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-rw-r--r--src/tree_gui.cpp76
1 files changed, 30 insertions, 46 deletions
diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp
index fa4f21ae2..e09b0e17f 100644
--- a/src/tree_gui.cpp
+++ b/src/tree_gui.cpp
@@ -52,25 +52,35 @@ enum BuildTreesWidgets {
*/
class BuildTreesWindow : public Window
{
- uint16 base;
- uint16 count;
- uint tree_to_plant;
+ uint16 base; ///< Base tree number used for drawing the window.
+ uint16 count; ///< Number of different trees available.
+ uint tree_to_plant; ///< Tree number to plant, \c UINT_MAX for a random tree.
public:
- BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
+ BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
+ this->InitNested(desc, window_number);
+ ResetObjectToPlace();
+ }
+
+ virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
+ {
+ if (widget != BTW_MANY_RANDOM) return;
+
if (_game_mode != GM_EDITOR) {
- this->HideWidget(BTW_MANY_RANDOM);
- int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
- this->height -= offset;
- this->widget[BTW_BACKGROUND].bottom -= offset;
+ size->width = 0;
+ size->height = 0;
}
- ResetObjectToPlace();
- this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
+ this->OnInvalidateData(0);
+ this->DrawWidgets();
+ }
+
+ virtual void DrawWidget(const Rect &r, int widget) const
+ {
static const PalSpriteID tree_sprites[] = {
{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
@@ -84,21 +94,10 @@ public:
{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
};
- this->DrawWidgets();
-
- int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
- int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
+ if (widget < BTW_TYPE_11 || widget > BTW_TYPE_34 || widget - BTW_TYPE_11 >= this->count) return;
- int x = 18;
- int y = 54;
- do {
- DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
- x += 35;
- if (!(++i & 3)) {
- x -= 35 * 4;
- y += 47;
- }
- } while (--count);
+ int i = this->base + widget - BTW_TYPE_11;
+ DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2, r.bottom - 7);
}
virtual void OnClick(Point pt, int widget)
@@ -149,6 +148,12 @@ public:
}
}
+ virtual void OnInvalidateData(int data = 0)
+ {
+ this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
+ this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
+ }
+
virtual void OnTimeout()
{
this->RaiseWidget(BTW_MANY_RANDOM);
@@ -161,27 +166,6 @@ public:
}
};
-static const Widget _build_trees_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // BTW_CLOSE
-{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 142, 0, 13, STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // BTW_CAPTION
-{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 142, 14, 183, 0x0, STR_NULL}, // BTW_BACKGROUND
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_11
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_12
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_13
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_14
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_21
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_22
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_23
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_24
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_31
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_32
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_33
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_34
-{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP}, // BTW_TYPE_RANDOM
-{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 170, 181, STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP}, // BTW_MANY_RANDOM
-{ WIDGETS_END},
-};
-
static const NWidgetPart _nested_build_trees_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, BTW_CLOSE),
@@ -248,7 +232,7 @@ static const WindowDesc _build_trees_desc(
WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
WC_BUILD_TREES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_CONSTRUCTION,
- _build_trees_widgets, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
+ NULL, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
);
void ShowBuildTreesToolbar()