diff options
-rw-r--r-- | src/lang/english.txt | 7 | ||||
-rw-r--r-- | src/table/settings.ini | 4 | ||||
-rw-r--r-- | src/tree_cmd.cpp | 20 |
3 files changed, 18 insertions, 13 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 04399d9a4..93d5352ed 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1620,9 +1620,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills -STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :None {RED}(breaks lumber mill) -STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Only in rain forests -STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Everywhere +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Grow but don't spread {RED}(breaks lumber mill) +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Grow but only spread in rain forests +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Grow and spread everywhere +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Don't grow, don't spread {RED}(breaks lumber mill) STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING2} STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal position of the main toolbar at the top of the screen diff --git a/src/table/settings.ini b/src/table/settings.ini index cca6a99bf..f08256766 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -2391,10 +2391,10 @@ from = SLV_132 guiflags = SGF_MULTISTRING def = 2 min = 0 -max = 2 +max = 3 str = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT strhelp = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT -strval = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE +strval = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD cat = SC_BASIC [SDT_VAR] diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 8c7f9ea31..c40df4394 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -42,9 +42,10 @@ enum TreePlacer { /** Where to place trees while in-game? */ enum ExtraTreePlacement { - ETP_NONE, ///< Place trees on no tiles - ETP_RAINFOREST, ///< Place trees only on rainforest tiles - ETP_ALL, ///< Place trees on all tiles + ETP_NO_SPREAD, ///< Grow trees on tiles that have them but don't spread to new ones + ETP_SPREAD_RAINFOREST, ///< Grow trees on tiles that have them, only spread to new ones in rainforests + ETP_SPREAD_ALL, ///< Grow trees and spread them without restrictions + ETP_NO_GROWTH_NO_SPREAD, ///< Don't grow trees and don't spread them at all }; /** Determines when to consider building more trees. */ @@ -635,8 +636,8 @@ static void TileLoopTreesAlps(TileIndex tile) static bool CanPlantExtraTrees(TileIndex tile) { return ((_settings_game.game_creation.landscape == LT_TROPIC && GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? - _settings_game.construction.extra_tree_placement != ETP_NONE : - _settings_game.construction.extra_tree_placement == ETP_ALL); + (_settings_game.construction.extra_tree_placement == ETP_SPREAD_ALL || _settings_game.construction.extra_tree_placement == ETP_SPREAD_RAINFOREST) : + _settings_game.construction.extra_tree_placement == ETP_SPREAD_ALL); } static void TileLoop_Trees(TileIndex tile) @@ -662,6 +663,9 @@ static void TileLoop_Trees(TileIndex tile) MarkTileDirtyByTile(tile); } } + + if (_settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return; + if (GetTreeCounter(tile) < 15) { AddTreeCounter(tile, 1); return; @@ -755,8 +759,8 @@ static void TileLoop_Trees(TileIndex tile) void OnTick_Trees() { - /* Don't place trees if that's not allowed */ - if (_settings_game.construction.extra_tree_placement == ETP_NONE) return; + /* Don't spread trees if that's not allowed */ + if (_settings_game.construction.extra_tree_placement == ETP_NO_SPREAD || _settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return; uint32 r; TileIndex tile; @@ -771,7 +775,7 @@ void OnTick_Trees() } /* byte underflow */ - if (--_trees_tick_ctr != 0 || _settings_game.construction.extra_tree_placement != ETP_ALL) return; + if (--_trees_tick_ctr != 0 || _settings_game.construction.extra_tree_placement == ETP_SPREAD_RAINFOREST) return; /* place a tree at a random spot */ r = Random(); |