskForDownloadWidgets { - WID_BAFD_QUESTION = ::WID_BAFD_QUESTION, ///< The question whether to download. - WID_BAFD_YES = ::WID_BAFD_YES, ///< An affirmative answer to the question. - WID_BAFD_NO = ::WID_BAFD_NO, ///< An negative answer to the question. + WID_BAFD_QUESTION = ::WID_BAFD_QUESTION, ///< The question whether to download. + WID_BAFD_YES = ::WID_BAFD_YES, ///< An affirmative answer to the question. + WID_BAFD_NO = ::WID_BAFD_NO, ///< An negative answer to the question. }; + /* automatically generated from ../../widgets/bridge_widget.h */ /** Widgets of the #BuildBridgeWindow class. */ enum BuildBridgeSelectionWidgets { - WID_BBS_CAPTION = ::WID_BBS_CAPTION, ///< Caption of the window. - WID_BBS_DROPDOWN_ORDER = ::WID_BBS_DROPDOWN_ORDER, ///< Direction of sort dropdown. - WID_BBS_DROPDOWN_CRITERIA = ::WID_BBS_DROPDOWN_CRITERIA, ///< Criteria of sort dropdown. - WID_BBS_BRIDGE_LIST = ::WID_BBS_BRIDGE_LIST, ///< List of bridges. - WID_BBS_SCROLLBAR = ::WID_BBS_SCROLLBAR, ///< Scrollbar of the list. + WID_BBS_CAPTION = ::WID_BBS_CAPTION, ///< Caption of the window. + WID_BBS_DROPDOWN_ORDER = ::WID_BBS_DROPDOWN_ORDER, ///< Direction of sort dropdown. + WID_BBS_DROPDOWN_CRITERIA = ::WID_BBS_DROPDOWN_CRITERIA, ///< Criteria of sort dropdown. + WID_BBS_BRIDGE_LIST = ::WID_BBS_BRIDGE_LIST, ///< List of bridges. + WID_BBS_SCROLLBAR = ::WID_BBS_SCROLLBAR, ///< Scrollbar of the list. }; + /* automatically generated from ../../widgets/build_vehicle_widget.h */ /** Widgets of the #BuildVehicleWindow class. */ enum BuildVehicleWidgets { - WID_BV_CAPTION = ::WID_BV_CAPTION, ///< Caption of window. - WID_BV_SORT_ASSENDING_DESCENDING = ::WID_BV_SORT_ASSENDING_DESCENDING, ///< Sort direction. - WID_BV_SORT_DROPDOWN = ::WID_BV_SORT_DROPDOWN, ///< Criteria of sorting dropdown. - WID_BV_CARGO_FILTER_DROPDOWN = ::WID_BV_CARGO_FILTER_DROPDOWN, ///< Cargo filter dropdown. - WID_BV_LIST = ::WID_BV_LIST, ///< List of vehicles. - WID_BV_SCROLLBAR = ::WID_BV_SCROLLBAR, ///< Scrollbar of list. - WID_BV_PANEL = ::WID_BV_PANEL, ///< Button panel. - WID_BV_BUILD = ::WID_BV_BUILD, ///< Build panel. - WID_BV_BUILD_SEL = ::WID_BV_BUILD_SEL, ///< Build button. - WID_BV_RENAME = ::WID_BV_RENAME, ///< Rename button. - }; - + WID_BV_CAPTION = ::WID_BV_CAPTION, ///< Caption of window. + WID_BV_SORT_ASSENDING_DESCENDING = ::WID_BV_SORT_ASSENDING_DESCENDING, ///< Sort direction. + WID_BV_SORT_DROPDOWN = ::WID_BV_SORT_DROPDOWN, ///< Criteria of sorting dropdown. + WID_BV_CARGO_FILTER_DROPDOWN = ::WID_BV_CARGO_FILTER_DROPDOWN, ///< Cargo filter dropdown. + WID_BV_LIST = ::WID_BV_LIST, ///< List of vehicles. + WID_BV_SCROLLBAR = ::WID_BV_SCROLLBAR, ///< Scrollbar of list. + WID_BV_PANEL = ::WID_BV_PANEL, ///< Button panel. + WID_BV_BUILD = ::WID_BV_BUILD, ///< Build panel. + WID_BV_BUILD_SEL = ::WID_BV_BUILD_SEL, ///< Build button. + WID_BV_RENAME = ::WID_BV_RENAME, ///< Rename button. + }; + + /* automatically generated from ../../widgets/cheat_widget.h */ /** Widgets of the #CheatWindow class.. */ enum CheatWidgets { - WID_C_PANEL = ::WID_C_PANEL, ///< Panel where all cheats are shown in. + WID_C_PANEL = ::WID_C_PANEL, ///< Panel where all cheats are shown in. }; + /* automatically generated from ../../widgets/company_widget.h */ /** Widgets of the #CompanyWindow class. */ enum CompanyWidgets { - WID_C_CAPTION = ::WID_C_CAPTION, ///< Caption of the window. - WID_C_FACE = ::WID_C_FACE, ///< View of the face. - WID_C_FACE_TITLE = ::WID_C_FACE_TITLE, ///< Title for the face. - WID_C_DESC_INAUGURATION = ::WID_C_DESC_INAUGURATION, ///< Inauguration. - WID_C_DESC_COLOUR_SCHEME = ::WID_C_DESC_COLOUR_SCHEME, ///< Colour scheme. - WID_C_DESC_COLOUR_SCHEME_EXAMPLE = ::WID_C_DESC_COLOUR_SCHEME_EXAMPLE, ///< Colour scheme example. - WID_C_DESC_VEHICLE = ::WID_C_DESC_VEHICLE, ///< Vehicles. - WID_C_DESC_VEHICLE_COUNTS = ::WID_C_DESC_VEHICLE_COUNTS, ///< Vehicle count. - WID_C_DESC_COMPANY_VALUE = ::WID_C_DESC_COMPANY_VALUE, ///< Company value. - WID_C_DESC_INFRASTRUCTURE = ::WID_C_DESC_INFRASTRUCTURE, ///< Infrastructure. - WID_C_DESC_INFRASTRUCTURE_COUNTS = ::WID_C_DESC_INFRASTRUCTURE_COUNTS, ///< Infrastructure count. - WID_C_SELECT_DESC_OWNERS = ::WID_C_SELECT_DESC_OWNERS, ///< Owners. - WID_C_DESC_OWNERS = ::WID_C_DESC_OWNERS, ///< Owner in Owners. - WID_C_SELECT_BUTTONS = ::WID_C_SELECT_BUTTONS, ///< Selection widget for the button bar. - WID_C_NEW_FACE = ::WID_C_NEW_FACE, ///< Button to make new face. - WID_C_COLOUR_SCHEME = ::WID_C_COLOUR_SCHEME, ///< Button to change colour scheme. - WID_C_PRESIDENT_NAME = ::WID_C_PRESIDENT_NAME, ///< Button to change president name. - WID_C_COMPANY_NAME = ::WID_C_COMPANY_NAME, ///< Button to change company name. - WID_C_BUY_SHARE = ::WID_C_BUY_SHARE, ///< Button to buy a share. - WID_C_SELL_SHARE = ::WID_C_SELL_SHARE, ///< Button to sell a share. - WID_C_SELECT_VIEW_BUILD_HQ = ::WID_C_SELECT_VIEW_BUILD_HQ, ///< Panel about HQ. - WID_C_VIEW_HQ = ::WID_C_VIEW_HQ, ///< Button to view the HQ. - WID_C_BUILD_HQ = ::WID_C_BUILD_HQ, ///< Button to build the HQ. - WID_C_SELECT_RELOCATE = ::WID_C_SELECT_RELOCATE, ///< Panel about 'Relocate HQ'. - WID_C_RELOCATE_HQ = ::WID_C_RELOCATE_HQ, ///< Button to relocate the HQ. - WID_C_VIEW_INFRASTRUCTURE = ::WID_C_VIEW_INFRASTRUCTURE, ///< Panel about infrastructure. - WID_C_HAS_PASSWORD = ::WID_C_HAS_PASSWORD, ///< Has company password lock. - WID_C_SELECT_MULTIPLAYER = ::WID_C_SELECT_MULTIPLAYER, ///< Multiplayer selection panel. - WID_C_COMPANY_PASSWORD = ::WID_C_COMPANY_PASSWORD, ///< Button to set company password. - WID_C_COMPANY_JOIN = ::WID_C_COMPANY_JOIN, ///< Button to join company. + WID_C_CAPTION = ::WID_C_CAPTION, ///< Caption of the window. + + WID_C_FACE = ::WID_C_FACE, ///< View of the face. + WID_C_FACE_TITLE = ::WID_C_FACE_TITLE, ///< Title for the face. + + WID_C_DESC_INAUGURATION = ::WID_C_DESC_INAUGURATION, ///< Inauguration. + WID_C_DESC_COLOUR_SCHEME = ::WID_C_DESC_COLOUR_SCHEME, ///< Colour scheme. + WID_C_DESC_COLOUR_SCHEME_EXAMPLE = ::WID_C_DESC_COLOUR_SCHEME_EXAMPLE, ///< Colour scheme example. + WID_C_DESC_VEHICLE = ::WID_C_DESC_VEHICLE, ///< Vehicles. + WID_C_DESC_VEHICLE_COUNTS = ::WID_C_DESC_VEHICLE_COUNTS, ///< Vehicle count. + WID_C_DESC_COMPANY_VALUE = ::WID_C_DESC_COMPANY_VALUE, ///< Company value. + WID_C_DESC_INFRASTRUCTURE = ::WID_C_DESC_INFRASTRUCTURE, ///< Infrastructure. + WID_C_DESC_INFRASTRUCTURE_COUNTS = ::WID_C_DESC_INFRASTRUCTURE_COUNTS, ///< Infrastructure count. + + WID_C_SELECT_DESC_OWNERS = ::WID_C_SELECT_DESC_OWNERS, ///< Owners. + WID_C_DESC_OWNERS = ::WID_C_DESC_OWNERS, ///< Owner in Owners. + + WID_C_SELECT_BUTTONS = ::WID_C_SELECT_BUTTONS, ///< Selection widget for the button bar. + WID_C_NEW_FACE = ::WID_C_NEW_FACE, ///< Button to make new face. + WID_C_COLOUR_SCHEME = ::WID_C_COLOUR_SCHEME, ///< Button to change colour scheme. + WID_C_PRESIDENT_NAME = ::WID_C_PRESIDENT_NAME, ///< Button to change president name. + WID_C_COMPANY_NAME = ::WID_C_COMPANY_NAME, ///< Button to change company name. + WID_C_BUY_SHARE = ::WID_C_BUY_SHARE, ///< Button to buy a share. + WID_C_SELL_SHARE = ::WID_C_SELL_SHARE, ///< Button to sell a share. + + WID_C_SELECT_VIEW_BUILD_HQ = ::WID_C_SELECT_VIEW_BUILD_HQ, ///< Panel about HQ. + WID_C_VIEW_HQ = ::WID_C_VIEW_HQ, ///< Button to view the HQ. + WID_C_BUILD_HQ = ::WID_C_BUILD_HQ, ///< Button to build the HQ. + + WID_C_SELECT_RELOCATE = ::WID_C_SELECT_RELOCATE, ///< Panel about 'Relocate HQ'. + WID_C_RELOCATE_HQ = ::WID_C_RELOCATE_HQ, ///< Button to relocate the HQ. + + WID_C_VIEW_INFRASTRUCTURE = ::WID_C_VIEW_INFRASTRUCTURE, ///< Panel about infrastructure. + + WID_C_HAS_PASSWORD = ::WID_C_HAS_PASSWORD, ///< Has company password lock. + WID_C_SELECT_MULTIPLAYER = ::WID_C_SELECT_MULTIPLAYER, ///< Multiplayer selection panel. + WID_C_COMPANY_PASSWORD = ::WID_C_COMPANY_PASSWORD, ///< Button to set company password. + WID_C_COMPANY_JOIN = ::WID_C_COMPANY_JOIN, ///< Button to join company. }; /** Widgets of the #CompanyFinancesWindow class. */ enum CompanyFinancesWidgets { - WID_CF_CAPTION = ::WID_CF_CAPTION, ///< Caption of the window. - WID_CF_TOGGLE_SIZE = ::WID_CF_TOGGLE_SIZE, ///< Toggle windows size. - WID_CF_SEL_PANEL = ::WID_CF_SEL_PANEL, ///< Select panel or nothing. - WID_CF_EXPS_CATEGORY = ::WID_CF_EXPS_CATEGORY, ///< Column for expenses category strings. - WID_CF_EXPS_PRICE1 = ::WID_CF_EXPS_PRICE1, ///< Column for year Y-2 expenses. - WID_CF_EXPS_PRICE2 = ::WID_CF_EXPS_PRICE2, ///< Column for year Y-1 expenses. - WID_CF_EXPS_PRICE3 = ::WID_CF_EXPS_PRICE3, ///< Column for year Y expenses. - WID_CF_TOTAL_PANEL = ::WID_CF_TOTAL_PANEL, ///< Panel for totals. - WID_CF_SEL_MAXLOAN = ::WID_CF_SEL_MAXLOAN, ///< Selection of maxloan column. - WID_CF_BALANCE_VALUE = ::WID_CF_BALANCE_VALUE, ///< Bank balance value. - WID_CF_LOAN_VALUE = ::WID_CF_LOAN_VALUE, ///< Loan. - WID_CF_LOAN_LINE = ::WID_CF_LOAN_LINE, ///< Line for summing bank balance and loan. - WID_CF_TOTAL_VALUE = ::WID_CF_TOTAL_VALUE, ///< Total. - WID_CF_MAXLOAN_GAP = ::WID_CF_MAXLOAN_GAP, ///< Gap above max loan widget. - WID_CF_MAXLOAN_VALUE = ::WID_CF_MAXLOAN_VALUE, ///< Max loan widget. - WID_CF_SEL_BUTTONS = ::WID_CF_SEL_BUTTONS, ///< Selection of buttons. - WID_CF_INCREASE_LOAN = ::WID_CF_INCREASE_LOAN, ///< Increase loan. - WID_CF_REPAY_LOAN = ::WID_CF_REPAY_LOAN, ///< Decrease loan.. - WID_CF_INFRASTRUCTURE = ::WID_CF_INFRASTRUCTURE, ///< View company infrastructure. + WID_CF_CAPTION = ::WID_CF_CAPTION, ///< Caption of the window. + WID_CF_TOGGLE_SIZE = ::WID_CF_TOGGLE_SIZE, ///< Toggle windows size. + WID_CF_SEL_PANEL = ::WID_CF_SEL_PANEL, ///< Select panel or nothing. + WID_CF_EXPS_CATEGORY = ::WID_CF_EXPS_CATEGORY, ///< Column for expenses category strings. + WID_CF_EXPS_PRICE1 = ::WID_CF_EXPS_PRICE1, ///< Column for year Y-2 expenses. + WID_CF_EXPS_PRICE2 = ::WID_CF_EXPS_PRICE2, ///< Column for year Y-1 expenses. + WID_CF_EXPS_PRICE3 = ::WID_CF_EXPS_PRICE3, ///< Column for year Y expenses. + WID_CF_TOTAL_PANEL = ::WID_CF_TOTAL_PANEL, ///< Panel for totals. + WID_CF_SEL_MAXLOAN = ::WID_CF_SEL_MAXLOAN, ///< Selection of maxloan column. + WID_CF_BALANCE_VALUE = ::WID_CF_BALANCE_VALUE, ///< Bank balance value. + WID_CF_LOAN_VALUE = ::WID_CF_LOAN_VALUE, ///< Loan. + WID_CF_LOAN_LINE = ::WID_CF_LOAN_LINE, ///< Line for summing bank balance and loan. + WID_CF_TOTAL_VALUE = ::WID_CF_TOTAL_VALUE, ///< Total. + WID_CF_MAXLOAN_GAP = ::WID_CF_MAXLOAN_GAP, ///< Gap above max loan widget. + WID_CF_MAXLOAN_VALUE = ::WID_CF_MAXLOAN_VALUE, ///< Max loan widget. + WID_CF_SEL_BUTTONS = ::WID_CF_SEL_BUTTONS, ///< Selection of buttons. + WID_CF_INCREASE_LOAN = ::WID_CF_INCREASE_LOAN, ///< Increase loan. + WID_CF_REPAY_LOAN = ::WID_CF_REPAY_LOAN, ///< Decrease loan.. + WID_CF_INFRASTRUCTURE = ::WID_CF_INFRASTRUCTURE, ///< View company infrastructure. }; /** Widgets of the #SelectCompanyLiveryWindow class. */ enum SelectCompanyLiveryWidgets { - WID_SCL_CAPTION = ::WID_SCL_CAPTION, ///< Caption of window. - WID_SCL_CLASS_GENERAL = ::WID_SCL_CLASS_GENERAL, ///< Class general. - WID_SCL_CLASS_RAIL = ::WID_SCL_CLASS_RAIL, ///< Class rail. - WID_SCL_CLASS_ROAD = ::WID_SCL_CLASS_ROAD, ///< Class road. - WID_SCL_CLASS_SHIP = ::WID_SCL_CLASS_SHIP, ///< Class ship. - WID_SCL_CLASS_AIRCRAFT = ::WID_SCL_CLASS_AIRCRAFT, ///< Class aircraft. - WID_SCL_SPACER_DROPDOWN = ::WID_SCL_SPACER_DROPDOWN, ///< Spacer for dropdown. - WID_SCL_PRI_COL_DROPDOWN = ::WID_SCL_PRI_COL_DROPDOWN, ///< Dropdown for primary colour. - WID_SCL_SEC_COL_DROPDOWN = ::WID_SCL_SEC_COL_DROPDOWN, ///< Dropdown for secondary colour. - WID_SCL_MATRIX = ::WID_SCL_MATRIX, ///< Matrix. + WID_SCL_CAPTION = ::WID_SCL_CAPTION, ///< Caption of window. + WID_SCL_CLASS_GENERAL = ::WID_SCL_CLASS_GENERAL, ///< Class general. + WID_SCL_CLASS_RAIL = ::WID_SCL_CLASS_RAIL, ///< Class rail. + WID_SCL_CLASS_ROAD = ::WID_SCL_CLASS_ROAD, ///< Class road. + WID_SCL_CLASS_SHIP = ::WID_SCL_CLASS_SHIP, ///< Class ship. + WID_SCL_CLASS_AIRCRAFT = ::WID_SCL_CLASS_AIRCRAFT, ///< Class aircraft. + WID_SCL_SPACER_DROPDOWN = ::WID_SCL_SPACER_DROPDOWN, ///< Spacer for dropdown. + WID_SCL_PRI_COL_DROPDOWN = ::WID_SCL_PRI_COL_DROPDOWN, ///< Dropdown for primary colour. + WID_SCL_SEC_COL_DROPDOWN = ::WID_SCL_SEC_COL_DROPDOWN, ///< Dropdown for secondary colour. + WID_SCL_MATRIX = ::WID_SCL_MATRIX, ///< Matrix. }; /** @@ -1023,1368 +1054,1484 @@ public: * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). */ enum SelectCompanyManagerFaceWidgets { - WID_SCMF_CAPTION = ::WID_SCMF_CAPTION, ///< Caption of window. - WID_SCMF_TOGGLE_LARGE_SMALL = ::WID_SCMF_TOGGLE_LARGE_SMALL, ///< Toggle for large or small. - WID_SCMF_SELECT_FACE = ::WID_SCMF_SELECT_FACE, ///< Select face. - WID_SCMF_CANCEL = ::WID_SCMF_CANCEL, ///< Cancel. - WID_SCMF_ACCEPT = ::WID_SCMF_ACCEPT, ///< Accept. - WID_SCMF_MALE = ::WID_SCMF_MALE, ///< Male button in the simple view. - WID_SCMF_FEMALE = ::WID_SCMF_FEMALE, ///< Female button in the simple view. - WID_SCMF_MALE2 = ::WID_SCMF_MALE2, ///< Male button in the advanced view. - WID_SCMF_FEMALE2 = ::WID_SCMF_FEMALE2, ///< Female button in the advanced view. - WID_SCMF_SEL_LOADSAVE = ::WID_SCMF_SEL_LOADSAVE, ///< Selection to display the load/save/number buttons in the advanced view. - WID_SCMF_SEL_MALEFEMALE = ::WID_SCMF_SEL_MALEFEMALE, ///< Selection to display the male/female buttons in the simple view. - WID_SCMF_SEL_PARTS = ::WID_SCMF_SEL_PARTS, ///< Selection to display the buttons for setting each part of the face in the advanced view. - WID_SCMF_RANDOM_NEW_FACE = ::WID_SCMF_RANDOM_NEW_FACE, ///< Create random new face. - WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON = ::WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON, ///< Toggle for large or small. - WID_SCMF_FACE = ::WID_SCMF_FACE, ///< Current face. - WID_SCMF_LOAD = ::WID_SCMF_LOAD, ///< Load face. - WID_SCMF_FACECODE = ::WID_SCMF_FACECODE, ///< Get the face code. - WID_SCMF_SAVE = ::WID_SCMF_SAVE, ///< Save face. - WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT = ::WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT, ///< Text about moustache and earring. - WID_SCMF_TIE_EARRING_TEXT = ::WID_SCMF_TIE_EARRING_TEXT, ///< Text about tie and earring. - WID_SCMF_LIPS_MOUSTACHE_TEXT = ::WID_SCMF_LIPS_MOUSTACHE_TEXT, ///< Text about lips and moustache. - WID_SCMF_HAS_GLASSES_TEXT = ::WID_SCMF_HAS_GLASSES_TEXT, ///< Text about glasses. - WID_SCMF_HAIR_TEXT = ::WID_SCMF_HAIR_TEXT, ///< Text about hair. - WID_SCMF_EYEBROWS_TEXT = ::WID_SCMF_EYEBROWS_TEXT, ///< Text about eyebrows. - WID_SCMF_EYECOLOUR_TEXT = ::WID_SCMF_EYECOLOUR_TEXT, ///< Text about eyecolour. - WID_SCMF_GLASSES_TEXT = ::WID_SCMF_GLASSES_TEXT, ///< Text about glasses. - WID_SCMF_NOSE_TEXT = ::WID_SCMF_NOSE_TEXT, ///< Text about nose. - WID_SCMF_CHIN_TEXT = ::WID_SCMF_CHIN_TEXT, ///< Text about chin. - WID_SCMF_JACKET_TEXT = ::WID_SCMF_JACKET_TEXT, ///< Text about jacket. - WID_SCMF_COLLAR_TEXT = ::WID_SCMF_COLLAR_TEXT, ///< Text about collar. - WID_SCMF_ETHNICITY_EUR = ::WID_SCMF_ETHNICITY_EUR, ///< Text about ethnicity european. - WID_SCMF_ETHNICITY_AFR = ::WID_SCMF_ETHNICITY_AFR, ///< Text about ethnicity african. - WID_SCMF_HAS_MOUSTACHE_EARRING = ::WID_SCMF_HAS_MOUSTACHE_EARRING, ///< Has moustache or earring. - WID_SCMF_HAS_GLASSES = ::WID_SCMF_HAS_GLASSES, ///< Has glasses. - WID_SCMF_EYECOLOUR_L = ::WID_SCMF_EYECOLOUR_L, ///< Eyecolour left. - WID_SCMF_EYECOLOUR = ::WID_SCMF_EYECOLOUR, ///< Eyecolour. - WID_SCMF_EYECOLOUR_R = ::WID_SCMF_EYECOLOUR_R, ///< Eyecolour right. - WID_SCMF_CHIN_L = ::WID_SCMF_CHIN_L, ///< Chin left. - WID_SCMF_CHIN = ::WID_SCMF_CHIN, ///< Chin. - WID_SCMF_CHIN_R = ::WID_SCMF_CHIN_R, ///< Chin right. - WID_SCMF_EYEBROWS_L = ::WID_SCMF_EYEBROWS_L, ///< Eyebrows left. - WID_SCMF_EYEBROWS = ::WID_SCMF_EYEBROWS, ///< Eyebrows. - WID_SCMF_EYEBROWS_R = ::WID_SCMF_EYEBROWS_R, ///< Eyebrows right. - WID_SCMF_LIPS_MOUSTACHE_L = ::WID_SCMF_LIPS_MOUSTACHE_L, ///< Lips / Moustache left. - WID_SCMF_LIPS_MOUSTACHE = ::WID_SCMF_LIPS_MOUSTACHE, ///< Lips / Moustache. - WID_SCMF_LIPS_MOUSTACHE_R = ::WID_SCMF_LIPS_MOUSTACHE_R, ///< Lips / Moustache right. - WID_SCMF_NOSE_L = ::WID_SCMF_NOSE_L, ///< Nose left. - WID_SCMF_NOSE = ::WID_SCMF_NOSE, ///< Nose. - WID_SCMF_NOSE_R = ::WID_SCMF_NOSE_R, ///< Nose right. - WID_SCMF_HAIR_L = ::WID_SCMF_HAIR_L, ///< Hair left. - WID_SCMF_HAIR = ::WID_SCMF_HAIR, ///< Hair. - WID_SCMF_HAIR_R = ::WID_SCMF_HAIR_R, ///< Hair right. - WID_SCMF_JACKET_L = ::WID_SCMF_JACKET_L, ///< Jacket left. - WID_SCMF_JACKET = ::WID_SCMF_JACKET, ///< Jacket. - WID_SCMF_JACKET_R = ::WID_SCMF_JACKET_R, ///< Jacket right. - WID_SCMF_COLLAR_L = ::WID_SCMF_COLLAR_L, ///< Collar left. - WID_SCMF_COLLAR = ::WID_SCMF_COLLAR, ///< Collar. - WID_SCMF_COLLAR_R = ::WID_SCMF_COLLAR_R, ///< Collar right. - WID_SCMF_TIE_EARRING_L = ::WID_SCMF_TIE_EARRING_L, ///< Tie / Earring left. - WID_SCMF_TIE_EARRING = ::WID_SCMF_TIE_EARRING, ///< Tie / Earring. - WID_SCMF_TIE_EARRING_R = ::WID_SCMF_TIE_EARRING_R, ///< Tie / Earring right. - WID_SCMF_GLASSES_L = ::WID_SCMF_GLASSES_L, ///< Glasses left. - WID_SCMF_GLASSES = ::WID_SCMF_GLASSES, ///< Glasses. - WID_SCMF_GLASSES_R = ::WID_SCMF_GLASSES_R, ///< Glasses right. + WID_SCMF_CAPTION = ::WID_SCMF_CAPTION, ///< Caption of window. + WID_SCMF_TOGGLE_LARGE_SMALL = ::WID_SCMF_TOGGLE_LARGE_SMALL, ///< Toggle for large or small. + WID_SCMF_SELECT_FACE = ::WID_SCMF_SELECT_FACE, ///< Select face. + WID_SCMF_CANCEL = ::WID_SCMF_CANCEL, ///< Cancel. + WID_SCMF_ACCEPT = ::WID_SCMF_ACCEPT, ///< Accept. + WID_SCMF_MALE = ::WID_SCMF_MALE, ///< Male button in the simple view. + WID_SCMF_FEMALE = ::WID_SCMF_FEMALE, ///< Female button in the simple view. + WID_SCMF_MALE2 = ::WID_SCMF_MALE2, ///< Male button in the advanced view. + WID_SCMF_FEMALE2 = ::WID_SCMF_FEMALE2, ///< Female button in the advanced view. + WID_SCMF_SEL_LOADSAVE = ::WID_SCMF_SEL_LOADSAVE, ///< Selection to display the load/save/number buttons in the advanced view. + WID_SCMF_SEL_MALEFEMALE = ::WID_SCMF_SEL_MALEFEMALE, ///< Selection to display the male/female buttons in the simple view. + WID_SCMF_SEL_PARTS = ::WID_SCMF_SEL_PARTS, ///< Selection to display the buttons for setting each part of the face in the advanced view. + WID_SCMF_RANDOM_NEW_FACE = ::WID_SCMF_RANDOM_NEW_FACE, ///< Create random new face. + WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON = ::WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON, ///< Toggle for large or small. + WID_SCMF_FACE = ::WID_SCMF_FACE, ///< Current face. + WID_SCMF_LOAD = ::WID_SCMF_LOAD, ///< Load face. + WID_SCMF_FACECODE = ::WID_SCMF_FACECODE, ///< Get the face code. + WID_SCMF_SAVE = ::WID_SCMF_SAVE, ///< Save face. + WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT = ::WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT, ///< Text about moustache and earring. + WID_SCMF_TIE_EARRING_TEXT = ::WID_SCMF_TIE_EARRING_TEXT, ///< Text about tie and earring. + WID_SCMF_LIPS_MOUSTACHE_TEXT = ::WID_SCMF_LIPS_MOUSTACHE_TEXT, ///< Text about lips and moustache. + WID_SCMF_HAS_GLASSES_TEXT = ::WID_SCMF_HAS_GLASSES_TEXT, ///< Text about glasses. + WID_SCMF_HAIR_TEXT = ::WID_SCMF_HAIR_TEXT, ///< Text about hair. + WID_SCMF_EYEBROWS_TEXT = ::WID_SCMF_EYEBROWS_TEXT, ///< Text about eyebrows. + WID_SCMF_EYECOLOUR_TEXT = ::WID_SCMF_EYECOLOUR_TEXT, ///< Text about eyecolour. + WID_SCMF_GLASSES_TEXT = ::WID_SCMF_GLASSES_TEXT, ///< Text about glasses. + WID_SCMF_NOSE_TEXT = ::WID_SCMF_NOSE_TEXT, ///< Text about nose. + WID_SCMF_CHIN_TEXT = ::WID_SCMF_CHIN_TEXT, ///< Text about chin. + WID_SCMF_JACKET_TEXT = ::WID_SCMF_JACKET_TEXT, ///< Text about jacket. + WID_SCMF_COLLAR_TEXT = ::WID_SCMF_COLLAR_TEXT, ///< Text about collar. + WID_SCMF_ETHNICITY_EUR = ::WID_SCMF_ETHNICITY_EUR, ///< Text about ethnicity european. + WID_SCMF_ETHNICITY_AFR = ::WID_SCMF_ETHNICITY_AFR, ///< Text about ethnicity african. + WID_SCMF_HAS_MOUSTACHE_EARRING = ::WID_SCMF_HAS_MOUSTACHE_EARRING, ///< Has moustache or earring. + WID_SCMF_HAS_GLASSES = ::WID_SCMF_HAS_GLASSES, ///< Has glasses. + WID_SCMF_EYECOLOUR_L = ::WID_SCMF_EYECOLOUR_L, ///< Eyecolour left. + WID_SCMF_EYECOLOUR = ::WID_SCMF_EYECOLOUR, ///< Eyecolour. + WID_SCMF_EYECOLOUR_R = ::WID_SCMF_EYECOLOUR_R, ///< Eyecolour right. + WID_SCMF_CHIN_L = ::WID_SCMF_CHIN_L, ///< Chin left. + WID_SCMF_CHIN = ::WID_SCMF_CHIN, ///< Chin. + WID_SCMF_CHIN_R = ::WID_SCMF_CHIN_R, ///< Chin right. + WID_SCMF_EYEBROWS_L = ::WID_SCMF_EYEBROWS_L, ///< Eyebrows left. + WID_SCMF_EYEBROWS = ::WID_SCMF_EYEBROWS, ///< Eyebrows. + WID_SCMF_EYEBROWS_R = ::WID_SCMF_EYEBROWS_R, ///< Eyebrows right. + WID_SCMF_LIPS_MOUSTACHE_L = ::WID_SCMF_LIPS_MOUSTACHE_L, ///< Lips / Moustache left. + WID_SCMF_LIPS_MOUSTACHE = ::WID_SCMF_LIPS_MOUSTACHE, ///< Lips / Moustache. + WID_SCMF_LIPS_MOUSTACHE_R = ::WID_SCMF_LIPS_MOUSTACHE_R, ///< Lips / Moustache right. + WID_SCMF_NOSE_L = ::WID_SCMF_NOSE_L, ///< Nose left. + WID_SCMF_NOSE = ::WID_SCMF_NOSE, ///< Nose. + WID_SCMF_NOSE_R = ::WID_SCMF_NOSE_R, ///< Nose right. + WID_SCMF_HAIR_L = ::WID_SCMF_HAIR_L, ///< Hair left. + WID_SCMF_HAIR = ::WID_SCMF_HAIR, ///< Hair. + WID_SCMF_HAIR_R = ::WID_SCMF_HAIR_R, ///< Hair right. + WID_SCMF_JACKET_L = ::WID_SCMF_JACKET_L, ///< Jacket left. + WID_SCMF_JACKET = ::WID_SCMF_JACKET, ///< Jacket. + WID_SCMF_JACKET_R = ::WID_SCMF_JACKET_R, ///< Jacket right. + WID_SCMF_COLLAR_L = ::WID_SCMF_COLLAR_L, ///< Collar left. + WID_SCMF_COLLAR = ::WID_SCMF_COLLAR, ///< Collar. + WID_SCMF_COLLAR_R = ::WID_SCMF_COLLAR_R, ///< Collar right. + WID_SCMF_TIE_EARRING_L = ::WID_SCMF_TIE_EARRING_L, ///< Tie / Earring left. + WID_SCMF_TIE_EARRING = ::WID_SCMF_TIE_EARRING, ///< Tie / Earring. + WID_SCMF_TIE_EARRING_R = ::WID_SCMF_TIE_EARRING_R, ///< Tie / Earring right. + WID_SCMF_GLASSES_L = ::WID_SCMF_GLASSES_L, ///< Glasses left. + WID_SCMF_GLASSES = ::WID_SCMF_GLASSES, ///< Glasses. + WID_SCMF_GLASSES_R = ::WID_SCMF_GLASSES_R, ///< Glasses right. }; /** Widgets of the #CompanyInfrastructureWindow class. */ enum CompanyInfrastructureWidgets { - WID_CI_CAPTION = ::WID_CI_CAPTION, ///< Caption of window. - WID_CI_RAIL_DESC = ::WID_CI_RAIL_DESC, ///< Description of rail. - WID_CI_RAIL_COUNT = ::WID_CI_RAIL_COUNT, ///< Count of rail. - WID_CI_ROAD_DESC = ::WID_CI_ROAD_DESC, ///< Description of road. - WID_CI_ROAD_COUNT = ::WID_CI_ROAD_COUNT, ///< Count of road. - WID_CI_WATER_DESC = ::WID_CI_WATER_DESC, ///< Description of water. - WID_CI_WATER_COUNT = ::WID_CI_WATER_COUNT, ///< Count of water. - WID_CI_STATION_DESC = ::WID_CI_STATION_DESC, ///< Description of station. - WID_CI_STATION_COUNT = ::WID_CI_STATION_COUNT, ///< Count of station. - WID_CI_TOTAL_DESC = ::WID_CI_TOTAL_DESC, ///< Description of total. - WID_CI_TOTAL = ::WID_CI_TOTAL, ///< Count of total. + WID_CI_CAPTION = ::WID_CI_CAPTION, ///< Caption of window. + WID_CI_RAIL_DESC = ::WID_CI_RAIL_DESC, ///< Description of rail. + WID_CI_RAIL_COUNT = ::WID_CI_RAIL_COUNT, ///< Count of rail. + WID_CI_ROAD_DESC = ::WID_CI_ROAD_DESC, ///< Description of road. + WID_CI_ROAD_COUNT = ::WID_CI_ROAD_COUNT, ///< Count of road. + WID_CI_WATER_DESC = ::WID_CI_WATER_DESC, ///< Description of water. + WID_CI_WATER_COUNT = ::WID_CI_WATER_COUNT, ///< Count of water. + WID_CI_STATION_DESC = ::WID_CI_STATION_DESC, ///< Description of station. + WID_CI_STATION_COUNT = ::WID_CI_STATION_COUNT, ///< Count of station. + WID_CI_TOTAL_DESC = ::WID_CI_TOTAL_DESC, ///< Description of total. + WID_CI_TOTAL = ::WID_CI_TOTAL, ///< Count of total. }; /** Widgets of the #BuyCompanyWindow class. */ enum BuyCompanyWidgets { - WID_BC_CAPTION = ::WID_BC_CAPTION, ///< Caption of window. - WID_BC_FACE = ::WID_BC_FACE, ///< Face button. - WID_BC_QUESTION = ::WID_BC_QUESTION, ///< Question text. - WID_BC_NO = ::WID_BC_NO, ///< No button. - WID_BC_YES = ::WID_BC_YES, ///< Yes button. + WID_BC_CAPTION = ::WID_BC_CAPTION, ///< Caption of window. + WID_BC_FACE = ::WID_BC_FACE, ///< Face button. + WID_BC_QUESTION = ::WID_BC_QUESTION, ///< Question text. + WID_BC_NO = ::WID_BC_NO, ///< No button. + WID_BC_YES = ::WID_BC_YES, ///< Yes button. }; + /* automatically generated from ../../widgets/console_widget.h */ /** Widgets of the #IConsoleWindow class. */ enum ConsoleWidgets { - WID_C_BACKGROUND = ::WID_C_BACKGROUND, ///< Background of the console. + WID_C_BACKGROUND = ::WID_C_BACKGROUND, ///< Background of the console. }; + /* automatically generated from ../../widgets/date_widget.h */ /** Widgets of the #SetDateWindow class. */ enum SetDateWidgets { - WID_SD_DAY = ::WID_SD_DAY, ///< Dropdown for the day. - WID_SD_MONTH = ::WID_SD_MONTH, ///< Dropdown for the month. - WID_SD_YEAR = ::WID_SD_YEAR, ///< Dropdown for the year. - WID_SD_SET_DATE = ::WID_SD_SET_DATE, ///< Actually set the date. + WID_SD_DAY = ::WID_SD_DAY, ///< Dropdown for the day. + WID_SD_MONTH = ::WID_SD_MONTH, ///< Dropdown for the month. + WID_SD_YEAR = ::WID_SD_YEAR, ///< Dropdown for the year. + WID_SD_SET_DATE = ::WID_SD_SET_DATE, ///< Actually set the date. }; + /* automatically generated from ../../widgets/depot_widget.h */ /** Widgets of the #DepotWindow class. */ enum DepotWidgets { - WID_D_CAPTION = ::WID_D_CAPTION, ///< Caption of window. - WID_D_SELL = ::WID_D_SELL, ///< Sell button. - WID_D_SHOW_SELL_CHAIN = ::WID_D_SHOW_SELL_CHAIN, ///< Show sell chain panel. - WID_D_SELL_CHAIN = ::WID_D_SELL_CHAIN, ///< Sell chain button. - WID_D_SELL_ALL = ::WID_D_SELL_ALL, ///< Sell all button. - WID_D_AUTOREPLACE = ::WID_D_AUTOREPLACE, ///< Autoreplace button. - WID_D_MATRIX = ::WID_D_MATRIX, ///< Matrix of vehicles. - WID_D_V_SCROLL = ::WID_D_V_SCROLL, ///< Vertical scrollbar. - WID_D_SHOW_H_SCROLL = ::WID_D_SHOW_H_SCROLL, ///< Show horizontal scrollbar panel. - WID_D_H_SCROLL = ::WID_D_H_SCROLL, ///< Horizontal scrollbar. - WID_D_BUILD = ::WID_D_BUILD, ///< Build button. - WID_D_CLONE = ::WID_D_CLONE, ///< Clone button. - WID_D_LOCATION = ::WID_D_LOCATION, ///< Location button. - WID_D_SHOW_RENAME = ::WID_D_SHOW_RENAME, ///< Show rename panel. - WID_D_RENAME = ::WID_D_RENAME, ///< Rename button. - WID_D_VEHICLE_LIST = ::WID_D_VEHICLE_LIST, ///< List of vehicles. - WID_D_STOP_ALL = ::WID_D_STOP_ALL, ///< Stop all button. - WID_D_START_ALL = ::WID_D_START_ALL, ///< Start all button. - }; - + WID_D_CAPTION = ::WID_D_CAPTION, ///< Caption of window. + WID_D_SELL = ::WID_D_SELL, ///< Sell button. + WID_D_SHOW_SELL_CHAIN = ::WID_D_SHOW_SELL_CHAIN, ///< Show sell chain panel. + WID_D_SELL_CHAIN = ::WID_D_SELL_CHAIN, ///< Sell chain button. + WID_D_SELL_ALL = ::WID_D_SELL_ALL, ///< Sell all button. + WID_D_AUTOREPLACE = ::WID_D_AUTOREPLACE, ///< Autoreplace button. + WID_D_MATRIX = ::WID_D_MATRIX, ///< Matrix of vehicles. + WID_D_V_SCROLL = ::WID_D_V_SCROLL, ///< Vertical scrollbar. + WID_D_SHOW_H_SCROLL = ::WID_D_SHOW_H_SCROLL, ///< Show horizontal scrollbar panel. + WID_D_H_SCROLL = ::WID_D_H_SCROLL, ///< Horizontal scrollbar. + WID_D_BUILD = ::WID_D_BUILD, ///< Build button. + WID_D_CLONE = ::WID_D_CLONE, ///< Clone button. + WID_D_LOCATION = ::WID_D_LOCATION, ///< Location button. + WID_D_SHOW_RENAME = ::WID_D_SHOW_RENAME, ///< Show rename panel. + WID_D_RENAME = ::WID_D_RENAME, ///< Rename button. + WID_D_VEHICLE_LIST = ::WID_D_VEHICLE_LIST, ///< List of vehicles. + WID_D_STOP_ALL = ::WID_D_STOP_ALL, ///< Stop all button. + WID_D_START_ALL = ::WID_D_START_ALL, ///< Start all button. + }; + + /* automatically generated from ../../widgets/dock_widget.h */ /** Widgets of the #BuildDocksDepotWindow class. */ enum BuildDockDepotWidgets { - WID_BDD_BACKGROUND = ::WID_BDD_BACKGROUND, ///< Background of the window. - WID_BDD_X = ::WID_BDD_X, ///< X-direction button. - WID_BDD_Y = ::WID_BDD_Y, ///< Y-direction button. + WID_BDD_BACKGROUND = ::WID_BDD_BACKGROUND, ///< Background of the window. + WID_BDD_X = ::WID_BDD_X, ///< X-direction button. + WID_BDD_Y = ::WID_BDD_Y, ///< Y-direction button. }; /** Widgets of the #BuildDocksToolbarWindow class. */ enum DockToolbarWidgets { - WID_DT_CANAL = ::WID_DT_CANAL, ///< Build canal button. - WID_DT_LOCK = ::WID_DT_LOCK, ///< Build lock button. - WID_DT_DEMOLISH = ::WID_DT_DEMOLISH, ///< Demolish aka dynamite button. - WID_DT_DEPOT = ::WID_DT_DEPOT, ///< Build depot button. - WID_DT_STATION = ::WID_DT_STATION, ///< Build station button. - WID_DT_BUOY = ::WID_DT_BUOY, ///< Build buoy button. - WID_DT_RIVER = ::WID_DT_RIVER, ///< Build river button (in scenario editor). - WID_DT_BUILD_AQUEDUCT = ::WID_DT_BUILD_AQUEDUCT, ///< Build aqueduct button. - WID_DT_INVALID = ::WID_DT_INVALID, ///< Used to initialize a variable. + WID_DT_CANAL = ::WID_DT_CANAL, ///< Build canal button. + WID_DT_LOCK = ::WID_DT_LOCK, ///< Build lock button. + WID_DT_DEMOLISH = ::WID_DT_DEMOLISH, ///< Demolish aka dynamite button. + WID_DT_DEPOT = ::WID_DT_DEPOT, ///< Build depot button. + WID_DT_STATION = ::WID_DT_STATION, ///< Build station button. + WID_DT_BUOY = ::WID_DT_BUOY, ///< Build buoy button. + WID_DT_RIVER = ::WID_DT_RIVER, ///< Build river button (in scenario editor). + WID_DT_BUILD_AQUEDUCT = ::WID_DT_BUILD_AQUEDUCT, ///< Build aqueduct button. + + WID_DT_INVALID = ::WID_DT_INVALID, ///< Used to initialize a variable. }; + /* automatically generated from ../../widgets/dropdown_widget.h */ /** Widgets of the #DropdownWindow class. */ enum DropdownMenuWidgets { - WID_DM_ITEMS = ::WID_DM_ITEMS, ///< Panel showing the dropdown items. - WID_DM_SHOW_SCROLL = ::WID_DM_SHOW_SCROLL, ///< Hide scrollbar if too few items. - WID_DM_SCROLL = ::WID_DM_SCROLL, ///< Scrollbar. + WID_DM_ITEMS = ::WID_DM_ITEMS, ///< Panel showing the dropdown items. + WID_DM_SHOW_SCROLL = ::WID_DM_SHOW_SCROLL, ///< Hide scrollbar if too few items. + WID_DM_SCROLL = ::WID_DM_SCROLL, ///< Scrollbar. }; + /* automatically generated from ../../widgets/engine_widget.h */ /** Widgets of the #EnginePreviewWindow class. */ enum EnginePreviewWidgets { - WID_EP_QUESTION = ::WID_EP_QUESTION, ///< The container for the question. - WID_EP_NO = ::WID_EP_NO, ///< No button. - WID_EP_YES = ::WID_EP_YES, ///< Yes button. + WID_EP_QUESTION = ::WID_EP_QUESTION, ///< The container for the question. + WID_EP_NO = ::WID_EP_NO, ///< No button. + WID_EP_YES = ::WID_EP_YES, ///< Yes button. }; + /* automatically generated from ../../widgets/error_widget.h */ /** Widgets of the #ErrmsgWindow class. */ enum ErrorMessageWidgets { - WID_EM_CAPTION = ::WID_EM_CAPTION, ///< Caption of the window. - WID_EM_FACE = ::WID_EM_FACE, ///< Error title. - WID_EM_MESSAGE = ::WID_EM_MESSAGE, ///< Error message. + WID_EM_CAPTION = ::WID_EM_CAPTION, ///< Caption of the window. + WID_EM_FACE = ::WID_EM_FACE, ///< Error title. + WID_EM_MESSAGE = ::WID_EM_MESSAGE, ///< Error message. }; + /* automatically generated from ../../widgets/fios_widget.h */ /** Widgets of the #SaveLoadWindow class. */ enum SaveLoadWidgets { - WID_SL_CAPTION = ::WID_SL_CAPTION, ///< Caption of the window. - WID_SL_SORT_BYNAME = ::WID_SL_SORT_BYNAME, ///< Sort by name button. - WID_SL_SORT_BYDATE = ::WID_SL_SORT_BYDATE, ///< Sort by date button. - WID_SL_BACKGROUND = ::WID_SL_BACKGROUND, ///< Background of window. - WID_SL_FILE_BACKGROUND = ::WID_SL_FILE_BACKGROUND, ///< Background of file selection. - WID_SL_HOME_BUTTON = ::WID_SL_HOME_BUTTON, ///< Home button. - WID_SL_DRIVES_DIRECTORIES_LIST = ::WID_SL_DRIVES_DIRECTORIES_LIST, ///< Drives list. - WID_SL_SCROLLBAR = ::WID_SL_SCROLLBAR, ///< Scrollbar of the file list. - WID_SL_CONTENT_DOWNLOAD = ::WID_SL_CONTENT_DOWNLOAD, ///< Content download button, only available for play scenario/heightmap. - WID_SL_SAVE_OSK_TITLE = ::WID_SL_SAVE_OSK_TITLE, ///< Title textbox, only available for save operations. - WID_SL_DELETE_SELECTION = ::WID_SL_DELETE_SELECTION, ///< Delete button, only available for save operations. - WID_SL_SAVE_GAME = ::WID_SL_SAVE_GAME, ///< Save button, only available for save operations. - WID_SL_CONTENT_DOWNLOAD_SEL = ::WID_SL_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download. - WID_SL_DETAILS = ::WID_SL_DETAILS, ///< Panel with game details. - WID_SL_NEWGRF_INFO = ::WID_SL_NEWGRF_INFO, ///< Button to open NewGgrf configuration. - WID_SL_LOAD_BUTTON = ::WID_SL_LOAD_BUTTON, ///< Button to load game/scenario. - WID_SL_MISSING_NEWGRFS = ::WID_SL_MISSING_NEWGRFS, ///< Button to find missing NewGRFs online. - }; - + WID_SL_CAPTION = ::WID_SL_CAPTION, ///< Caption of the window. + WID_SL_SORT_BYNAME = ::WID_SL_SORT_BYNAME, ///< Sort by name button. + WID_SL_SORT_BYDATE = ::WID_SL_SORT_BYDATE, ///< Sort by date button. + WID_SL_BACKGROUND = ::WID_SL_BACKGROUND, ///< Background of window. + WID_SL_FILE_BACKGROUND = ::WID_SL_FILE_BACKGROUND, ///< Background of file selection. + WID_SL_HOME_BUTTON = ::WID_SL_HOME_BUTTON, ///< Home button. + WID_SL_DRIVES_DIRECTORIES_LIST = ::WID_SL_DRIVES_DIRECTORIES_LIST, ///< Drives list. + WID_SL_SCROLLBAR = ::WID_SL_SCROLLBAR, ///< Scrollbar of the file list. + WID_SL_CONTENT_DOWNLOAD = ::WID_SL_CONTENT_DOWNLOAD, ///< Content download button, only available for play scenario/heightmap. + WID_SL_SAVE_OSK_TITLE = ::WID_SL_SAVE_OSK_TITLE, ///< Title textbox, only available for save operations. + WID_SL_DELETE_SELECTION = ::WID_SL_DELETE_SELECTION, ///< Delete button, only available for save operations. + WID_SL_SAVE_GAME = ::WID_SL_SAVE_GAME, ///< Save button, only available for save operations. + WID_SL_CONTENT_DOWNLOAD_SEL = ::WID_SL_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download. + WID_SL_DETAILS = ::WID_SL_DETAILS, ///< Panel with game details. + WID_SL_NEWGRF_INFO = ::WID_SL_NEWGRF_INFO, ///< Button to open NewGgrf configuration. + WID_SL_LOAD_BUTTON = ::WID_SL_LOAD_BUTTON, ///< Button to load game/scenario. + WID_SL_MISSING_NEWGRFS = ::WID_SL_MISSING_NEWGRFS, ///< Button to find missing NewGRFs online. + }; + + /* automatically generated from ../../widgets/genworld_widget.h */ /** Widgets of the #GenerateLandscapeWindow class. */ enum GenerateLandscapeWidgets { - WID_GL_TEMPERATE = ::WID_GL_TEMPERATE, ///< Button with icon "Temperate". - WID_GL_ARCTIC = ::WID_GL_ARCTIC, ///< Button with icon "Arctic". - WID_GL_TROPICAL = ::WID_GL_TROPICAL, ///< Button with icon "Tropical". - WID_GL_TOYLAND = ::WID_GL_TOYLAND, ///< Button with icon "Toyland". - WID_GL_MAPSIZE_X_PULLDOWN = ::WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'. - WID_GL_MAPSIZE_Y_PULLDOWN = ::WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'. - WID_GL_TOWN_PULLDOWN = ::WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'. - WID_GL_INDUSTRY_PULLDOWN = ::WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'. - WID_GL_RANDOM_EDITBOX = ::WID_GL_RANDOM_EDITBOX, ///< 'Random seed' editbox. - WID_GL_RANDOM_BUTTON = ::WID_GL_RANDOM_BUTTON, ///< 'Randomise' button. - WID_GL_GENERATE_BUTTON = ::WID_GL_GENERATE_BUTTON, ///< 'Generate' button. - WID_GL_START_DATE_DOWN = ::WID_GL_START_DATE_DOWN, ///< Decrease start year. - WID_GL_START_DATE_TEXT = ::WID_GL_START_DATE_TEXT, ///< Start year. - WID_GL_START_DATE_UP = ::WID_GL_START_DATE_UP, ///< Increase start year. - WID_GL_SNOW_LEVEL_DOWN = ::WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level. - WID_GL_SNOW_LEVEL_TEXT = ::WID_GL_SNOW_LEVEL_TEXT, ///< Snow level. - WID_GL_SNOW_LEVEL_UP = ::WID_GL_SNOW_LEVEL_UP, ///< Increase snow level. - WID_GL_TREE_PULLDOWN = ::WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'. - WID_GL_LANDSCAPE_PULLDOWN = ::WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'. - WID_GL_HEIGHTMAP_NAME_TEXT = ::WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name. - WID_GL_HEIGHTMAP_SIZE_TEXT = ::WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap. - WID_GL_HEIGHTMAP_ROTATION_PULLDOWN = ::WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'. - WID_GL_TERRAIN_PULLDOWN = ::WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'. - WID_GL_WATER_PULLDOWN = ::WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'. - WID_GL_RIVER_PULLDOWN = ::WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'. - WID_GL_SMOOTHNESS_PULLDOWN = ::WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'. - WID_GL_VARIETY_PULLDOWN = ::WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'. - WID_GL_BORDERS_RANDOM = ::WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders. - WID_GL_WATER_NW = ::WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'. - WID_GL_WATER_NE = ::WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'. - WID_GL_WATER_SE = ::WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'. - WID_GL_WATER_SW = ::WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'. + WID_GL_TEMPERATE = ::WID_GL_TEMPERATE, ///< Button with icon "Temperate". + WID_GL_ARCTIC = ::WID_GL_ARCTIC, ///< Button with icon "Arctic". + WID_GL_TROPICAL = ::WID_GL_TROPICAL, ///< Button with icon "Tropical". + WID_GL_TOYLAND = ::WID_GL_TOYLAND, ///< Button with icon "Toyland". + + WID_GL_MAPSIZE_X_PULLDOWN = ::WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'. + WID_GL_MAPSIZE_Y_PULLDOWN = ::WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'. + + WID_GL_TOWN_PULLDOWN = ::WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'. + WID_GL_INDUSTRY_PULLDOWN = ::WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'. + + WID_GL_RANDOM_EDITBOX = ::WID_GL_RANDOM_EDITBOX, ///< 'Random seed' editbox. + WID_GL_RANDOM_BUTTON = ::WID_GL_RANDOM_BUTTON, ///< 'Randomise' button. + + WID_GL_GENERATE_BUTTON = ::WID_GL_GENERATE_BUTTON, ///< 'Generate' button. + + WID_GL_START_DATE_DOWN = ::WID_GL_START_DATE_DOWN, ///< Decrease start year. + WID_GL_START_DATE_TEXT = ::WID_GL_START_DATE_TEXT, ///< Start year. + WID_GL_START_DATE_UP = ::WID_GL_START_DATE_UP, ///< Increase start year. + + WID_GL_SNOW_LEVEL_DOWN = ::WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level. + WID_GL_SNOW_LEVEL_TEXT = ::WID_GL_SNOW_LEVEL_TEXT, ///< Snow level. + WID_GL_SNOW_LEVEL_UP = ::WID_GL_SNOW_LEVEL_UP, ///< Increase snow level. + + WID_GL_TREE_PULLDOWN = ::WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'. + WID_GL_LANDSCAPE_PULLDOWN = ::WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'. + + WID_GL_HEIGHTMAP_NAME_TEXT = ::WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name. + WID_GL_HEIGHTMAP_SIZE_TEXT = ::WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap. + WID_GL_HEIGHTMAP_ROTATION_PULLDOWN = ::WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'. + + WID_GL_TERRAIN_PULLDOWN = ::WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'. + WID_GL_WATER_PULLDOWN = ::WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'. + WID_GL_RIVER_PULLDOWN = ::WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'. + WID_GL_SMOOTHNESS_PULLDOWN = ::WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'. + WID_GL_VARIETY_PULLDOWN = ::WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'. + + WID_GL_BORDERS_RANDOM = ::WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders. + WID_GL_WATER_NW = ::WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'. + WID_GL_WATER_NE = ::WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'. + WID_GL_WATER_SE = ::WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'. + WID_GL_WATER_SW = ::WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'. }; /** Widgets of the #CreateScenarioWindow class. */ enum CreateScenarioWidgets { - WID_CS_TEMPERATE = ::WID_CS_TEMPERATE, ///< Select temperate landscape style. - WID_CS_ARCTIC = ::WID_CS_ARCTIC, ///< Select arctic landscape style. - WID_CS_TROPICAL = ::WID_CS_TROPICAL, ///< Select tropical landscape style. - WID_CS_TOYLAND = ::WID_CS_TOYLAND, ///< Select toy-land landscape style. - WID_CS_EMPTY_WORLD = ::WID_CS_EMPTY_WORLD, ///< Generate an empty flat world. - WID_CS_RANDOM_WORLD = ::WID_CS_RANDOM_WORLD, ///< Generate random land button - WID_CS_MAPSIZE_X_PULLDOWN = ::WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size. - WID_CS_MAPSIZE_Y_PULLDOWN = ::WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size. - WID_CS_START_DATE_DOWN = ::WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier). - WID_CS_START_DATE_TEXT = ::WID_CS_START_DATE_TEXT, ///< Clickable start date value. - WID_CS_START_DATE_UP = ::WID_CS_START_DATE_UP, ///< Increase start year (start later). - WID_CS_FLAT_LAND_HEIGHT_DOWN = ::WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height. - WID_CS_FLAT_LAND_HEIGHT_TEXT = ::WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value. - WID_CS_FLAT_LAND_HEIGHT_UP = ::WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height. + WID_CS_TEMPERATE = ::WID_CS_TEMPERATE, ///< Select temperate landscape style. + WID_CS_ARCTIC = ::WID_CS_ARCTIC, ///< Select arctic landscape style. + WID_CS_TROPICAL = ::WID_CS_TROPICAL, ///< Select tropical landscape style. + WID_CS_TOYLAND = ::WID_CS_TOYLAND, ///< Select toy-land landscape style. + WID_CS_EMPTY_WORLD = ::WID_CS_EMPTY_WORLD, ///< Generate an empty flat world. + WID_CS_RANDOM_WORLD = ::WID_CS_RANDOM_WORLD, ///< Generate random land button + WID_CS_MAPSIZE_X_PULLDOWN = ::WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size. + WID_CS_MAPSIZE_Y_PULLDOWN = ::WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size. + WID_CS_START_DATE_DOWN = ::WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier). + WID_CS_START_DATE_TEXT = ::WID_CS_START_DATE_TEXT, ///< Clickable start date value. + WID_CS_START_DATE_UP = ::WID_CS_START_DATE_UP, ///< Increase start year (start later). + WID_CS_FLAT_LAND_HEIGHT_DOWN = ::WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height. + WID_CS_FLAT_LAND_HEIGHT_TEXT = ::WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value. + WID_CS_FLAT_LAND_HEIGHT_UP = ::WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height. }; /** Widgets of the #GenerateProgressWindow class. */ enum GenerationProgressWidgets { - WID_GP_PROGRESS_BAR = ::WID_GP_PROGRESS_BAR, ///< Progress bar. - WID_GP_PROGRESS_TEXT = ::WID_GP_PROGRESS_TEXT, ///< Text with the progress bar. - WID_GP_ABORT = ::WID_GP_ABORT, ///< Abort button. + WID_GP_PROGRESS_BAR = ::WID_GP_PROGRESS_BAR, ///< Progress bar. + WID_GP_PROGRESS_TEXT = ::WID_GP_PROGRESS_TEXT, ///< Text with the progress bar. + WID_GP_ABORT = ::WID_GP_ABORT, ///< Abort button. }; + /* automatically generated from ../../widgets/goal_widget.h */ /** Widgets of the #GoalListWindow class. */ enum GoalListWidgets { - WID_GL_PANEL = ::WID_GL_PANEL, ///< Panel of the window. - WID_GL_SCROLLBAR = ::WID_GL_SCROLLBAR, ///< Scrollbar of the panel. + WID_GL_PANEL = ::WID_GL_PANEL, ///< Panel of the window. + WID_GL_SCROLLBAR = ::WID_GL_SCROLLBAR, ///< Scrollbar of the panel. }; /** Widgets of the #GoalQuestionWindow class. */ enum GoalQuestionWidgets { - WID_GQ_QUESTION = ::WID_GQ_QUESTION, ///< Question text. - WID_GQ_BUTTONS = ::WID_GQ_BUTTONS, ///< Buttons selection (between 1, 2 or 3). - WID_GQ_BUTTON_1 = ::WID_GQ_BUTTON_1, ///< First button. - WID_GQ_BUTTON_2 = ::WID_GQ_BUTTON_2, ///< Second button. - WID_GQ_BUTTON_3 = ::WID_GQ_BUTTON_3, ///< Third button. + WID_GQ_CAPTION = ::WID_GQ_CAPTION, ///< Caption of the window. + WID_GQ_QUESTION = ::WID_GQ_QUESTION, ///< Question text. + WID_GQ_BUTTONS = ::WID_GQ_BUTTONS, ///< Buttons selection (between 1, 2 or 3). + WID_GQ_BUTTON_1 = ::WID_GQ_BUTTON_1, ///< First button. + WID_GQ_BUTTON_2 = ::WID_GQ_BUTTON_2, ///< Second button. + WID_GQ_BUTTON_3 = ::WID_GQ_BUTTON_3, ///< Third button. }; + /* automatically generated from ../../widgets/graph_widget.h */ /** Widgets of the #GraphLegendWindow class. */ enum GraphLegendWidgets { - WID_GL_BACKGROUND = ::WID_GL_BACKGROUND, ///< Background of the window. - WID_GL_FIRST_COMPANY = ::WID_GL_FIRST_COMPANY, ///< First company in the legend. - WID_GL_LAST_COMPANY = ::WID_GL_LAST_COMPANY, ///< Last company in the legend. + WID_GL_BACKGROUND = ::WID_GL_BACKGROUND, ///< Background of the window. + + WID_GL_FIRST_COMPANY = ::WID_GL_FIRST_COMPANY, ///< First company in the legend. + WID_GL_LAST_COMPANY = ::WID_GL_LAST_COMPANY, ///< Last company in the legend. }; /** Widgets of the #OperatingProfitGraphWindow class, #IncomeGraphWindow class, #DeliveredCargoGraphWindow class, and #CompanyValueGraphWindow class. */ enum CompanyValueWidgets { - WID_CV_KEY_BUTTON = ::WID_CV_KEY_BUTTON, ///< Key button. - WID_CV_BACKGROUND = ::WID_CV_BACKGROUND, ///< Background of the window. - WID_CV_GRAPH = ::WID_CV_GRAPH, ///< Graph itself. - WID_CV_RESIZE = ::WID_CV_RESIZE, ///< Resize button. + WID_CV_KEY_BUTTON = ::WID_CV_KEY_BUTTON, ///< Key button. + WID_CV_BACKGROUND = ::WID_CV_BACKGROUND, ///< Background of the window. + WID_CV_GRAPH = ::WID_CV_GRAPH, ///< Graph itself. + WID_CV_RESIZE = ::WID_CV_RESIZE, ///< Resize button. }; /** Widget of the #PerformanceHistoryGraphWindow