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-rw-r--r--src/network/network_chat_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp
index 18870b0ce..94d88412a 100644
--- a/src/network/network_chat_gui.cpp
+++ b/src/network/network_chat_gui.cpp
@@ -27,7 +27,7 @@
assert_compile((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40);
enum {
- NETWORK_CHAT_LINE_HEIGHT = 13,
+ NETWORK_CHAT_LINE_SPACING = 3,
};
struct ChatMessage {
@@ -113,7 +113,7 @@ void NetworkInitChatMessage()
_chatmsg_box.x = 10;
_chatmsg_box.y = 30;
_chatmsg_box.width = _settings_client.gui.network_chat_box_width;
- _chatmsg_box.height = _settings_client.gui.network_chat_box_height * NETWORK_CHAT_LINE_HEIGHT + 2;
+ _chatmsg_box.height = _settings_client.gui.network_chat_box_height * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2;
_chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel());
for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
@@ -229,14 +229,14 @@ void NetworkDrawChatMessage()
/* Paint a half-transparent box behind the chat messages */
GfxFillRect(
_chatmsg_box.x,
- _screen.height - _chatmsg_box.y - count * NETWORK_CHAT_LINE_HEIGHT - 2,
+ _screen.height - _chatmsg_box.y - count * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) - 2,
_chatmsg_box.x + _chatmsg_box.width - 1,
_screen.height - _chatmsg_box.y - 2,
PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOUR // black, but with some alpha for background
);
/* Paint the chat messages starting with the lowest at the bottom */
- for (uint y = NETWORK_CHAT_LINE_HEIGHT; count-- != 0; y += NETWORK_CHAT_LINE_HEIGHT) {
+ for (uint y = FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING; count-- != 0; y += (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING)) {
DrawString(_chatmsg_box.x + 3, _chatmsg_box.x + _chatmsg_box.width - 1, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].message, _chatmsg_list[count].colour);
}