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-rw-r--r--docs/HOWTO_compile_lang_files.txt5
-rw-r--r--readme.txt5
2 files changed, 7 insertions, 3 deletions
diff --git a/docs/HOWTO_compile_lang_files.txt b/docs/HOWTO_compile_lang_files.txt
index 101e50b02..ce5d6cd38 100644
--- a/docs/HOWTO_compile_lang_files.txt
+++ b/docs/HOWTO_compile_lang_files.txt
@@ -7,8 +7,9 @@ you have downloaded english.txt, the master language file, for. While this is
not always true, namely when changes in the code have not touched language
files, your safest bet is to assume this 'limitation'.
As a first step you need to compile strgen. This is as easy as typing
-'make strgen'. You can also download a precompiled binary from a release,
-nightly, etc.
+'make strgen'. You can download the precompile strgen from:
+http://www.openttd.org/download-strgen
+
strgen takes as argument a txt file and translates it to a lng file, allowing
it to be used inside OpenTTD. strgen needs the master language file
english.txt to work. Below are some examples of strgen usage.
diff --git a/readme.txt b/readme.txt
index 78a3da179..fbcd72a5b 100644
--- a/readme.txt
+++ b/readme.txt
@@ -411,7 +411,10 @@ Note: Do not alter the following parts of the file:
8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
-file with the strgen utility, which is now bundled with the game.
+file with the strgen utility. You can download the precompiled strgen from:
+http://www.openttd.org/download-strgen
+To compile it yourself just take the normal OpenTTD sources and build that.
+During the build process the strgen utility will be made.
strgen is a command-line utility. It takes the language filename as parameter.
Example: