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-rw-r--r--src/misc_gui.cpp26
1 files changed, 21 insertions, 5 deletions
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index 7e7b24cf3..4c373345d 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -589,19 +589,27 @@ public:
return pt;
}
+ /* Find the screen part between the main toolbar at the top, and the statusbar at the bottom.
+ * Add a fixed distance 20 to make it less cluttered.
+ */
+ const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ int scr_top = w->top + w->height + 20;
+ w = FindWindowById(WC_STATUS_BAR, 0);
+ int scr_bot = w->top - 20;
+
Point pt = RemapCoords2(this->position.x, this->position.y);
const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
if (this->detailed_msg != STR_ERROR_OWNED_BY || GetDParamX(this->decode_params, 2) >= MAX_COMPANIES) {
/* move x pos to opposite corner */
pt.x = UnScaleByZoom(pt.x - vp->virtual_left, vp->zoom) + vp->left;
- pt.x = (pt.x < (_screen.width >> 1)) ? _screen.width - sm_width - 20 : 20;
+ pt.x = (pt.x < (_screen.width >> 1)) ? _screen.width - sm_width - 20 : 20; // Stay 20 pixels away from the edge of the screen.
/* move y pos to opposite corner */
pt.y = UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top;
- pt.y = (pt.y < (_screen.height >> 1)) ? _screen.height - 80 : 100;
+ pt.y = (pt.y < (_screen.height >> 1)) ? scr_bot - sm_height : scr_top;
} else {
pt.x = Clamp(UnScaleByZoom(pt.x - vp->virtual_left, vp->zoom) + vp->left - (sm_width / 2), 0, _screen.width - sm_width);
- pt.y = Clamp(UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top - (sm_height / 2), 22, _screen.height - sm_height);
+ pt.y = Clamp(UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top - (sm_height / 2), scr_top, scr_bot - sm_height);
}
return pt;
}
@@ -798,13 +806,21 @@ struct TooltipsWindow : public Window
virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
{
+ /* Find the screen part between the main toolbar at the top, and the statusbar at the bottom.
+ * Add a fixed distance 2 so the tooltip floats free from both bars.
+ */
+ const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ int scr_top = w->top + w->height + 2;
+ w = FindWindowById(WC_STATUS_BAR, 0);
+ int scr_bot = w->top - 2;
+
Point pt;
/* Correctly position the tooltip position, watch out for window and cursor size
* Clamp value to below main toolbar and above statusbar. If tooltip would
* go below window, flip it so it is shown above the cursor */
- pt.y = Clamp(_cursor.pos.y + _cursor.size.y + _cursor.offs.y + 5, 22, _screen.height - 12);
- if (pt.y + sm_height > _screen.height - 12) pt.y = min(_cursor.pos.y + _cursor.offs.y - 5, _screen.height - 12) - sm_height;
+ pt.y = Clamp(_cursor.pos.y + _cursor.size.y + _cursor.offs.y + 5, scr_top, scr_bot);
+ if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.offs.y - 5, scr_bot) - sm_height;
pt.x = Clamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width);
return pt;