diff options
-rw-r--r-- | src/openttd.cpp | 5 | ||||
-rw-r--r-- | src/order_cmd.cpp | 6 | ||||
-rw-r--r-- | src/roadveh.h | 9 | ||||
-rw-r--r-- | src/roadveh_cmd.cpp | 86 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 2 | ||||
-rw-r--r-- | src/station.cpp | 9 | ||||
-rw-r--r-- | src/station_base.h | 4 | ||||
-rw-r--r-- | src/station_func.h | 2 | ||||
-rw-r--r-- | src/vehicle.cpp | 4 |
9 files changed, 68 insertions, 59 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index e22cbea01..218f11f2b 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -30,6 +30,7 @@ #include "fileio_func.h" #include "fios.h" #include "aircraft.h" +#include "roadveh.h" #include "console_func.h" #include "screenshot.h" #include "network/network.h" @@ -1117,8 +1118,8 @@ void StateGameLoop() switch (v->type) { case VEH_ROAD: { - extern byte GetRoadVehLength(const Vehicle *v); - if (GetRoadVehLength(v) != v->u.road.cached_veh_length) { + extern byte GetRoadVehLength(const RoadVehicle *v); + if (GetRoadVehLength((RoadVehicle *)v) != v->u.road.cached_veh_length) { DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); } } break; diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 3dfe2a1eb..62bf9bed4 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -734,7 +734,7 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 if (flags & DC_EXEC) { v->cur_order_index = sel_ord; - if (v->type == VEH_ROAD) ClearSlot(v); + if (v->type == VEH_ROAD) ClearSlot((RoadVehicle *)v); if (v->current_order.IsType(OT_LOADING)) v->LeaveStation(); @@ -1360,7 +1360,7 @@ static TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st) case VEH_TRAIN: return st->train_tile; case VEH_AIRCRAFT: return st->airport_tile; case VEH_SHIP: return st->dock_tile; - case VEH_ROAD: return st->GetPrimaryRoadStop(v)->xy; + case VEH_ROAD: return st->GetPrimaryRoadStop((RoadVehicle *)v)->xy; } } @@ -1739,7 +1739,7 @@ bool ProcessOrders(Vehicle *v) v->current_order.Free(); v->dest_tile = 0; - if (v->type == VEH_ROAD) ClearSlot(v); + if (v->type == VEH_ROAD) ClearSlot((RoadVehicle *)v); return false; } diff --git a/src/roadveh.h b/src/roadveh.h index 2e42972ff..c27ed254d 100644 --- a/src/roadveh.h +++ b/src/roadveh.h @@ -10,6 +10,8 @@ #include "engine_base.h" #include "economy_func.h" +struct RoadVehicle; + /** State information about the Road Vehicle controller */ enum { RDE_NEXT_TILE = 0x80, ///< We should enter the next tile @@ -68,9 +70,9 @@ static inline bool RoadVehHasArticPart(const Vehicle *v) void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); -byte GetRoadVehLength(const Vehicle *v); +byte GetRoadVehLength(const RoadVehicle *v); -void RoadVehUpdateCache(Vehicle *v); +void RoadVehUpdateCache(RoadVehicle *v); /** @@ -104,6 +106,9 @@ struct RoadVehicle : public Vehicle { Trackdir GetVehicleTrackdir() const; TileIndex GetOrderStationLocation(StationID station); bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse); + RoadVehicle *First() { return (RoadVehicle *)this->Vehicle::First(); } + RoadVehicle *Next() { return (RoadVehicle *)this->Vehicle::Next(); } + const RoadVehicle *Next() const { return (const RoadVehicle *)this->Vehicle::Next(); } }; #endif /* ROADVEH_H */ diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index ce74d39db..61054f180 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -120,7 +120,7 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal) DrawSprite(GetRoadVehIcon(engine), pal, x, y); } -byte GetRoadVehLength(const Vehicle *v) +byte GetRoadVehLength(const RoadVehicle *v) { byte length = 8; @@ -132,12 +132,12 @@ byte GetRoadVehLength(const Vehicle *v) return length; } -void RoadVehUpdateCache(Vehicle *v) +void RoadVehUpdateCache(RoadVehicle *v) { assert(v->type == VEH_ROAD); assert(IsRoadVehFront(v)); - for (Vehicle *u = v; u != NULL; u = u->Next()) { + for (RoadVehicle *u = v; u != NULL; u = u->Next()) { /* Check the v->first cache. */ assert(u->First() == v); @@ -192,7 +192,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint if (flags & DC_EXEC) { const RoadVehicleInfo *rvi = RoadVehInfo(p1); - Vehicle *v = new RoadVehicle(); + RoadVehicle *v = new RoadVehicle(); v->unitnumber = unit_num; v->direction = DiagDirToDir(GetRoadDepotDirection(tile)); v->owner = _current_company; @@ -254,7 +254,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint AddArticulatedParts(v, VEH_ROAD); /* Call various callbacks after the whole consist has been constructed */ - for (Vehicle *u = v; u != NULL; u = u->Next()) { + for (RoadVehicle *u = v; u != NULL; u = u->Next()) { u->u.road.cached_veh_length = GetRoadVehLength(u); /* Cargo capacity is zero if and only if the vehicle cannot carry anything */ if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap); @@ -277,7 +277,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint return cost; } -void ClearSlot(Vehicle *v) +void ClearSlot(RoadVehicle *v) { RoadStop *rs = v->u.road.slot; if (v->u.road.slot == NULL) return; @@ -298,7 +298,7 @@ bool RoadVehicle::IsStoppedInDepot() const if (!IsRoadDepotTile(tile)) return false; if (IsRoadVehFront(this) && !