diff options
-rw-r--r-- | src/table/settings.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/table/settings.h b/src/table/settings.h index 65b0c8231..677e25c84 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -3,36 +3,36 @@ /** @file table/settings.h Settings to save in the savegame and config file. */ /* Begin - Callback Functions for the various settings */ -bool v_PositionMainToolbar(int32 p1); -bool PopulationInLabelActive(int32 p1); -bool RedrawScreen(int32 p1); -bool InvalidateDetailsWindow(int32 p1); -bool InvalidateStationBuildWindow(int32 p1); -bool InvalidateBuildIndustryWindow(int32 p1); -bool CloseSignalGUI(int32 p1); -bool InvalidateTownViewWindow(int32 p1); -bool DeleteSelectStationWindow(int32 p1); -bool UpdateConsists(int32 p1); -bool CheckInterval(int32 p1); -bool EngineRenewUpdate(int32 p1); -bool EngineRenewMonthsUpdate(int32 p1); -bool EngineRenewMoneyUpdate(int32 p1); -bool TrainAccelerationModelChanged(int32 p1); -bool DragSignalsDensityChanged(int32); -bool DifficultyReset(int32 level); -bool DifficultyChange(int32); -bool DifficultyNoiseChange(int32 i); -bool CheckRoadSide(int p1); -int32 ConvertLandscape(const char *value); -int32 CheckNoiseToleranceLevel(const char *value); -bool CheckFreeformEdges(int32 p1); -bool ChangeDynamicEngines(int32 p1); +static bool v_PositionMainToolbar(int32 p1); +static bool PopulationInLabelActive(int32 p1); +static bool RedrawScreen(int32 p1); +static bool InvalidateDetailsWindow(int32 p1); +static bool InvalidateStationBuildWindow(int32 p1); +static bool InvalidateBuildIndustryWindow(int32 p1); +static bool CloseSignalGUI(int32 p1); +static bool InvalidateTownViewWindow(int32 p1); +static bool DeleteSelectStationWindow(int32 p1); +static bool UpdateConsists(int32 p1); +static bool CheckInterval(int32 p1); +static bool EngineRenewUpdate(int32 p1); +static bool EngineRenewMonthsUpdate(int32 p1); +static bool EngineRenewMoneyUpdate(int32 p1); +static bool TrainAccelerationModelChanged(int32 p1); +static bool DragSignalsDensityChanged(int32); +static bool DifficultyReset(int32 level); +static bool DifficultyChange(int32); +static bool DifficultyNoiseChange(int32 i); +static bool CheckRoadSide(int p1); +static int32 ConvertLandscape(const char *value); +static int32 CheckNoiseToleranceLevel(const char *value); +static bool CheckFreeformEdges(int32 p1); +static bool ChangeDynamicEngines(int32 p1); #ifdef ENABLE_NETWORK -bool UpdateClientName(int32 p1); -bool UpdateServerPassword(int32 p1); -bool UpdateRconPassword(int32 p1); -bool UpdateClientConfigValues(int32 p1); +static bool UpdateClientName(int32 p1); +static bool UpdateServerPassword(int32 p1); +static bool UpdateRconPassword(int32 p1); +static bool UpdateClientConfigValues(int32 p1); #endif /* ENABLE_NETWORK */ /* End - Callback Functions for the various settings */ |