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-rw-r--r--src/order_cmd.cpp37
-rw-r--r--src/ship.h2
2 files changed, 0 insertions, 39 deletions
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp
index dae6e58ad..2bfe5d29b 100644
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -23,7 +23,6 @@
#include "core/random_func.hpp"
#include "aircraft.h"
#include "roadveh.h"
-#include "ship.h"
#include "station_base.h"
#include "waypoint_base.h"
#include "company_base.h"
@@ -900,42 +899,6 @@ CommandCost CmdInsertOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (!Order::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
if (v->orders.list == NULL && !OrderList::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
- if (v->type == VEH_SHIP && _settings_game.pf.pathfinder_for_ships != VPF_NPF) {
- /* Make sure the new destination is not too far away from the previous */
- const Order *prev = NULL;
- uint n = 0;
-
- /* Find the last goto station or depot order before the insert location.
- * If the order is to be inserted at the beginning of the order list this
- * finds the last order in the list. */
- const Order *o;
- FOR_VEHICLE_ORDERS(v, o) {
- switch (o->GetType()) {
- case OT_GOTO_STATION:
- case OT_GOTO_DEPOT:
- case OT_GOTO_WAYPOINT:
- prev = o;
- break;
-
- default: break;
- }
- if (++n == sel_ord && prev != NULL) break;
- }
- if (prev != NULL) {
- uint dist;
- if (new_order.IsType(OT_CONDITIONAL)) {
- /* The order is not yet inserted, so we have to do the first iteration here. */
- dist = GetOrderDistance(prev, v->GetOrder(new_order.GetConditionSkipToOrder()), v);
- } else {
- dist = GetOrderDistance(prev, &new_order, v);
- }
-
- if (dist >= SHIP_MAX_ORDER_DISTANCE) {
- return_cmd_error(STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION);
- }
- }
- }
-
if (flags & DC_EXEC) {
Order *new_o = new Order();
new_o->AssignOrder(new_order);
diff --git a/src/ship.h b/src/ship.h
index 60d4466d6..6f818efb2 100644
--- a/src/ship.h
+++ b/src/ship.h
@@ -57,8 +57,6 @@ struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
void SetDestTile(TileIndex tile);
};
-static const uint SHIP_MAX_ORDER_DISTANCE = 130;
-
/**
* Iterate over all ships.
* @param var The variable used for iteration.