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-rw-r--r--src/company_cmd.cpp4
-rw-r--r--src/fios_gui.cpp2
-rw-r--r--src/network/core/game_info.cpp2
-rw-r--r--src/network/network.cpp2
-rw-r--r--src/network/network_admin.cpp6
-rw-r--r--src/network/network_gui.cpp6
-rw-r--r--src/network/network_server.cpp10
-rw-r--r--src/openttd.cpp4
-rw-r--r--src/settings.cpp8
-rw-r--r--src/settings_type.h8
-rw-r--r--src/table/settings.h.preamble3
-rw-r--r--src/table/settings.ini21
12 files changed, 42 insertions, 34 deletions
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp
index 063d32d3f..45a679c10 100644
--- a/src/company_cmd.cpp
+++ b/src/company_cmd.cpp
@@ -843,8 +843,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (client_id == _network_own_client_id) {
assert(_local_company == COMPANY_SPECTATOR);
SetLocalCompany(c->index);
- if (!StrEmpty(_settings_client.network.default_company_pass)) {
- NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
+ if (!_settings_client.network.default_company_pass.empty()) {
+ NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str());
}
/* Now that we have a new company, broadcast our company settings to
diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp
index e4de1acaa..40a082d64 100644
--- a/src/fios_gui.cpp
+++ b/src/fios_gui.cpp
@@ -53,7 +53,7 @@ void LoadCheckData::Clear()
this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
this->current_date = 0;
- memset(&this->settings, 0, sizeof(this->settings));
+ this->settings = {};
for (auto &pair : this->companies) {
delete pair.second;
diff --git a/src/network/core/game_info.cpp b/src/network/core/game_info.cpp
index 46bb42ec1..dd58ae500 100644
--- a/src/network/core/game_info.cpp
+++ b/src/network/core/game_info.cpp
@@ -127,7 +127,7 @@ void CheckGameCompatibility(NetworkGameInfo &ngi)
*/
void FillStaticNetworkServerGameInfo()
{
- _network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
+ _network_game_info.use_password = !_settings_client.network.server_password.empty();
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.clients_max = _settings_client.network.max_clients;
_network_game_info.companies_max = _settings_client.network.max_companies;
diff --git a/src/network/network.cpp b/src/network/network.cpp
index a87aab88c..b9160e208 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -887,7 +887,7 @@ bool NetworkServerStart()
if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
/* Only listen for admins when the password isn't empty. */
- if (!StrEmpty(_settings_client.network.admin_password)) {
+ if (!_settings_client.network.admin_password.empty()) {
DEBUG(net, 5, "Starting listeners for admins");
if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
}
diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp
index 4e73aed0f..057ce32c0 100644
--- a/src/network/network_admin.cpp
+++ b/src/network/network_admin.cpp
@@ -84,7 +84,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
*/
/* static */ bool ServerNetworkAdminSocketHandler::AllowConnection()
{
- bool accept = !StrEmpty(_settings_client.network.admin_password) && _network_admins_connected < MAX_ADMINS;
+ bool accept = !_settings_client.network.admin_password.empty() && _network_admins_connected < MAX_ADMINS;
/* We can't go over the MAX_ADMINS limit here. However, if we accept
* the connection, there has to be space in the pool. */
static_assert(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
@@ -667,8 +667,8 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
char password[NETWORK_PASSWORD_LENGTH];
p->Recv_string(password, sizeof(password));
- if (StrEmpty(_settings_client.network.admin_password) ||
- strcmp(password, _settings_client.network.admin_password) != 0) {
+ if (_settings_client.network.admin_password.empty() ||
+ _settings_client.network.admin_password.compare(password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 56fdc7309..67992cac7 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1032,7 +1032,7 @@ struct NetworkStartServerWindow : public Window {
switch (widget) {
case WID_NSS_SETPWD:
/* If password is set, draw red '*' next to 'Set password' button. */
- if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
+ if (!_settings_client.network.server_password.empty()) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
}
}
@@ -1156,7 +1156,7 @@ struct NetworkStartServerWindow : public Window {
if (str == nullptr) return;
if (this->widget_id == WID_NSS_SETPWD) {
- strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password));
+ _settings_client.network.server_password = str;
} else {
int32 value = atoi(str);
this->SetWidgetDirty(this->widget_id);
@@ -2583,7 +2583,7 @@ struct NetworkCompanyPasswordWindow : public Window {
void OnOk()
{
if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
- strecpy(_settings_client.network.default_company_pass, this->password_editbox.text.buf, lastof(_settings_client.network.default_company_pass));
+ _settings_client.network.default_company_pass = this->password_editbox.text.buf;
}
NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index bbadbeba4..c7a70300b 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -859,7 +859,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED
NetworkClientInfo *ci = this->GetInfo();
/* We now want a password from the client else we do not allow him in! */
- if (!StrEmpty(_settings_client.network.server_password)) {
+ if (!_settings_client.network.server_password.empty()) {
return this->SendNeedGamePassword();
}
@@ -957,8 +957,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(P
p->Recv_string(password, sizeof(password));
/* Check game password. Allow joining if we cleared the password meanwhile */
- if (!StrEmpty(_settings_client.network.server_password) &&
- strcmp(password, _settings_client.network.server_password) != 0) {
+ if (!_settings_client.network.server_password.empty() &&
+ _settings_client.network.server_password.compare(password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}
