diff options
-rw-r--r-- | src/train_cmd.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index ddd8cafc7..3b8230e5f 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -646,8 +646,9 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const w->engine_type == e->index && ///< Same type w->First() != v && ///< Don't connect to ourself !(w->vehstatus & VS_CRASHED)) { ///< Not crashed/flooded - DoCommand(0, v->index | 1 << 20, w->Last()->index, DC_EXEC, CMD_MOVE_RAIL_VEHICLE); - break; + if (DoCommand(0, v->index | 1 << 20, w->Last()->index, DC_EXEC, CMD_MOVE_RAIL_VEHICLE).Succeeded()) { + break; + } } } } @@ -959,12 +960,25 @@ static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *origina static CommandCost CheckTrainAttachment(Train *t) { /* No multi-part train, no need to check. */ - if (t == nullptr || t->Next() == nullptr || !t->IsEngine()) return CommandCost(); + if (t == nullptr || t->Next() == nullptr) return CommandCost(); /* The maximum length for a train. For each part we decrease this by one * and if the result is negative the train is simply too long. */ int allowed_len = _settings_game.vehicle.max_train_length * TILE_SIZE - t->gcache.cached_veh_length; + /* For free-wagon chains, check if they are within the max_train_length limit. */ + if (!t->IsEngine()) { + t = t->Next(); + while (t != nullptr) { + allowed_len -= t->gcache.cached_veh_length; + + t = t->Next(); + } + + if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG); + return CommandCost(); + } + Train *head = t; Train *prev = t; |