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-rw-r--r--src/linkgraph/demands.cpp4
-rw-r--r--src/table/townname.h2
-rw-r--r--src/viewport.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/linkgraph/demands.cpp b/src/linkgraph/demands.cpp
index 2c88778ab..767bec2c9 100644
--- a/src/linkgraph/demands.cpp
+++ b/src/linkgraph/demands.cpp
@@ -125,7 +125,7 @@ public:
* this sets demands in both directions.
* @param job The link graph job.
* @param from_id The supplying node.
- * @þaram to_id The receiving node.
+ * @param to_id The receiving node.
* @param demand_forw Demand calculated for the "forward" direction.
*/
void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw)
@@ -148,7 +148,7 @@ void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id
* this only sets demand in the "forward" direction.
* @param job The link graph job.
* @param from_id The supplying node.
- * @þaram to_id The receiving node.
+ * @param to_id The receiving node.
* @param demand_forw Demand calculated for the "forward" direction.
*/
inline void Scaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw)
diff --git a/src/table/townname.h b/src/table/townname.h
index aac2d2b35..25c997d25 100644
--- a/src/table/townname.h
+++ b/src/table/townname.h
@@ -2612,7 +2612,7 @@ static const char * const _name_swiss_real[] = {
"Sursee",
"Schwyz",
"Thalwil",
- "Thônex",
+ "Th\xC3\xB4nex",
"Thun",
"Uster",
"Uzwil",
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 76cc19d45..7757d504e 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -2049,7 +2049,7 @@ static inline int ClampXYToMap(Point &curr_tile, int &iter, int iter_limit, int
/*
* First get an estimate of the tiles relevant for us at that edge. Relevant in the sense
- * "at least close to the visible area".Thus, we don´t look at exactly each tile, inspecting
+ * "at least close to the visible area". Thus, we don't look at exactly each tile, inspecting
* e.g. every tenth should be enough. After all, the desired screen limit is set such that
* the bordermost tiles are painted in the middle of the screen when one hits the limit,
* i.e. it is no harm if there is some small error in that calculation