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-rw-r--r--src/lang/english.txt3
-rw-r--r--src/settings_gui.cpp31
-rw-r--r--src/table/misc_settings.ini6
-rw-r--r--src/video/sdl2_opengl_v.cpp9
-rw-r--r--src/video/sdl2_opengl_v.h2
-rw-r--r--src/video/video_driver.cpp1
-rw-r--r--src/video/video_driver.hpp7
-rw-r--r--src/video/win32_v.cpp17
-rw-r--r--src/video/win32_v.h3
-rw-r--r--src/widgets/settings_widget.h1
10 files changed, 68 insertions, 12 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 0f4b4a99d..9bccd86df 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
+STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
+STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
+
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 6788d1ae3..afc8f080e 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -458,6 +458,19 @@ struct GameOptionsWindow : Window {
_video_hw_accel = !_video_hw_accel;
ShowErrorMessage(STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART, INVALID_STRING_ID, WL_INFO);
this->SetWidgetLoweredState(WID_GO_VIDEO_ACCEL_BUTTON, _video_hw_accel);
+#ifndef __APPLE__
+ this->SetWidgetDisabledState(WID_GO_VIDEO_VSYNC_BUTTON, !_video_hw_accel);
+#endif
+ this->SetDirty();
+ break;
+
+ case WID_GO_VIDEO_VSYNC_BUTTON:
+ if (!_video_hw_accel) break;
+
+ _video_vsync = !_video_vsync;
+ VideoDriver::GetInstance()->ToggleVsync(_video_vsync);
+
+ this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
this->SetDirty();
break;
@@ -598,6 +611,11 @@ struct GameOptionsWindow : Window {
this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
this->SetWidgetLoweredState(WID_GO_VIDEO_ACCEL_BUTTON, _video_hw_accel);
+#ifndef __APPLE__
+ this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
+ this->SetWidgetDisabledState(WID_GO_VIDEO_VSYNC_BUTTON, !_video_hw_accel);
+#endif
+
bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
@@ -647,7 +665,10 @@ static const NWidgetPart _nested_game_options_widgets[] = {
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL), SetPadding(0, 0, 2, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_REFRESH_RATE, STR_NULL), SetPadding(0, 0, 2, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL), SetPadding(0, 0, 2, 0),
- NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_VIDEO_ACCELERATION, STR_NULL),
+ NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_VIDEO_ACCELERATION, STR_NULL), SetPadding(0, 0, 2, 0),
+#ifndef __APPLE__
+ NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_VIDEO_VSYNC, STR_NULL),
+#endif
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 2, 0),
@@ -656,10 +677,16 @@ static const NWidgetPart _nested_game_options_widgets[] = {
NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
EndContainer(),
- NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_HORIZONTAL), SetPadding(0, 0, 2, 0),
NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_VIDEO_ACCEL_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP),
EndContainer(),
+#ifndef __APPLE__
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_SPACER), SetMinimalSize(1, 0), SetFill(1, 0),
+ NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_VIDEO_VSYNC_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP),
+ EndContainer(),
+#endif
EndContainer(),
EndContainer(),
EndContainer(),
diff --git a/src/table/misc_settings.ini b/src/table/misc_settings.ini
index 9286d1c95..49a4caa14 100644
--- a/src/table/misc_settings.ini
+++ b/src/table/misc_settings.ini
@@ -77,6 +77,12 @@ var = _video_hw_accel
def = true
cat = SC_BASIC
+[SDTG_BOOL]
+name = ""video_vsync""
+var = _video_vsync
+def = false
+cat = SC_BASIC
+
[SDTG_OMANY]
name = ""support8bpp""
type = SLE_UINT8
diff --git a/src/video/sdl2_opengl_v.cpp b/src/video/sdl2_opengl_v.cpp
index 5df283751..08718a01e 100644
--- a/src/video/sdl2_opengl_v.cpp
+++ b/src/video/sdl2_opengl_v.cpp
@@ -70,8 +70,6 @@ const char *VideoDriver_SDL_OpenGL::Start(const StringList &param)
SDL_GetWindowSize(this->sdl_window, &w, &h);
this->ClientSizeChanged(w, h, true);
- SDL_GL_SetSwapInterval(GetDriverParamBool(param, "vsync") ? 1 : 0);
-
return nullptr;
}
@@ -91,6 +89,11 @@ void VideoDriver_SDL_OpenGL::DestroyContext()
}
}
+void VideoDriver_SDL_OpenGL::ToggleVsync(bool vsync)
+{
+ SDL_GL_SetSwapInterval(vsync);
+}
+
const char *VideoDriver_SDL_OpenGL::AllocateContext()
{
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
@@ -107,6 +110,8 @@ const char *VideoDriver_SDL_OpenGL::AllocateContext()
this->gl_context = SDL_GL_CreateContext(this->sdl_window);
if (this->gl_context == nullptr) return "SDL2: Can't active GL context";
+ ToggleVsync(_video_vsync);
+
return OpenGLBackend::Create(&GetOGLProcAddressCallback);
}
diff --git a/src/video/sdl2_opengl_v.h b/src/video/sdl2_opengl_v.h
index f749b1f45..c7e647ca8 100644
--- a/src/video/sdl2_opengl_v.h
+++ b/src/video/sdl2_opengl_v.h
@@ -29,6 +29,8 @@ public:
bool HasAnimBuffer() override { return true; }
uint8 *GetAnimBuffer() override { return this->anim_buffer; }
+ void ToggleVsync(bool vsync) override;
+
const char *GetName() const override { return "sdl-opengl"; }
protected:
diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp
index bee67e1ea..eaff0b741 100644
--- a/src/video/video_driver.cpp
+++ b/src/video/video_driver.cpp
@@ -21,6 +21,7 @@
#include "video_driver.hpp"
bool _video_hw_accel; ///< Whether to consider hardware accelerated video drivers.