class. */ enum PerformanceHistoryGraphWidgets { - WID_PHG_KEY = ::WID_PHG_KEY, ///< Key button. - WID_PHG_DETAILED_PERFORMANCE = ::WID_PHG_DETAILED_PERFORMANCE, ///< Detailed performance. - WID_PHG_BACKGROUND = ::WID_PHG_BACKGROUND, ///< Background of the window. - WID_PHG_GRAPH = ::WID_PHG_GRAPH, ///< Graph itself. - WID_PHG_RESIZE = ::WID_PHG_RESIZE, ///< Resize button. + WID_PHG_KEY = ::WID_PHG_KEY, ///< Key button. + WID_PHG_DETAILED_PERFORMANCE = ::WID_PHG_DETAILED_PERFORMANCE, ///< Detailed performance. + WID_PHG_BACKGROUND = ::WID_PHG_BACKGROUND, ///< Background of the window. + WID_PHG_GRAPH = ::WID_PHG_GRAPH, ///< Graph itself. + WID_PHG_RESIZE = ::WID_PHG_RESIZE, ///< Resize button. }; /** Widget of the #PaymentRatesGraphWindow class. */ enum CargoPaymentRatesWidgets { - WID_CPR_BACKGROUND = ::WID_CPR_BACKGROUND, ///< Background of the window. - WID_CPR_HEADER = ::WID_CPR_HEADER, ///< Header. - WID_CPR_GRAPH = ::WID_CPR_GRAPH, ///< Graph itself. - WID_CPR_RESIZE = ::WID_CPR_RESIZE, ///< Resize button. - WID_CPR_FOOTER = ::WID_CPR_FOOTER, ///< Footer. - WID_CPR_ENABLE_CARGOES = ::WID_CPR_ENABLE_CARGOES, ///< Enable cargoes button. - WID_CPR_DISABLE_CARGOES = ::WID_CPR_DISABLE_CARGOES, ///< Disable cargoes button. - WID_CPR_CARGO_FIRST = ::WID_CPR_CARGO_FIRST, ///< First cargo in the list. + WID_CPR_BACKGROUND = ::WID_CPR_BACKGROUND, ///< Background of the window. + WID_CPR_HEADER = ::WID_CPR_HEADER, ///< Header. + WID_CPR_GRAPH = ::WID_CPR_GRAPH, ///< Graph itself. + WID_CPR_RESIZE = ::WID_CPR_RESIZE, ///< Resize button. + WID_CPR_FOOTER = ::WID_CPR_FOOTER, ///< Footer. + WID_CPR_ENABLE_CARGOES = ::WID_CPR_ENABLE_CARGOES, ///< Enable cargoes button. + WID_CPR_DISABLE_CARGOES = ::WID_CPR_DISABLE_CARGOES, ///< Disable cargoes button. + WID_CPR_CARGO_FIRST = ::WID_CPR_CARGO_FIRST, ///< First cargo in the list. }; /** Widget of the #CompanyLeagueWindow class. */ enum CompanyLeagueWidgets { - WID_CL_BACKGROUND = ::WID_CL_BACKGROUND, ///< Background of the window. + WID_CL_BACKGROUND = ::WID_CL_BACKGROUND, ///< Background of the window. }; /** Widget of the #PerformanceRatingDetailWindow class. */ enum PerformanceRatingDetailsWidgets { - WID_PRD_SCORE_FIRST = ::WID_PRD_SCORE_FIRST, ///< First entry in the score list. - WID_PRD_SCORE_LAST = ::WID_PRD_SCORE_LAST, ///< Last entry in the score list. - WID_PRD_COMPANY_FIRST = ::WID_PRD_COMPANY_FIRST, ///< First company. - WID_PRD_COMPANY_LAST = ::WID_PRD_COMPANY_LAST, ///< Last company. + WID_PRD_SCORE_FIRST = ::WID_PRD_SCORE_FIRST, ///< First entry in the score list. + WID_PRD_SCORE_LAST = ::WID_PRD_SCORE_LAST, ///< Last entry in the score list. + + WID_PRD_COMPANY_FIRST = ::WID_PRD_COMPANY_FIRST, ///< First company. + WID_PRD_COMPANY_LAST = ::WID_PRD_COMPANY_LAST, ///< Last company. }; + /* automatically generated from ../../widgets/group_widget.h */ /** Widgets of the #VehicleGroupWindow class. */ enum GroupListWidgets { - WID_GL_CAPTION = ::WID_GL_CAPTION, ///< Caption of the window. - WID_GL_SORT_BY_ORDER = ::WID_GL_SORT_BY_ORDER, ///< Sort order. - WID_GL_SORT_BY_DROPDOWN = ::WID_GL_SORT_BY_DROPDOWN, ///< Sort by dropdown list. - WID_GL_LIST_VEHICLE = ::WID_GL_LIST_VEHICLE, ///< List of the vehicles. - WID_GL_LIST_VEHICLE_SCROLLBAR = ::WID_GL_LIST_VEHICLE_SCROLLBAR, ///< Scrollbar for the list. - WID_GL_AVAILABLE_VEHICLES = ::WID_GL_AVAILABLE_VEHICLES, ///< Available vehicles. - WID_GL_MANAGE_VEHICLES_DROPDOWN = ::WID_GL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list. - WID_GL_STOP_ALL = ::WID_GL_STOP_ALL, ///< Stop all button. - WID_GL_START_ALL = ::WID_GL_START_ALL, ///< Start all button. - WID_GL_ALL_VEHICLES = ::WID_GL_ALL_VEHICLES, ///< All vehicles entry. - WID_GL_DEFAULT_VEHICLES = ::WID_GL_DEFAULT_VEHICLES, ///< Default vehicles entry. - WID_GL_LIST_GROUP = ::WID_GL_LIST_GROUP, ///< List of the groups. - WID_GL_LIST_GROUP_SCROLLBAR = ::WID_GL_LIST_GROUP_SCROLLBAR, ///< Scrollbar for the list. - WID_GL_CREATE_GROUP = ::WID_GL_CREATE_GROUP, ///< Create group button. - WID_GL_DELETE_GROUP = ::WID_GL_DELETE_GROUP, ///< Delete group button. - WID_GL_RENAME_GROUP = ::WID_GL_RENAME_GROUP, ///< Rename group button. - WID_GL_REPLACE_PROTECTION = ::WID_GL_REPLACE_PROTECTION, ///< Replace protection button. - }; - + WID_GL_CAPTION = ::WID_GL_CAPTION, ///< Caption of the window. + WID_GL_SORT_BY_ORDER = ::WID_GL_SORT_BY_ORDER, ///< Sort order. + WID_GL_SORT_BY_DROPDOWN = ::WID_GL_SORT_BY_DROPDOWN, ///< Sort by dropdown list. + WID_GL_LIST_VEHICLE = ::WID_GL_LIST_VEHICLE, ///< List of the vehicles. + WID_GL_LIST_VEHICLE_SCROLLBAR = ::WID_GL_LIST_VEHICLE_SCROLLBAR, ///< Scrollbar for the list. + WID_GL_AVAILABLE_VEHICLES = ::WID_GL_AVAILABLE_VEHICLES, ///< Available vehicles. + WID_GL_MANAGE_VEHICLES_DROPDOWN = ::WID_GL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list. + WID_GL_STOP_ALL = ::WID_GL_STOP_ALL, ///< Stop all button. + WID_GL_START_ALL = ::WID_GL_START_ALL, ///< Start all button. + + WID_GL_ALL_VEHICLES = ::WID_GL_ALL_VEHICLES, ///< All vehicles entry. + WID_GL_DEFAULT_VEHICLES = ::WID_GL_DEFAULT_VEHICLES, ///< Default vehicles entry. + WID_GL_LIST_GROUP = ::WID_GL_LIST_GROUP, ///< List of the groups. + WID_GL_LIST_GROUP_SCROLLBAR = ::WID_GL_LIST_GROUP_SCROLLBAR, ///< Scrollbar for the list. + WID_GL_CREATE_GROUP = ::WID_GL_CREATE_GROUP, ///< Create group button. + WID_GL_DELETE_GROUP = ::WID_GL_DELETE_GROUP, ///< Delete group button. + WID_GL_RENAME_GROUP = ::WID_GL_RENAME_GROUP, ///< Rename group button. + WID_GL_REPLACE_PROTECTION = ::WID_GL_REPLACE_PROTECTION, ///< Replace protection button. + }; + + /* automatically generated from ../../widgets/highscore_widget.h */ /** Widgets of the #EndGameHighScoreBaseWindow class and #HighScoreWindow class. */ enum HighscoreWidgets { - WID_H_BACKGROUND = ::WID_H_BACKGROUND, ///< Background of the window. + WID_H_BACKGROUND = ::WID_H_BACKGROUND, ///< Background of the window. }; + /* automatically generated from ../../widgets/industry_widget.h */ /** Widgets of the #BuildIndustryWindow class. */ enum DynamicPlaceIndustriesWidgets { - WID_DPI_MATRIX_WIDGET = ::WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries. - WID_DPI_SCROLLBAR = ::WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix. - WID_DPI_INFOPANEL = ::WID_DPI_INFOPANEL, ///< Info panel about the industry. - WID_DPI_DISPLAY_WIDGET = ::WID_DPI_DISPLAY_WIDGET, ///< Display chain button. - WID_DPI_FUND_WIDGET = ::WID_DPI_FUND_WIDGET, ///< Fund button. + WID_DPI_MATRIX_WIDGET = ::WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries. + WID_DPI_SCROLLBAR = ::WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix. + WID_DPI_INFOPANEL = ::WID_DPI_INFOPANEL, ///< Info panel about the industry. + WID_DPI_DISPLAY_WIDGET = ::WID_DPI_DISPLAY_WIDGET, ///< Display chain button. + WID_DPI_FUND_WIDGET = ::WID_DPI_FUND_WIDGET, ///< Fund button. }; /** Widgets of the #IndustryViewWindow class. */ enum IndustryViewWidgets { - WID_IV_CAPTION = ::WID_IV_CAPTION, ///< Caption of the window. - WID_IV_VIEWPORT = ::WID_IV_VIEWPORT, ///< Viewport of the industry. - WID_IV_INFO = ::WID_IV_INFO, ///< Info of the industry. - WID_IV_GOTO = ::WID_IV_GOTO, ///< Goto button. - WID_IV_DISPLAY = ::WID_IV_DISPLAY, ///< Display chain button. + WID_IV_CAPTION = ::WID_IV_CAPTION, ///< Caption of the window. + WID_IV_VIEWPORT = ::WID_IV_VIEWPORT, ///< Viewport of the industry. + WID_IV_INFO = ::WID_IV_INFO, ///< Info of the industry. + WID_IV_GOTO = ::WID_IV_GOTO, ///< Goto button. + WID_IV_DISPLAY = ::WID_IV_DISPLAY, ///< Display chain button. }; /** Widgets of the #IndustryDirectoryWindow class. */ enum IndustryDirectoryWidgets { - WID_ID_DROPDOWN_ORDER = ::WID_ID_DROPDOWN_ORDER, ///< Dropdown for the order of the sort. - WID_ID_DROPDOWN_CRITERIA = ::WID_ID_DROPDOWN_CRITERIA, ///< Dropdown for the criteria of the sort. - WID_ID_INDUSTRY_LIST = ::WID_ID_INDUSTRY_LIST, ///< Industry list. - WID_ID_SCROLLBAR = ::WID_ID_SCROLLBAR, ///< Scrollbar of the list. + WID_ID_DROPDOWN_ORDER = ::WID_ID_DROPDOWN_ORDER, ///< Dropdown for the order of the sort. + WID_ID_DROPDOWN_CRITERIA = ::WID_ID_DROPDOWN_CRITERIA, ///< Dropdown for the criteria of the sort. + WID_ID_INDUSTRY_LIST = ::WID_ID_INDUSTRY_LIST, ///< Industry list. + WID_ID_SCROLLBAR = ::WID_ID_SCROLLBAR, ///< Scrollbar of the list. }; /** Widgets of the #IndustryCargoesWindow class */ enum IndustryCargoesWidgets { - WID_IC_CAPTION = ::WID_IC_CAPTION, ///< Caption of the window. - WID_IC_NOTIFY = ::WID_IC_NOTIFY, ///< Row of buttons at the bottom. - WID_IC_PANEL = ::WID_IC_PANEL, ///< Panel that shows the chain. - WID_IC_SCROLLBAR = ::WID_IC_SCROLLBAR, ///< Scrollbar of the panel. + WID_IC_CAPTION = ::WID_IC_CAPTION, ///< Caption of the window. + WID_IC_NOTIFY = ::WID_IC_NOTIFY, ///< Row of buttons at the bottom. + WID_IC_PANEL = ::WID_IC_PANEL, ///< Panel that shows the chain. + WID_IC_SCROLLBAR = ::WID_IC_SCROLLBAR, ///< Scrollbar of the panel. }; + /* automatically generated from ../../widgets/intro_widget.h */ /** Widgets of the #SelectGameWindow class. */ enum SelectGameIntroWidgets { - WID_SGI_GENERATE_GAME = ::WID_SGI_GENERATE_GAME, ///< Generate game button. - WID_SGI_LOAD_GAME = ::WID_SGI_LOAD_GAME, ///< Load game button. - WID_SGI_PLAY_SCENARIO = ::WID_SGI_PLAY_SCENARIO, ///< Play scenario button. - WID_SGI_PLAY_HEIGHTMAP = ::WID_SGI_PLAY_HEIGHTMAP, ///< Play heightmap button. - WID_SGI_EDIT_SCENARIO = ::WID_SGI_EDIT_SCENARIO, ///< Edit scenario button. - WID_SGI_PLAY_NETWORK = ::WID_SGI_PLAY_NETWORK, ///< Play network button. - WID_SGI_TEMPERATE_LANDSCAPE = ::WID_SGI_TEMPERATE_LANDSCAPE, ///< Select temperate landscape button. - WID_SGI_ARCTIC_LANDSCAPE = ::WID_SGI_ARCTIC_LANDSCAPE, ///< Select arctic landscape button. - WID_SGI_TROPIC_LANDSCAPE = ::WID_SGI_TROPIC_LANDSCAPE, ///< Select tropic landscape button. - WID_SGI_TOYLAND_LANDSCAPE = ::WID_SGI_TOYLAND_LANDSCAPE, ///< Select toyland landscape button. - WID_SGI_TRANSLATION_SELECTION = ::WID_SGI_TRANSLATION_SELECTION, ///< Translation selection. - WID_SGI_TRANSLATION = ::WID_SGI_TRANSLATION, ///< Translation. - WID_SGI_OPTIONS = ::WID_SGI_OPTIONS, ///< Options button. - WID_SGI_DIFFICULTIES = ::WID_SGI_DIFFICULTIES, ///< Difficulties button. - WID_SGI_SETTINGS_OPTIONS = ::WID_SGI_SETTINGS_OPTIONS, ///< Settings button. - WID_SGI_GRF_SETTINGS = ::WID_SGI_GRF_SETTINGS, ///< NewGRF button. - WID_SGI_CONTENT_DOWNLOAD = ::WID_SGI_CONTENT_DOWNLOAD, ///< Content Download button. - WID_SGI_AI_SETTINGS = ::WID_SGI_AI_SETTINGS, ///< AI button. - WID_SGI_EXIT = ::WID_SGI_EXIT, ///< Exit button. - }; - + WID_SGI_GENERATE_GAME = ::WID_SGI_GENERATE_GAME, ///< Generate game button. + WID_SGI_LOAD_GAME = ::WID_SGI_LOAD_GAME, ///< Load game button. + WID_SGI_PLAY_SCENARIO = ::WID_SGI_PLAY_SCENARIO, ///< Play scenario button. + WID_SGI_PLAY_HEIGHTMAP = ::WID_SGI_PLAY_HEIGHTMAP, ///< Play heightmap button. + WID_SGI_EDIT_SCENARIO = ::WID_SGI_EDIT_SCENARIO, ///< Edit scenario button. + WID_SGI_PLAY_NETWORK = ::WID_SGI_PLAY_NETWORK, ///< Play network button. + WID_SGI_TEMPERATE_LANDSCAPE = ::WID_SGI_TEMPERATE_LANDSCAPE, ///< Select temperate landscape button. + WID_SGI_ARCTIC_LANDSCAPE = ::WID_SGI_ARCTIC_LANDSCAPE, ///< Select arctic landscape button. + WID_SGI_TROPIC_LANDSCAPE = ::WID_SGI_TROPIC_LANDSCAPE, ///< Select tropic landscape button. + WID_SGI_TOYLAND_LANDSCAPE = ::WID_SGI_TOYLAND_LANDSCAPE, ///< Select toyland landscape button. + WID_SGI_TRANSLATION_SELECTION = ::WID_SGI_TRANSLATION_SELECTION, ///< Translation selection. + WID_SGI_TRANSLATION = ::WID_SGI_TRANSLATION, ///< Translation. + WID_SGI_OPTIONS = ::WID_SGI_OPTIONS, ///< Options button. + WID_SGI_DIFFICULTIES = ::WID_SGI_DIFFICULTIES, ///< Difficulties button. + WID_SGI_SETTINGS_OPTIONS = ::WID_SGI_SETTINGS_OPTIONS, ///< Settings button. + WID_SGI_GRF_SETTINGS = ::WID_SGI_GRF_SETTINGS, ///< NewGRF button. + WID_SGI_CONTENT_DOWNLOAD = ::WID_SGI_CONTENT_DOWNLOAD, ///< Content Download button. + WID_SGI_AI_SETTINGS = ::WID_SGI_AI_SETTINGS, ///< AI button. + WID_SGI_EXIT = ::WID_SGI_EXIT, ///< Exit button. + }; + + /* automatically generated from ../../widgets/main_widget.h */ /** Widgets of the #MainWindow class. */ enum MainWidgets { - WID_M_VIEWPORT = ::WID_M_VIEWPORT, ///< Main window viewport. + WID_M_VIEWPORT = ::WID_M_VIEWPORT, ///< Main window viewport. }; + /* automatically generated from ../../widgets/misc_widget.h */ /** Widgets of the #LandInfoWindow class. */ enum LandInfoWidgets { - WID_LI_BACKGROUND = ::WID_LI_BACKGROUND, ///< Background of the window. + WID_LI_BACKGROUND = ::WID_LI_BACKGROUND, ///< Background of the window. }; /** Widgets of the #TooltipsWindow class. */ enum ToolTipsWidgets { - WID_TT_BACKGROUND = ::WID_TT_BACKGROUND, ///< Background of the window. + WID_TT_BACKGROUND = ::WID_TT_BACKGROUND, ///< Background of the window. }; /** Widgets of the #AboutWindow class. */ enum AboutWidgets { - WID_A_SCROLLING_TEXT = ::WID_A_SCROLLING_TEXT, ///< The actually scrolling text. - WID_A_WEBSITE = ::WID_A_WEBSITE, ///< URL of OpenTTD website. + WID_A_SCROLLING_TEXT = ::WID_A_SCROLLING_TEXT, ///< The actually scrolling text. + WID_A_WEBSITE = ::WID_A_WEBSITE, ///< URL of OpenTTD website. }; /** Widgets of the #QueryStringWindow class. */ enum QueryStringWidgets { - WID_QS_CAPTION = ::WID_QS_CAPTION, ///< Caption of the window. - WID_QS_TEXT = ::WID_QS_TEXT, ///< Text of the query. - WID_QS_DEFAULT = ::WID_QS_DEFAULT, ///< Default button. - WID_QS_CANCEL = ::WID_QS_CANCEL, ///< Cancel button. - WID_QS_OK = ::WID_QS_OK, ///< OK button. + WID_QS_CAPTION = ::WID_QS_CAPTION, ///< Caption of the window. + WID_QS_TEXT = ::WID_QS_TEXT, ///< Text of the query. + WID_QS_DEFAULT = ::WID_QS_DEFAULT, ///< Default button. + WID_QS_CANCEL = ::WID_QS_CANCEL, ///< Cancel button. + WID_QS_OK = ::WID_QS_OK, ///< OK button. }; /** Widgets of the #QueryWindow class. */ enum QueryWidgets { - WID_Q_CAPTION = ::WID_Q_CAPTION, ///< Caption of the window. - WID_Q_TEXT = ::WID_Q_TEXT, ///< Text of the query. - WID_Q_NO = ::WID_Q_NO, ///< Yes button. - WID_Q_YES = ::WID_Q_YES, ///< No button. + WID_Q_CAPTION = ::WID_Q_CAPTION, ///< Caption of the window. + WID_Q_TEXT = ::WID_Q_TEXT, ///< Text of the query. + WID_Q_NO = ::WID_Q_NO, ///< Yes button. + WID_Q_YES = ::WID_Q_YES, ///< No button. + }; + + /** Widgets of the #TextfileWindow class. */ + enum TextfileWidgets { + WID_TF_CAPTION = ::WID_TF_CAPTION, ///< The caption of the window. + WID_TF_BACKGROUND = ::WID_TF_BACKGROUND, ///< Panel to draw the textfile on. + WID_TF_VSCROLLBAR = ::WID_TF_VSCROLLBAR, ///< Vertical scrollbar to scroll through the textfile up-and-down. + WID_TF_HSCROLLBAR = ::WID_TF_HSCROLLBAR, ///< Horizontal scrollbar to scroll through the textfile left-to-right. }; + /* automatically generated from ../../widgets/music_widget.h */ /** Widgets of the #MusicTrackSelectionWindow class. */ enum MusicTrackSelectionWidgets { - WID_MTS_LIST_LEFT = ::WID_MTS_LIST_LEFT, ///< Left button. - WID_MTS_PLAYLIST = ::WID_MTS_PLAYLIST, ///< Playlist. - WID_MTS_LIST_RIGHT = ::WID_MTS_LIST_RIGHT, ///< Right button. - WID_MTS_ALL = ::WID_MTS_ALL, ///< All button. - WID_MTS_OLD = ::WID_MTS_OLD, ///< Old button. - WID_MTS_NEW = ::WID_MTS_NEW, ///< New button. - WID_MTS_EZY = ::WID_MTS_EZY, ///< Ezy button. - WID_MTS_CUSTOM1 = ::WID_MTS_CUSTOM1, ///< Custom1 button. - WID_MTS_CUSTOM2 = ::WID_MTS_CUSTOM2, ///< Custom2 button. - WID_MTS_CLEAR = ::WID_MTS_CLEAR, ///< Clear button. + WID_MTS_LIST_LEFT = ::WID_MTS_LIST_LEFT, ///< Left button. + WID_MTS_PLAYLIST = ::WID_MTS_PLAYLIST, ///< Playlist. + WID_MTS_LIST_RIGHT = ::WID_MTS_LIST_RIGHT, ///< Right button. + WID_MTS_ALL = ::WID_MTS_ALL, ///< All button. + WID_MTS_OLD = ::WID_MTS_OLD, ///< Old button. + WID_MTS_NEW = ::WID_MTS_NEW, ///< New button. + WID_MTS_EZY = ::WID_MTS_EZY, ///< Ezy button. + WID_MTS_CUSTOM1 = ::WID_MTS_CUSTOM1, ///< Custom1 button. + WID_MTS_CUSTOM2 = ::WID_MTS_CUSTOM2, ///< Custom2 button. + WID_MTS_CLEAR = ::WID_MTS_CLEAR, ///< Clear button. }; /** Widgets of the #MusicWindow class. */ enum MusicWidgets { - WID_M_PREV = ::WID_M_PREV, ///< Previous button. - WID_M_NEXT = ::WID_M_NEXT, ///< Next button. - WID_M_STOP = ::WID_M_STOP, ///< Stop button. - WID_M_PLAY = ::WID_M_PLAY, ///< Play button. - WID_M_SLIDERS = ::WID_M_SLIDERS, ///< Sliders. - WID_M_MUSIC_VOL = ::WID_M_MUSIC_VOL, ///< Music volume. - WID_M_EFFECT_VOL = ::WID_M_EFFECT_VOL, ///< Effect volume. - WID_M_BACKGROUND = ::WID_M_BACKGROUND, ///< Background of the window. - WID_M_TRACK = ::WID_M_TRACK, ///< Track playing. - WID_M_TRACK_NR = ::WID_M_TRACK_NR, ///< Track number. - WID_M_TRACK_TITLE = ::WID_M_TRACK_TITLE, ///< Track title. - WID_M_TRACK_NAME = ::WID_M_TRACK_NAME, ///< Track name. - WID_M_SHUFFLE = ::WID_M_SHUFFLE, ///< Shuffle button. - WID_M_PROGRAMME = ::WID_M_PROGRAMME, ///< Program button. - WID_M_ALL = ::WID_M_ALL, ///< All button. - WID_M_OLD = ::WID_M_OLD, ///< Old button. - WID_M_NEW = ::WID_M_NEW, ///< New button. - WID_M_EZY = ::WID_M_EZY, ///< Ezy button. - WID_M_CUSTOM1 = ::WID_M_CUSTOM1, ///< Custom1 button. - WID_M_CUSTOM2 = ::WID_M_CUSTOM2, ///< Custom2 button. - }; - + WID_M_PREV = ::WID_M_PREV, ///< Previous button. + WID_M_NEXT = ::WID_M_NEXT, ///< Next button. + WID_M_STOP = ::WID_M_STOP, ///< Stop button. + WID_M_PLAY = ::WID_M_PLAY, ///< Play button. + WID_M_SLIDERS = ::WID_M_SLIDERS, ///< Sliders. + WID_M_MUSIC_VOL = ::WID_M_MUSIC_VOL, ///< Music volume. + WID_M_EFFECT_VOL = ::WID_M_EFFECT_VOL, ///< Effect volume. + WID_M_BACKGROUND = ::WID_M_BACKGROUND, ///< Background of the window. + WID_M_TRACK = ::WID_M_TRACK, ///< Track playing. + WID_M_TRACK_NR = ::WID_M_TRACK_NR, ///< Track number. + WID_M_TRACK_TITLE = ::WID_M_TRACK_TITLE, ///< Track title. + WID_M_TRACK_NAME = ::WID_M_TRACK_NAME, ///< Track name. + WID_M_SHUFFLE = ::WID_M_SHUFFLE, ///< Shuffle button. + WID_M_PROGRAMME = ::WID_M_PROGRAMME, ///< Program button. + WID_M_ALL = ::WID_M_ALL, ///< All button. + WID_M_OLD = ::WID_M_OLD, ///< Old button. + WID_M_NEW = ::WID_M_NEW, ///< New button. + WID_M_EZY = ::WID_M_EZY, ///< Ezy button. + WID_M_CUSTOM1 = ::WID_M_CUSTOM1, ///< Custom1 button. + WID_M_CUSTOM2 = ::WID_M_CUSTOM2, ///< Custom2 button. + }; + + /* automatically generated from ../../widgets/network_chat_widget.h */ /** Widgets of the #NetworkChatWindow class. */ enum NetWorkChatWidgets { - WID_NC_CLOSE = ::WID_NC_CLOSE, ///< Close button. - WID_NC_BACKGROUND = ::WID_NC_BACKGROUND, ///< Background of the window. - WID_NC_DESTINATION = ::WID_NC_DESTINATION, ///< Destination. - WID_NC_TEXTBOX = ::WID_NC_TEXTBOX, ///< Textbox. - WID_NC_SENDBUTTON = ::WID_NC_SENDBUTTON, ///< Send button. + WID_NC_CLOSE = ::WID_NC_CLOSE, ///< Close button. + WID_NC_BACKGROUND = ::WID_NC_BACKGROUND, ///< Background of the window. + WID_NC_DESTINATION = ::WID_NC_DESTINATION, ///< Destination. + WID_NC_TEXTBOX = ::WID_NC_TEXTBOX, ///< Textbox. + WID_NC_SENDBUTTON = ::WID_NC_SENDBUTTON, ///< Send button. }; + /* automatically generated from ../../widgets/network_content_widget.h */ /** Widgets of the #NetworkContentDownloadStatusWindow class. */ enum NetworkContentDownloadStatusWidgets { - WID_NCDS_BACKGROUND = ::WID_NCDS_BACKGROUND, ///< Background of the window. - WID_NCDS_CANCELOK = ::WID_NCDS_CANCELOK, ///< (Optional) Cancel/OK button. + WID_NCDS_BACKGROUND = ::WID_NCDS_BACKGROUND, ///< Background of the window. + WID_NCDS_CANCELOK = ::WID_NCDS_CANCELOK, ///< (Optional) Cancel/OK button. }; /** Widgets of the #NetworkContentListWindow class. */ enum NetworkContentListWidgets { - WID_NCL_BACKGROUND = ::WID_NCL_BACKGROUND, ///< Resize button. - WID_NCL_FILTER_CAPT = ::WID_NCL_FILTER_CAPT, ///< Caption for the filter editbox. - WID_NCL_FILTER = ::WID_NCL_FILTER, ///< Filter editbox. - WID_NCL_CHECKBOX = ::WID_NCL_CHECKBOX, ///< Button above checkboxes. - WID_NCL_TYPE = ::WID_NCL_TYPE, ///< 'Type' button. - WID_NCL_NAME = ::WID_NCL_NAME, ///< 'Name' button. - WID_NCL_MATRIX = ::WID_NCL_MATRIX, ///< Panel with list of content. - WID_NCL_SCROLLBAR = ::WID_NCL_SCROLLBAR, ///< Scrollbar of matrix. - WID_NCL_DETAILS = ::WID_NCL_DETAILS, ///< Panel with content details. - WID_NCL_SELECT_ALL = ::WID_NCL_SELECT_ALL, ///< 'Select all' button. - WID_NCL_SELECT_UPDATE = ::WID_NCL_SELECT_UPDATE, ///< 'Select updates' button. - WID_NCL_UNSELECT = ::WID_NCL_UNSELECT, ///< 'Unselect all' button. - WID_NCL_TEXTFILE = ::WID_NCL_TEXTFILE, ///< Open textfile (readme, changelog (+1) or license (+2)) of some content. - WID_NCL_OPEN_URL = ::WID_NCL_OPEN_URL, ///< 'Open url' button. - WID_NCL_CANCEL = ::WID_NCL_CANCEL, ///< 'Cancel' button. - WID_NCL_DOWNLOAD = ::WID_NCL_DOWNLOAD, ///< 'Download' button. - WID_NCL_SEL_ALL_UPDATE = ::WID_NCL_SEL_ALL_UPDATE, ///< #NWID_SELECTION widget for select all/update buttons.. + WID_NCL_BACKGROUND = ::WID_NCL_BACKGROUND, ///< Resize button. + + WID_NCL_FILTER_CAPT = ::WID_NCL_FILTER_CAPT, ///< Caption for the filter editbox. + WID_NCL_FILTER = ::WID_NCL_FILTER, ///< Filter editbox. + + WID_NCL_CHECKBOX = ::WID_NCL_CHECKBOX, ///< Button above checkboxes. + WID_NCL_TYPE = ::WID_NCL_TYPE, ///< 'Type' button. + WID_NCL_NAME = ::WID_NCL_NAME, ///< 'Name' button. + + WID_NCL_MATRIX = ::WID_NCL_MATRIX, ///< Panel with list of content. + WID_NCL_SCROLLBAR = ::WID_NCL_SCROLLBAR, ///< Scrollbar of matrix. + + WID_NCL_DETAILS = ::WID_NCL_DETAILS, ///< Panel with content details. + WID_NCL_TEXTFILE = ::WID_NCL_TEXTFILE, ///< Open readme, changelog (+1) or license (+2) of a file in the content window. + + WID_NCL_SELECT_ALL = ::WID_NCL_SELECT_ALL, ///< 'Select all' button. + WID_NCL_SELECT_UPDATE = ::WID_NCL_SELECT_UPDATE, ///< 'Select updates' button. + WID_NCL_UNSELECT = ::WID_NCL_UNSELECT, ///< 'Unselect all' button. + WID_NCL_OPEN_URL = ::WID_NCL_OPEN_URL, ///< 'Open url' button. + WID_NCL_CANCEL = ::WID_NCL_CANCEL, ///< 'Cancel' button. + WID_NCL_DOWNLOAD = ::WID_NCL_DOWNLOAD, ///< 'Download' button. + + WID_NCL_SEL_ALL_UPDATE = ::WID_NCL_SEL_ALL_UPDATE, ///< #NWID_SELECTION widget for select all/update buttons.. }; + /* automatically generated from ../../widgets/network_widget.h */ /** Widgets of the #NetworkGameWindow class. */ enum NetworkGameWidgets { - WID_NG_MAIN = ::WID_NG_MAIN, ///< Main panel. - WID_NG_CONNECTION = ::WID_NG_CONNECTION, ///< Label in front of connection droplist. - WID_NG_CONN_BTN = ::WID_NG_CONN_BTN, ///< 'Connection' droplist button. - WID_NG_CLIENT_LABEL = ::WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box. - WID_NG_CLIENT = ::WID_NG_CLIENT, ///< Panel with editbox to set client name. - WID_NG_HEADER = ::WID_NG_HEADER, ///< Header container of the matrix. - WID_NG_NAME = ::WID_NG_NAME, ///< 'Name' button. - WID_NG_CLIENTS = ::WID_NG_CLIENTS, ///< 'Clients' button. - WID_NG_MAPSIZE = ::WID_NG_MAPSIZE, ///< 'Map size' button. - WID_NG_DATE = ::WID_NG_DATE, ///< 'Date' button. - WID_NG_YEARS = ::WID_NG_YEARS, ///< 'Years' button. - WID_NG_INFO = ::WID_NG_INFO, ///< Third button in the game list panel. - WID_NG_MATRIX = ::WID_NG_MATRIX, ///< Panel with list of games. - WID_NG_SCROLLBAR = ::WID_NG_SCROLLBAR, ///< Scrollbar of matrix. - WID_NG_LASTJOINED_LABEL = ::WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:". - WID_NG_LASTJOINED = ::WID_NG_LASTJOINED, ///< Info about the last joined server. - WID_NG_LASTJOINED_SPACER = ::WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel. - WID_NG_DETAILS = ::WID_NG_DETAILS, ///< Panel with game details. - WID_NG_DETAILS_SPACER = ::WID_NG_DETAILS_SPACER, ///< Spacer for game actual details. - WID_NG_JOIN = ::WID_NG_JOIN, ///< 'Join game' button. - WID_NG_REFRESH = ::WID_NG_REFRESH, ///< 'Refresh server' button. - WID_NG_NEWGRF = ::WID_NG_NEWGRF, ///< 'NewGRF Settings' button. - WID_NG_NEWGRF_SEL = ::WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings. - WID_NG_NEWGRF_MISSING = ::WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button. - WID_NG_NEWGRF_MISSING_SEL = ::WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button. - WID_NG_FIND = ::WID_NG_FIND, ///< 'Find server' button. - WID_NG_ADD = ::WID_NG_ADD, ///< 'Add server' button. - WID_NG_START = ::WID_NG_START, ///< 'Start server' button. - WID_NG_CANCEL = ::WID_NG_CANCEL, ///< 'Cancel' button. + WID_NG_MAIN = ::WID_NG_MAIN, ///< Main panel. + + WID_NG_CONNECTION = ::WID_NG_CONNECTION, ///< Label in front of connection droplist. + WID_NG_CONN_BTN = ::WID_NG_CONN_BTN, ///< 'Connection' droplist button. + WID_NG_CLIENT_LABEL = ::WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box. + WID_NG_CLIENT = ::WID_NG_CLIENT, ///< Panel with editbox to set client name. + + WID_NG_HEADER = ::WID_NG_HEADER, ///< Header container of the matrix. + WID_NG_NAME = ::WID_NG_NAME, ///< 'Name' button. + WID_NG_CLIENTS = ::WID_NG_CLIENTS, ///< 'Clients' button. + WID_NG_MAPSIZE = ::WID_NG_MAPSIZE, ///< 'Map size' button. + WID_NG_DATE = ::WID_NG_DATE, ///< 'Date' button. + WID_NG_YEARS = ::WID_NG_YEARS, ///< 'Years' button. + WID_NG_INFO = ::WID_NG_INFO, ///< Third button in the game list panel. + + WID_NG_MATRIX = ::WID_NG_MATRIX, ///< Panel with list of games. + WID_NG_SCROLLBAR = ::WID_NG_SCROLLBAR, ///< Scrollbar of matrix. + + WID_NG_LASTJOINED_LABEL = ::WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:". + WID_NG_LASTJOINED = ::WID_NG_LASTJOINED, ///< Info about the last joined server. + WID_NG_LASTJOINED_SPACER = ::WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel. + + WID_NG_DETAILS = ::WID_NG_DETAILS, ///< Panel with game details. + WID_NG_DETAILS_SPACER = ::WID_NG_DETAILS_SPACER, ///< Spacer for game actual details. + WID_NG_JOIN = ::WID_NG_JOIN, ///< 'Join game' button. + WID_NG_REFRESH = ::WID_NG_REFRESH, ///< 'Refresh server' button. + WID_NG_NEWGRF = ::WID_NG_NEWGRF, ///< 'NewGRF Settings' button. + WID_NG_NEWGRF_SEL = ::WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings. + WID_NG_NEWGRF_MISSING = ::WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button. + WID_NG_NEWGRF_MISSING_SEL = ::WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button. + + WID_NG_FIND = ::WID_NG_FIND, ///< 'Find server' button. + WID_NG_ADD = ::WID_NG_ADD, ///< 'Add server' button. + WID_NG_START = ::WID_NG_START, ///< 'Start server' button. + WID_NG_CANCEL = ::WID_NG_CANCEL, ///< 'Cancel' button. }; /** Widgets of the #NetworkStartServerWindow class. */ enum NetworkStartServerWidgets { - WID_NSS_BACKGROUND = ::WID_NSS_BACKGROUND, ///< Background of the window. - WID_NSS_GAMENAME_LABEL = ::WID_NSS_GAMENAME_LABEL, ///< Label for the game name. - WID_NSS_GAMENAME = ::WID_NSS_GAMENAME, ///< Background for editbox to set game name. - WID_NSS_SETPWD = ::WID_NSS_SETPWD, ///< 'Set password' button. - WID_NSS_CONNTYPE_LABEL = ::WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'. - WID_NSS_CONNTYPE_BTN = ::WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button. - WID_NSS_CLIENTS_LABEL = ::WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'. - WID_NSS_CLIENTS_BTND = ::WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow. - WID_NSS_CLIENTS_TXT = ::WID_NSS_CLIENTS_TXT, ///< 'Max clients' text. - WID_NSS_CLIENTS_BTNU = ::WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow. - WID_NSS_COMPANIES_LABEL = ::WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'. - WID_NSS_COMPANIES_BTND = ::WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow. - WID_NSS_COMPANIES_TXT = ::WID_NSS_COMPANIES_TXT, ///< 'Max companies' text. - WID_NSS_COMPANIES_BTNU = ::WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow. - WID_NSS_SPECTATORS_LABEL = ::WID_NSS_SPECTATORS_LABEL, ///< Label for 'max spectators'. - WID_NSS_SPECTATORS_BTND = ::WID_NSS_SPECTATORS_BTND, ///< 'Max spectators' downarrow. - WID_NSS_SPECTATORS_TXT = ::WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text. - WID_NSS_SPECTATORS_BTNU = ::WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow. - WID_NSS_LANGUAGE_LABEL = ::WID_NSS_LANGUAGE_LABEL, ///< Label for 'language spoken'. - WID_NSS_LANGUAGE_BTN = ::WID_NSS_LANGUAGE_BTN, ///< 'Language spoken' droplist button. - WID_NSS_GENERATE_GAME = ::WID_NSS_GENERATE_GAME, ///< New game button. - WID_NSS_LOAD_GAME = ::WID_NSS_LOAD_GAME, ///< Load game button. - WID_NSS_PLAY_SCENARIO = ::WID_NSS_PLAY_SCENARIO, ///< Play scenario button. - WID_NSS_PLAY_HEIGHTMAP = ::WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button. - WID_NSS_CANCEL = ::WID_NSS_CANCEL, ///< 'Cancel' button. + WID_NSS_BACKGROUND = ::WID_NSS_BACKGROUND, ///< Background of the window. + WID_NSS_GAMENAME_LABEL = ::WID_NSS_GAMENAME_LABEL, ///< Label for the game name. + WID_NSS_GAMENAME = ::WID_NSS_GAMENAME, ///< Background for editbox to set game name. + WID_NSS_SETPWD = ::WID_NSS_SETPWD, ///< 'Set password' button. + WID_NSS_CONNTYPE_LABEL = ::WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'. + WID_NSS_CONNTYPE_BTN = ::WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button. + WID_NSS_CLIENTS_LABEL = ::WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'. + WID_NSS_CLIENTS_BTND = ::WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow. + WID_NSS_CLIENTS_TXT = ::WID_NSS_CLIENTS_TXT, ///< 'Max clients' text. + WID_NSS_CLIENTS_BTNU = ::WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow. + WID_NSS_COMPANIES_LABEL = ::WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'. + WID_NSS_COMPANIES_BTND = ::WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow. + WID_NSS_COMPANIES_TXT = ::WID_NSS_COMPANIES_TXT, ///< 'Max companies' text. + WID_NSS_COMPANIES_BTNU = ::WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow. + WID_NSS_SPECTATORS_LABEL = ::WID_NSS_SPECTATORS_LABEL, ///< Label for 'max spectators'. + WID_NSS_SPECTATORS_BTND = ::WID_NSS_SPECTATORS_BTND, ///< 'Max spectators' downarrow. + WID_NSS_SPECTATORS_TXT = ::WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text. + WID_NSS_SPECTATORS_BTNU = ::WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow. + + WID_NSS_LANGUAGE_LABEL = ::WID_NSS_LANGUAGE_LABEL, ///< Label for 'language spoken'. + WID_NSS_LANGUAGE_BTN = ::WID_NSS_LANGUAGE_BTN, ///< 'Language spoken' droplist button. + + WID_NSS_GENERATE_GAME = ::WID_NSS_GENERATE_GAME, ///< New game button. + WID_NSS_LOAD_GAME = ::WID_NSS_LOAD_GAME, ///< Load game button. + WID_NSS_PLAY_SCENARIO = ::WID_NSS_PLAY_SCENARIO, ///< Play scenario button. + WID_NSS_PLAY_HEIGHTMAP = ::WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button. + + WID_NSS_CANCEL = ::WID_NSS_CANCEL, ///< 'Cancel' button. }; /** Widgets of the #NetworkLobbyWindow class. */ enum NetworkLobbyWidgets { - WID_NL_BACKGROUND = ::WID_NL_BACKGROUND, ///< Background of the window. - WID_NL_TEXT = ::WID_NL_TEXT, ///< Heading text. - WID_NL_HEADER = ::WID_NL_HEADER, ///< Header above list of companies. - WID_NL_MATRIX = ::WID_NL_MATRIX, ///< List of companies. - WID_NL_SCROLLBAR = ::WID_NL_SCROLLBAR, ///< Scroll bar. - WID_NL_DETAILS = ::WID_NL_DETAILS, ///< Company details. - WID_NL_JOIN = ::WID_NL_JOIN, ///< 'Join company' button. - WID_NL_NEW = ::WID_NL_NEW, ///< 'New company' button. - WID_NL_SPECTATE = ::WID_NL_SPECTATE, ///< 'Spectate game' button. - WID_NL_REFRESH = ::WID_NL_REFRESH, ///< 'Refresh server' button. - WID_NL_CANCEL = ::WID_NL_CANCEL, ///< 'Cancel' button. + WID_NL_BACKGROUND = ::WID_NL_BACKGROUND, ///< Background of the window. + WID_NL_TEXT = ::WID_NL_TEXT, ///< Heading text. + WID_NL_HEADER = ::WID_NL_HEADER, ///< Header above list of companies. + WID_NL_MATRIX = ::WID_NL_MATRIX, ///< List of companies. + WID_NL_SCROLLBAR = ::WID_NL_SCROLLBAR, ///< Scroll bar. + WID_NL_DETAILS = ::WID_NL_DETAILS, ///< Company details. + WID_NL_JOIN = ::WID_NL_JOIN, ///< 'Join company' button. + WID_NL_NEW = ::WID_NL_NEW, ///< 'New company' button. + WID_NL_SPECTATE = ::WID_NL_SPECTATE, ///< 'Spectate game' button. + WID_NL_REFRESH = ::WID_NL_REFRESH, ///< 'Refresh server' button. + WID_NL_CANCEL = ::WID_NL_CANCEL, ///< 'Cancel' button. }; /** Widgets of the #NetworkClientListWindow class. */ enum ClientListWidgets { - WID_CL_PANEL = ::WID_CL_PANEL, ///< Panel of the window. + WID_CL_PANEL = ::WID_CL_PANEL, ///< Panel of the window. }; /** Widgets of the #NetworkClientListPopupWindow class. */ enum ClientListPopupWidgets { - WID_CLP_PANEL = ::WID_CLP_PANEL, ///< Panel of the window. + WID_CLP_PANEL = ::WID_CLP_PANEL, ///< Panel of the window. }; /** Widgets of the #NetworkJoinStatusWindow class. */ enum NetworkJoinStatusWidgets { - WID_NJS_BACKGROUND = ::WID_NJS_BACKGROUND, ///< Background of the window. - WID_NJS_CANCELOK = ::WID_NJS_CANCELOK, ///< Cancel / OK button. + WID_NJS_BACKGROUND = ::WID_NJS_BACKGROUND, ///< Background of the window. + WID_NJS_CANCELOK = ::WID_NJS_CANCELOK, ///< Cancel / OK button. }; /** Widgets of the #NetworkCompanyPasswordWindow class. */ enum NetworkCompanyPasswordWidgets { - WID_NCP_BACKGROUND = ::WID_NCP_BACKGROUND, ///< Background of the window. - WID_NCP_LABEL = ::WID_NCP_LABEL, ///< Label in front of the password field. - WID_NCP_PASSWORD = ::WID_NCP_PASSWORD, ///< Input field for the password. - WID_NCP_SAVE_AS_DEFAULT_PASSWORD = ::WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password. - WID_NCP_CANCEL = ::WID_NCP_CANCEL, ///< Close the window without changing anything. - WID_NCP_OK = ::WID_NCP_OK, ///< Safe the password etc. + WID_NCP_BACKGROUND = ::WID_NCP_BACKGROUND, ///< Background of the window. + WID_NCP_LABEL = ::WID_NCP_LABEL, ///< Label in front of the password field. + WID_NCP_PASSWORD = ::WID_NCP_PASSWORD, ///< Input field for the password. + WID_NCP_SAVE_AS_DEFAULT_PASSWORD = ::WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password. + WID_NCP_CANCEL = ::WID_NCP_CANCEL, ///< Close the window without changing anything. + WID_NCP_OK = ::WID_NCP_OK, ///< Safe the password etc. }; + /* automatically generated from ../../widgets/newgrf_debug_widget.h */ /** Widgets of the #NewGRFInspectWindow class. */ enum NewGRFInspectWidgets { - WID_NGRFI_CAPTION = ::WID_NGRFI_CAPTION, ///< The caption bar of course. - WID_NGRFI_PARENT = ::WID_NGRFI_PARENT, ///< Inspect the parent. - WID_NGRFI_MAINPANEL = ::WID_NGRFI_MAINPANEL, ///< Panel widget containing the actual data. - WID_NGRFI_SCROLLBAR = ::WID_NGRFI_SCROLLBAR, ///< Scrollbar. + WID_NGRFI_CAPTION = ::WID_NGRFI_CAPTION, ///< The caption bar of course. + WID_NGRFI_PARENT = ::WID_NGRFI_PARENT, ///< Inspect the parent. + WID_NGRFI_MAINPANEL = ::WID_NGRFI_MAINPANEL, ///< Panel widget containing the actual data. + WID_NGRFI_SCROLLBAR = ::WID_NGRFI_SCROLLBAR, ///< Scrollbar. }; /** Widgets of the #SpriteAlignerWindow class. */ enum SpriteAlignerWidgets { - WID_SA_CAPTION = ::WID_SA_CAPTION, ///< Caption of the window. - WID_SA_PREVIOUS = ::WID_SA_PREVIOUS, ///< Skip to the previous sprite. - WID_SA_GOTO = ::WID_SA_GOTO, ///< Go to a given sprite. - WID_SA_NEXT = ::WID_SA_NEXT, ///< Skip to the next sprite. - WID_SA_UP = ::WID_SA_UP, ///< Move the sprite up. - WID_SA_LEFT = ::WID_SA_LEFT, ///< Move the sprite to the left. - WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right. - WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down. - WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite. - WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets. - WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker. - WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list. - WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list. - }; - + WID_SA_CAPTION = ::WID_SA_CAPTION, ///< Caption of the window. + WID_SA_PREVIOUS = ::WID_SA_PREVIOUS, ///< Skip to the previous sprite. + WID_SA_GOTO = ::WID_SA_GOTO, ///< Go to a given sprite. + WID_SA_NEXT = ::WID_SA_NEXT, ///< Skip to the next sprite. + WID_SA_UP = ::WID_SA_UP, ///< Move the sprite up. + WID_SA_LEFT = ::WID_SA_LEFT, ///< Move the sprite to the left. + WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right. + WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down. + WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite. + WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets. + WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker. + WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list. + WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list. + }; + + /* automatically generated from ../../widgets/newgrf_widget.h */ /** Widgets of the #NewGRFParametersWindow class. */ enum NewGRFParametersWidgets { - WID_NP_SHOW_NUMPAR = ::WID_NP_SHOW_NUMPAR, ///< #NWID_SELECTION to optionally display #WID_NP_NUMPAR. - WID_NP_NUMPAR_DEC = ::WID_NP_NUMPAR_DEC, ///< Button to decrease number of parameters. - WID_NP_NUMPAR_INC = ::WID_NP_NUMPAR_INC, ///< Button to increase number of parameters. - WID_NP_NUMPAR = ::WID_NP_NUMPAR, ///< Optional number of parameters. - WID_NP_NUMPAR_TEXT = ::WID_NP_NUMPAR_TEXT, ///< Text description. - WID_NP_BACKGROUND = ::WID_NP_BACKGROUND, ///< Panel to draw the settings on. - WID_NP_SCROLLBAR = ::WID_NP_SCROLLBAR, ///< Scrollbar to scroll through all settings. - WID_NP_ACCEPT = ::WID_NP_ACCEPT, ///< Accept button. - WID_NP_RESET = ::WID_NP_RESET, ///< Reset button. - WID_NP_SHOW_DESCRIPTION = ::WID_NP_SHOW_DESCRIPTION, ///< #NWID_SELECTION to optionally display parameter descriptions. - WID_NP_DESCRIPTION = ::WID_NP_DESCRIPTION, ///< Multi-line description of a parameter. + WID_NP_SHOW_NUMPAR = ::WID_NP_SHOW_NUMPAR, ///< #NWID_SELECTION to optionally display #WID_NP_NUMPAR. + WID_NP_NUMPAR_DEC = ::WID_NP_NUMPAR_DEC, ///< Button to decrease number of parameters. + WID_NP_NUMPAR_INC = ::WID_NP_NUMPAR_INC, ///< Button to increase number of parameters. + WID_NP_NUMPAR = ::WID_NP_NUMPAR, ///< Optional number of parameters. + WID_NP_NUMPAR_TEXT = ::WID_NP_NUMPAR_TEXT, ///< Text description. + WID_NP_BACKGROUND = ::WID_NP_BACKGROUND, ///< Panel to draw the settings on. + WID_NP_SCROLLBAR = ::WID_NP_SCROLLBAR, ///< Scrollbar to scroll through all settings. + WID_NP_ACCEPT = ::WID_NP_ACCEPT, ///< Accept button. + WID_NP_RESET = ::WID_NP_RESET, ///< Reset button. + WID_NP_SHOW_DESCRIPTION = ::WID_NP_SHOW_DESCRIPTION, ///< #NWID_SELECTION to optionally display parameter descriptions. + WID_NP_DESCRIPTION = ::WID_NP_DESCRIPTION, ///< Multi-line description of a parameter. }; /** Widgets of the #NewGRFWindow class. */ enum NewGRFStateWidgets { - WID_NS_PRESET_LIST = ::WID_NS_PRESET_LIST, ///< Active NewGRF preset. - WID_NS_PRESET_SAVE = ::WID_NS_PRESET_SAVE, ///< Save list of active NewGRFs as presets. - WID_NS_PRESET_DELETE = ::WID_NS_PRESET_DELETE, ///< Delete active preset. - WID_NS_ADD = ::WID_NS_ADD, ///< Add NewGRF to active list. - WID_NS_REMOVE = ::WID_NS_REMOVE, ///< Remove NewGRF from active list. - WID_NS_MOVE_UP = ::WID_NS_MOVE_UP, ///< Move NewGRF up in active list. - WID_NS_MOVE_DOWN = ::WID_NS_MOVE_DOWN, ///< Move NewGRF down in active list. - WID_NS_FILTER = ::WID_NS_FILTER, ///< Filter list of available NewGRFs. - WID_NS_FILE_LIST = ::WID_NS_FILE_LIST, ///< List window of active NewGRFs. - WID_NS_SCROLLBAR = ::WID_NS_SCROLLBAR, ///< Scrollbar for active NewGRF list. - WID_NS_AVAIL_LIST = ::WID_NS_AVAIL_LIST, ///< List window of available NewGRFs. - WID_NS_SCROLL2BAR = ::WID_NS_SCROLL2BAR, ///< Scrollbar for available NewGRF list. - WID_NS_NEWGRF_INFO_TITLE = ::WID_NS_NEWGRF_INFO_TITLE, ///< Title for Info on selected NewGRF. - WID_NS_NEWGRF_INFO = ::WID_NS_NEWGRF_INFO, ///< Panel for Info on selected NewGRF. - WID_NS_OPEN_URL = ::WID_NS_OPEN_URL, ///< Open URL of NewGRF. - WID_NS_NEWGRF_TEXTFILE = ::WID_NS_NEWGRF_TEXTFILE, ///< Open NewGRF readme, changelog (+1) or license (+2). - WID_NS_SET_PARAMETERS = ::WID_NS_SET_PARAMETERS, ///< Open Parameters Window for selected NewGRF for editing parameters. - WID_NS_VIEW_PARAMETERS = ::WID_NS_VIEW_PARAMETERS, ///< Open Parameters Window for selected NewGRF for viewing parameters. - WID_NS_TOGGLE_PALETTE = ::WID_NS_TOGGLE_PALETTE, ///< Toggle Palette of selected, active NewGRF. - WID_NS_APPLY_CHANGES = ::WID_NS_APPLY_CHANGES, ///< Apply changes to NewGRF config. - WID_NS_RESCAN_FILES = ::WID_NS_RESCAN_FILES, ///< Rescan files (available NewGRFs). - WID_NS_RESCAN_FILES2 = ::WID_NS_RESCAN_FILES2, ///< Rescan files (active NewGRFs). - WID_NS_CONTENT_DOWNLOAD = ::WID_NS_CONTENT_DOWNLOAD, ///< Open content download (available NewGRFs). - WID_NS_CONTENT_DOWNLOAD2 = ::WID_NS_CONTENT_DOWNLOAD2, ///< Open content download (active NewGRFs). - WID_NS_SHOW_REMOVE = ::WID_NS_SHOW_REMOVE, ///< Select active list buttons (0 = normal, 1 = simple layout). - WID_NS_SHOW_APPLY = ::WID_NS_SHOW_APPLY, ///< Select display of the buttons below the 'details'. + WID_NS_PRESET_LIST = ::WID_NS_PRESET_LIST, ///< Active NewGRF preset. + WID_NS_PRESET_SAVE = ::WID_NS_PRESET_SAVE, ///< Save list of active NewGRFs as presets. + WID_NS_PRESET_DELETE = ::WID_NS_PRESET_DELETE, ///< Delete active preset. + WID_NS_ADD = ::WID_NS_ADD, ///< Add NewGRF to active list. + WID_NS_REMOVE = ::WID_NS_REMOVE, ///< Remove NewGRF from active list. + WID_NS_MOVE_UP = ::WID_NS_MOVE_UP, ///< Move NewGRF up in active list. + WID_NS_MOVE_DOWN = ::WID_NS_MOVE_DOWN, ///< Move NewGRF down in active list. + WID_NS_FILTER = ::WID_NS_FILTER, ///< Filter list of available NewGRFs. + WID_NS_FILE_LIST = ::WID_NS_FILE_LIST, ///< List window of active NewGRFs. + WID_NS_SCROLLBAR = ::WID_NS_SCROLLBAR, ///< Scrollbar for active NewGRF list. + WID_NS_AVAIL_LIST = ::WID_NS_AVAIL_LIST, ///< List window of available NewGRFs. + WID_NS_SCROLL2BAR = ::WID_NS_SCROLL2BAR, ///< Scrollbar for available NewGRF list. + WID_NS_NEWGRF_INFO_TITLE = ::WID_NS_NEWGRF_INFO_TITLE, ///< Title for Info on selected NewGRF. + WID_NS_NEWGRF_INFO = ::WID_NS_NEWGRF_INFO, ///< Panel for Info on selected NewGRF. + WID_NS_OPEN_URL = ::WID_NS_OPEN_URL, ///< Open URL of NewGRF. + WID_NS_NEWGRF_TEXTFILE = ::WID_NS_NEWGRF_TEXTFILE, ///< Open NewGRF readme, changelog (+1) or license (+2). + WID_NS_SET_PARAMETERS = ::WID_NS_SET_PARAMETERS, ///< Open Parameters Window for selected NewGRF for editing parameters. + WID_NS_VIEW_PARAMETERS = ::WID_NS_VIEW_PARAMETERS, ///< Open Parameters Window for selected NewGRF for viewing parameters. + WID_NS_TOGGLE_PALETTE = ::WID_NS_TOGGLE_PALETTE, ///< Toggle Palette of selected, active NewGRF. + WID_NS_APPLY_CHANGES = ::WID_NS_APPLY_CHANGES, ///< Apply changes to NewGRF config. + WID_NS_RESCAN_FILES = ::WID_NS_RESCAN_FILES, ///< Rescan files (available NewGRFs). + WID_NS_RESCAN_FILES2 = ::WID_NS_RESCAN_FILES2, ///< Rescan files (active NewGRFs). + WID_NS_CONTENT_DOWNLOAD = ::WID_NS_CONTENT_DOWNLOAD, ///< Open content download (available NewGRFs). + WID_NS_CONTENT_DOWNLOAD2 = ::WID_NS_CONTENT_DOWNLOAD2, ///< Open content download (active NewGRFs). + WID_NS_SHOW_REMOVE = ::WID_NS_SHOW_REMOVE, ///< Select active list buttons (0, 1 = simple layout). + WID_NS_SHOW_APPLY = ::WID_NS_SHOW_APPLY, ///< Select display of the buttons below the 'details'. }; /** Widgets of the #ScanProgressWindow class. */ enum ScanProgressWidgets { - WID_SP_PROGRESS_BAR = ::WID_SP_PROGRESS_BAR, ///< Simple progress bar. - WID_SP_PROGRESS_TEXT = ::WID_SP_PROGRESS_TEXT, ///< Text explaining what is happening. - }; - - /** Widgets of the #TextfileWindow class. */ - enum TextfileWidgets { - WID_TF_CAPTION = ::WID_TF_CAPTION, ///< The caption of the window. - WID_TF_BACKGROUND = ::WID_TF_BACKGROUND, ///< Panel to draw the textfile on. - WID_TF_VSCROLLBAR = ::WID_TF_VSCROLLBAR, ///< Vertical scrollbar to scroll through the textfile up-and-down. - WID_TF_HSCROLLBAR = ::WID_TF_HSCROLLBAR, ///< Horizontal scrollbar to scroll through the textfile left-to-right. + WID_SP_PROGRESS_BAR = ::WID_SP_PROGRESS_BAR, ///< Simple progress bar. + WID_SP_PROGRESS_TEXT = ::WID_SP_PROGRESS_TEXT, ///< Text explaining what is happening. }; + /* automatically generated from ../../widgets/news_widget.h */ /** Widgets of the #NewsWindow class. */ enum NewsWidgets { - WID_N_PANEL = ::WID_N_PANEL, ///< Panel of the window. - WID_N_TITLE = ::WID_N_TITLE, ///< Title of the company news. - WID_N_HEADLINE = ::WID_N_HEADLINE, ///< The news headline. - WID_N_CLOSEBOX = ::WID_N_CLOSEBOX, ///< Close the window. - WID_N_DATE = ::WID_N_DATE, ///< Date of the news item. - WID_N_CAPTION = ::WID_N_CAPTION, ///< Title bar of the window. Only used in small news items. - WID_N_INSET = ::WID_N_INSET, ///< Inset around the viewport in the window. Only used in small news items. - WID_N_VIEWPORT = ::WID_N_VIEWPORT, ///< Viewport in the window. - WID_N_COMPANY_MSG = ::WID_N_COMPANY_MSG, ///< Message in company news items. - WID_N_MESSAGE = ::WID_N_MESSAGE, ///< Space for displaying the message. Only used in small news items. - WID_N_MGR_FACE = ::WID_N_MGR_FACE, ///< Face of the manager. - WID_N_MGR_NAME = ::WID_N_MGR_NAME, ///< Name