(this->vehstatus & VS_STOPPED)) return false; - for (const Vehicle *v = this; v != NULL; v = v->Next()) { + for (const RoadVehicle *v = this; v != NULL; v = v->Next()) { if (v->u.road.state != RVSB_IN_DEPOT || v->tile != tile) return false; } return true; @@ -356,7 +356,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void *data, Trackdir trackdi return false; } -static const Depot *FindClosestRoadDepot(const Vehicle *v) +static const Depot *FindClosestRoadDepot(const RoadVehicle *v) { switch (_settings_game.pf.pathfinder_for_roadvehs) { case VPF_YAPF: // YAPF @@ -486,7 +486,7 @@ void RoadVehicle::UpdateDeltaXY(Direction direction) this->z_extent = 6; } -static void ClearCrashedStation(Vehicle *v) +static void ClearCrashedStation(RoadVehicle *v) { RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile)); @@ -497,7 +497,7 @@ static void ClearCrashedStation(Vehicle *v) rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY)); } -static void DeleteLastRoadVeh(Vehicle *v) +static void DeleteLastRoadVeh(RoadVehicle *v) { Vehicle *u = v; for (; v->Next() != NULL; v = v->Next()) u = v; @@ -508,7 +508,7 @@ static void DeleteLastRoadVeh(Vehicle *v) delete v; } -static byte SetRoadVehPosition(Vehicle *v, int x, int y) +static byte SetRoadVehPosition(RoadVehicle *v, int x, int y) { byte new_z, old_z; @@ -524,7 +524,7 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y) return old_z; } -static void RoadVehSetRandomDirection(Vehicle *v) +static void RoadVehSetRandomDirection(RoadVehicle *v) { static const DirDiff delta[] = { DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT @@ -540,7 +540,7 @@ static void RoadVehSetRandomDirection(Vehicle *v) } while ((v = v->Next()) != NULL); } -static bool RoadVehIsCrashed(Vehicle *v) +static bool RoadVehIsCrashed(RoadVehicle *v) { v->u.road.crashed_ctr++; if (v->u.road.crashed_ctr == 2) { @@ -568,7 +568,7 @@ static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data) v : NULL; } -static void RoadVehCrash(Vehicle *v) +static void RoadVehCrash(RoadVehicle *v) { uint16 pass = 1; @@ -601,9 +601,9 @@ static void RoadVehCrash(Vehicle *v) SndPlayVehicleFx(SND_12_EXPLOSION, v); } -static bool RoadVehCheckTrainCrash(Vehicle *v) +static bool RoadVehCheckTrainCrash(RoadVehicle *v) { - for (Vehicle *u = v; u != NULL; u = u->Next()) { + for (RoadVehicle *u = v; u != NULL; u = u->Next()) { if (u->u.road.state == RVSB_WORMHOLE) continue; TileIndex tile = u->tile; @@ -619,7 +619,7 @@ static bool RoadVehCheckTrainCrash(Vehicle *v) return false; } -static void HandleBrokenRoadVeh(Vehicle *v) +static void HandleBrokenRoadVeh(RoadVehicle *v) { if (v->breakdown_ctr != 1) { v->breakdown_ctr = 1; @@ -678,7 +678,7 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station) } } -static void StartRoadVehSound(const Vehicle *v) +static void StartRoadVehSound(const RoadVehicle *v) { if (!PlayVehicleSound(v, VSE_START)) { SoundID s = RoadVehInfo(v->engine_type)->sfx; @@ -727,10 +727,10 @@ static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data) return NULL; } -static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, Direction dir) +static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir) { RoadVehFindData rvf; - Vehicle *front = v->First(); + RoadVehicle *front = v->First(); if (front->u.road.reverse_ctr != 0) return NULL; @@ -758,10 +758,10 @@ static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, Direction dir) if (++front->u.road.blocked_ctr > 1480) return NULL; - return rvf.best; + return (RoadVehicle *)rvf.best; } -static void RoadVehArrivesAt(const Vehicle *v, Station *st) +static void RoadVehArrivesAt(const RoadVehicle *v, Station *st) { if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) { /* Check if station was ever visited before */ @@ -792,7 +792,7 @@ static void RoadVehArrivesAt(const Vehicle *v, Station *st) } } -static int RoadVehAccelerate(Vehicle *v) +static int RoadVehAccelerate(RoadVehicle *v) { uint oldspeed = v->cur_speed; uint accel = 256 + (v->u.road.overtaking != 0 ? 