diff options
-rw-r--r-- | economy.c | 1 | ||||
-rw-r--r-- | train_cmd.c | 126 | ||||
-rw-r--r-- | train_gui.c | 5 | ||||
-rw-r--r-- | vehicle.c | 6 | ||||
-rw-r--r-- | vehicle.h | 9 |
5 files changed, 92 insertions, 55 deletions
@@ -1405,6 +1405,7 @@ int LoadUnloadVehicle(Vehicle *v) ge->days_since_pickup = 0; t = u->max_speed; if (u->type == VEH_Road) t >>=1; + if (u->type == VEH_Train) t = u->u.rail.cached_max_speed; // if last speed is 0, we treat that as if no vehicle has ever visited the station. ge->last_speed = t < 255 ? t : 255; diff --git a/train_cmd.c b/train_cmd.c index faf73b5ad..f0b53bf06 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -28,6 +28,62 @@ static const byte _vehicle_initial_x_fract[4] = {10,8,4,8}; static const byte _vehicle_initial_y_fract[4] = {8,4,8,10}; static const byte _state_dir_table[4] = { 0x20, 8, 0x10, 4 }; +/** + * Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on + * the consist changes. + * @param v First vehicle of the consist. + */ +void TrainCargoChanged(Vehicle *v) { + Vehicle *u; + uint16 weight = 0; + + for (u = v; u != NULL; u = u->next) { + const RailVehicleInfo *rvi = RailVehInfo(u->engine_type); + uint16 vweight = 0; + + // vehicle weight is the sum of the weight of the vehicle and the wait of its cargo + vweight += rvi->weight; + vweight += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16; + + // consist weight is the sum of the weight of all vehicles in the consist + weight += vweight; + + // store vehicle weight in cache + u->u.rail.cached_veh_weight = vweight; + }; + + // store consist weight in cache + v->u.rail.cached_weight = weight; +} + +/** + * Recalculates the cached stuff of a train. Should be called each time a vehicle is added to/removed from + * the consist, and when the game is loaded. + * @param v First vehicle of the consist. + */ +void TrainConsistChanged(Vehicle *v) { + Vehicle *u; + uint16 max_speed = 0xFFFF; + uint32 power = 0; + + // recalculate cached weights too + TrainCargoChanged(v); + + for (u = v; u != NULL; u = u->next) { + const RailVehicleInfo *rvi = RailVehInfo(u->engine_type); + + // power is the sum of the powers of all engines in the consist + power += rvi->power; + + // max speed is the minimun of the speed limits of all vehicles in the consist + if (rvi->max_speed != 0) + max_speed = min(rvi->max_speed, max_speed); + }; + + // store consist weight/max speed in cache + v->u.rail.cached_max_speed = max_speed; + v->u.rail.cached_power = power; +} /* These two arrays are used for realistic acceleration. XXX: How should they * be interpreted? */ @@ -164,38 +220,26 @@ static int GetTrainAcceleration(Vehicle *v, bool mode) } } - for (u = v; u != NULL; u = u->next) { - const RailVehicleInfo *rvi = RailVehInfo(u->engine_type); - int vmass; + mass = v->u.rail.cached_weight; + power = v->u.rail.cached_power * 746; + max_speed = min(max_speed, v->u.rail.cached_max_speed); + for (u = v; u != NULL; u = u->next) { num++; - power += rvi->power * 746; //[W] drag_coeff += 3; - if (rvi->max_speed != 0) - max_speed = min(rvi->max_speed, max_speed); - if (u->u.rail.track == 0x80) max_speed = min(61, max_speed); - vmass = rvi->weight; //[t] - vmass += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16; - mass += vmass; //[t] - if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) { - incl += vmass * 60; //3% slope, quite a bit actually + incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually } else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) { - incl -= vmass * 60; + incl -= u->u.rail.cached_veh_weight * 60; } } - - // these are shown in the UI - v->u.rail.cached_weight = mass; - v->u.rail.cached_power = power / 746; v->max_speed = max_speed; - if (v->u.rail.railtype != 2) { resistance = 13 * mass / 10; resistance += 60 * num; @@ -238,32 +282,13 @@ static int GetTrainAcceleration(Vehicle *v, bool mode) void UpdateTrainAcceleration(Vehicle *v) { uint power = 0; - uint max_speed = 5000; uint weight = 0; - Vehicle *u = v; assert(v->subtype == TS_Front_Engine); - // compute stuff like max speed, power, and weight. - for (; u != NULL; u = u->next) { - const RailVehicleInfo *rvi = RailVehInfo(u->engine_type); - - // power is sum of the power for all engines - power += rvi->power; - - // limit the max speed to the speed of the slowest vehicle. - if (rvi->max_speed != 0 && rvi->max_speed <= max_speed) - max_speed = rvi->max_speed; - - // weight is the sum of the weight of the wagon and the weight of the cargo. - weight += rvi->weight; - weight += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16; - } - - // these are shown in the UI - v->u.rail.cached_weight = weight; - v->u.rail.cached_power = power; - v->max_speed = max_speed; + weight = v->u.rail.cached_weight; + power = v->u.rail.cached_power; + v->max_speed = v->u.rail.cached_max_speed; assert(weight != 0); @@ -605,6 +630,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (rvi->flags&RVI_MULTIHEAD && (u = AllocateVehicle()) != NULL) AddRearEngineToMultiheadedTrain(v, u, true); + TrainConsistChanged(v); UpdateTrainAcceleration(v); NormalizeTrainVehInDepot(v); @@ -838,14 +864,18 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) dst->next = src; } - if (src_head->subtype == TS_Front_Engine) + if (src_head->subtype == TS_Front_Engine) { + TrainConsistChanged(src_head); UpdateTrainAcceleration(src_head); + } InvalidateWindow(WC_VEHICLE_DETAILS, src_head->index); InvalidateWindow(WC_VEHICLE_REFIT, src_head->index); if (dst_head) { - if (dst_head->subtype == TS_Front_Engine) + if (dst_head->subtype == TS_Front_Engine) { + TrainConsistChanged(dst_head); UpdateTrainAcceleration(dst_head); + } InvalidateWindow(WC_VEHICLE_DETAILS, dst_head->index); /* Update the refit button and window */ InvalidateWindowWidget(WC_VEHICLE_VIEW, dst_head->index, 12); @@ -999,6 +1029,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (first != NULL && first->subtype == TS_Front_Engine) { InvalidateWindow(WC_VEHICLE_DETAILS, first->index); InvalidateWindow(WC_VEHICLE_REFIT, first->index); + TrainConsistChanged(first); UpdateTrainAcceleration(first); } @@ -1049,8 +1080,11 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2) } } - /* 3. If it is still a valid train after selling, update its acceleration */ - if ((flags & DC_EXEC) && first != NULL && first->subtype == TS_Front_Engine) UpdateTrainAcceleration(first); + /* 3. If it is still a valid train after selling, update its acceleration and cached values */ + if ((flags & DC_EXEC) && first != NULL && first->subtype == TS_Front_Engine) { + TrainConsistChanged(first); + UpdateTrainAcceleration(first); + } } break; } return cost; @@ -2116,7 +2150,8 @@ static void HandleTrainLoading(Vehicle *v, bool mode) InvalidateWindow(WC_TRAINS_LIST, v->owner); MarkTrainDirty(v); - // need to update acceleration since the goods on the train changed. + // need to update acceleration and cached values since the goods on the train changed. + TrainCargoChanged(v); UpdateTrainAcceleration(v); } return; @@ -2212,6 +2247,7 @@ static void TrainEnterStation(Vehicle *v, StationID station) if (LoadUnloadVehicle(v) != 0) { InvalidateWindow(WC_TRAINS_LIST, v->owner); MarkTrainDirty(v); + TrainCargoChanged(v); UpdateTrainAcceleration(v); } InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); diff --git a/train_gui.c b/train_gui.c index fad335d32..3d7c09435 100644 --- a/train_gui.c +++ b/train_gui.c @@ -979,7 +979,6 @@ static void DrawTrainDetailsWindow(Window *w) { const Vehicle *v, *u; uint16 tot_cargo[NUM_CARGO][2]; // count total cargo ([0]-actual cargo, [1]-total cargo) - int max_speed = 0xFFFF; int i,num,x,y,sel; StringID str; byte det_tab = WP(w, traindetails_d).tab; @@ -999,8 +998,6 @@ static void DrawTrainDetailsWindow(Window *w) tot_cargo[u->cargo_type][0] += u->cargo_count; tot_cargo[u->cargo_type][1] += u->cargo_cap; } - if (RailVehInfo(u->engine_type)->max_speed != 0) - max_speed = min(max_speed, RailVehInfo(u->engine_type)->max_speed); } while ( (u = u->next) != NULL); /* set scroll-amount seperately from counting, as to not @@ -1043,7 +1040,7 @@ static void DrawTrainDetailsWindow(Window *w) SetDParam(3, GetTrainRunningCost(v) >> 8); DrawString(x, 15, STR_885D_AGE_RUNNING_COST_YR, 0); - SetDParam(2, max_speed * 10 >> 4); + SetDParam(2, v->u.rail.cached_max_speed * 10 >> 4); SetDParam(1, v->u.rail.cached_power); SetDParam(0, v->u.rail.cached_weight); DrawString(x, 25, STR_885E_WEIGHT_T_POWER_HP_MAX_SPEED, 0); @@ -188,10 +188,8 @@ void AfterLoadVehicles(void) v->left_coord = INVALID_COORD; VehiclePositionChanged(v); - if (!_patches.realistic_acceleration && v->type == VEH_Train) { - if (v->subtype == TS_Front_Engine) - UpdateTrainAcceleration(v); - } + if (v->type == VEH_Train && v->subtype == TS_Front_Engine) + TrainConsistChanged(v); } } } @@ -50,8 +50,12 @@ typedef struct VehicleRail { uint16 crash_anim_pos; uint16 days_since_order_progr; - uint16 cached_weight; // cached power and weight for the vehicle. - uint32 cached_power; // no need to save those, they are recomputed on load. + // cached values, recalculated on load and each time a vehicle is added to/removed from the consist. + uint16 cached_max_speed; // max speed of the consist. (minimum of the max speed of all vehicles in the consist) + uint32 cached_power; // total power of the consist. + // cached values, recalculated when the cargo on a train changes (in addition to the conditions above) + uint16 cached_weight; // total weight of the consist. + uint16 cached_veh_weight; // weight of the vehicle. // NOSAVE: for wagon override - id of the first engine in train // 0xffff == not in train @@ -307,6 +311,7 @@ UnitID GetFreeUnitNumber(byte type); int LoadUnloadVehicle(Vehicle *v); +void TrainConsistChanged(Vehicle *v); void UpdateTrainAcceleration(Vehicle *v); int32 GetTrainRunningCost(const Vehicle *v); |