of the manager. - WID_N_VEH_TITLE = ::WID_N_VEH_TITLE, ///< Vehicle new title. - WID_N_VEH_BKGND = ::WID_N_VEH_BKGND, ///< Dark background of new vehicle news. - WID_N_VEH_NAME = ::WID_N_VEH_NAME, ///< Name of the new vehicle. - WID_N_VEH_SPR = ::WID_N_VEH_SPR, ///< Graphical display of the new vehicle. - WID_N_VEH_INFO = ::WID_N_VEH_INFO, ///< Some technical data of the new vehicle. + WID_N_PANEL = ::WID_N_PANEL, ///< Panel of the window. + WID_N_TITLE = ::WID_N_TITLE, ///< Title of the company news. + WID_N_HEADLINE = ::WID_N_HEADLINE, ///< The news headline. + WID_N_CLOSEBOX = ::WID_N_CLOSEBOX, ///< Close the window. + WID_N_DATE = ::WID_N_DATE, ///< Date of the news item. + WID_N_CAPTION = ::WID_N_CAPTION, ///< Title bar of the window. Only used in small news items. + WID_N_INSET = ::WID_N_INSET, ///< Inset around the viewport in the window. Only used in small news items. + WID_N_VIEWPORT = ::WID_N_VIEWPORT, ///< Viewport in the window. + WID_N_COMPANY_MSG = ::WID_N_COMPANY_MSG, ///< Message in company news items. + WID_N_MESSAGE = ::WID_N_MESSAGE, ///< Space for displaying the message. Only used in small news items. + WID_N_MGR_FACE = ::WID_N_MGR_FACE, ///< Face of the manager. + WID_N_MGR_NAME = ::WID_N_MGR_NAME, ///< Name of the manager. + WID_N_VEH_TITLE = ::WID_N_VEH_TITLE, ///< Vehicle new title. + WID_N_VEH_BKGND = ::WID_N_VEH_BKGND, ///< Dark background of new vehicle news. + WID_N_VEH_NAME = ::WID_N_VEH_NAME, ///< Name of the new vehicle. + WID_N_VEH_SPR = ::WID_N_VEH_SPR, ///< Graphical display of the new vehicle. + WID_N_VEH_INFO = ::WID_N_VEH_INFO, ///< Some technical data of the new vehicle. }; /** Widgets of the #MessageHistoryWindow class. */ enum MessageHistoryWidgets { - WID_MH_STICKYBOX = ::WID_MH_STICKYBOX, ///< Stickybox. - WID_MH_BACKGROUND = ::WID_MH_BACKGROUND, ///< Background of the window. - WID_MH_SCROLLBAR = ::WID_MH_SCROLLBAR, ///< Scrollbar for the list. + WID_MH_STICKYBOX = ::WID_MH_STICKYBOX, ///< Stickybox. + WID_MH_BACKGROUND = ::WID_MH_BACKGROUND, ///< Background of the window. + WID_MH_SCROLLBAR = ::WID_MH_SCROLLBAR, ///< Scrollbar for the list. }; /** Widgets of the #MessageOptionsWindow class. */ enum MessageOptionWidgets { - WID_MO_BACKGROUND = ::WID_MO_BACKGROUND, ///< Background of the window. - WID_MO_LABEL = ::WID_MO_LABEL, ///< Top label. - WID_MO_DROP_SUMMARY = ::WID_MO_DROP_SUMMARY, ///< Dropdown that adjusts at once the level for all settings. - WID_MO_LABEL_SUMMARY = ::WID_MO_LABEL_SUMMARY, ///< Label of the summary drop down. - WID_MO_SOUNDTICKER = ::WID_MO_SOUNDTICKER, ///< Button for (de)activating sound on events. - WID_MO_SOUNDTICKER_LABEL = ::WID_MO_SOUNDTICKER_LABEL, ///< Label of the soundticker button. - WID_MO_START_OPTION = ::WID_MO_START_OPTION, ///< First widget that is part of a group [<][label][>] [description]. - WID_MO_END_OPTION = ::WID_MO_END_OPTION, ///< First widget after the groups. + WID_MO_BACKGROUND = ::WID_MO_BACKGROUND, ///< Background of the window. + WID_MO_LABEL = ::WID_MO_LABEL, ///< Top label. + WID_MO_DROP_SUMMARY = ::WID_MO_DROP_SUMMARY, ///< Dropdown that adjusts at once the level for all settings. + WID_MO_LABEL_SUMMARY = ::WID_MO_LABEL_SUMMARY, ///< Label of the summary drop down. + WID_MO_SOUNDTICKER = ::WID_MO_SOUNDTICKER, ///< Button for (de)activating sound on events. + WID_MO_SOUNDTICKER_LABEL = ::WID_MO_SOUNDTICKER_LABEL, ///< Label of the soundticker button. + + WID_MO_START_OPTION = ::WID_MO_START_OPTION, ///< First widget that is part of a group [<][label][>] [description]. + WID_MO_END_OPTION = ::WID_MO_END_OPTION, ///< First widget after the groups. }; + /* automatically generated from ../../widgets/object_widget.h */ /** Widgets of the #BuildObjectWindow class. */ enum BuildObjectWidgets { - WID_BO_CLASS_LIST = ::WID_BO_CLASS_LIST, ///< The list with classes. - WID_BO_SCROLLBAR = ::WID_BO_SCROLLBAR, ///< The scrollbar associated with the list. - WID_BO_OBJECT_MATRIX = ::WID_BO_OBJECT_MATRIX, ///< The matrix with preview sprites. - WID_BO_OBJECT_SPRITE = ::WID_BO_OBJECT_SPRITE, ///< A preview sprite of the object. - WID_BO_OBJECT_NAME = ::WID_BO_OBJECT_NAME, ///< The name of the selected object. - WID_BO_OBJECT_SIZE = ::WID_BO_OBJECT_SIZE, ///< The size of the selected object. - WID_BO_INFO = ::WID_BO_INFO, ///< Other information about the object (from the NewGRF). - WID_BO_SELECT_MATRIX = ::WID_BO_SELECT_MATRIX, ///< Selection preview matrix of objects of a given class. - WID_BO_SELECT_IMAGE = ::WID_BO_SELECT_IMAGE, ///< Preview image in the #WID_BO_SELECT_MATRIX. - WID_BO_SELECT_SCROLL = ::WID_BO_SELECT_SCROLL, ///< Scrollbar next to the #WID_BO_SELECT_MATRIX. + WID_BO_CLASS_LIST = ::WID_BO_CLASS_LIST, ///< The list with classes. + WID_BO_SCROLLBAR = ::WID_BO_SCROLLBAR, ///< The scrollbar associated with the list. + WID_BO_OBJECT_MATRIX = ::WID_BO_OBJECT_MATRIX, ///< The matrix with preview sprites. + WID_BO_OBJECT_SPRITE = ::WID_BO_OBJECT_SPRITE, ///< A preview sprite of the object. + WID_BO_OBJECT_NAME = ::WID_BO_OBJECT_NAME, ///< The name of the selected object. + WID_BO_OBJECT_SIZE = ::WID_BO_OBJECT_SIZE, ///< The size of the selected object. + WID_BO_INFO = ::WID_BO_INFO, ///< Other information about the object (from the NewGRF). + + WID_BO_SELECT_MATRIX = ::WID_BO_SELECT_MATRIX, ///< Selection preview matrix of objects of a given class. + WID_BO_SELECT_IMAGE = ::WID_BO_SELECT_IMAGE, ///< Preview image in the #WID_BO_SELECT_MATRIX. + WID_BO_SELECT_SCROLL = ::WID_BO_SELECT_SCROLL, ///< Scrollbar next to the #WID_BO_SELECT_MATRIX. }; + /* automatically generated from ../../widgets/order_widget.h */ /** Widgets of the #OrdersWindow class. */ enum OrderWidgets { - WID_O_CAPTION = ::WID_O_CAPTION, ///< Caption of the window. - WID_O_TIMETABLE_VIEW = ::WID_O_TIMETABLE_VIEW, ///< Toggle timetable view. - WID_O_ORDER_LIST = ::WID_O_ORDER_LIST, ///< Order list panel. - WID_O_SCROLLBAR = ::WID_O_SCROLLBAR, ///< Order list scrollbar. - WID_O_SKIP = ::WID_O_SKIP, ///< Skip current order. - WID_O_DELETE = ::WID_O_DELETE, ///< Delete selected order. - WID_O_STOP_SHARING = ::WID_O_STOP_SHARING, ///< Stop sharing orders. - WID_O_NON_STOP = ::WID_O_NON_STOP, ///< Goto non-stop to destination. - WID_O_GOTO = ::WID_O_GOTO, ///< Goto destination. - WID_O_FULL_LOAD = ::WID_O_FULL_LOAD, ///< Select full load. - WID_O_UNLOAD = ::WID_O_UNLOAD, ///< Select unload. - WID_O_REFIT = ::WID_O_REFIT, ///< Select refit. - WID_O_SERVICE = ::WID_O_SERVICE, ///< Select service (at depot). - WID_O_EMPTY = ::WID_O_EMPTY, ///< Placeholder for refit dropdown when not owner. - WID_O_REFIT_DROPDOWN = ::WID_O_REFIT_DROPDOWN, ///< Open refit options. - WID_O_COND_VARIABLE = ::WID_O_COND_VARIABLE, ///< Choose condition variable. - WID_O_COND_COMPARATOR = ::WID_O_COND_COMPARATOR, ///< Choose condition type. - WID_O_COND_VALUE = ::WID_O_COND_VALUE, ///< Choose condition value. - WID_O_SEL_TOP_LEFT = ::WID_O_SEL_TOP_LEFT, ///< #NWID_SELECTION widget for left part of the top row of the 'your train' order window. - WID_O_SEL_TOP_MIDDLE = ::WID_O_SEL_TOP_MIDDLE, ///< #NWID_SELECTION widget for middle part of the top row of the 'your train' order window. - WID_O_SEL_TOP_RIGHT = ::WID_O_SEL_TOP_RIGHT, ///< #NWID_SELECTION widget for right part of the top row of the 'your train' order window. - WID_O_SEL_TOP_ROW_GROUNDVEHICLE = ::WID_O_SEL_TOP_ROW_GROUNDVEHICLE, ///< #NWID_SELECTION widget for the top row of the 'your train' order window. - WID_O_SEL_TOP_ROW = ::WID_O_SEL_TOP_ROW, ///< #NWID_SELECTION widget for the top row of the 'your non-trains' order window. - WID_O_SEL_BOTTOM_MIDDLE = ::WID_O_SEL_BOTTOM_MIDDLE, ///< #NWID_SELECTION widget for the middle part of the bottom row of the 'your train' order window. - WID_O_SHARED_ORDER_LIST = ::WID_O_SHARED_ORDER_LIST, ///< Open list of shared vehicles. - }; - + WID_O_CAPTION = ::WID_O_CAPTION, ///< Caption of the window. + WID_O_TIMETABLE_VIEW = ::WID_O_TIMETABLE_VIEW, ///< Toggle timetable view. + WID_O_ORDER_LIST = ::WID_O_ORDER_LIST, ///< Order list panel. + WID_O_SCROLLBAR = ::WID_O_SCROLLBAR, ///< Order list scrollbar. + WID_O_SKIP = ::WID_O_SKIP, ///< Skip current order. + WID_O_DELETE = ::WID_O_DELETE, ///< Delete selected order. + WID_O_STOP_SHARING = ::WID_O_STOP_SHARING, ///< Stop sharing orders. + WID_O_NON_STOP = ::WID_O_NON_STOP, ///< Goto non-stop to destination. + WID_O_GOTO = ::WID_O_GOTO, ///< Goto destination. + WID_O_FULL_LOAD = ::WID_O_FULL_LOAD, ///< Select full load. + WID_O_UNLOAD = ::WID_O_UNLOAD, ///< Select unload. + WID_O_REFIT = ::WID_O_REFIT, ///< Select refit. + WID_O_SERVICE = ::WID_O_SERVICE, ///< Select service (at depot). + WID_O_EMPTY = ::WID_O_EMPTY, ///< Placeholder for refit dropdown when not owner. + WID_O_REFIT_DROPDOWN = ::WID_O_REFIT_DROPDOWN, ///< Open refit options. + WID_O_COND_VARIABLE = ::WID_O_COND_VARIABLE, ///< Choose condition variable. + WID_O_COND_COMPARATOR = ::WID_O_COND_COMPARATOR, ///< Choose condition type. + WID_O_COND_VALUE = ::WID_O_COND_VALUE, ///< Choose condition value. + WID_O_SEL_TOP_LEFT = ::WID_O_SEL_TOP_LEFT, ///< #NWID_SELECTION widget for left part of the top row of the 'your train' order window. + WID_O_SEL_TOP_MIDDLE = ::WID_O_SEL_TOP_MIDDLE, ///< #NWID_SELECTION widget for middle part of the top row of the 'your train' order window. + WID_O_SEL_TOP_RIGHT = ::WID_O_SEL_TOP_RIGHT, ///< #NWID_SELECTION widget for right part of the top row of the 'your train' order window. + WID_O_SEL_TOP_ROW_GROUNDVEHICLE = ::WID_O_SEL_TOP_ROW_GROUNDVEHICLE, ///< #NWID_SELECTION widget for the top row of the 'your train' order window. + WID_O_SEL_TOP_ROW = ::WID_O_SEL_TOP_ROW, ///< #NWID_SELECTION widget for the top row of the 'your non-trains' order window. + WID_O_SEL_BOTTOM_MIDDLE = ::WID_O_SEL_BOTTOM_MIDDLE, ///< #NWID_SELECTION widget for the middle part of the bottom row of the 'your train' order window. + WID_O_SHARED_ORDER_LIST = ::WID_O_SHARED_ORDER_LIST, ///< Open list of shared vehicles. + }; + + /* automatically generated from ../../widgets/osk_widget.h */ /** Widgets of the #OskWindow class. */ enum OnScreenKeyboardWidgets { - WID_OSK_CAPTION = ::WID_OSK_CAPTION, ///< Caption of window. - WID_OSK_TEXT = ::WID_OSK_TEXT, ///< Edit box. - WID_OSK_CANCEL = ::WID_OSK_CANCEL, ///< Cancel key. - WID_OSK_OK = ::WID_OSK_OK, ///< Ok key. - WID_OSK_BACKSPACE = ::WID_OSK_BACKSPACE, ///< Backspace key. - WID_OSK_SPECIAL = ::WID_OSK_SPECIAL, ///< Special key (at keyborads often used for tab key). - WID_OSK_CAPS = ::WID_OSK_CAPS, ///< Capslock key. - WID_OSK_SHIFT = ::WID_OSK_SHIFT, ///< Shift(lock) key. - WID_OSK_SPACE = ::WID_OSK_SPACE, ///< Space bar. - WID_OSK_LEFT = ::WID_OSK_LEFT, ///< Cursor left key. - WID_OSK_RIGHT = ::WID_OSK_RIGHT, ///< Cursor right key. - WID_OSK_LETTERS = ::WID_OSK_LETTERS, ///< First widget of the 'normal' keys. - WID_OSK_NUMBERS_FIRST = ::WID_OSK_NUMBERS_FIRST, ///< First widget of the numbers row. - WID_OSK_NUMBERS_LAST = ::WID_OSK_NUMBERS_LAST, ///< Last widget of the numbers row. - WID_OSK_QWERTY_FIRST = ::WID_OSK_QWERTY_FIRST, ///< First widget of the qwerty row. - WID_OSK_QWERTY_LAST = ::WID_OSK_QWERTY_LAST, ///< Last widget of the qwerty row. - WID_OSK_ASDFG_FIRST = ::WID_OSK_ASDFG_FIRST, ///< First widget of the asdfg row. - WID_OSK_ASDFG_LAST = ::WID_OSK_ASDFG_LAST, ///< Last widget of the asdfg row. - WID_OSK_ZXCVB_FIRST = ::WID_OSK_ZXCVB_FIRST, ///< First widget of the zxcvb row. - WID_OSK_ZXCVB_LAST = ::WID_OSK_ZXCVB_LAST, ///< Last widget of the zxcvb row. + WID_OSK_CAPTION = ::WID_OSK_CAPTION, ///< Caption of window. + WID_OSK_TEXT = ::WID_OSK_TEXT, ///< Edit box. + WID_OSK_CANCEL = ::WID_OSK_CANCEL, ///< Cancel key. + WID_OSK_OK = ::WID_OSK_OK, ///< Ok key. + WID_OSK_BACKSPACE = ::WID_OSK_BACKSPACE, ///< Backspace key. + WID_OSK_SPECIAL = ::WID_OSK_SPECIAL, ///< Special key (at keyborads often used for tab key). + WID_OSK_CAPS = ::WID_OSK_CAPS, ///< Capslock key. + WID_OSK_SHIFT = ::WID_OSK_SHIFT, ///< Shift(lock) key. + WID_OSK_SPACE = ::WID_OSK_SPACE, ///< Space bar. + WID_OSK_LEFT = ::WID_OSK_LEFT, ///< Cursor left key. + WID_OSK_RIGHT = ::WID_OSK_RIGHT, ///< Cursor right key. + WID_OSK_LETTERS = ::WID_OSK_LETTERS, ///< First widget of the 'normal' keys. + + WID_OSK_NUMBERS_FIRST = ::WID_OSK_NUMBERS_FIRST, ///< First widget of the numbers row. + WID_OSK_NUMBERS_LAST = ::WID_OSK_NUMBERS_LAST, ///< Last widget of the numbers row. + + WID_OSK_QWERTY_FIRST = ::WID_OSK_QWERTY_FIRST, ///< First widget of the qwerty row. + WID_OSK_QWERTY_LAST = ::WID_OSK_QWERTY_LAST, ///< Last widget of the qwerty row. + + WID_OSK_ASDFG_FIRST = ::WID_OSK_ASDFG_FIRST, ///< First widget of the asdfg row. + WID_OSK_ASDFG_LAST = ::WID_OSK_ASDFG_LAST, ///< Last widget of the asdfg row. + + WID_OSK_ZXCVB_FIRST = ::WID_OSK_ZXCVB_FIRST, ///< First widget of the zxcvb row. + WID_OSK_ZXCVB_LAST = ::WID_OSK_ZXCVB_LAST, ///< Last widget of the zxcvb row. }; + /* automatically generated from ../../widgets/rail_widget.h */ /** Widgets of the #BuildRailToolbarWindow ckass. */ enum RailToolbarWidgets { - WID_RAT_CAPTION = ::WID_RAT_CAPTION, ///< Caption of the window. - WID_RAT_BUILD_NS = ::WID_RAT_BUILD_NS, ///< Build rail along the game view Y axis. - WID_RAT_BUILD_X = ::WID_RAT_BUILD_X, ///< Build rail along the game grid X axis. - WID_RAT_BUILD_EW = ::WID_RAT_BUILD_EW, ///< Build rail along the game view X axis. - WID_RAT_BUILD_Y = ::WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis. - WID_RAT_AUTORAIL = ::WID_RAT_AUTORAIL, ///< Autorail tool. - WID_RAT_DEMOLISH = ::WID_RAT_DEMOLISH, ///< Destroy something with dynamite! - WID_RAT_BUILD_DEPOT = ::WID_RAT_BUILD_DEPOT, ///< Build a depot. - WID_RAT_BUILD_WAYPOINT = ::WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint. - WID_RAT_BUILD_STATION = ::WID_RAT_BUILD_STATION, ///< Build a station. - WID_RAT_BUILD_SIGNALS = ::WID_RAT_BUILD_SIGNALS, ///< Build signals. - WID_RAT_BUILD_BRIDGE = ::WID_RAT_BUILD_BRIDGE, ///< Build a bridge. - WID_RAT_BUILD_TUNNEL = ::WID_RAT_BUILD_TUNNEL, ///< Build a tunnel. - WID_RAT_REMOVE = ::WID_RAT_REMOVE, ///< Bulldozer to remove rail. - WID_RAT_CONVERT_RAIL = ::WID_RAT_CONVERT_RAIL, ///< Convert other rail to this type. + /* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */ + WID_RAT_CAPTION = ::WID_RAT_CAPTION, ///< Caption of the window. + WID_RAT_BUILD_NS = ::WID_RAT_BUILD_NS, ///< Build rail along the game view Y axis. + WID_RAT_BUILD_X = ::WID_RAT_BUILD_X, ///< Build rail along the game grid X axis. + WID_RAT_BUILD_EW = ::WID_RAT_BUILD_EW, ///< Build rail along the game view X axis. + WID_RAT_BUILD_Y = ::WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis. + WID_RAT_AUTORAIL = ::WID_RAT_AUTORAIL, ///< Autorail tool. + WID_RAT_DEMOLISH = ::WID_RAT_DEMOLISH, ///< Destroy something with dynamite! + WID_RAT_BUILD_DEPOT = ::WID_RAT_BUILD_DEPOT, ///< Build a depot. + WID_RAT_BUILD_WAYPOINT = ::WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint. + WID_RAT_BUILD_STATION = ::WID_RAT_BUILD_STATION, ///< Build a station. + WID_RAT_BUILD_SIGNALS = ::WID_RAT_BUILD_SIGNALS, ///< Build signals. + WID_RAT_BUILD_BRIDGE = ::WID_RAT_BUILD_BRIDGE, ///< Build a bridge. + WID_RAT_BUILD_TUNNEL = ::WID_RAT_BUILD_TUNNEL, ///< Build a tunnel. + WID_RAT_REMOVE = ::WID_RAT_REMOVE, ///< Bulldozer to remove rail. + WID_RAT_CONVERT_RAIL = ::WID_RAT_CONVERT_RAIL, ///< Convert other rail to this type. }; /** Widgets of the #BuildRailStationWindow class. */ enum BuildRailStationWidgets { - WID_BRAS_PLATFORM_DIR_X = ::WID_BRAS_PLATFORM_DIR_X, ///< Button to select '/' view. - WID_BRAS_PLATFORM_DIR_Y = ::WID_BRAS_PLATFORM_DIR_Y, ///< Button to select '\' view. - WID_BRAS_PLATFORM_NUM_1 = ::WID_BRAS_PLATFORM_NUM_1, ///< Button to select stations with a single platform. - WID_BRAS_PLATFORM_NUM_2 = ::WID_BRAS_PLATFORM_NUM_2, ///< Button to select stations with 2 platforms. - WID_BRAS_PLATFORM_NUM_3 = ::WID_BRAS_PLATFORM_NUM_3, ///< Button to select stations with 3 platforms. - WID_BRAS_PLATFORM_NUM_4 = ::WID_BRAS_PLATFORM_NUM_4, ///< Button to select stations with 4 platforms. - WID_BRAS_PLATFORM_NUM_5 = ::WID_BRAS_PLATFORM_NUM_5, ///< Button to select stations with 5 platforms. - WID_BRAS_PLATFORM_NUM_6 = ::WID_BRAS_PLATFORM_NUM_6, ///< Button to select stations with 6 platforms. - WID_BRAS_PLATFORM_NUM_7 = ::WID_BRAS_PLATFORM_NUM_7, ///< Button to select stations with 7 platforms. - WID_BRAS_PLATFORM_LEN_1 = ::WID_BRAS_PLATFORM_LEN_1, ///< Button to select single tile length station platforms. - WID_BRAS_PLATFORM_LEN_2 = ::WID_BRAS_PLATFORM_LEN_2, ///< Button to select 2 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_3 = ::WID_BRAS_PLATFORM_LEN_3, ///< Button to select 3 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_4 = ::WID_BRAS_PLATFORM_LEN_4, ///< Button to select 4 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_5 = ::WID_BRAS_PLATFORM_LEN_5, ///< Button to select 5 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_6 = ::WID_BRAS_PLATFORM_LEN_6, ///< Button to select 6 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_7 = ::WID_BRAS_PLATFORM_LEN_7, ///< Button to select 7 tiles length station platforms. - WID_BRAS_PLATFORM_DRAG_N_DROP = ::WID_BRAS_PLATFORM_DRAG_N_DROP, ///< Button to enable drag and drop type station placement. - WID_BRAS_HIGHLIGHT_OFF = ::WID_BRAS_HIGHLIGHT_OFF, ///< Button for turning coverage highlighting off. - WID_BRAS_HIGHLIGHT_ON = ::WID_BRAS_HIGHLIGHT_ON, ///< Button for turning coverage highlighting on. - WID_BRAS_COVERAGE_TEXTS = ::WID_BRAS_COVERAGE_TEXTS, ///< Empty space for the coverage texts. - WID_BRAS_MATRIX = ::WID_BRAS_MATRIX, ///< Matrix widget displaying the available stations. - WID_BRAS_IMAGE = ::WID_BRAS_IMAGE, ///< Panel used at each cell of the matrix. - WID_BRAS_MATRIX_SCROLL = ::WID_BRAS_MATRIX_SCROLL, ///< Scrollbar of the matrix widget. - WID_BRAS_SHOW_NEWST_ADDITIONS = ::WID_BRAS_SHOW_NEWST_ADDITIONS, ///< Selection for newstation class selection list. - WID_BRAS_SHOW_NEWST_MATRIX = ::WID_BRAS_SHOW_NEWST_MATRIX, ///< Selection for newstation image matrix. - WID_BRAS_SHOW_NEWST_RESIZE = ::WID_BRAS_SHOW_NEWST_RESIZE, ///< Selection for panel and resize at bottom right for newstation. - WID_BRAS_SHOW_NEWST_TYPE = ::WID_BRAS_SHOW_NEWST_TYPE, ///< Display of selected station type. - WID_BRAS_NEWST_LIST = ::WID_BRAS_NEWST_LIST, ///< List with available newstation classes. - WID_BRAS_NEWST_SCROLL = ::WID_BRAS_NEWST_SCROLL, ///< Scrollbar of the #WID_BRAS_NEWST_LIST. - WID_BRAS_PLATFORM_NUM_BEGIN = ::WID_BRAS_PLATFORM_NUM_BEGIN, ///< Helper for determining the chosen platform width. - WID_BRAS_PLATFORM_LEN_BEGIN = ::WID_BRAS_PLATFORM_LEN_BEGIN, ///< Helper for determining the chosen platform length. + /* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */ + WID_BRAS_PLATFORM_DIR_X = ::WID_BRAS_PLATFORM_DIR_X, ///< Button to select '/' view. + WID_BRAS_PLATFORM_DIR_Y = ::WID_BRAS_PLATFORM_DIR_Y, ///< Button to select '\' view. + + WID_BRAS_PLATFORM_NUM_1 = ::WID_BRAS_PLATFORM_NUM_1, ///< Button to select stations with a single platform. + WID_BRAS_PLATFORM_NUM_2 = ::WID_BRAS_PLATFORM_NUM_2, ///< Button to select stations with 2 platforms. + WID_BRAS_PLATFORM_NUM_3 = ::WID_BRAS_PLATFORM_NUM_3, ///< Button to select stations with 3 platforms. + WID_BRAS_PLATFORM_NUM_4 = ::WID_BRAS_PLATFORM_NUM_4, ///< Button to select stations with 4 platforms. + WID_BRAS_PLATFORM_NUM_5 = ::WID_BRAS_PLATFORM_NUM_5, ///< Button to select stations with 5 platforms. + WID_BRAS_PLATFORM_NUM_6 = ::WID_BRAS_PLATFORM_NUM_6, ///< Button to select stations with 6 platforms. + WID_BRAS_PLATFORM_NUM_7 = ::WID_BRAS_PLATFORM_NUM_7, ///< Button to select stations with 7 platforms. + + WID_BRAS_PLATFORM_LEN_1 = ::WID_BRAS_PLATFORM_LEN_1, ///< Button to select single tile length station platforms. + WID_BRAS_PLATFORM_LEN_2 = ::WID_BRAS_PLATFORM_LEN_2, ///< Button to select 2 tiles length station platforms. + WID_BRAS_PLATFORM_LEN_3 = ::WID_BRAS_PLATFORM_LEN_3, ///< Button to select 3 tiles length station platforms. + WID_BRAS_PLATFORM_LEN_4 = ::WID_BRAS_PLATFORM_LEN_4, ///< Button to select 4 tiles length station platforms. + WID_BRAS_PLATFORM_LEN_5 = ::WID_BRAS_PLATFORM_LEN_5, ///< Button to select 5 tiles length station platforms. + WID_BRAS_PLATFORM_LEN_6 = ::WID_BRAS_PLATFORM_LEN_6, ///< Button to select 6 tiles length station platforms. + WID_BRAS_PLATFORM_LEN_7 = ::WID_BRAS_PLATFORM_LEN_7, ///< Button to select 7 tiles length station platforms. + + WID_BRAS_PLATFORM_DRAG_N_DROP = ::WID_BRAS_PLATFORM_DRAG_N_DROP, ///< Button to enable drag and drop type station placement. + + WID_BRAS_HIGHLIGHT_OFF = ::WID_BRAS_HIGHLIGHT_OFF, ///< Button for turning coverage highlighting off. + WID_BRAS_HIGHLIGHT_ON = ::WID_BRAS_HIGHLIGHT_ON, ///< Button for turning coverage highlighting on. + WID_BRAS_COVERAGE_TEXTS = ::WID_BRAS_COVERAGE_TEXTS, ///< Empty space for the coverage texts. + + WID_BRAS_MATRIX = ::WID_BRAS_MATRIX, ///< Matrix widget displaying the available stations. + WID_BRAS_IMAGE = ::WID_BRAS_IMAGE, ///< Panel used at each cell of the matrix. + WID_BRAS_MATRIX_SCROLL = ::WID_BRAS_MATRIX_SCROLL, ///< Scrollbar of the matrix widget. + + WID_BRAS_SHOW_NEWST_ADDITIONS = ::WID_BRAS_SHOW_NEWST_ADDITIONS, ///< Selection for newstation class selection list. + WID_BRAS_SHOW_NEWST_MATRIX = ::WID_BRAS_SHOW_NEWST_MATRIX, ///< Selection for newstation image matrix. + WID_BRAS_SHOW_NEWST_RESIZE = ::WID_BRAS_SHOW_NEWST_RESIZE, ///< Selection for panel and resize at bottom right for newstation. + WID_BRAS_SHOW_NEWST_TYPE = ::WID_BRAS_SHOW_NEWST_TYPE, ///< Display of selected station type. + WID_BRAS_NEWST_LIST = ::WID_BRAS_NEWST_LIST, ///< List with available newstation classes. + WID_BRAS_NEWST_SCROLL = ::WID_BRAS_NEWST_SCROLL, ///< Scrollbar of the #WID_BRAS_NEWST_LIST. + + WID_BRAS_PLATFORM_NUM_BEGIN = ::WID_BRAS_PLATFORM_NUM_BEGIN, ///< Helper for determining the chosen platform width. + WID_BRAS_PLATFORM_LEN_BEGIN = ::WID_BRAS_PLATFORM_LEN_BEGIN, ///< Helper for determining the chosen platform length. }; /** Widgets of the #BuildSignalWindow class. */ enum BuildSignalWidgets { - WID_BS_SEMAPHORE_NORM = ::WID_BS_SEMAPHORE_NORM, ///< Build a semaphore normal block signal - WID_BS_SEMAPHORE_ENTRY = ::WID_BS_SEMAPHORE_ENTRY, ///< Build a semaphore entry block signal - WID_BS_SEMAPHORE_EXIT = ::WID_BS_SEMAPHORE_EXIT, ///< Build a semaphore exit block signal - WID_BS_SEMAPHORE_COMBO = ::WID_BS_SEMAPHORE_COMBO, ///< Build a semaphore combo block signal - WID_BS_SEMAPHORE_PBS = ::WID_BS_SEMAPHORE_PBS, ///< Build a semaphore path signal. - WID_BS_SEMAPHORE_PBS_OWAY = ::WID_BS_SEMAPHORE_PBS_OWAY, ///< Build a semaphore one way path signal. - WID_BS_ELECTRIC_NORM = ::WID_BS_ELECTRIC_NORM, ///< Build an electric normal block signal - WID_BS_ELECTRIC_ENTRY = ::WID_BS_ELECTRIC_ENTRY, ///< Build an electric entry block signal - WID_BS_ELECTRIC_EXIT = ::WID_BS_ELECTRIC_EXIT, ///< Build an electric exit block signal - WID_BS_ELECTRIC_COMBO = ::WID_BS_ELECTRIC_COMBO, ///< Build an electric combo block signal - WID_BS_ELECTRIC_PBS = ::WID_BS_ELECTRIC_PBS, ///< Build an electric path signal. - WID_BS_ELECTRIC_PBS_OWAY = ::WID_BS_ELECTRIC_PBS_OWAY, ///< Build an electric one way path signal. - WID_BS_CONVERT = ::WID_BS_CONVERT, ///< Convert the signal. - WID_BS_DRAG_SIGNALS_DENSITY_LABEL = ::WID_BS_DRAG_SIGNALS_DENSITY_LABEL, ///< The current signal density. - WID_BS_DRAG_SIGNALS_DENSITY_DECREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, ///< Decrease the signal density. - WID_BS_DRAG_SIGNALS_DENSITY_INCREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density. + WID_BS_SEMAPHORE_NORM = ::WID_BS_SEMAPHORE_NORM, ///< Build a semaphore normal block signal + WID_BS_SEMAPHORE_ENTRY = ::WID_BS_SEMAPHORE_ENTRY, ///< Build a semaphore entry block signal + WID_BS_SEMAPHORE_EXIT = ::WID_BS_SEMAPHORE_EXIT, ///< Build a semaphore exit block signal + WID_BS_SEMAPHORE_COMBO = ::WID_BS_SEMAPHORE_COMBO, ///< Build a semaphore combo block signal + WID_BS_SEMAPHORE_PBS = ::WID_BS_SEMAPHORE_PBS, ///< Build a semaphore path signal. + WID_BS_SEMAPHORE_PBS_OWAY = ::WID_BS_SEMAPHORE_PBS_OWAY, ///< Build a semaphore one way path signal. + WID_BS_ELECTRIC_NORM = ::WID_BS_ELECTRIC_NORM, ///< Build an electric normal block signal + WID_BS_ELECTRIC_ENTRY = ::WID_BS_ELECTRIC_ENTRY, ///< Build an electric entry block signal + WID_BS_ELECTRIC_EXIT = ::WID_BS_ELECTRIC_EXIT, ///< Build an electric exit block signal + WID_BS_ELECTRIC_COMBO = ::WID_BS_ELECTRIC_COMBO, ///< Build an electric combo block signal + WID_BS_ELECTRIC_PBS = ::WID_BS_ELECTRIC_PBS, ///< Build an electric path signal. + WID_BS_ELECTRIC_PBS_OWAY = ::WID_BS_ELECTRIC_PBS_OWAY, ///< Build an electric one way path signal. + WID_BS_CONVERT = ::WID_BS_CONVERT, ///< Convert the signal. + WID_BS_DRAG_SIGNALS_DENSITY_LABEL = ::WID_BS_DRAG_SIGNALS_DENSITY_LABEL, ///< The current signal density. + WID_BS_DRAG_SIGNALS_DENSITY_DECREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, ///< Decrease the signal density. + WID_BS_DRAG_SIGNALS_DENSITY_INCREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density. }; /** Widgets of the #BuildRailDepotWindow class. */ enum BuildRailDepotWidgets { - WID_BRAD_DEPOT_NE = ::WID_BRAD_DEPOT_NE, ///< Build a depot with the entrace in the north east. - WID_BRAD_DEPOT_SE = ::WID_BRAD_DEPOT_SE, ///< Build a depot with the entrace in the south east. - WID_BRAD_DEPOT_SW = ::WID_BRAD_DEPOT_SW, ///< Build a depot with the entrace in the south west. - WID_BRAD_DEPOT_NW = ::WID_BRAD_DEPOT_NW, ///< Build a depot with the entrace in the north west. + /* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */ + WID_BRAD_DEPOT_NE = ::WID_BRAD_DEPOT_NE, ///< Build a depot with the entrace in the north east. + WID_BRAD_DEPOT_SE = ::WID_BRAD_DEPOT_SE, ///< Build a depot with the entrace in the south east. + WID_BRAD_DEPOT_SW = ::WID_BRAD_DEPOT_SW, ///< Build a depot with the entrace in the south west. + WID_BRAD_DEPOT_NW = ::WID_BRAD_DEPOT_NW, ///< Build a depot with the entrace in the north west. }; /** Widgets of the #BuildRailWaypointWindow class. */ enum BuildRailWaypointWidgets { - WID_BRW_WAYPOINT_MATRIX = ::WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints. - WID_BRW_WAYPOINT = ::WID_BRW_WAYPOINT, ///< A single waypoint. - WID_BRW_SCROLL = ::WID_BRW_SCROLL, ///< Scrollbar for the matrix. + WID_BRW_WAYPOINT_MATRIX = ::WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints. + WID_BRW_WAYPOINT = ::WID_BRW_WAYPOINT, ///< A single waypoint. + WID_BRW_SCROLL = ::WID_BRW_SCROLL, ///< Scrollbar for the matrix. }; + /* automatically generated from ../../widgets/road_widget.h */ /** Widgets of the #BuildRoadToolbarWindow class. */ enum RoadToolbarWidgets { - WID_ROT_ROAD_X = ::WID_ROT_ROAD_X, ///< Build road in x-direction. - WID_ROT_ROAD_Y = ::WID_ROT_ROAD_Y, ///< Build road in y-direction. - WID_ROT_AUTOROAD = ::WID_ROT_AUTOROAD, ///< Autorail. - WID_ROT_DEMOLISH = ::WID_ROT_DEMOLISH, ///< Demolish. - WID_ROT_DEPOT = ::WID_ROT_DEPOT, ///< Build depot. - WID_ROT_BUS_STATION = ::WID_ROT_BUS_STATION, ///< Build bus station. - WID_ROT_TRUCK_STATION = ::WID_ROT_TRUCK_STATION, ///< Build truck station. - WID_ROT_ONE_WAY = ::WID_ROT_ONE_WAY, ///< Build one-way road. - WID_ROT_BUILD_BRIDGE = ::WID_ROT_BUILD_BRIDGE, ///< Build bridge. - WID_ROT_BUILD_TUNNEL = ::WID_ROT_BUILD_TUNNEL, ///< Build tunnel. - WID_ROT_REMOVE = ::WID_ROT_REMOVE, ///< Remove road. + /* Name starts with RO instead of R, because of collision with RailToolbarWidgets */ + WID_ROT_ROAD_X = ::WID_ROT_ROAD_X, ///< Build road in x-direction. + WID_ROT_ROAD_Y = ::WID_ROT_ROAD_Y, ///< Build road in y-direction. + WID_ROT_AUTOROAD = ::WID_ROT_AUTOROAD, ///< Autorail. + WID_ROT_DEMOLISH = ::WID_ROT_DEMOLISH, ///< Demolish. + WID_ROT_DEPOT = ::WID_ROT_DEPOT, ///< Build depot. + WID_ROT_BUS_STATION = ::WID_ROT_BUS_STATION, ///< Build bus station. + WID_ROT_TRUCK_STATION = ::WID_ROT_TRUCK_STATION, ///< Build truck station. + WID_ROT_ONE_WAY = ::WID_ROT_ONE_WAY, ///< Build one-way road. + WID_ROT_BUILD_BRIDGE = ::WID_ROT_BUILD_BRIDGE, ///< Build bridge. + WID_ROT_BUILD_TUNNEL = ::WID_ROT_BUILD_TUNNEL, ///< Build tunnel. + WID_ROT_REMOVE = ::WID_ROT_REMOVE, ///< Remove road. }; /** Widgets of the #BuildRoadDepotWindow class. */ enum BuildRoadDepotWidgets { - WID_BROD_CAPTION = ::WID_BROD_CAPTION, ///< Caption of the window. - WID_BROD_DEPOT_NE = ::WID_BROD_DEPOT_NE, ///< Depot with NE entry. - WID_BROD_DEPOT_SE = ::WID_BROD_DEPOT_SE, ///< Depot with SE entry. - WID_BROD_DEPOT_SW = ::WID_BROD_DEPOT_SW, ///< Depot with SW entry. - WID_BROD_DEPOT_NW = ::WID_BROD_DEPOT_NW, ///< Depot with NW entry. + /* Name starts with BRO instead of BR, because of collision with BuildRailDepotWidgets */ + WID_BROD_CAPTION = ::WID_BROD_CAPTION, ///< Caption of the window. + WID_BROD_DEPOT_NE = ::WID_BROD_DEPOT_NE, ///< Depot with NE entry. + WID_BROD_DEPOT_SE = ::WID_BROD_DEPOT_SE, ///< Depot with SE entry. + WID_BROD_DEPOT_SW = ::WID_BROD_DEPOT_SW, ///< Depot with SW entry. + WID_BROD_DEPOT_NW = ::WID_BROD_DEPOT_NW, ///< Depot with NW entry. }; /** Widgets of the #BuildRoadStationWindow class. */ enum BuildRoadStationWidgets { - WID_BROS_CAPTION = ::WID_BROS_CAPTION, ///< Caption of the window. - WID_BROS_BACKGROUND = ::WID_BROS_BACKGROUND, ///< Background of the window. - WID_BROS_STATION_NE = ::WID_BROS_STATION_NE, ///< Terminal station with NE entry. - WID_BROS_STATION_SE = ::WID_BROS_STATION_SE, ///< Terminal station with SE entry. - WID_BROS_STATION_SW = ::WID_BROS_STATION_SW, ///< Terminal station with SW entry. - WID_BROS_STATION_NW = ::WID_BROS_STATION_NW, ///< Terminal station with NW entry. - WID_BROS_STATION_X = ::WID_BROS_STATION_X, ///< Drive-through station in x-direction. - WID_BROS_STATION_Y = ::WID_BROS_STATION_Y, ///< Drive-through station in y-direction. - WID_BROS_LT_OFF = ::WID_BROS_LT_OFF, ///< Turn off area highlight. - WID_BROS_LT_ON = ::WID_BROS_LT_ON, ///< Turn on area highlight. - WID_BROS_INFO = ::WID_BROS_INFO, ///< Station acceptance info. - }; - + /* Name starts with BRO instead of BR, because of collision with BuildRailStationWidgets */ + WID_BROS_CAPTION = ::WID_BROS_CAPTION, ///< Caption of the window. + WID_BROS_BACKGROUND = ::WID_BROS_BACKGROUND, ///< Background of the window. + WID_BROS_STATION_NE = ::WID_BROS_STATION_NE, ///< Terminal station with NE entry. + WID_BROS_STATION_SE = ::WID_BROS_STATION_SE, ///< Terminal station with SE entry. + WID_BROS_STATION_SW = ::WID_BROS_STATION_SW, ///< Terminal station with SW entry. + WID_BROS_STATION_NW = ::WID_BROS_STATION_NW, ///< Terminal station with NW entry. + WID_BROS_STATION_X = ::WID_BROS_STATION_X, ///< Drive-through station in x-direction. + WID_BROS_STATION_Y = ::WID_BROS_STATION_Y, ///< Drive-through station in y-direction. + WID_BROS_LT_OFF = ::WID_BROS_LT_OFF, ///< Turn off area highlight. + WID_BROS_LT_ON = ::WID_BROS_LT_ON, ///< Turn on area highlight. + WID_BROS_INFO = ::WID_BROS_INFO, ///< Station acceptance info. + }; + + /* automatically generated from ../../widgets/settings_widget.h */ /** Widgets of the #GameOptionsWindow class. */ enum GameOptionsWidgets { - WID_GO_BACKGROUND = ::WID_GO_BACKGROUND, ///< Background of the window. - WID_GO_CURRENCY_DROPDOWN = ::WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown. - WID_GO_DISTANCE_DROPDOWN = ::WID_GO_DISTANCE_DROPDOWN, ///< Measuring unit dropdown. - WID_GO_ROADSIDE_DROPDOWN = ::WID_GO_ROADSIDE_DROPDOWN, ///< Dropdown to select the road side (to set the right side ;)). - WID_GO_TOWNNAME_DROPDOWN = ::WID_GO_TOWNNAME_DROPDOWN, ///< Town name dropdown. - WID_GO_AUTOSAVE_DROPDOWN = ::WID_GO_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave. - WID_GO_LANG_DROPDOWN = ::WID_GO_LANG_DROPDOWN, ///< Language dropdown. - WID_GO_RESOLUTION_DROPDOWN = ::WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution. - WID_GO_FULLSCREEN_BUTTON = ::WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen. - WID_GO_SCREENSHOT_DROPDOWN = ::WID_GO_SCREENSHOT_DROPDOWN, ///< Select the screenshot type... please use PNG!. - WID_GO_BASE_GRF_DROPDOWN = ::WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF. - WID_GO_BASE_GRF_STATUS = ::WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc. - WID_GO_BASE_GRF_DESCRIPTION = ::WID_GO_BASE_GRF_DESCRIPTION, ///< Description of selected base GRF. - WID_GO_BASE_SFX_DROPDOWN = ::WID_GO_BASE_SFX_DROPDOWN, ///< Use to select a base SFX. - WID_GO_BASE_SFX_DESCRIPTION = ::WID_GO_BASE_SFX_DESCRIPTION, ///< Description of selected base SFX. - WID_GO_BASE_MUSIC_DROPDOWN = ::WID_GO_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set. - WID_GO_BASE_MUSIC_STATUS = ::WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc. - WID_GO_BASE_MUSIC_DESCRIPTION = ::WID_GO_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set. + WID_GO_BACKGROUND = ::WID_GO_BACKGROUND, ///< Background of the window. + WID_GO_CURRENCY_DROPDOWN = ::WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown. + WID_GO_DISTANCE_DROPDOWN = ::WID_GO_DISTANCE_DROPDOWN, ///< Measuring unit dropdown. + WID_GO_ROADSIDE_DROPDOWN = ::WID_GO_ROADSIDE_DROPDOWN, ///< Dropdown to select the road side (to set the right side ;)). + WID_GO_TOWNNAME_DROPDOWN = ::WID_GO_TOWNNAME_DROPDOWN, ///< Town name dropdown. + WID_GO_AUTOSAVE_DROPDOWN = ::WID_GO_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave. + WID_GO_LANG_DROPDOWN = ::WID_GO_LANG_DROPDOWN, ///< Language dropdown. + WID_GO_RESOLUTION_DROPDOWN = ::WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution. + WID_GO_FULLSCREEN_BUTTON = ::WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen. + WID_GO_SCREENSHOT_DROPDOWN = ::WID_GO_SCREENSHOT_DROPDOWN, ///< Select the screenshot type... please use PNG!. + WID_GO_BASE_GRF_DROPDOWN = ::WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF. + WID_GO_BASE_GRF_STATUS = ::WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc. + WID_GO_BASE_GRF_TEXTFILE = ::WID_GO_BASE_GRF_TEXTFILE, ///< Open base GRF readme, changelog (+1) or license (+2). + WID_GO_BASE_GRF_DESCRIPTION = ::WID_GO_BASE_GRF_DESCRIPTION, ///< Description of selected base GRF. + WID_GO_BASE_SFX_DROPDOWN = ::WID_GO_BASE_SFX_DROPDOWN, ///< Use to select a base SFX. + WID_GO_BASE_SFX_TEXTFILE = ::WID_GO_BASE_SFX_TEXTFILE, ///< Open base SFX readme, changelog (+1) or license (+2). + WID_GO_BASE_SFX_DESCRIPTION = ::WID_GO_BASE_SFX_DESCRIPTION, ///< Description of selected base SFX. + WID_GO_BASE_MUSIC_DROPDOWN = ::WID_GO_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set. + WID_GO_BASE_MUSIC_STATUS = ::WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc. + WID_GO_BASE_MUSIC_TEXTFILE = ::WID_GO_BASE_MUSIC_TEXTFILE, ///< Open base music readme, changelog (+1) or license (+2). + WID_GO_BASE_MUSIC_DESCRIPTION = ::WID_GO_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set. }; /** Widgets of the #GameDifficultyWindow class. */ enum GameDifficultyWidgets { - WID_GD_LVL_EASY = ::WID_GD_LVL_EASY, ///< Easy level button. - WID_GD_LVL_MEDIUM = ::WID_GD_LVL_MEDIUM, ///< Medium level button. - WID_GD_LVL_HARD = ::WID_GD_LVL_HARD, ///< Hard level button. - WID_GD_LVL_CUSTOM = ::WID_GD_LVL_CUSTOM, ///< Custom level button. - WID_GD_HIGHSCORE = ::WID_GD_HIGHSCORE, ///< Highscore button. - WID_GD_ACCEPT = ::WID_GD_ACCEPT, ///< Accept button. - WID_GD_CANCEL = ::WID_GD_CANCEL, ///< Cancel button. - WID_GD_OPTIONS_START = ::WID_GD_OPTIONS_START, ///< Start of the options. + WID_GD_LVL_EASY = ::WID_GD_LVL_EASY, ///< Easy level button. + WID_GD_LVL_MEDIUM = ::WID_GD_LVL_MEDIUM, ///< Medium level button. + WID_GD_LVL_HARD = ::WID_GD_LVL_HARD, ///< Hard level button. + WID_GD_LVL_CUSTOM = ::WID_GD_LVL_CUSTOM, ///< Custom level button. + WID_GD_HIGHSCORE = ::WID_GD_HIGHSCORE, ///< Highscore button. + WID_GD_ACCEPT = ::WID_GD_ACCEPT, ///< Accept button. + WID_GD_CANCEL = ::WID_GD_CANCEL, ///< Cancel button. + + WID_GD_OPTIONS_START = ::WID_GD_OPTIONS_START, ///< Start of the options. }; /** Widgets of the #GameSettingsWindow class. */ enum GameSettingsWidgets { - WID_GS_OPTIONSPANEL = ::WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists. - WID_GS_SCROLLBAR = ::WID_GS_SCROLLBAR, ///< Scrollbar. - WID_GS_HELP_TEXT = ::WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option. + WID_GS_FILTER = ::WID_GS_FILTER, ///< Text filter. + WID_GS_OPTIONSPANEL = ::WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists. + WID_GS_SCROLLBAR = ::WID_GS_SCROLLBAR, ///< Scrollbar. + WID_GS_HELP_TEXT = ::WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option. + WID_GS_EXPAND_ALL = ::WID_GS_EXPAND_ALL, ///< Expand all button. + WID_GS_COLLAPSE_ALL = ::WID_GS_COLLAPSE_ALL, ///< Collapse all button. + WID_GS_RESTRICT_LABEL = ::WID_GS_RESTRICT_LABEL, ///< Label upfront to drop down box to restrict the list of settings to show + WID_GS_RESTRICT_DROPDOWN = ::WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings }; /** Widgets of the #CustomCurrencyWindow class. */ enum CustomCurrencyWidgets { - WID_CC_RATE_DOWN = ::WID_CC_RATE_DOWN, ///< Down button. - WID_CC_RATE_UP = ::WID_CC_RATE_UP, ///< Up button. - WID_CC_RATE = ::WID_CC_RATE, ///< Rate of currency. - WID_CC_SEPARATOR_EDIT = ::WID_CC_SEPARATOR_EDIT, ///< Seperator edit button. - WID_CC_SEPARATOR = ::WID_CC_SEPARATOR, ///< Current seperator. - WID_CC_PREFIX_EDIT = ::WID_CC_PREFIX_EDIT, ///< Prefix edit button. - WID_CC_PREFIX = ::WID_CC_PREFIX, ///< Current prefix. - WID_CC_SUFFIX_EDIT = ::WID_CC_SUFFIX_EDIT, ///< Suffix edit button. - WID_CC_SUFFIX = ::WID_CC_SUFFIX, ///< Current suffix. - WID_CC_YEAR_DOWN = ::WID_CC_YEAR_DOWN, ///< Down button. - WID_CC_YEAR_UP = ::WID_CC_YEAR_UP, ///< Up button. - WID_CC_YEAR = ::WID_CC_YEAR, ///< Year of introduction. - WID_CC_PREVIEW = ::WID_CC_PREVIEW, ///< Preview. - }; - + WID_CC_RATE_DOWN = ::WID_CC_RATE_DOWN, ///< Down button. + WID_CC_RATE_UP = ::WID_CC_RATE_UP, ///< Up button. + WID_CC_RATE = ::WID_CC_RATE, ///< Rate of currency. + WID_CC_SEPARATOR_EDIT = ::WID_CC_SEPARATOR_EDIT, ///< Seperator edit button. + WID_CC_SEPARATOR = ::WID_CC_SEPARATOR, ///< Current seperator. + WID_CC_PREFIX_EDIT = ::WID_CC_PREFIX_EDIT, ///< Prefix edit button. + WID_CC_PREFIX = ::WID_CC_PREFIX, ///< Current prefix. + WID_CC_SUFFIX_EDIT = ::WID_CC_SUFFIX_EDIT, ///< Suffix edit button. + WID_CC_SUFFIX = ::WID_CC_SUFFIX, ///< Current suffix. + WID_CC_YEAR_DOWN = ::WID_CC_YEAR_DOWN, ///< Down button. + WID_CC_YEAR_UP = ::WID_CC_YEAR_UP, ///< Up button. + WID_CC_YEAR = ::WID_CC_YEAR, ///< Year of introduction. + WID_CC_PREVIEW = ::WID_CC_PREVIEW, ///< Preview. + }; + + /* automatically generated from ../../widgets/sign_widget.h */ /** Widgets of the #SignListWindow class. */ enum SignListWidgets { - WID_SIL_CAPTION = ::WID_SIL_CAPTION, ///< Caption of the window. - WID_SIL_LIST = ::WID_SIL_LIST, ///< List of signs. - WID_SIL_SCROLLBAR = ::WID_SIL_SCROLLBAR, ///< Scrollbar of list. - WID_SIL_FILTER_TEXT = ::WID_SIL_FILTER_TEXT, ///< Text box for typing a filter string. - WID_SIL_FILTER_MATCH_CASE_BTN = ::WID_SIL_FILTER_MATCH_CASE_BTN, ///< Button to toggle if case sensitive filtering should be used. - WID_SIL_FILTER_CLEAR_BTN = ::WID_SIL_FILTER_CLEAR_BTN, ///< Button to clear the filter. + /* Name starts with SI instead of S, because of collision with SaveLoadWidgets */ + WID_SIL_CAPTION = ::WID_SIL_CAPTION, ///< Caption of the window. + WID_SIL_LIST = ::WID_SIL_LIST, ///< List of signs. + WID_SIL_SCROLLBAR = ::WID_SIL_SCROLLBAR, ///< Scrollbar of list. + WID_SIL_FILTER_TEXT = ::WID_SIL_FILTER_TEXT, ///< Text box for typing a filter string. + WID_SIL_FILTER_MATCH_CASE_BTN = ::WID_SIL_FILTER_MATCH_CASE_BTN, ///< Button to toggle if case sensitive filtering should be used. + WID_SIL_FILTER_CLEAR_BTN = ::WID_SIL_FILTER_CLEAR_BTN, ///< Button to clear the filter. }; /** Widgets of the #SignWindow class. */ enum QueryEditSignWidgets { - WID_QES_CAPTION = ::WID_QES_CAPTION, ///< Caption of the window. - WID_QES_TEXT = ::WID_QES_TEXT, ///< Text of the query. - WID_QES_OK = ::WID_QES_OK, ///< OK button. - WID_QES_CANCEL = ::WID_QES_CANCEL, ///< Cancel button. - WID_QES_DELETE = ::WID_QES_DELETE, ///< Delete button. - WID_QES_PREVIOUS = ::WID_QES_PREVIOUS, ///< Previous button. - WID_QES_NEXT = ::WID_QES_NEXT, ///< Next button. + WID_QES_CAPTION = ::WID_QES_CAPTION, ///< Caption of the window. + WID_QES_TEXT = ::WID_QES_TEXT, ///< Text of the query. + WID_QES_OK = ::WID_QES_OK, ///< OK button. + WID_QES_CANCEL = ::WID_QES_CANCEL, ///< Cancel button. + WID_QES_DELETE = ::WID_QES_DELETE, ///< Delete button. + WID_QES_PREVIOUS = ::WID_QES_PREVIOUS, ///< Previous button. + WID_QES_NEXT = ::WID_QES_NEXT, ///< Next button. }; + /* automatically generated from ../../widgets/smallmap_widget.h */ /** Widgets of the #SmallMapWindow class. */ enum SmallMapWidgets { - WID_SM_CAPTION = ::WID_SM_CAPTION, ///< Caption of the window. - WID_SM_MAP_BORDER = ::WID_SM_MAP_BORDER, ///< Border around the smallmap. - WID_SM_MAP = ::WID_SM_MAP, ///< Panel containing the smallmap. - WID_SM_LEGEND = ::WID_SM_LEGEND, ///< Bottom panel to display smallmap legends. - WID_SM_ZOOM_IN = ::WID_SM_ZOOM_IN, ///< Button to zoom in one step. - WID_SM_ZOOM_OUT = ::WID_SM_ZOOM_OUT, ///< Button to zoom out one step. - WID_SM_CONTOUR = ::WID_SM_CONTOUR, ///< Button to select the contour view (height map). - WID_SM_VEHICLES = ::WID_SM_VEHICLES, ///< Button to select the vehicles view. - WID_SM_INDUSTRIES = ::WID_SM_INDUSTRIES, ///< Button to select the industries view. - WID_SM_ROUTES = ::WID_SM_ROUTES, ///< Button to select the routes view. - WID_SM_VEGETATION = ::WID_SM_VEGETATION, ///< Button to select the vegetation view. - WID_SM_OWNERS = ::WID_SM_OWNERS, ///< Button to select the owners view. - WID_SM_CENTERMAP = ::WID_SM_CENTERMAP, ///< Button to move smallmap center to main window center. - WID_SM_TOGGLETOWNNAME = ::WID_SM_TOGGLETOWNNAME, ///< Toggle button to display town names. - WID_SM_SELECT_BUTTONS = ::WID_SM_SELECT_BUTTONS, ///< Selection widget for the buttons present in some smallmap modes. - WID_SM_ENABLE_ALL = ::WID_SM_ENABLE_ALL, ///< Button to enable display of all legend entries. - WID_SM_DISABLE_ALL = ::WID_SM_DISABLE_ALL, ///< Button to disable display of all legend entries. - WID_SM_SHOW_HEIGHT = ::WID_SM_SHOW_HEIGHT, ///< Show heightmap toggle button. - }; - + WID_SM_CAPTION = ::WID_SM_CAPTION, ///< Caption of the window. + WID_SM_MAP_BORDER = ::WID_SM_MAP_BORDER, ///< Border around the smallmap. + WID_SM_MAP = ::WID_SM_MAP, ///< Panel containing the smallmap. + WID_SM_LEGEND = ::WID_SM_LEGEND, ///< Bottom panel to display smallmap legends. + WID_SM_ZOOM_IN = ::WID_SM_ZOOM_IN, ///< Button to zoom in one step. + WID_SM_ZOOM_OUT = ::WID_SM_ZOOM_OUT, ///< Button to zoom out one step. + WID_SM_CONTOUR = ::WID_SM_CONTOUR, ///< Button to select the contour view (height map). + WID_SM_VEHICLES = ::WID_SM_VEHICLES, ///< Button to select the vehicles view. + WID_SM_INDUSTRIES = ::WID_SM_INDUSTRIES, ///< Button to select the industries view. + WID_SM_ROUTES = ::WID_SM_ROUTES, ///< Button to select the routes view. + WID_SM_VEGETATION = ::WID_SM_VEGETATION, ///< Button to select the vegetation view. + WID_SM_OWNERS = ::WID_SM_OWNERS, ///< Button to select the owners view. + WID_SM_CENTERMAP = ::WID_SM_CENTERMAP, ///< Button to move smallmap center to main window center. + WID_SM_TOGGLETOWNNAME = ::WID_SM_TOGGLETOWNNAME, ///< Toggle button to display town names. + WID_SM_SELECT_BUTTONS = ::WID_SM_SELECT_BUTTONS, ///< Selection widget for the buttons present in some smallmap modes. + WID_SM_ENABLE_ALL = ::WID_SM_ENABLE_ALL, ///< Button to enable display of all legend entries. + WID_SM_DISABLE_ALL = ::WID_SM_DISABLE_ALL, ///< Button to disable display of all legend entries. + WID_SM_SHOW_HEIGHT = ::WID_SM_SHOW_HEIGHT, ///< Show heightmap toggle button. + }; + + /* automatically generated from ../../widgets/station_widget.h */ /** Widgets of the #StationViewWindow class. */ enum StationViewWidgets { - WID_SV_CAPTION = ::WID_SV_CAPTION, ///< Caption of the window. - WID_SV_WAITING = ::WID_SV_WAITING, ///< List of waiting cargo. - WID_SV_SCROLLBAR = ::WID_SV_SCROLLBAR, ///< Scrollbar. - WID_SV_ACCEPT_RATING_LIST = ::WID_SV_ACCEPT_RATING_LIST, ///< List of accepted cargoes / rating of cargoes. - WID_SV_LOCATION = ::WID_SV_LOCATION, ///< 'Location' button. - WID_SV_ACCEPTS_RATINGS = ::WID_SV_ACCEPTS_RATINGS, ///< 'Accepts' / 'Ratings' button. - WID_SV_RENAME = ::WID_SV_RENAME, ///< 'Rename' button. - WID_SV_CLOSE_AIRPORT = ::WID_SV_CLOSE_AIRPORT, ///< 'Close airport' button. - WID_SV_TRAINS = ::WID_SV_TRAINS, ///< List of scheduled trains button. - WID_SV_ROADVEHS = ::WID_SV_ROADVEHS, ///< List of scheduled road vehs button. - WID_SV_SHIPS = ::WID_SV_SHIPS, ///< List of scheduled ships button. - WID_SV_PLANES = ::WID_SV_PLANES, ///< List of scheduled planes button. + WID_SV_CAPTION = ::WID_SV_CAPTION, ///< Caption of the window. + WID_SV_WAITING = ::WID_SV_WAITING, ///< List of waiting cargo. + WID_SV_SCROLLBAR = ::WID_SV_SCROLLBAR, ///< Scrollbar. + WID_SV_ACCEPT_RATING_LIST = ::WID_SV_ACCEPT_RATING_LIST, ///< List of accepted cargoes / rating of cargoes. + WID_SV_LOCATION = ::WID_SV_LOCATION, ///< 'Location' button. + WID_SV_ACCEPTS_RATINGS = ::WID_SV_ACCEPTS_RATINGS, ///< 'Accepts' / 'Ratings' button. + WID_SV_RENAME = ::WID_SV_RENAME, ///< 'Rename' button. + WID_SV_CLOSE_AIRPORT = ::WID_SV_CLOSE_AIRPORT, ///< 'Close airport' button. + WID_SV_TRAINS = ::WID_SV_TRAINS, ///< List of scheduled trains button. + WID_SV_ROADVEHS = ::WID_SV_ROADVEHS, ///< List of scheduled road vehs button. + WID_SV_SHIPS = ::WID_SV_SHIPS, ///< List of scheduled ships button. + WID_SV_PLANES = ::WID_SV_PLANES, ///< List of scheduled planes button. }; /** Widgets of the #CompanyStationsWindow class. */ enum StationListWidgets { - WID_STL_CAPTION = ::WID_STL_CAPTION, ///< Caption of the window. - WID_STL_LIST = ::WID_STL_LIST, ///< The main panel, list of stations. - WID_STL_SCROLLBAR = ::WID_STL_SCROLLBAR, ///< Scrollbar next to the main panel. - WID_STL_TRAIN = ::WID_STL_TRAIN, ///< 'TRAIN' button - list only facilities where is a railroad station. - WID_STL_TRUCK = ::WID_STL_TRUCK, ///< 'TRUCK' button - list only facilities where is a truck stop. - WID_STL_BUS = ::WID_STL_BUS, ///< 'BUS' button - list only facilities where is a bus stop. - WID_STL_AIRPLANE = ::WID_STL_AIRPLANE, ///< 'AIRPLANE' button - list only facilities where is an airport. - WID_STL_SHIP = ::WID_STL_SHIP, ///< 'SHIP' button - list only facilities where is a dock. - WID_STL_FACILALL = ::WID_STL_FACILALL, ///< 'ALL' button - list all facilities. - WID_STL_NOCARGOWAITING = ::WID_STL_NOCARGOWAITING, ///< 'NO' button - list stations where no cargo is waiting. - WID_STL_CARGOALL = ::WID_STL_CARGOALL, ///< 'ALL' button - list all stations. - WID_STL_SORTBY = ::WID_STL_SORTBY, ///< 'Sort by' button - reverse sort direction. - WID_STL_SORTDROPBTN = ::WID_STL_SORTDROPBTN, ///< Dropdown button. - WID_STL_CARGOSTART = ::WID_STL_CARGOSTART, ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets). + /* Name starts with ST instead of S, because of collision with SaveLoadWidgets */ + WID_STL_CAPTION = ::WID_STL_CAPTION, ///< Caption of the window. + WID_STL_LIST = ::WID_STL_LIST, ///< The main panel, list of stations. + WID_STL_SCROLLBAR = ::WID_STL_SCROLLBAR, ///< Scrollbar next to the main panel. + + /* Vehicletypes need to be in order of StationFacility due to bit magic */ + WID_STL_TRAIN = ::WID_STL_TRAIN, ///< 'TRAIN' button - list only facilities where is a railroad station. + WID_STL_TRUCK = ::WID_STL_TRUCK, ///< 'TRUCK' button - list only facilities where is a truck stop. + WID_STL_BUS = ::WID_STL_BUS, ///< 'BUS' button - list only facilities where is a bus stop. + WID_STL_AIRPLANE = ::WID_STL_AIRPLANE, ///< 'AIRPLANE' button - list only facilities where is an airport. + WID_STL_SHIP = ::WID_STL_SHIP, ///< 'SHIP' button - list only facilities where is a dock. + WID_STL_FACILALL = ::WID_STL_FACILALL, ///< 'ALL' button - list all facilities. + + WID_STL_NOCARGOWAITING = ::WID_STL_NOCARGOWAITING, ///< 'NO' button - list stations where no cargo is waiting. + WID_STL_CARGOALL = ::WID_STL_CARGOALL, ///< 'ALL' button - list all stations. + + WID_STL_SORTBY = ::WID_STL_SORTBY, ///< 'Sort by' button - reverse sort direction. + WID_STL_SORTDROPBTN = ::WID_STL_SORTDROPBTN, ///< Dropdown button. + + WID_STL_CARGOSTART = ::WID_STL_CARGOSTART, ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets). }; /** Widgets of the #SelectStationWindow class. */ enum JoinStationWidgets { - WID_JS_CAPTION = ::WID_JS_CAPTION, // Caption of the window. - WID_JS_PANEL = ::WID_JS_PANEL, // Main panel. - WID_JS_SCROLLBAR = ::WID_JS_SCROLLBAR, // Scrollbar of the panel. + WID_JS_CAPTION = ::WID_JS_CAPTION, // Caption of the window. + WID_JS_PANEL = ::WID_JS_PANEL, // Main panel. + WID_JS_SCROLLBAR = ::WID_JS_SCROLLBAR, // Scrollbar of the panel. }; + /* automatically generated from ../../widgets/statusbar_widget.h */ /** Widgets of the #StatusBarWindow class. */ - enum StatusbarWidget { - WID_S_LEFT = ::WID_S_LEFT, ///< Left part of the statusbar; date is shown there. - WID_S_MIDDLE = ::WID_S_MIDDLE, ///< Middle part; current news or company name or *** SAVING *** or *** PAUSED ***. - WID_S_RIGHT = ::WID_S_RIGHT, ///< Right part; bank balance. + enum StatusbarWidgets { + WID_S_LEFT = ::WID_S_LEFT, ///< Left part of the statusbar; date is shown there. + WID_S_MIDDLE = ::WID_S_MIDDLE, ///< Middle part; current news or company name or *** SAVING *** or *** PAUSED ***. + WID_S_RIGHT = ::WID_S_RIGHT, ///< Right part; bank balance. }; + /* automatically generated from ../../widgets/subsidy_widget.h */ /** Widgets of the #SubsidyListWindow class. */ enum SubsidyListWidgets { - WID_SUL_PANEL = ::WID_SUL_PANEL, ///< Main panel of window. - WID_SUL_SCROLLBAR = ::WID_SUL_SCROLLBAR, ///< Scrollbar of panel. + /* Name starts with SU instead of S, because of collision with SaveLoadWidgets. */ + WID_SUL_PANEL = ::WID_SUL_PANEL, ///< Main panel of window. + WID_SUL_SCROLLBAR = ::WID_SUL_SCROLLBAR, ///< Scrollbar of panel. }; + /* automatically generated from ../../widgets/terraform_widget.h */ /** Widgets of the #TerraformToolbarWindow class. */ enum TerraformToolbarWidgets { - WID_TT_SHOW_PLACE_OBJECT = ::WID_TT_SHOW_PLACE_OBJECT, ///< Should the place object button be shown? - WID_TT_BUTTONS_START = ::WID_TT_BUTTONS_START, ///< Start of pushable buttons. - WID_TT_LOWER_LAND = ::WID_TT_LOWER_LAND, ///< Lower land button. - WID_TT_RAISE_LAND = ::WID_TT_RAISE_LAND, ///< Raise land button. - WID_TT_LEVEL_LAND = ::WID_TT_LEVEL_LAND, ///< Level land button. - WID_TT_DEMOLISH = ::WID_TT_DEMOLISH, ///< Demolish aka dynamite button. - WID_TT_BUY_LAND = ::WID_TT_BUY_LAND, ///< Buy land button. - WID_TT_PLANT_TREES = ::WID_TT_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button). - WID_TT_PLACE_SIGN = ::WID_TT_PLACE_SIGN, ///< Place sign button. - WID_TT_PLACE_OBJECT = ::WID_TT_PLACE_OBJECT, ///< Place object button. + WID_TT_SHOW_PLACE_OBJECT = ::WID_TT_SHOW_PLACE_OBJECT, ///< Should the place object button be shown? + WID_TT_BUTTONS_START = ::WID_TT_BUTTONS_START, ///< Start of pushable buttons. + WID_TT_LOWER_LAND = ::WID_TT_LOWER_LAND, ///< Lower land button. + WID_TT_RAISE_LAND = ::WID_TT_RAISE_LAND, ///< Raise land button. + WID_TT_LEVEL_LAND = ::WID_TT_LEVEL_LAND, ///< Level land button. + WID_TT_DEMOLISH = ::WID_TT_DEMOLISH, ///< Demolish aka dynamite button. + WID_TT_BUY_LAND = ::WID_TT_BUY_LAND, ///< Buy land button. + WID_TT_PLANT_TREES = ::WID_TT_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button). + WID_TT_PLACE_SIGN = ::WID_TT_PLACE_SIGN, ///< Place sign button. + WID_TT_PLACE_OBJECT = ::WID_TT_PLACE_OBJECT, ///< Place object button. }; /** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */ enum EditorTerraformToolbarWidgets { - WID_ETT_SHOW_PLACE_DESERT = ::WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown? - WID_ETT_START = ::WID_ETT_START, ///< Used for iterations. - WID_ETT_DOTS = ::WID_ETT_DOTS, ///< Invisible widget for rendering the terraform size on. - WID_ETT_BUTTONS_START = ::WID_ETT_BUTTONS_START, ///< Start of pushable buttons. - WID_ETT_DEMOLISH = ::WID_ETT_DEMOLISH, ///< Demolish aka dynamite button. - WID_ETT_LOWER_LAND = ::WID_ETT_LOWER_LAND, ///< Lower land button. - WID_ETT_RAISE_LAND = ::WID_ETT_RAISE_LAND, ///< Raise land button. - WID_ETT_LEVEL_LAND = ::WID_ETT_LEVEL_LAND, ///< Level land button. - WID_ETT_PLACE_ROCKS = ::WID_ETT_PLACE_ROCKS, ///< Place rocks button. - WID_ETT_PLACE_DESERT = ::WID_ETT_PLACE_DESERT, ///< Place desert button (in tropical climate). - WID_ETT_PLACE_OBJECT = ::WID_ETT_PLACE_OBJECT, ///< Place transmitter button. - WID_ETT_BUTTONS_END = ::WID_ETT_BUTTONS_END, ///< End of pushable buttons. - WID_ETT_INCREASE_SIZE = ::WID_ETT_INCREASE_SIZE, ///< Upwards arrow button to increase terraforming size. - WID_ETT_DECREASE_SIZE = ::WID_ETT_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size. - WID_ETT_NEW_SCENARIO = ::WID_ETT_NEW_SCENARIO, ///< Button for generating a new scenario. - WID_ETT_RESET_LANDSCAPE = ::WID_ETT_RESET_LANDSCAPE, ///< Button for removing all company-owned property. - }; - + WID_ETT_SHOW_PLACE_DESERT = ::WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown? + WID_ETT_START = ::WID_ETT_START, ///< Used for iterations. + WID_ETT_DOTS = ::WID_ETT_DOTS, ///< Invisible widget for rendering the terraform size on. + WID_ETT_BUTTONS_START = ::WID_ETT_BUTTONS_START, ///< Start of pushable buttons. + WID_ETT_DEMOLISH = ::WID_ETT_DEMOLISH, ///< Demolish aka dynamite button. + WID_ETT_LOWER_LAND = ::WID_ETT_LOWER_LAND, ///< Lower land button. + WID_ETT_RAISE_LAND = ::WID_ETT_RAISE_LAND, ///< Raise land button. + WID_ETT_LEVEL_LAND = ::WID_ETT_LEVEL_LAND, ///< Level land button. + WID_ETT_PLACE_ROCKS = ::WID_ETT_PLACE_ROCKS, ///< Place rocks button. + WID_ETT_PLACE_DESERT = ::WID_ETT_PLACE_DESERT, ///< Place desert button (in tropical climate). + WID_ETT_PLACE_OBJECT = ::WID_ETT_PLACE_OBJECT, ///< Place transmitter button. + WID_ETT_BUTTONS_END = ::WID_ETT_BUTTONS_END, ///< End of pushable buttons. + WID_ETT_INCREASE_SIZE = ::WID_ETT_INCREASE_SIZE, ///< Upwards arrow button to increase terraforming size. + WID_ETT_DECREASE_SIZE = ::WID_ETT_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size. + WID_ETT_NEW_SCENARIO = ::WID_ETT_NEW_SCENARIO, ///< Button for generating a new scenario. + WID_ETT_RESET_LANDSCAPE = ::WID_ETT_RESET_LANDSCAPE, ///< Button for removing all company-owned property. + }; + + /* automatically generated from ../../widgets/timetable_widget.h */ /** Widgets of the #TimetableWindow class. */ enum VehicleTimetableWidgets { - WID_VT_CAPTION = ::WID_VT_CAPTION, ///< Caption of the window. - WID_VT_ORDER_VIEW = ::WID_VT_ORDER_VIEW, ///< Order view. - WID_VT_TIMETABLE_PANEL = ::WID_VT_TIMETABLE_PANEL, ///< Timetable panel. - WID_VT_ARRIVAL_DEPARTURE_PANEL = ::WID_VT_ARRIVAL_DEPARTURE_PANEL, ///< Panel with the expected/scheduled arrivals. - WID_VT_SCROLLBAR = ::WID_VT_SCROLLBAR, ///< Scrollbar for the panel. - WID_VT_SUMMARY_PANEL = ::WID_VT_SUMMARY_PANEL, ///< Summary panel. - WID_VT_START_DATE = ::WID_VT_START_DATE, ///< Start date button. - WID_VT_CHANGE_TIME = ::WID_VT_CHANGE_TIME, ///< Change time button. - WID_VT_CLEAR_TIME = ::WID_VT_CLEAR_TIME, ///< Clear time button. - WID_VT_RESET_LATENESS = ::WID_VT_RESET_LATENESS, ///< Reset lateness button. - WID_VT_AUTOFILL = ::WID_VT_AUTOFILL, ///< Autofill button. - WID_VT_EXPECTED = ::WID_VT_EXPECTED, ///< Toggle between expected and scheduled arrivals. - WID_VT_SHARED_ORDER_LIST = ::WID_VT_SHARED_ORDER_LIST, ///< Show the shared order list. - WID_VT_ARRIVAL_DEPARTURE_SELECTION = ::WID_VT_ARRIVAL_DEPARTURE_SELECTION, ///< Disable/hide the arrival departure panel. - WID_VT_EXPECTED_SELECTION = ::WID_VT_EXPECTED_SELECTION, ///< Disable/hide the expected selection button. - WID_VT_CHANGE_SPEED = ::WID_VT_CHANGE_SPEED, ///< Change speed limit button. - WID_VT_CLEAR_SPEED = ::WID_VT_CLEAR_SPEED, ///< Clear speed limit button. - }; - + WID_VT_CAPTION = ::WID_VT_CAPTION, ///< Caption of the window. + WID_VT_ORDER_VIEW = ::WID_VT_ORDER_VIEW, ///< Order view. + WID_VT_TIMETABLE_PANEL = ::WID_VT_TIMETABLE_PANEL, ///< Timetable panel. + WID_VT_ARRIVAL_DEPARTURE_PANEL = ::WID_VT_ARRIVAL_DEPARTURE_PANEL, ///< Panel with the expected/scheduled arrivals. + WID_VT_SCROLLBAR = ::WID_VT_SCROLLBAR, ///< Scrollbar for the panel. + WID_VT_SUMMARY_PANEL = ::WID_VT_SUMMARY_PANEL, ///< Summary panel. + WID_VT_START_DATE = ::WID_VT_START_DATE, ///< Start date button. + WID_VT_CHANGE_TIME = ::WID_VT_CHANGE_TIME, ///< Change time button. + WID_VT_CLEAR_TIME = ::WID_VT_CLEAR_TIME, ///< Clear time button. + WID_VT_RESET_LATENESS = ::WID_VT_RESET_LATENESS, ///< Reset lateness button. + WID_VT_AUTOFILL = ::WID_VT_AUTOFILL, ///< Autofill button. + WID_VT_EXPECTED = ::WID_VT_EXPECTED, ///< Toggle between expected and scheduled arrivals. + WID_VT_SHARED_ORDER_LIST = ::WID_VT_SHARED_ORDER_LIST, ///< Show the shared order list. + WID_VT_ARRIVAL_DEPARTURE_SELECTION = ::WID_VT_ARRIVAL_DEPARTURE_SELECTION, ///< Disable/hide the arrival departure panel. + WID_VT_EXPECTED_SELECTION = ::WID_VT_EXPECTED_SELECTION, ///< Disable/hide the expected selection button. + WID_VT_CHANGE_SPEED = ::WID_VT_CHANGE_SPEED, ///< Change speed limit button. + WID_VT_CLEAR_SPEED = ::WID_VT_CLEAR_SPEED, ///< Clear speed limit button. + }; + + /* automatically generated from ../../widgets/toolbar_widget.h */ /** Widgets of the #MainToolbarWindow class. */ enum ToolbarNormalWidgets { - WID_TN_PAUSE = ::WID_TN_PAUSE, ///< Pause the game. - WID_TN_FAST_FORWARD = ::WID_TN_FAST_FORWARD, ///< Fast forward the game. - WID_TN_SETTINGS = ::WID_TN_SETTINGS, ///< Settings menu. - WID_TN_SAVE = ::WID_TN_SAVE, ///< Save menu. - WID_TN_SMALL_MAP = ::WID_TN_SMALL_MAP, ///< Small map menu. - WID_TN_TOWNS = ::WID_TN_TOWNS, ///< Town menu. - WID_TN_SUBSIDIES = ::WID_TN_SUBSIDIES, ///< Subsidy menu. - WID_TN_STATIONS = ::WID_TN_STATIONS, ///< Station menu. - WID_TN_FINANCES = ::WID_TN_FINANCES, ///< Finance menu. - WID_TN_COMPANIES = ::WID_TN_COMPANIES, ///< Company menu. - WID_TN_GRAPHS = ::WID_TN_GRAPHS, ///< Graph menu. - WID_TN_LEAGUE = ::WID_TN_LEAGUE, ///< Company league menu. - WID_TN_INDUSTRIES = ::WID_TN_INDUSTRIES, ///< Industry menu. - WID_TN_VEHICLE_START = ::WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus. - WID_TN_TRAINS = ::WID_TN_TRAINS, ///< Train menu. - WID_TN_ROADVEHS = ::WID_TN_ROADVEHS, ///< Road vehicle menu. - WID_TN_SHIPS = ::WID_TN_SHIPS, ///< Ship menu. - WID_TN_AIRCRAFTS = ::WID_TN_AIRCRAFTS, ///< Aircraft menu. - WID_TN_ZOOM_IN = ::WID_TN_ZOOM_IN, ///< Zoom in the main viewport. - WID_TN_ZOOM_OUT = ::WID_TN_ZOOM_OUT, ///< Zoom out the main viewport. - WID_TN_RAILS = ::WID_TN_RAILS, ///< Rail building menu. - WID_TN_ROADS = ::WID_TN_ROADS, ///< Road building menu. - WID_TN_WATER = ::WID_TN_WATER, ///< Water building toolbar. - WID_TN_AIR = ::WID_TN_AIR, ///< Airport building toolbar. - WID_TN_LANDSCAPE = ::WID_TN_LANDSCAPE, ///< Landscaping toolbar. - WID_TN_MUSIC_SOUND = ::WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu. - WID_TN_MESSAGES = ::WID_TN_MESSAGES, ///< Messages menu. - WID_TN_HELP = ::WID_TN_HELP, ///< Help menu. - WID_TN_SWITCH_BAR = ::WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. - WID_TN_END = ::WID_TN_END, ///< Helper for knowing the amount of widgets. + WID_TN_PAUSE = ::WID_TN_PAUSE, ///< Pause the game. + WID_TN_FAST_FORWARD = ::WID_TN_FAST_FORWARD, ///< Fast forward the game. + WID_TN_SETTINGS = ::WID_TN_SETTINGS, ///< Settings menu. + WID_TN_SAVE = ::WID_TN_SAVE, ///< Save menu. + WID_TN_SMALL_MAP = ::WID_TN_SMALL_MAP, ///< Small map menu. + WID_TN_TOWNS = ::WID_TN_TOWNS, ///< Town menu. + WID_TN_SUBSIDIES = ::WID_TN_SUBSIDIES, ///< Subsidy menu. + WID_TN_STATIONS = ::WID_TN_STATIONS, ///< Station menu. + WID_TN_FINANCES = ::WID_TN_FINANCES, ///< Finance menu. + WID_TN_COMPANIES = ::WID_TN_COMPANIES, ///< Company menu. + WID_TN_GRAPHS = ::WID_TN_GRAPHS, ///< Graph menu. + WID_TN_LEAGUE = ::WID_TN_LEAGUE, ///< Company league menu. + WID_TN_INDUSTRIES = ::WID_TN_INDUSTRIES, ///< Industry menu. + WID_TN_VEHICLE_START = ::WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus. + WID_TN_TRAINS = ::WID_TN_TRAINS, ///< Train menu. + WID_TN_ROADVEHS = ::WID_TN_ROADVEHS, ///< Road vehicle menu. + WID_TN_SHIPS = ::WID_TN_SHIPS, ///< Ship menu. + WID_TN_AIRCRAFTS = ::WID_TN_AIRCRAFTS, ///< Aircraft menu. + WID_TN_ZOOM_IN = ::WID_TN_ZOOM_IN, ///< Zoom in the main viewport. + WID_TN_ZOOM_OUT = ::WID_TN_ZOOM_OUT, ///< Zoom out the main viewport. + WID_TN_RAILS = ::WID_TN_RAILS, ///< Rail building menu. + WID_TN_ROADS = ::WID_TN_ROADS, ///< Road building menu. + WID_TN_WATER = ::WID_TN_WATER, ///< Water building toolbar. + WID_TN_AIR = ::WID_TN_AIR, ///< Airport building toolbar. + WID_TN_LANDSCAPE = ::WID_TN_LANDSCAPE, ///< Landscaping toolbar. + WID_TN_MUSIC_SOUND = ::WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu. + WID_TN_MESSAGES = ::WID_TN_MESSAGES, ///< Messages menu. + WID_TN_HELP = ::WID_TN_HELP, ///< Help menu. + WID_TN_SWITCH_BAR = ::WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. + WID_TN_END = ::WID_TN_END, ///< Helper for knowing the amount of widgets. }; /** Widgets of the #ScenarioEditorToolbarWindow class. */ enum ToolbarEditorWidgets { - WID_TE_PAUSE = ::WID_TE_PAUSE, ///< Pause the game. - WID_TE_FAST_FORWARD = ::WID_TE_FAST_FORWARD, ///< Fast forward the game. - WID_TE_SETTINGS = ::WID_TE_SETTINGS, ///< Settings menu. - WID_TE_SAVE = ::WID_TE_SAVE, ///< Save menu. - WID_TE_SPACER = ::WID_TE_SPACER, ///< Spacer with "scenario editor" text. - WID_TE_DATE = ::WID_TE_DATE, ///< The date of the scenario. - WID_TE_DATE_BACKWARD = ::WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario. - WID_TE_DATE_FORWARD = ::WID_TE_DATE_FORWARD, ///< Increase the date of the scenario. - WID_TE_SMALL_MAP = ::WID_TE_SMALL_MAP, ///< Small map menu. - WID_TE_ZOOM_IN = ::WID_TE_ZOOM_IN, ///< Zoom in the main viewport. - WID_TE_ZOOM_OUT = ::WID_TE_ZOOM_OUT, ///< Zoom out the main viewport. - WID_TE_LAND_GENERATE = ::WID_TE_LAND_GENERATE, ///< Land generation. - WID_TE_TOWN_GENERATE = ::WID_TE_TOWN_GENERATE, ///< Town building window. - WID_TE_INDUSTRY = ::WID_TE_INDUSTRY, ///< Industry building window. - WID_TE_ROADS = ::WID_TE_ROADS, ///< Road building menu. - WID_TE_WATER = ::WID_TE_WATER, ///< Water building toolbar. - WID_TE_TREES = ::WID_TE_TREES, ///< Tree building toolbar. - WID_TE_SIGNS = ::WID_TE_SIGNS, ///< Sign building. - WID_TE_DATE_PANEL = ::WID_TE_DATE_PANEL, ///< Container for the date widgets. - WID_TE_MUSIC_SOUND = ::WID_TE_MUSIC_SOUND, ///< Music/sound configuration menu. - WID_TE_HELP = ::WID_TE_HELP, ///< Help menu. - WID_TE_SWITCH_BAR = ::WID_TE_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. - }; - + WID_TE_PAUSE = ::WID_TE_PAUSE, ///< Pause the game. + WID_TE_FAST_FORWARD = ::WID_TE_FAST_FORWARD, ///< Fast forward the game. + WID_TE_SETTINGS = ::WID_TE_SETTINGS, ///< Settings menu. + WID_TE_SAVE = ::WID_TE_SAVE, ///< Save menu. + WID_TE_SPACER = ::WID_TE_SPACER, ///< Spacer with "scenario editor" text. + WID_TE_DATE = ::WID_TE_DATE, ///< The date of the scenario. + WID_TE_DATE_BACKWARD = ::WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario. + WID_TE_DATE_FORWARD = ::WID_TE_DATE_FORWARD, ///< Increase the date of the scenario. + WID_TE_SMALL_MAP = ::WID_TE_SMALL_MAP, ///< Small map menu. + WID_TE_ZOOM_IN = ::WID_TE_ZOOM_IN, ///< Zoom in the main viewport. + WID_TE_ZOOM_OUT = ::WID_TE_ZOOM_OUT, ///< Zoom out the main viewport. + WID_TE_LAND_GENERATE = ::WID_TE_LAND_GENERATE, ///< Land generation. + WID_TE_TOWN_GENERATE = ::WID_TE_TOWN_GENERATE, ///< Town building window. + WID_TE_INDUSTRY = ::WID_TE_INDUSTRY, ///< Industry building window. + WID_TE_ROADS = ::WID_TE_ROADS, ///< Road building menu. + WID_TE_WATER = ::WID_TE_WATER, ///< Water building toolbar. + WID_TE_TREES = ::WID_TE_TREES, ///< Tree building toolbar. + WID_TE_SIGNS = ::WID_TE_SIGNS, ///< Sign building. + WID_TE_DATE_PANEL = ::WID_TE_DATE_PANEL, ///< Container for the date widgets. + /* The following three need to have the same actual widget number as the normal toolbar due to shared code. */ + WID_TE_MUSIC_SOUND = ::WID_TE_MUSIC_SOUND, ///< Music/sound configuration menu. + WID_TE_HELP = ::WID_TE_HELP, ///< Help menu. + WID_TE_SWITCH_BAR = ::WID_TE_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. + }; + + /* automatically generated from ../../widgets/town_widget.h */ /** Widgets of the #TownDirectoryWindow class. */ enum TownDirectoryWidgets { - WID_TD_SORT_NAME = ::WID_TD_SORT_NAME, ///< Sort by town name. - WID_TD_SORT_POPULATION = ::WID_TD_SORT_POPULATION, ///< Sort by town population. - WID_TD_LIST = ::WID_TD_LIST, ///< List of towns. - WID_TD_SCROLLBAR = ::WID_TD_SCROLLBAR, ///< Scrollbar for the town list. - WID_TD_WORLD_POPULATION = ::WID_TD_WORLD_POPULATION, ///< The world's population. + WID_TD_SORT_NAME = ::WID_TD_SORT_NAME, ///< Sort by town name. + WID_TD_SORT_POPULATION = ::WID_TD_SORT_POPULATION, ///< Sort by town population. + WID_TD_LIST = ::WID_TD_LIST, ///< List of towns. + WID_TD_SCROLLBAR = ::WID_TD_SCROLLBAR, ///< Scrollbar for the town list. + WID_TD_WORLD_POPULATION = ::WID_TD_WORLD_POPULATION, ///< The world's population. }; /** Widgets of the #TownAuthorityWindow class. */ enum TownAuthorityWidgets { - WID_TA_CAPTION = ::WID_TA_CAPTION, ///< Caption of window. - WID_TA_RATING_INFO = ::WID_TA_RATING_INFO, ///< Overview with ratings for each company. - WID_TA_COMMAND_LIST = ::WID_TA_COMMAND_LIST, ///< List of commands for the player. - WID_TA_SCROLLBAR = ::WID_TA_SCROLLBAR, ///< Scrollbar of the list of commands. - WID_TA_ACTION_INFO = ::WID_TA_ACTION_INFO, ///< Additional information about the action. - WID_TA_EXECUTE = ::WID_TA_EXECUTE, ///< Do-it button. + WID_TA_CAPTION = ::WID_TA_CAPTION, ///< Caption of window. + WID_TA_RATING_INFO = ::WID_TA_RATING_INFO, ///< Overview with ratings for each company. + WID_TA_COMMAND_LIST = ::WID_TA_COMMAND_LIST, ///< List of commands for the player. + WID_TA_SCROLLBAR = ::WID_TA_SCROLLBAR, ///< Scrollbar of the list of commands. + WID_TA_ACTION_INFO = ::WID_TA_ACTION_INFO, ///< Additional information about the action. + WID_TA_EXECUTE = ::WID_TA_EXECUTE, ///< Do-it button. }; /** Widgets of the #TownViewWindow class. */ enum TownViewWidgets { - WID_TV_CAPTION = ::WID_TV_CAPTION, ///< Caption of window. - WID_TV_VIEWPORT = ::WID_TV_VIEWPORT, ///< View of the center of the town. - WID_TV_INFO = ::WID_TV_INFO, ///< General information about the town. - WID_TV_CENTER_VIEW = ::WID_TV_CENTER_VIEW, ///< Center the main view on this town. - WID_TV_SHOW_AUTHORITY = ::WID_TV_SHOW_AUTHORITY, ///< Show the town authority window. - WID_TV_CHANGE_NAME = ::WID_TV_CHANGE_NAME, ///< Change the name of this town. - WID_TV_EXPAND = ::WID_TV_EXPAND, ///< Expand this town (scenario editor only). - WID_TV_DELETE = ::WID_TV_DELETE, ///< Delete this town (scenario editor only). + WID_TV_CAPTION = ::WID_TV_CAPTION, ///< Caption of window. + WID_TV_VIEWPORT = ::WID_TV_VIEWPORT, ///< View of the center of the town. + WID_TV_INFO = ::WID_TV_INFO, ///< General information about the town. + WID_TV_CENTER_VIEW = ::WID_TV_CENTER_VIEW, ///< Center the main view on this town. + WID_TV_SHOW_AUTHORITY = ::WID_TV_SHOW_AUTHORITY, ///< Show the town authority window. + WID_TV_CHANGE_NAME = ::WID_TV_CHANGE_NAME, ///< Change the name of this town. + WID_TV_EXPAND = ::WID_TV_EXPAND, ///< Expand this town (scenario editor only). + WID_TV_DELETE = ::WID_TV_DELETE, ///< Delete this town (scenario editor only). }; /** Widgets of the #FoundTownWindow class. */ enum TownFoundingWidgets { - WID_TF_NEW_TOWN = ::WID_TF_NEW_TOWN, ///< Create a new town. - WID_TF_RANDOM_TOWN = ::WID_TF_RANDOM_TOWN, ///< Randomly place a town. - WID_TF_MANY_RANDOM_TOWNS = ::WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns. - WID_TF_TOWN_NAME_EDITBOX = ::WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name. - WID_TF_TOWN_NAME_RANDOM = ::WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name. - WID_TF_SIZE_SMALL = ::WID_TF_SIZE_SMALL, ///< Selection for a small town. - WID_TF_SIZE_MEDIUM = ::WID_TF_SIZE_MEDIUM, ///< Selection for a medium town. - WID_TF_SIZE_LARGE = ::WID_TF_SIZE_LARGE, ///< Selection for a large town. - WID_TF_SIZE_RANDOM = ::WID_TF_SIZE_RANDOM, ///< Selection for a randomly sized town. - WID_TF_CITY = ::WID_TF_CITY, ///< Selection for the town's city state. - WID_TF_LAYOUT_ORIGINAL = ::WID_TF_LAYOUT_ORIGINAL, ///< Selection for the original town layout. - WID_TF_LAYOUT_BETTER = ::WID_TF_LAYOUT_BETTER, ///< Selection for the better town layout. - WID_TF_LAYOUT_GRID2 = ::WID_TF_LAYOUT_GRID2, ///< Selection for the 2x2 grid town layout. - WID_TF_LAYOUT_GRID3 = ::WID_TF_LAYOUT_GRID3, ///< Selection for the 3x3 grid town layout. - WID_TF_LAYOUT_RANDOM = ::WID_TF_LAYOUT_RANDOM, ///< Selection for a randomly chosen town layout. - }; - + WID_TF_NEW_TOWN = ::WID_TF_NEW_TOWN, ///< Create a new town. + WID_TF_RANDOM_TOWN = ::WID_TF_RANDOM_TOWN, ///< Randomly place a town. + WID_TF_MANY_RANDOM_TOWNS = ::WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns. + WID_TF_TOWN_NAME_EDITBOX = ::WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name. + WID_TF_TOWN_NAME_RANDOM = ::WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name. + WID_TF_SIZE_SMALL = ::WID_TF_SIZE_SMALL, ///< Selection for a small town. + WID_TF_SIZE_MEDIUM = ::WID_TF_SIZE_MEDIUM, ///< Selection for a medium town. + WID_TF_SIZE_LARGE = ::WID_TF_SIZE_LARGE, ///< Selection for a large town. + WID_TF_SIZE_RANDOM = ::WID_TF_SIZE_RANDOM, ///< Selection for a randomly sized town. + WID_TF_CITY = ::WID_TF_CITY, ///< Selection for the town's city state. + WID_TF_LAYOUT_ORIGINAL = ::WID_TF_LAYOUT_ORIGINAL, ///< Selection for the original town layout. + WID_TF_LAYOUT_BETTER = ::WID_TF_LAYOUT_BETTER, ///< Selection for the better town layout. + WID_TF_LAYOUT_GRID2 = ::WID_TF_LAYOUT_GRID2, ///< Selection for the 2x2 grid town layout. + WID_TF_LAYOUT_GRID3 = ::WID_TF_LAYOUT_GRID3, ///< Selection for the 3x3 grid town layout. + WID_TF_LAYOUT_RANDOM = ::WID_TF_LAYOUT_RANDOM, ///< Selection for a randomly chosen town layout. + }; + + /* automatically generated from ../../widgets/transparency_widget.h */ /** Widgets of the #TransparenciesWindow class. */ enum TransparencyToolbarWidgets { - WID_TT_BEGIN = ::WID_TT_BEGIN, ///< First toggle button. - WID_TT_SIGNS = ::WID_TT_SIGNS, ///< Signs background transparency toggle button. - WID_TT_TREES = ::WID_TT_TREES, ///< Trees transparency toggle button. - WID_TT_HOUSES = ::WID_TT_HOUSES, ///< Houses transparency toggle button. - WID_TT_INDUSTRIES = ::WID_TT_INDUSTRIES, ///< industries transparency toggle button. - WID_TT_BUILDINGS = ::WID_TT_BUILDINGS, ///< Company buildings and structures transparency toggle button. - WID_TT_BRIDGES = ::WID_TT_BRIDGES, ///< Bridges transparency toggle button. - WID_TT_STRUCTURES = ::WID_TT_STRUCTURES, ///< Object structure transparency toggle button. - WID_TT_CATENARY = ::WID_TT_CATENARY, ///< Catenary transparency toggle button. - WID_TT_LOADING = ::WID_TT_LOADING, ///< Loading indicators transparency toggle button. - WID_TT_END = ::WID_TT_END, ///< End of toggle buttons. - WID_TT_BUTTONS = ::WID_TT_BUTTONS, ///< Panel with 'invisibility' buttons. - }; - + /* Button row. */ + WID_TT_BEGIN = ::WID_TT_BEGIN, ///< First toggle button. + WID_TT_SIGNS = ::WID_TT_SIGNS, ///< Signs background transparency toggle button. + WID_TT_TREES = ::WID_TT_TREES, ///< Trees transparency toggle button. + WID_TT_HOUSES = ::WID_TT_HOUSES, ///< Houses transparency toggle button. + WID_TT_INDUSTRIES = ::WID_TT_INDUSTRIES, ///< industries transparency toggle button. + WID_TT_BUILDINGS = ::WID_TT_BUILDINGS, ///< Company buildings and structures transparency toggle button. + WID_TT_BRIDGES = ::WID_TT_BRIDGES, ///< Bridges transparency toggle button. + WID_TT_STRUCTURES = ::WID_TT_STRUCTURES, ///< Object structure transparency toggle button. + WID_TT_CATENARY = ::WID_TT_CATENARY, ///< Catenary transparency toggle button. + WID_TT_LOADING = ::WID_TT_LOADING, ///< Loading indicators transparency toggle button. + WID_TT_END = ::WID_TT_END, ///< End of toggle buttons. + + /* Panel with buttons for invisibility */ + WID_TT_BUTTONS = ::WID_TT_BUTTONS, ///< Panel with 'invisibility' buttons. + }; + + /* automatically generated from ../../widgets/tree_widget.h */ /** Widgets of the #BuildTreesWindow class. */ enum BuildTreesWidgets { - WID_BT_TYPE_11 = ::WID_BT_TYPE_11, ///< Tree 1st column 1st row. - WID_BT_TYPE_12 = ::WID_BT_TYPE_12, ///< Tree 1st column 2nd row. - WID_BT_TYPE_13 = ::WID_BT_TYPE_13, ///< Tree 1st column 3rd row. - WID_BT_TYPE_14 = ::WID_BT_TYPE_14, ///< Tree 1st column 4th row. - WID_BT_TYPE_21 = ::WID_BT_TYPE_21, ///< Tree 2st column 1st row. - WID_BT_TYPE_22 = ::WID_BT_TYPE_22, ///< Tree 2st column 2nd row. - WID_BT_TYPE_23 = ::WID_BT_TYPE_23, ///< Tree 2st column 3rd row. - WID_BT_TYPE_24 = ::WID_BT_TYPE_24, ///< Tree 2st column 4th row. - WID_BT_TYPE_31 = ::WID_BT_TYPE_31, ///< Tree 3st column 1st row. - WID_BT_TYPE_32 = ::WID_BT_TYPE_32, ///< Tree 3st column 2nd row. - WID_BT_TYPE_33 = ::WID_BT_TYPE_33, ///< Tree 3st column 3rd row. - WID_BT_TYPE_34 = ::WID_BT_TYPE_34, ///< Tree 3st column 4th row. - WID_BT_TYPE_RANDOM = ::WID_BT_TYPE_RANDOM, ///< Button to build random type of tree. - WID_BT_MANY_RANDOM = ::WID_BT_MANY_RANDOM, ///< Button to build many random trees. - }; - + WID_BT_TYPE_11 = ::WID_BT_TYPE_11, ///< Tree 1st column 1st row. + WID_BT_TYPE_12 = ::WID_BT_TYPE_12, ///< Tree 1st column 2nd row. + WID_BT_TYPE_13 = ::WID_BT_TYPE_13, ///< Tree 1st column 3rd row. + WID_BT_TYPE_14 = ::WID_BT_TYPE_14, ///< Tree 1st column 4th row. + WID_BT_TYPE_21 = ::WID_BT_TYPE_21, ///< Tree 2st column 1st row. + WID_BT_TYPE_22 = ::WID_BT_TYPE_22, ///< Tree 2st column 2nd row. + WID_BT_TYPE_23 = ::WID_BT_TYPE_23, ///< Tree 2st column 3rd row. + WID_BT_TYPE_24 = ::WID_BT_TYPE_24, ///< Tree 2st column 4th row. + WID_BT_TYPE_31 = ::WID_BT_TYPE_31, ///< Tree 3st column 1st row. + WID_BT_TYPE_32 = ::WID_BT_TYPE_32, ///< Tree 3st column 2nd row. + WID_BT_TYPE_33 = ::WID_BT_TYPE_33, ///< Tree 3st column 3rd row. + WID_BT_TYPE_34 = ::WID_BT_TYPE_34, ///< Tree 3st column 4th row. + WID_BT_TYPE_RANDOM = ::WID_BT_TYPE_RANDOM, ///< Button to build random type of tree. + WID_BT_MANY_RANDOM = ::WID_BT_MANY_RANDOM, ///< Button to build many random trees. + }; + + /* automatically generated from ../../widgets/vehicle_widget.h */ /** Widgets of the #VehicleViewWindow class. */ enum VehicleViewWidgets { - WID_VV_CAPTION = ::WID_VV_CAPTION, ///< Caption of window. - WID_VV_VIEWPORT = ::WID_VV_VIEWPORT, ///< Viewport widget. - WID_VV_START_STOP = ::WID_VV_START_STOP, ///< Start or stop this vehicle, and show information about the current state. - WID_VV_CENTER_MAIN_VIEW = ::WID_VV_CENTER_MAIN_VIEW, ///< Center the main view on this vehicle. - WID_VV_GOTO_DEPOT = ::WID_VV_GOTO_DEPOT, ///< Order this vehicle to go to the depot. - WID_VV_REFIT = ::WID_VV_REFIT, ///< Open the refit window. - WID_VV_SHOW_ORDERS = ::WID_VV_SHOW_ORDERS, ///< Show the orders of this vehicle. - WID_VV_SHOW_DETAILS = ::WID_VV_SHOW_DETAILS, ///< Show details of this vehicle. - WID_VV_CLONE = ::WID_VV_CLONE, ///< Clone this vehicle. - WID_VV_SELECT_DEPOT_CLONE = ::WID_VV_SELECT_DEPOT_CLONE, ///< Selection widget between 'goto depot', and 'clone vehicle' buttons. - WID_VV_SELECT_REFIT_TURN = ::WID_VV_SELECT_REFIT_TURN, ///< Selection widget between 'refit' and 'turn around' buttons. - WID_VV_TURN_AROUND = ::WID_VV_TURN_AROUND, ///< Turn this vehicle around. - WID_VV_FORCE_PROCEED = ::WID_VV_FORCE_PROCEED, ///< Force this vehicle to pass a signal at danger. + WID_VV_CAPTION = ::WID_VV_CAPTION, ///< Caption of window. + WID_VV_VIEWPORT = ::WID_VV_VIEWPORT, ///< Viewport widget. + WID_VV_START_STOP = ::WID_VV_START_STOP, ///< Start or stop this vehicle, and show information about the current state. + WID_VV_CENTER_MAIN_VIEW = ::WID_VV_CENTER_MAIN_VIEW, ///< Center the main view on this vehicle. + WID_VV_GOTO_DEPOT = ::WID_VV_GOTO_DEPOT, ///< Order this vehicle to go to the depot. + WID_VV_REFIT = ::WID_VV_REFIT, ///< Open the refit window. + WID_VV_SHOW_ORDERS = ::WID_VV_SHOW_ORDERS, ///< Show the orders of this vehicle. + WID_VV_SHOW_DETAILS = ::WID_VV_SHOW_DETAILS, ///< Show details of this vehicle. + WID_VV_CLONE = ::WID_VV_CLONE, ///< Clone this vehicle. + WID_VV_SELECT_DEPOT_CLONE = ::WID_VV_SELECT_DEPOT_CLONE, ///< Selection widget between 'goto depot', and 'clone vehicle' buttons. + WID_VV_SELECT_REFIT_TURN = ::WID_VV_SELECT_REFIT_TURN, ///< Selection widget between 'refit' and 'turn around' buttons. + WID_VV_TURN_AROUND = ::WID_VV_TURN_AROUND, ///< Turn this vehicle around. + WID_VV_FORCE_PROCEED = ::WID_VV_FORCE_PROCEED, ///< Force this vehicle to pass a signal at danger. }; /** Widgets of the #RefitWindow class. */ enum VehicleRefitWidgets { - WID_VR_CAPTION = ::WID_VR_CAPTION, ///< Caption of window. - WID_VR_VEHICLE_PANEL_DISPLAY = ::WID_VR_VEHICLE_PANEL_DISPLAY, ///< Display with a representation of the vehicle to refit. - WID_VR_SHOW_HSCROLLBAR = ::WID_VR_SHOW_HSCROLLBAR, ///< Selection widget for the horizontal scrollbar. - WID_VR_HSCROLLBAR = ::WID_VR_HSCROLLBAR, ///< Horizontal scrollbar or the vehicle display. - WID_VR_SELECT_HEADER = ::WID_VR_SELECT_HEADER, ///< Header with question about the cargo to carry. - WID_VR_MATRIX = ::WID_VR_MATRIX, ///< Options to refit to. - WID_VR_SCROLLBAR = ::WID_VR_SCROLLBAR, ///< Scrollbar for the refit options. - WID_VR_INFO = ::WID_VR_INFO, ///< Information about the currently selected refit option. - WID_VR_REFIT = ::WID_VR_REFIT, ///< Perform the refit. + WID_VR_CAPTION = ::WID_VR_CAPTION, ///< Caption of window. + WID_VR_VEHICLE_PANEL_DISPLAY = ::WID_VR_VEHICLE_PANEL_DISPLAY, ///< Display with a representation of the vehicle to refit. + WID_VR_SHOW_HSCROLLBAR = ::WID_VR_SHOW_HSCROLLBAR, ///< Selection widget for the horizontal scrollbar. + WID_VR_HSCROLLBAR = ::WID_VR_HSCROLLBAR, ///< Horizontal scrollbar or the vehicle display. + WID_VR_SELECT_HEADER = ::WID_VR_SELECT_HEADER, ///< Header with question about the cargo to carry. + WID_VR_MATRIX = ::WID_VR_MATRIX, ///< Options to refit to. + WID_VR_SCROLLBAR = ::WID_VR_SCROLLBAR, ///< Scrollbar for the refit options. + WID_VR_INFO = ::WID_VR_INFO, ///< Information about the currently selected refit option. + WID_VR_REFIT = ::WID_VR_REFIT, ///< Perform the refit. }; /** Widgets of the #VehicleDetailsWindow class. */ enum VehicleDetailsWidgets { - WID_VD_CAPTION = ::WID_VD_CAPTION, ///< Caption of window. - WID_VD_RENAME_VEHICLE = ::WID_VD_RENAME_VEHICLE, ///< Rename this vehicle. - WID_VD_TOP_DETAILS = ::WID_VD_TOP_DETAILS, ///< Panel with generic details. - WID_VD_INCREASE_SERVICING_INTERVAL = ::WID_VD_INCREASE_SERVICING_INTERVAL, ///< Increase the servicing interval. - WID_VD_DECREASE_SERVICING_INTERVAL = ::WID_VD_DECREASE_SERVICING_INTERVAL, ///< Decrease the servicing interval. - WID_VD_SERVICING_INTERVAL = ::WID_VD_SERVICING_INTERVAL, ///< Information about the servicing interval. - WID_VD_MIDDLE_DETAILS = ::WID_VD_MIDDLE_DETAILS, ///< Details for non-trains. - WID_VD_MATRIX = ::WID_VD_MATRIX, ///< List of details for trains. - WID_VD_SCROLLBAR = ::WID_VD_SCROLLBAR, ///< Scrollbar for train details. - WID_VD_DETAILS_CARGO_CARRIED = ::WID_VD_DETAILS_CARGO_CARRIED, ///< Show carried cargo per part of the train. - WID_VD_DETAILS_TRAIN_VEHICLES = ::WID_VD_DETAILS_TRAIN_VEHICLES, ///< Show all parts of the train with their description. - WID_VD_DETAILS_CAPACITY_OF_EACH = ::WID_VD_DETAILS_CAPACITY_OF_EACH, ///< Show the capacity of all train parts. - WID_VD_DETAILS_TOTAL_CARGO = ::WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregrated per cargo of the train. + WID_VD_CAPTION = ::WID_VD_CAPTION, ///< Caption of window. + WID_VD_RENAME_VEHICLE = ::WID_VD_RENAME_VEHICLE, ///< Rename this vehicle. + WID_VD_TOP_DETAILS = ::WID_VD_TOP_DETAILS, ///< Panel with generic details. + WID_VD_INCREASE_SERVICING_INTERVAL = ::WID_VD_INCREASE_SERVICING_INTERVAL, ///< Increase the servicing interval. + WID_VD_DECREASE_SERVICING_INTERVAL = ::WID_VD_DECREASE_SERVICING_INTERVAL, ///< Decrease the servicing interval. + WID_VD_SERVICING_INTERVAL = ::WID_VD_SERVICING_INTERVAL, ///< Information about the servicing interval. + WID_VD_MIDDLE_DETAILS = ::WID_VD_MIDDLE_DETAILS, ///< Details for non-trains. + WID_VD_MATRIX = ::WID_VD_MATRIX, ///< List of details for trains. + WID_VD_SCROLLBAR = ::WID_VD_SCROLLBAR, ///< Scrollbar for train details. + WID_VD_DETAILS_CARGO_CARRIED = ::WID_VD_DETAILS_CARGO_CARRIED, ///< Show carried cargo per part of the train. + WID_VD_DETAILS_TRAIN_VEHICLES = ::WID_VD_DETAILS_TRAIN_VEHICLES, ///< Show all parts of the train with their description. + WID_VD_DETAILS_CAPACITY_OF_EACH = ::WID_VD_DETAILS_CAPACITY_OF_EACH, ///< Show the capacity of all train parts. + WID_VD_DETAILS_TOTAL_CARGO = ::WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregrated per cargo of the train. }; /** Widgets of the #VehicleListWindow class. */ enum VehicleListWidgets { - WID_VL_CAPTION = ::WID_VL_CAPTION, ///< Caption of window. - WID_VL_SORT_ORDER = ::WID_VL_SORT_ORDER, ///< Sort order. - WID_VL_SORT_BY_PULLDOWN = ::WID_VL_SORT_BY_PULLDOWN, ///< Sort by dropdown list. - WID_VL_LIST = ::WID_VL_LIST, ///< List of the vehicles. - WID_VL_SCROLLBAR = ::WID_VL_SCROLLBAR, ///< Scrollbar for the list. - WID_VL_HIDE_BUTTONS = ::WID_VL_HIDE_BUTTONS, ///< Selection to hide the buttons. - WID_VL_AVAILABLE_VEHICLES = ::WID_VL_AVAILABLE_VEHICLES, ///< Available vehicles. - WID_VL_MANAGE_VEHICLES_DROPDOWN = ::WID_VL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list. - WID_VL_STOP_ALL = ::WID_VL_STOP_ALL, ///< Stop all button. - WID_VL_START_ALL = ::WID_VL_START_ALL, ///< Start all button. - }; - + WID_VL_CAPTION = ::WID_VL_CAPTION, ///< Caption of window. + WID_VL_SORT_ORDER = ::WID_VL_SORT_ORDER, ///< Sort order. + WID_VL_SORT_BY_PULLDOWN = ::WID_VL_SORT_BY_PULLDOWN, ///< Sort by dropdown list. + WID_VL_LIST = ::WID_VL_LIST, ///< List of the vehicles. + WID_VL_SCROLLBAR = ::WID_VL_SCROLLBAR, ///< Scrollbar for the list. + WID_VL_HIDE_BUTTONS = ::WID_VL_HIDE_BUTTONS, ///< Selection to hide the buttons. + WID_VL_AVAILABLE_VEHICLES = ::WID_VL_AVAILABLE_VEHICLES, ///< Available vehicles. + WID_VL_MANAGE_VEHICLES_DROPDOWN = ::WID_VL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list. + WID_VL_STOP_ALL = ::WID_VL_STOP_ALL, ///< Stop all button. + WID_VL_START_ALL = ::WID_VL_START_ALL, ///< Start all button. + }; + + /* automatically generated from ../../widgets/viewport_widget.h */ /** Widgets of the #ExtraViewportWindow class. */ enum ExtraViewportWidgets { - WID_EV_CAPTION = ::WID_EV_CAPTION, ///< Caption of window. - WID_EV_VIEWPORT = ::WID_EV_VIEWPORT, ///< The viewport. - WID_EV_ZOOM_IN = ::WID_EV_ZOOM_IN, ///< Zoom in. - WID_EV_ZOOM_OUT = ::WID_EV_ZOOM_OUT, ///< Zoom out. - WID_EV_MAIN_TO_VIEW = ::WID_EV_MAIN_TO_VIEW, ///< Center the view of this viewport on the main view. - WID_EV_VIEW_TO_MAIN = ::WID_EV_VIEW_TO_MAIN, ///< Center the main view on the view of this viewport. + WID_EV_CAPTION = ::WID_EV_CAPTION, ///< Caption of window. + WID_EV_VIEWPORT = ::WID_EV_VIEWPORT, ///< The viewport. + WID_EV_ZOOM_IN = ::WID_EV_ZOOM_IN, ///< Zoom in. + WID_EV_ZOOM_OUT = ::WID_EV_ZOOM_OUT, ///< Zoom out. + WID_EV_MAIN_TO_VIEW = ::WID_EV_MAIN_TO_VIEW, ///< Center the view of this viewport on the main view. + WID_EV_VIEW_TO_MAIN = ::WID_EV_VIEW_TO_MAIN, ///< Center the main view on the view of this viewport. }; + /* automatically generated from ../../widgets/waypoint_widget.h */ /** Widgets of the #WaypointWindow class. */ enum WaypointWidgets { - WID_W_CAPTION = ::WID_W_CAPTION, ///< Caption of window. - WID_W_VIEWPORT = ::WID_W_VIEWPORT, ///< The viewport on this waypoint. - WID_W_CENTER_VIEW = ::WID_W_CENTER_VIEW, ///< Center the main view on this waypoint. - WID_W_RENAME = ::WID_W_RENAME, ///< Rename this waypoint. - WID_W_SHOW_VEHICLES = ::WID_W_SHOW_VEHICLES, ///< Show the vehicles visiting this waypoint. + WID_W_CAPTION = ::WID_W_CAPTION, ///< Caption of window. + WID_W_VIEWPORT = ::WID_W_VIEWPORT, ///< The viewport on this waypoint. + WID_W_CENTER_VIEW = ::WID_W_CENTER_VIEW, ///< Center the main view on this waypoint. + WID_W_RENAME = ::WID_W_RENAME, ///< Rename this waypoint. + WID_W_SHOW_VEHICLES = ::WID_W_SHOW_VEHICLES, ///< Show the vehicles visiting this waypoint. }; + + // @endenum }; #endif /* SCRIPT_WINDOW_HPP */ diff --git a/src/script/api/template/template_window.hpp.sq b/src/script/api/template/template_window.hpp.sq index a4b933341..8fdca8389 100644 --- a/src/script/api/template/template_window.hpp.sq +++ b/src/script/api/template/template_window.hpp.sq @@ -125,6 +125,8 @@ namespace SQConvert { template <> inline int Return<ScriptWindow::QueryStringWidgets>(HSQUIRRELVM vm, ScriptWindow::QueryStringWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptWindow::QueryWidgets GetParam(ForceType<ScriptWindow::QueryWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::QueryWidgets)tmp; } template <> inline int Return<ScriptWindow::QueryWidgets>(HSQUIRRELVM vm, ScriptWindow::QueryWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } + template <> inline ScriptWindow::TextfileWidgets GetParam(ForceType<ScriptWindow::TextfileWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::TextfileWidgets)tmp; } + template <> inline int Return<ScriptWindow::TextfileWidgets>(HSQUIRRELVM vm, ScriptWindow::TextfileWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptWindow::MusicTrackSelectionWidgets GetParam(ForceType<ScriptWindow::MusicTrackSelectionWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::MusicTrackSelectionWidgets)tmp; } template <> inline int Return<ScriptWindow::MusicTrackSelectionWidgets>(HSQUIRRELVM vm, ScriptWindow::MusicTrackSelectionWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptWindow::MusicWidgets GetParam(ForceType<ScriptWindow::MusicWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::MusicWidgets)tmp; } @@ -159,8 +161,6 @@ namespace SQConvert { template <> inline int Return<ScriptWindow::NewGRFStateWidgets>(HSQUIRRELVM vm, ScriptWindow::NewGRFStateWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptWindow::ScanProgressWidgets GetParam(ForceType<ScriptWindow::ScanProgressWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::ScanProgressWidgets)tmp; } template <> inline int Return<ScriptWindow::ScanProgressWidgets>(HSQUIRRELVM vm, ScriptWindow::ScanProgressWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } - template <> inline ScriptWindow::TextfileWidgets GetParam(ForceType<ScriptWindow::TextfileWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::TextfileWidgets)tmp; } - template <> inline int Return<ScriptWindow::TextfileWidgets>(HSQUIRRELVM vm, ScriptWindow::TextfileWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptWindow::NewsWidgets GetParam(ForceType<ScriptWindow::NewsWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::NewsWidgets)tmp; } template <> inline int Return<ScriptWindow::NewsWidgets>(HSQUIRRELVM vm, ScriptWindow::NewsWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptWindow::MessageHistoryWidgets GetParam(ForceType<ScriptWindow::MessageHistoryWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::MessageHistoryWidgets)tmp; } @@ -209,8 +209,8 @@ namespace SQConvert { template <> inline int Return<ScriptWindow::StationListWidgets>(HSQUIRRELVM vm, ScriptWindow::StationListWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptWindow::JoinStationWidgets GetParam(ForceType<ScriptWindow::JoinStationWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::JoinStationWidgets)tmp; } template <> inline int Return<ScriptWindow::JoinStationWidgets>(HSQUIRRELVM vm, ScriptWindow::JoinStationWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } - template <> inline ScriptWindow::StatusbarWidget GetParam(ForceType<ScriptWindow::StatusbarWidget>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::StatusbarWidget)tmp; } - template <> inline int Return<ScriptWindow::StatusbarWidget>(HSQUIRRELVM vm, ScriptWindow::StatusbarWidget res) { sq_pushinteger(vm, (int32)res); return 1; } + template <> inline ScriptWindow::StatusbarWidgets GetParam(ForceType<ScriptWindow::StatusbarWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::StatusbarWidgets)tmp; } + template <> inline int Return<ScriptWindow::StatusbarWidgets>(HSQUIRRELVM vm, ScriptWindow::StatusbarWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptWindow::SubsidyListWidgets GetParam(ForceType<ScriptWindow::SubsidyListWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::SubsidyListWidgets)tmp; } template <> inline int Return<ScriptWindow::SubsidyListWidgets>(HSQUIRRELVM vm, ScriptWindow::SubsidyListWidgets res) { sq_pushinteger(vm, (int32)res); return 1; } template <> inline ScriptWindow::TerraformToolbarWidgets GetParam(ForceType<ScriptWindow::TerraformToolbarWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::TerraformToolbarWidgets)tmp; } |