+bool _video_vsync; ///< Whether we should use vsync (only if _video_hw_accel is enabled).
void VideoDriver::GameLoop()
{
diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp
index 7a859565a..f143b61a8 100644
--- a/src/video/video_driver.hpp
+++ b/src/video/video_driver.hpp
@@ -28,6 +28,7 @@ extern std::vector<Dimension> _resolutions;
extern Dimension _cur_resolution;
extern bool _rightclick_emulate;
extern bool _video_hw_accel;
+extern bool _video_vsync;
/** The base of all video drivers. */
class VideoDriver : public Driver {
@@ -67,6 +68,12 @@ public:
virtual bool ToggleFullscreen(bool fullscreen) = 0;
/**
+ * Change the vsync setting.
+ * @param vsync The new setting.
+ */
+ virtual void ToggleVsync(bool vsync) {}
+
+ /**
* Callback invoked after the blitter was changed.
* @return True if no error.
*/
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 426d74c0a..467478461 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -1290,7 +1290,6 @@ const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
- this->vsync = GetDriverParamBool(param, "vsync");
LoadWGLExtensions();
@@ -1335,6 +1334,15 @@ void VideoDriver_Win32OpenGL::DestroyContext()
}
}
+void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
+{
+ if (_wglSwapIntervalEXT != nullptr) {
+ _wglSwapIntervalEXT(vsync);
+ } else if (vsync) {
+ DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
+ }
+}
+
const char *VideoDriver_Win32OpenGL::AllocateContext()
{
this->dc = GetDC(this->main_wnd);
@@ -1363,12 +1371,7 @@ const char *VideoDriver_Win32OpenGL::AllocateContext()
}
if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
- /* Enable/disable Vsync if supported. */
- if (_wglSwapIntervalEXT != nullptr) {
- _wglSwapIntervalEXT(this->vsync ? 1 : 0);
- } else if (vsync) {
- DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
- }
+ this->ToggleVsync(_video_vsync);
this->gl_rc = rc;
return OpenGLBackend::Create(&GetOGLProcAddressCallback);
diff --git a/src/video/win32_v.h b/src/video/win32_v.h
index f6ca291f1..8c63aeedf 100644
--- a/src/video/win32_v.h
+++ b/src/video/win32_v.h
@@ -138,12 +138,13 @@ public:
bool HasAnimBuffer() override { return true; }
uint8 *GetAnimBuffer() override { return this->anim_buffer; }
+ void ToggleVsync(bool vsync) override;
+
const char *GetName() const override { return "win32-opengl"; }
protected:
HDC dc; ///< Window device context.
HGLRC gl_rc; ///< OpenGL context.
- bool vsync; ///< Enable VSync?
uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end.
uint8 GetFullscreenBpp() override { return 32; } // OpenGL is always 32 bpp.
diff --git a/src/widgets/settings_widget.h b/src/widgets/settings_widget.h
index ae9c22c1a..c89792734 100644
--- a/src/widgets/settings_widget.h
+++ b/src/widgets/settings_widget.h
@@ -35,6 +35,7 @@ enum GameOptionsWidgets {
WID_GO_BASE_MUSIC_DESCRIPTION = WID_GO_BASE_MUSIC_TEXTFILE + TFT_END, ///< Description of selected base music set.
WID_GO_FONT_ZOOM_DROPDOWN, ///< Dropdown for the font zoom level.
WID_GO_VIDEO_ACCEL_BUTTON, ///< Toggle for video acceleration.
+ WID_GO_VIDEO_VSYNC_BUTTON, ///< Toggle for video vsync.
WID_GO_REFRESH_RATE_DROPDOWN, ///< Dropdown for all available refresh rates.
};