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-rw-r--r--src/economy.cpp24
-rw-r--r--src/network/network_client.cpp13
-rw-r--r--src/network/network_func.h2
-rw-r--r--src/network/network_server.cpp27
4 files changed, 22 insertions, 44 deletions
diff --git a/src/economy.cpp b/src/economy.cpp
index 41693cf13..96b79601a 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -298,6 +298,11 @@ int UpdateCompanyRatingAndValue(Company *c, bool update)
/* use INVALID_OWNER as new_owner to delete the company. */
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
{
+#ifdef ENABLE_NETWORK
+ /* In all cases, make spectators of clients connected to that company */
+ if (_networking) NetworkClientsToSpectators(old_owner);
+#endif /* ENABLE_NETWORK */
+
Town *t;
CompanyID old = _current_company;
@@ -472,21 +477,6 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
MarkWholeScreenDirty();
}
-static void ChangeNetworkOwner(Owner current_owner, Owner new_owner)
-{
-#ifdef ENABLE_NETWORK
- if (!_networking) return;
-
- if (current_owner == _local_company) {
- SetLocalCompany(new_owner);
- }
-
- if (!_network_server) return;
-
- NetworkServerChangeOwner(current_owner, new_owner);
-#endif /* ENABLE_NETWORK */
-}
-
static void CompanyCheckBankrupt(Company *c)
{
/* If the company has money again, it does not go bankrupt */
@@ -548,8 +538,6 @@ static void CompanyCheckBankrupt(Company *c)
SetDParamStr(2, cni->company_name);
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_BANKRUPT, cni);
- /* Remove the company */
- ChangeNetworkOwner(c->index, COMPANY_SPECTATOR);
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
if (c->is_ai) AI::Stop(c->index);
@@ -1461,8 +1449,6 @@ static void DoAcquireCompany(Company *c)
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_MERGER, cni);
AI::BroadcastNewEvent(new AIEventCompanyMerger(ci, _current_company));
- /* original code does this a little bit differently */
- ChangeNetworkOwner(ci, _current_company);
ChangeOwnershipOfCompanyItems(ci, _current_company);
if (c->bankrupt_value == 0) {
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 810fdad95..dc4e46691 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -1029,6 +1029,19 @@ void NetworkClientRequestMove(CompanyID company_id, const char *pass)
SEND_COMMAND(PACKET_CLIENT_MOVE)(company_id, pass);
}
+void NetworkClientsToSpectators(CompanyID cid)
+{
+ /* If our company is changing owner, go to spectators */
+ if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR);
+
+ NetworkClientInfo *ci;
+ FOR_ALL_CLIENT_INFOS(ci) {
+ if (ci->client_playas != cid) continue;
+ NetworkTextMessage(NETWORK_ACTION_COMPANY_SPECTATOR, CC_DEFAULT, false, ci->client_name);
+ ci->client_playas = COMPANY_SPECTATOR;
+ }
+}
+
void NetworkUpdateClientName()
{
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
diff --git a/src/network/network_func.h b/src/network/network_func.h
index afc24aeb8..72539e501 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -47,6 +47,7 @@ void NetworkStartDebugLog(NetworkAddress address);
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
void NetworkUpdateClientInfo(ClientID client_id);
+void NetworkClientsToSpectators(CompanyID cid);
void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password = NULL, const char *join_company_password = NULL);
void NetworkClientRequestMove(CompanyID company, const char *pass = "");
void NetworkClientSendRcon(const char *password, const char *command);
@@ -61,7 +62,6 @@ void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
/*** Commands ran by the server ***/
void NetworkServerMonthlyLoop();
void NetworkServerYearlyLoop();
-void NetworkServerChangeOwner(Owner current_owner, Owner new_owner);
void NetworkServerSendConfigUpdate();
void NetworkServerShowStatusToConsole();
bool NetworkServerStart();
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index f4db459cb..b717395a7 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1099,9 +1099,9 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
}
break;
case DESTTYPE_TEAM: {
- bool show_local = true; // If this is false, the message is already displayed
- /* on the client who did sent it.
- * Find all clients that belong to this company */
+ /* If this is false, the message is already displayed on the client who sent it. */
+ bool show_local = true;
+ /* Find all clients that belong to this company */
ci_to = NULL;
FOR_ALL_CLIENT_SOCKETS(cs) {
ci = cs->GetInfo();
@@ -1694,27 +1694,6 @@ void NetworkServerMonthlyLoop()
NetworkAutoCleanCompanies();
}
-void NetworkServerChangeOwner(Owner current_owner, Owner new_owner)
-{
- /* The server has to handle all administrative issues, for example
- * updating and notifying all clients of what has happened */
- NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
-
- /* The server has just changed from owner */
- if (current_owner == ci->client_playas) {
- ci->client_playas = new_owner;
- NetworkUpdateClientInfo(CLIENT_ID_SERVER);
- }
-
- /* Find all clients that were in control of this company, and mark them as new_owner */
- FOR_ALL_CLIENT_INFOS(ci) {
- if (current_owner == ci->client_playas) {
- ci->client_playas = new_owner;
- NetworkUpdateClientInfo(ci->client_id);
- }
- }
-}
-
const char *GetClientIP(NetworkClientInfo *ci)
{
return ci->client_address.GetHostname();