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-rw-r--r--src/industry.h2
-rw-r--r--src/table/build_industry.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/industry.h b/src/industry.h
index 68c19ebc1..c9cb87b9f 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -133,7 +133,7 @@ struct IndustryTileTable {
/** Data related to the handling of grf files. Common to both industry and industry tile */
struct GRFFileProps {
- uint8 subst_id;
+ uint16 subst_id;
uint16 local_id; ///< id defined by the grf file for this industry
struct SpriteGroup *spritegroup; ///< pointer to the different sprites of the industry
const struct GRFFile *grffile; ///< grf file that introduced this industry
diff --git a/src/table/build_industry.h b/src/table/build_industry.h
index dc342a68a..ba378e8cb 100644
--- a/src/table/build_industry.h
+++ b/src/table/build_industry.h
@@ -1177,7 +1177,7 @@ enum {
c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \
{tbl, lengthof(tbl), min(255, d), d, pc, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \
{a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \
- sndc, snd, 0, 0, true, {0, 0, NULL, NULL, INVALID_INDUSTRYTYPE}}
+ sndc, snd, 0, 0, true, {INVALID_INDUSTRYTYPE, 0, NULL, NULL, INVALID_INDUSTRYTYPE}}
/* Format:
tile table count and sounds table
cost multiplier appear chances(4ingame, 4random) map colour
@@ -1573,7 +1573,7 @@ static const IndustrySpec _origin_industry_specs[NEW_INDUSTRYOFFSET] = {
* @param a2 next frame of animation
* @param a3 chooses between animation or construction state
*/
-#define MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, 0xFFFF, 2, 0, 0, true, {0, 0, NULL, NULL, INVALID_INDUSTRYTILE}}
+#define MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, 0xFFFF, 2, 0, 0, true, {INVALID_INDUSTRYTILE, 0, NULL, NULL, INVALID_INDUSTRYTILE}}
static const IndustryTileSpec _origin_industry_tile_specs[NEW_INDUSTRYTILEOFFSET] = {
/* Coal Mine */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),