@@ -1439,12 +1439,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p)
char pass[NETWORK_PASSWORD_LENGTH];
char command[NETWORK_RCONCOMMAND_LENGTH];
- if (StrEmpty(_settings_client.network.rcon_password)) return NETWORK_RECV_STATUS_OKAY;
+ if (_settings_client.network.rcon_password.empty()) return NETWORK_RECV_STATUS_OKAY;
p->Recv_string(pass, sizeof(pass));
p->Recv_string(command, sizeof(command));
- if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
+ if (_settings_client.network.rcon_password.compare(pass) != 0) {
DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id);
return NETWORK_RECV_STATUS_OKAY;
}
diff --git a/src/openttd.cpp b/src/openttd.cpp
index a416f531a..5674a4671 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -874,8 +874,8 @@ static void MakeNewGameDone()
/* We are the server, we start a new company (not dedicated),
* so set the default password *if* needed. */
- if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
- NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
+ if (_network_server && !_settings_client.network.default_company_pass.empty()) {
+ NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str());
}
if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
diff --git a/src/settings.cpp b/src/settings.cpp
index e347d7c0a..0c6c08f9a 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1420,8 +1420,8 @@ static bool UpdateClientName(int32 p1)
static bool UpdateServerPassword(int32 p1)
{
- if (strcmp(_settings_client.network.server_password, "*") == 0) {
- _settings_client.network.server_password[0] = '\0';
+ if (_settings_client.network.server_password.compare("*") == 0) {
+ _settings_client.network.server_password.clear();
}
NetworkServerUpdateGameInfo();
@@ -1430,8 +1430,8 @@ static bool UpdateServerPassword(int32 p1)
static bool UpdateRconPassword(int32 p1)
{
- if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
- _settings_client.network.rcon_password[0] = '\0';
+ if (_settings_client.network.rcon_password.compare("*") == 0) {
+ _settings_client.network.rcon_password.clear();
}
return true;
diff --git a/src/settings_type.h b/src/settings_type.h
index 5361fc3f1..248761fe6 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -263,12 +263,12 @@ struct NetworkSettings {
uint16 server_admin_port; ///< port the server listens on for the admin network
bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network
char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
- char server_password[NETWORK_PASSWORD_LENGTH]; ///< password for joining this server
- char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side)
- char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
+ std::string server_password; ///< password for joining this server
+ std::string rcon_password; ///< password for rconsole (server side)
+ std::string admin_password; ///< password for the admin network
bool server_advertise; ///< advertise the server to the masterserver
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
- char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
+ std::string default_company_pass; ///< default password for new companies in encrypted form
char connect_to_ip[NETWORK_HOSTNAME_PORT_LENGTH]; ///< default for the "Add server" query
char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
bool autoclean_companies; ///< automatically remove companies that are not in use
diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble
index c3e0678b7..09a89821a 100644
--- a/src/table/settings.h.preamble
+++ b/src/table/settings.h.preamble
@@ -129,6 +129,9 @@ static size_t ConvertLandscape(const char *value);
#define SDTC_STR(var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\
SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, sizeof(_settings_client.var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup)
+#define SDTC_SSTR(var, type, flags, guiflags, def, max_length, str, strhelp, strval, proc, from, to, cat, extra, startup)\
+ SDTG_GENERAL(#var, SDT_STDSTRING, SL_STDSTR, type, flags, guiflags, _settings_client.var, sizeof(_settings_client.var), def, 0, max_length, 0, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup)
+
#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, strhelp, strval, proc, from, to, cat, extra, startup)\
SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, strhelp, strval, proc, from, to, cat, extra, startup)
diff --git a/src/table/settings.ini b/src/table/settings.ini
index d12f58236..e8fa4560b 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -70,6 +70,7 @@ SDTC_BOOL = SDTC_BOOL( $var, $flags, $guiflags, $def,
SDTC_LIST = SDTC_LIST( $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDTC_STR = SDTC_STR( $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
+SDTC_SSTR = SDTC_SSTR( $var, $type, $flags, $guiflags, $def, $length, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDTC_VAR = SDTC_VAR( $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDT_BOOL = SDT_BOOL($base, $var, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
SDT_OMANY = SDT_OMANY($base, $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $load, $cat, $extra, $startup),
@@ -3924,35 +3925,39 @@ def = nullptr
proc = UpdateClientName
cat = SC_BASIC
-[SDTC_STR]
+[SDTC_SSTR]
var = network.server_password
-type = SLE_STRB
+type = SLE_STR
+length = NETWORK_PASSWORD_LENGTH
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = nullptr
proc = UpdateServerPassword
cat = SC_BASIC
-[SDTC_STR]
+[SDTC_SSTR]
var = network.rcon_password
-type = SLE_STRB
+type = SLE_STR
+length = NETWORK_PASSWORD_LENGTH
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = nullptr
proc = UpdateRconPassword
cat = SC_BASIC
-[SDTC_STR]
+[SDTC_SSTR]
var = network.admin_password
-type = SLE_STRB
+type = SLE_STR
+length = NETWORK_PASSWORD_LENGTH
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = nullptr
cat = SC_BASIC
-[SDTC_STR]
+[SDTC_SSTR]
var = network.default_company_pass
-type = SLE_STRB
+type = SLE_STR
+length = NETWORK_PASSWORD_LENGTH
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = nullptr