256 : 0); @@ -827,7 +827,7 @@ static int RoadVehAccelerate(Vehicle *v) return scaled_spd; } -static Direction RoadVehGetNewDirection(const Vehicle *v, int x, int y) +static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y) { static const Direction _roadveh_new_dir[] = { DIR_N , DIR_NW, DIR_W , INVALID_DIR, @@ -842,7 +842,7 @@ static Direction RoadVehGetNewDirection(const Vehicle *v, int x, int y) return _roadveh_new_dir[y * 4 + x]; } -static Direction RoadVehGetSlidingDirection(const Vehicle *v, int x, int y) +static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y) { Direction new_dir = RoadVehGetNewDirection(v, x, y); Direction old_dir = v->direction; @@ -854,8 +854,8 @@ static Direction RoadVehGetSlidingDirection(const Vehicle *v, int x, int y) } struct OvertakeData { - const Vehicle *u; - const Vehicle *v; + const RoadVehicle *u; + const RoadVehicle *v; TileIndex tile; Trackdir trackdir; }; @@ -889,7 +889,7 @@ static bool CheckRoadBlockedForOvertaking(OvertakeData *od) return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake); } -static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u) +static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u) { OvertakeData od; @@ -941,7 +941,7 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u) } } -static void RoadZPosAffectSpeed(Vehicle *v, byte old_z) +static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z) { if (old_z == v->z_pos) return; @@ -1000,7 +1000,7 @@ static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Tra * @param enterdir the direction the vehicle enters the tile from * @return the Trackdir to take */ -static Trackdir RoadFindPathToDest(Vehicle *v, TileIndex tile, DiagDirection enterdir) +static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir) { #define return_track(x) { best_track = (Trackdir)x; goto found_best_track; } @@ -1166,7 +1166,7 @@ found_best_track:; return best_track; } -static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile) +static uint RoadFindPathToStop(const RoadVehicle *v, TileIndex tile) { if (_settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) { /* use YAPF */ @@ -1201,10 +1201,10 @@ static const byte _road_veh_data_1[] = { 15, 15, 11, 11 }; -static bool RoadVehLeaveDepot(Vehicle *v, bool first) +static bool RoadVehLeaveDepot(RoadVehicle *v, bool first) { /* Don't leave if not all the wagons are in the depot. */ - for (const Vehicle *u = v; u != NULL; u = u->Next()) { + for (const RoadVehicle *u = v; u != NULL; u = u->Next()) { if (u->u.road.state != RVSB_IN_DEPOT || u->tile != v->tile) return false; } @@ -1240,7 +1240,7 @@ static bool RoadVehLeaveDepot(Vehicle *v, bool first) return true; } -static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed) +static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed) { if (prev->tile == v->tile && !already_reversed) { /* If the previous vehicle is on the same tile as this vehicle is @@ -1325,7 +1325,7 @@ static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r) return CmdSucceeded(ret); } -static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev) +static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev) { if (v->u.road.overtaking != 0) { if (IsTileType(v->tile, MP_STATION)) { @@ -1594,7 +1594,7 @@ again: if (IsRoadVehFront(v) && !IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) { /* Vehicle is not in a road stop. * Check for another vehicle to overtake */ - Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir); + RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir); if (u != NULL) { u = u->First(); @@ -1739,7 +1739,7 @@ again: return true; } -static bool RoadVehController(Vehicle *v) +static bool RoadVehController(RoadVehicle *v) { /* decrease counters */ v->tick_counter++; @@ -1778,8 +1778,8 @@ static bool RoadVehController(Vehicle *v) while (j >= adv_spd) { j -= adv_spd; - Vehicle *u = v; - for (Vehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) { + RoadVehicle *u = v; + for (RoadVehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) { if (!IndividualRoadVehicleController(u, prev)) break; } @@ -1790,7 +1790,7 @@ static bool RoadVehController(Vehicle *v) if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break; } - for (Vehicle *u = v; u != NULL; u = u->Next()) { + for (RoadVehicle *u = v; u != NULL; u = u->Next()) { if ((u->vehstatus & VS_HIDDEN) != 0) continue; uint16 old_image = u->cur_image; @@ -1803,7 +1803,7 @@ static bool RoadVehController(Vehicle *v) return true; } -static void AgeRoadVehCargo(Vehicle *v) +static void AgeRoadVehCargo(RoadVehicle *v) { if (_age_cargo_skip_counter != 0) return; v->cargo.AgeCargo(); @@ -1821,7 +1821,7 @@ bool RoadVehicle::Tick() return true; } -static void CheckIfRoadVehNeedsService(Vehicle *v) +static void CheckIfRoadVehNeedsService(RoadVehicle *v) { /* If we already got a slot at a stop, use that FIRST, and go to a depot later */ if (v->u.road.slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return; @@ -2064,7 +2064,7 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint } } - if (flags & DC_EXEC) RoadVehUpdateCache(Vehicle::Get(p1)->First()); + if (flags & DC_EXEC) RoadVehUpdateCache((RoadVehicle *)Vehicle::Get(p1)->First()); _returned_refit_capacity = total_capacity; diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index d7e2c136d..fdfb94666 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -321,7 +321,7 @@ void AfterLoadVehicles(bool part_of_load) if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed TrainConsistChanged(v, false); } else if (v->type == VEH_ROAD && IsRoadVehFront(v)) { - RoadVehUpdateCache(v); + RoadVehUpdateCache((RoadVehicle *)v); } } diff --git a/src/station.cpp b/src/station.cpp index 97713dfbf..8f5dfd3f2 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -108,7 +108,7 @@ Station::~Station() * @param v the vehicle to get the first road stop for * @return the first roadstop that this vehicle can load at */ -RoadStop *Station::GetPrimaryRoadStop(const Vehicle *v) const +RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const { RoadStop *rs = this->GetPrimaryRoadStop(IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK); @@ -459,7 +459,10 @@ RoadStop::~RoadStop() Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_ROAD && v->u.road.slot == this) ClearSlot(v); + if (v->type != VEH_ROAD) continue; + RoadVehicle *rv = (RoadVehicle *)v; + + if (rv->u.road.slot == this) ClearSlot(rv); } } assert(num_vehicles == 0); @@ -535,7 +538,7 @@ void RoadStop::SetEntranceBusy(bool busy) * @param v the vehicle to get the next road stop for. * @return the next road stop accessible. */ -RoadStop *RoadStop::GetNextRoadStop(const Vehicle *v) const +RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const { for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) { /* The vehicle cannot go to this roadstop (different roadtype) */ diff --git a/src/station_base.h b/src/station_base.h index f494cf67f..1849682b6 100644 --- a/src/station_base.h +++ b/src/station_base.h @@ -73,7 +73,7 @@ struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> { bool IsEntranceBusy() const; void SetEntranceBusy(bool busy); - RoadStop *GetNextRoadStop(const Vehicle *v) const; + RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const; }; struct StationSpecList { @@ -113,7 +113,7 @@ public: return type == ROADSTOP_BUS ? bus_stops : truck_stops; } - RoadStop *GetPrimaryRoadStop(const Vehicle *v) const; + RoadStop *GetPrimaryRoadStop(const struct RoadVehicle *v) const; const AirportFTAClass *Airport() const { diff --git a/src/station_func.h b/src/station_func.h index a8396a7ee..893e12bc6 100644 --- a/src/station_func.h +++ b/src/station_func.h @@ -34,7 +34,7 @@ RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type); uint GetNumRoadStops(const Station *st, RoadStopType type); RoadStop * AllocateRoadStop(); -void ClearSlot(Vehicle *v); +void ClearSlot(struct RoadVehicle *v); void DeleteOilRig(TileIndex t); diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 857c4df8a..95f23beb9 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -524,7 +524,7 @@ void Vehicle::PreDestructor() if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id); } - if (this->type == VEH_ROAD) ClearSlot(this); + if (this->type == VEH_ROAD) ClearSlot((RoadVehicle *)this); if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) { Aircraft *a = (Aircraft *)this; Station *st = GetTargetAirportIfValid(a); @@ -1742,7 +1742,7 @@ bool CanVehicleUseStation(EngineID engine_type, const Station *st) */ bool CanVehicleUseStation(const Vehicle *v, const Station *st) { - if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop(v) != NULL; + if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop((RoadVehicle *)v) != NULL; return CanVehicleUseStation(v->engine_type, st); } |